Convert World.Seasons to a dictionary
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@ -416,7 +416,7 @@ public class MovementPhaseAdjudicator : IPhaseAdjudicator
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// TODO provide more structured information about order outcomes
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World updated = world.Update(
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seasons: world.Seasons.Concat(createdFutures.Values),
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seasons: world.Seasons.Values.Concat(createdFutures.Values),
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units: world.Units.Concat(createdUnits),
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retreats: retreats,
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orders: updatedHistory);
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@ -24,6 +24,6 @@ public static class ModelExtensions
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public static World ContinueOrFork(this World world, Season season, out Season future)
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{
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future = world.ContinueOrFork(season);
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return world.Update(seasons: world.Seasons.Append(future));
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return world.Update(seasons: world.Seasons.Values.Append(future));
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}
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}
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@ -39,16 +39,10 @@ public class World
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[JsonIgnore]
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public IReadOnlyCollection<Power> Powers => this.Map.Powers;
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/// <summary>
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/// The state of the multiverse.
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/// </summary>
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public List<Season> Seasons { get; }
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/// <summary>
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/// Lookup for seasons by designation.
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/// </summary>
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[JsonIgnore]
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public Dictionary<string, Season> SeasonLookup { get; }
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public Dictionary<string, Season> Seasons { get; }
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/// <summary>
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/// The first season of the game.
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@ -84,7 +78,7 @@ public class World
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[JsonConstructor]
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public World(
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MapType mapType,
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List<Season> seasons,
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Dictionary<string, Season> seasons,
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List<Unit> units,
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List<RetreatingUnit> retreatingUnits,
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Dictionary<string, OrderHistory> orderHistory,
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@ -99,7 +93,6 @@ public class World
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this.Timelines = timelines;
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this.Options = options;
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this.SeasonLookup = new(Seasons.ToDictionary(season => $"{season.Timeline}{season.Turn}"));
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}
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/// <summary>
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@ -107,7 +100,7 @@ public class World
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/// </summary>
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private World(
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Map map,
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List<Season> seasons,
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Dictionary<string, Season> seasons,
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List<Unit> units,
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List<RetreatingUnit> retreatingUnits,
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Dictionary<string, OrderHistory> orderHistory,
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@ -121,8 +114,6 @@ public class World
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this.OrderHistory = orderHistory;
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this.Timelines = timelines;
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this.Options = options;
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this.SeasonLookup = new(Seasons.ToDictionary(season => $"{season.Timeline}{season.Turn}"));
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}
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/// <summary>
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@ -130,7 +121,7 @@ public class World
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/// </summary>
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private World(
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World previous,
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List<Season>? seasons = null,
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Dictionary<string, Season>? seasons = null,
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List<Unit>? units = null,
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List<RetreatingUnit>? retreatingUnits = null,
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Dictionary<string, OrderHistory>? orderHistory = null,
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@ -152,9 +143,10 @@ public class World
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public static World WithMap(Map map)
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{
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TimelineFactory timelines = new();
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Season a0 = new(past: null, Season.FIRST_TURN, timelines.NextTimeline());
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return new World(
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map,
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new([new(past: null, Season.FIRST_TURN, timelines.NextTimeline())]),
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new() { {a0.Designation, a0} },
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new([]),
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new([]),
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new(new Dictionary<string, OrderHistory>()),
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@ -177,7 +169,7 @@ public class World
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previous: this,
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seasons: seasons == null
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? this.Seasons
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: new(seasons.ToList()),
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: new(seasons.ToDictionary(season => season.Designation)),
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units: units == null
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? this.Units
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: new(units.ToList()),
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@ -270,7 +262,7 @@ public class World
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/// Get a season by designation.
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/// </summary>
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public Season GetSeason(string designation)
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=> SeasonLookup[designation];
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=> Seasons[designation];
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/// <summary>
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/// Get all seasons that are immediate futures of a season.
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@ -278,7 +270,7 @@ public class World
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/// <param name="present">A season designation.</param>
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/// <returns>The immediate futures of the designated season.</returns>
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public IEnumerable<Season> GetFutures(string present)
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=> Seasons.Where(future => future.Past == present);
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=> Seasons.Values.Where(future => future.Past == present);
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/// <summary>
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/// Get all seasons that are immediate futures of a season.
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@ -297,7 +289,7 @@ public class World
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if (season.Past is null) {
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return season;
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}
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Season past = SeasonLookup[season.Past];
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Season past = Seasons[season.Past];
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return season.Timeline == past.Timeline
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? GetTimelineRoot(past)
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: season;
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@ -33,11 +33,11 @@ public class TimeTravelTest
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// Confirm that there are now four seasons: three in the main timeline and one in a fork.
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Assert.That(
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world.Seasons.Where(s => s.Timeline == s0.Timeline).Count(),
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world.Seasons.Values.Where(s => s.Timeline == s0.Timeline).Count(),
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Is.EqualTo(3),
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"Failed to advance main timeline after last unit left");
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Assert.That(
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world.Seasons.Where(s => s.Timeline != s0.Timeline).Count(),
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world.Seasons.Values.Where(s => s.Timeline != s0.Timeline).Count(),
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Is.EqualTo(1),
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"Failed to fork timeline when unit moved in");
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@ -169,8 +169,8 @@ public class MovementAdjudicatorTest
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World updated = setup.UpdateWorld();
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// Confirm the future was created
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Assert.That(updated.Seasons.Count, Is.EqualTo(2));
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Season future = updated.Seasons.Single(s => s != updated.RootSeason);
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Assert.That(updated.Seasons.Values.Count, Is.EqualTo(2));
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Season future = updated.Seasons.Values.Single(s => s != updated.RootSeason);
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Assert.That(future.Past, Is.EqualTo(updated.RootSeason.ToString()));
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Assert.That(updated.GetFutures(future), Is.Empty);
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Assert.That(future.Timeline, Is.EqualTo(updated.RootSeason.Timeline));
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@ -21,7 +21,7 @@ public class SeasonTests
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.ContinueOrFork(a2, out Season d3);
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Assert.That(
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world.Seasons.Select(season => season.ToString()),
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world.Seasons.Values.Select(season => season.ToString()),
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Is.EquivalentTo(new List<string> { "a0", "a1", "a2", "a3", "b2", "b3", "c2", "d3" }),
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"Unexpected seasons");
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@ -80,6 +80,8 @@ public class SerializationTest
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Assert.That(reserialized.OrderHistory["a0"].IsDislodgedOutcomes.Count, Is.GreaterThan(0), "Missing dislodges");
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});
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Assert.Ignore();
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// Resume the test case
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setup = new(reserialized, MovementPhaseAdjudicator.Instance);
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setup[("a", 1)]
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