Remove GetSeason(string)
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@ -114,7 +114,7 @@ public static class PathFinder
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List<Season> adjacents = [];
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// The immediate past and all immediate futures are adjacent.
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if (season.Past != null) adjacents.Add(world.GetSeason(season.Past));
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if (season.Past != null) adjacents.Add(world.Seasons[season.Past]);
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adjacents.AddRange(world.GetFutures(season));
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// Find all adjacent timelines by finding all timelines that branched off of this season's
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@ -123,8 +123,8 @@ public static class PathFinder
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List<Season> adjacentTimelineRoots = [];
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Season? current;
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for (current = season;
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current?.Past != null && world.GetSeason(current.Past).Timeline == current.Timeline;
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current = world.GetSeason(current.Past))
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current?.Past != null && world.Seasons[current.Past].Timeline == current.Timeline;
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current = world.Seasons[current.Past])
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{
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adjacentTimelineRoots.AddRange(
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world.GetFutures(current).Where(s => s.Timeline != current.Timeline));
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@ -135,7 +135,7 @@ public static class PathFinder
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// then current is the branch timeline's root season (current.past.timeline !=
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// current.timeline). There are co-branches if this season is in a branched timeline, since
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// the first timeline by definition cannot have co-branches.
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if (current?.Past != null && world.GetSeason(current.Past) is Season past)
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if (current?.Past != null && world.Seasons[current.Past] is Season past)
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{
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IEnumerable<Season> cobranchRoots = world
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.GetFutures(past)
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@ -48,7 +48,7 @@ public class World
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/// The first season of the game.
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/// </summary>
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[JsonIgnore]
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public Season RootSeason => GetSeason("a0");
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public Season RootSeason => Seasons["a0"];
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/// <summary>
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/// All units in the multiverse.
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@ -256,13 +256,7 @@ public class World
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/// Get a season by coordinate. Throws if the season is not found.
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/// </summary>
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public Season GetSeason(string timeline, int turn)
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=> GetSeason($"{timeline}{turn}");
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/// <summary>
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/// Get a season by designation.
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/// </summary>
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public Season GetSeason(string designation)
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=> Seasons[designation];
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=> Seasons[$"{timeline}{turn}"];
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/// <summary>
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/// Get all seasons that are immediate futures of a season.
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@ -311,8 +305,8 @@ public class World
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// if they both branched off of the same point.
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Season rootOne = GetTimelineRoot(one);
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Season rootTwo = GetTimelineRoot(two);
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bool oneForked = rootOne.Past != null && GetSeason(rootOne.Past).Timeline == two.Timeline;
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bool twoForked = rootTwo.Past != null && GetSeason(rootTwo.Past).Timeline == one.Timeline;
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bool oneForked = rootOne.Past != null && Seasons[rootOne.Past].Timeline == two.Timeline;
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bool twoForked = rootTwo.Past != null && Seasons[rootTwo.Past].Timeline == one.Timeline;
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bool bothForked = rootOne.Past == rootTwo.Past;
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return oneForked || twoForked || bothForked;
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}
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@ -42,7 +42,7 @@ public class TimeTravelTest
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"Failed to fork timeline when unit moved in");
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// Confirm that there is a unit in Tyr b1 originating from Mun a1
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Season fork = world.GetSeason("b1");
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Season fork = world.Seasons["b1"];
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Unit originalUnit = world.GetUnitAt("Mun", s0);
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Unit aMun0 = world.GetUnitAt("Mun", s1);
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Unit aTyr = world.GetUnitAt("Tyr", fork);
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@ -91,7 +91,7 @@ public class TimeTravelTest
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// Confirm that an alternate future is created.
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World world = setup.UpdateWorld();
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Season fork = world.GetSeason("b1");
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Season fork = world.Seasons["b1"];
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Unit tyr1 = world.GetUnitAt("Tyr", fork);
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Assert.That(
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tyr1.Past,
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@ -199,7 +199,7 @@ public class MovementAdjudicatorTest
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World updated = setup.UpdateWorld();
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// Confirm the future was created
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Season s2 = updated.GetSeason("a1");
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Season s2 = updated.Seasons["a1"];
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Assert.That(s2.Past, Is.EqualTo(s1.ToString()));
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Assert.That(updated.GetFutures(s2), Is.Empty);
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Assert.That(s2.Timeline, Is.EqualTo(s1.Timeline));
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@ -10,7 +10,7 @@ public class SeasonTests
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public void TimelineForking()
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{
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World world = World.WithMap(Map.Test);
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Season a0 = world.GetSeason("a0");
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Season a0 = world.Seasons["a0"];
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world = world
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.ContinueOrFork(a0, out Season a1)
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.ContinueOrFork(a1, out Season a2)
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@ -86,7 +86,7 @@ public class SerializationTest
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setup = new(reserialized, MovementPhaseAdjudicator.Instance);
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setup[("a", 1)]
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["Germany"]
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.Army("Mun").Supports.Army("Mun", season: reserialized.GetSeason("a0")).MoveTo("Tyr").GetReference(out var mun1)
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.Army("Mun").Supports.Army("Mun", season: reserialized.Seasons["a0"]).MoveTo("Tyr").GetReference(out var mun1)
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["Austria"]
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.Army("Tyr").Holds();
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@ -102,7 +102,7 @@ public class SerializationTest
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// Confirm that an alternate future is created.
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World world = setup.UpdateWorld();
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Season fork = world.GetSeason("b1");
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Season fork = world.Seasons["b1"];
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Unit tyr1 = world.GetUnitAt("Tyr", fork);
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Assert.That(
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tyr1.Past,
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