Commit Graph

146 Commits

Author SHA1 Message Date
43a2517a95 Fix unit declaration commands 2024-08-28 00:45:38 +00:00
512c91d2de Add unit test for testing the repl 2024-08-27 04:18:36 +00:00
416f2aa919 Rename to OrderParser 2024-08-27 03:23:28 +00:00
4f276df6c1 Basic order parsing and a unit test 2024-08-27 02:43:12 +00:00
24e80af7ef Add test cases for support-move 2024-08-26 17:47:52 +00:00
e25191548e Set version to 0.0.2
Some internal milestones may qualify as 0.x, 1.0 will be reserved for when a minimum viable game can be played
2024-08-26 16:47:00 +00:00
33aecf876a Add test cases for support-hold 2024-08-26 16:32:33 +00:00
b4f8f621ca Add test cases for move order 2024-08-26 15:39:42 +00:00
ffe164975b Remove power from UnitSpec and add hold regex tests 2024-08-26 04:57:30 +00:00
ebeb178984 Move some parsing code into OrderRegex 2024-08-25 04:26:10 +00:00
93b106da1e Move province and power regexes to Map 2024-08-25 03:55:14 +00:00
973f8ea0d7 Add Timelines.All shortcut 2024-08-25 03:36:31 +00:00
868138b988 Disable script tests for now 2024-08-25 03:17:46 +00:00
55dfe0ca99 Early-out on comments 2024-08-21 09:47:13 -07:00
e9c4d3d2d3 Re-spec validation handler for all adjudication steps 2024-08-21 09:11:39 -07:00
32a7ddd3b5 Documentation updates 2024-08-21 14:39:03 +00:00
5167978f8c Update some log statements 2024-08-21 14:27:48 +00:00
aaf3320cf8 Add a handler for asserting against orders 2024-08-21 14:25:25 +00:00
2745d12d29 Implement regex order parsing in game script handler 2024-08-21 13:46:02 +00:00
8e976433c8 Replace ad-hoc setup parsing with regex 2024-08-21 13:35:28 +00:00
bfafb66603 Add test case for provinces with spaces 2024-08-20 14:43:02 +00:00
1689d2e9b1 Add order parsing regex 2024-08-20 14:39:49 +00:00
ea366220eb Better error message for script failure 2024-08-18 13:32:36 -07:00
f9f8ea2b5a Add script-based test framework 2024-08-17 21:24:59 -07:00
b2461b3736 Add strict mode to setup handler 2024-08-17 21:18:35 -07:00
92506ac6ed Typo in default units 2024-08-16 16:03:37 -07:00
114379de59 Add basic game setup 2024-08-16 16:00:02 -07:00
7ad6f3a3d3 Add a repl script handling framework 2024-08-16 14:39:13 -07:00
6bb6c0695f Add CLI verbs 2024-08-16 13:33:13 -07:00
eaafdeb5a9 Eliminate sources of Unit reference equality 2024-08-16 20:13:15 +00:00
9a64609605 Update adjudication logging 2024-08-15 22:20:03 -07:00
889e9d173b Reduce MoveOrder.Location to string 2024-08-15 22:01:38 -07:00
f21b1e500c Eliminate MoveOrder.Province 2024-08-15 21:48:41 -07:00
ff9e6196ad Add Timelines serialization test 2024-08-15 16:40:23 -07:00
a02e8121eb Rename test 2024-08-15 16:37:35 -07:00
3d664208b5 Add Season.First, replacing FIRST_TURN 2024-08-15 16:36:50 -07:00
25d903d91a Refactor Season into a value struct
This keeps the rich features of a Season type without requiring constant string parsing (as much) or going through World to do lookups to get the objects. Since seasons now have value equality instead of reference equality, it's easier to get access to whem when needed. They're still, fundamentally, sugar over a tuple.
2024-08-15 13:51:41 -07:00
566d29e539 Add function to extract information from season keys 2024-08-15 08:51:17 -07:00
4b2712e4bc Reduce Power to string 2024-08-15 07:54:53 -07:00
bfdf2d5636 Reduce Unit.Power to string 2024-08-15 07:37:05 -07:00
2e6e6c55b8 Reduce Order.Power to string 2024-08-15 07:30:43 -07:00
161e0a1ddb Doc updates 2024-08-15 07:10:44 -07:00
abbe929122 Designation -> Key 2024-08-15 06:52:08 -07:00
601ce2d297 HoldStrength uses season string 2024-08-14 22:40:40 -07:00
64f48064fc AdvanceTimeline key to string 2024-08-14 22:32:48 -07:00
9185534f70 Reduce MoveOrder.Season to string 2024-08-14 22:28:56 -07:00
f2d3d5a583 Remove GetSeason(string) 2024-08-14 22:03:56 -07:00
868022d34f Convert World.Seasons to a dictionary 2024-08-14 22:00:22 -07:00
2484d4f0fd Get world serialization round trip kinda working 2024-08-14 21:12:58 -07:00
a4002a1081 Serialize unit type as string 2024-08-14 18:53:36 -07:00