Reduce Order.Power to string
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161e0a1ddb
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@ -77,13 +77,13 @@ internal static class AdjudicatorHelpers
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{
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InvalidateIfNotMatching(
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order => order switch {
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ConvoyOrder convoy => convoy.Power == convoy.Unit.Power,
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DisbandOrder disband => disband.Power == disband.Unit.Power,
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HoldOrder hold => hold.Power == hold.Unit.Power,
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MoveOrder move => move.Power == move.Unit.Power,
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RetreatOrder retreat => retreat.Power == retreat.Unit.Power,
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SupportHoldOrder support => support.Power == support.Unit.Power,
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SupportMoveOrder support => support.Power == support.Unit.Power,
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ConvoyOrder convoy => convoy.Power == convoy.Unit.Power.Name,
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DisbandOrder disband => disband.Power == disband.Unit.Power.Name,
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HoldOrder hold => hold.Power == hold.Unit.Power.Name,
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MoveOrder move => move.Power == move.Unit.Power.Name,
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RetreatOrder retreat => retreat.Power == retreat.Unit.Power.Name,
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SupportHoldOrder support => support.Power == support.Unit.Power.Name,
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SupportMoveOrder support => support.Power == support.Unit.Power.Name,
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// Any order not given to a unit, by definition, cannot be given to a unit of the
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// wrong power
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_ => true,
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@ -262,7 +262,7 @@ public class MovementPhaseAdjudicator : IPhaseAdjudicator
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.Where(unit => !orderedUnits.Contains(unit))
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.ToList();
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List<HoldOrder> implicitHolds = unorderedUnits
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.Select(unit => new HoldOrder(unit.Power, unit))
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.Select(unit => new HoldOrder(unit.Power.Name, unit))
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.ToList();
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validationResults = validationResults
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.Concat(implicitHolds.Select(o => o.Validate(ValidationReason.Valid)))
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@ -17,7 +17,7 @@ public class BuildOrder : Order
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/// </summary>
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public UnitType Type { get; }
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public BuildOrder(Power power, Location location, UnitType type)
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public BuildOrder(string power, Location location, UnitType type)
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: base (power)
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{
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this.Location = location;
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@ -27,7 +27,7 @@ public class ConvoyOrder : UnitOrder
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/// </summary>
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public Province Province => this.Location.Province;
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public ConvoyOrder(Power power, Unit unit, Unit target, Season season, Location location)
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public ConvoyOrder(string power, Unit unit, Unit target, Season season, Location location)
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: base (power, unit)
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{
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this.Target = target;
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@ -7,6 +7,6 @@ namespace MultiversalDiplomacy.Orders;
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/// </summary>
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public class DisbandOrder : UnitOrder
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{
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public DisbandOrder(Power power, Unit unit)
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public DisbandOrder(string power, Unit unit)
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: base (power, unit) {}
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}
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@ -7,7 +7,7 @@ namespace MultiversalDiplomacy.Orders;
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/// </summary>
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public class HoldOrder : UnitOrder
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{
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public HoldOrder(Power power, Unit unit)
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public HoldOrder(string power, Unit unit)
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: base (power, unit) {}
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public override string ToString()
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@ -23,7 +23,7 @@ public class MoveOrder : UnitOrder
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/// </summary>
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public Province Province => this.Location.Province;
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public MoveOrder(Power power, Unit unit, string season, Location location)
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public MoveOrder(string power, Unit unit, string season, Location location)
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: base (power, unit)
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{
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this.Season = season;
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@ -22,9 +22,9 @@ public abstract class Order
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/// <summary>
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/// The power that submitted this order.
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/// </summary>
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public Power Power { get; }
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public string Power { get; }
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public Order(Power power)
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public Order(string power)
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{
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this.Power = power;
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}
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@ -12,7 +12,7 @@ public class RetreatOrder : UnitOrder
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/// </summary>
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public Location Location { get; }
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public RetreatOrder(Power power, Unit unit, Location location)
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public RetreatOrder(string power, Unit unit, Location location)
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: base (power, unit)
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{
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this.Location = location;
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@ -7,7 +7,7 @@ namespace MultiversalDiplomacy.Orders;
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/// </summary>
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public class SupportHoldOrder : SupportOrder
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{
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public SupportHoldOrder(Power power, Unit unit, Unit target)
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public SupportHoldOrder(string power, Unit unit, Unit target)
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: base (power, unit, target)
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{
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}
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@ -27,7 +27,7 @@ public class SupportMoveOrder : SupportOrder
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/// </summary>
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public (Province province, Season season) Point => (this.Province, this.Season);
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public SupportMoveOrder(Power power, Unit unit, Unit target, Season season, Location location)
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public SupportMoveOrder(string power, Unit unit, Unit target, Season season, Location location)
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: base(power, unit, target)
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{
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this.Season = season;
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@ -12,7 +12,7 @@ public abstract class SupportOrder : UnitOrder
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/// </summary>
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public Unit Target { get; }
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public SupportOrder(Power power, Unit unit, Unit target)
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public SupportOrder(string power, Unit unit, Unit target)
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: base (power, unit)
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{
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this.Target = target;
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@ -17,7 +17,7 @@ public class SustainOrder : Order
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/// </summary>
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public int Timeline { get; }
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public SustainOrder(Power power, Location timeCenter, int timeline)
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public SustainOrder(string power, Location timeCenter, int timeline)
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: base (power)
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{
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this.TimeCenter = timeCenter;
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@ -22,7 +22,7 @@ public abstract class UnitOrder : Order
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/// </summary>
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public Unit Unit { get; }
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public UnitOrder(Power power, Unit unit) : base(power)
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public UnitOrder(string power, Unit unit) : base(power)
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{
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this.Unit = unit;
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}
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@ -402,7 +402,7 @@ public class TestCaseBuilder
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public IOrderDefinedContext<HoldOrder> Holds()
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{
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HoldOrder order = new HoldOrder(this.PowerContext.Power, this.Unit);
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HoldOrder order = new HoldOrder(this.PowerContext.Power.Name, this.Unit);
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this.Builder.OrderList.Add(order);
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return new OrderDefinedContext<HoldOrder>(this, order);
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}
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@ -417,7 +417,7 @@ public class TestCaseBuilder
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: this.Builder.World.Map.GetWater(provinceName, coast);
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Season destSeason = season ?? this.SeasonContext.Season;
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MoveOrder moveOrder = new MoveOrder(
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this.PowerContext.Power,
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this.PowerContext.Power.Name,
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this.Unit,
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destSeason.Key,
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destination);
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@ -494,7 +494,7 @@ public class TestCaseBuilder
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{
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Location location = this.Builder.World.Map.GetLand(provinceName);
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ConvoyOrder order = new ConvoyOrder(
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this.PowerContext.Power,
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this.PowerContext.Power.Name,
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this.UnitContext.Unit,
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this.Target,
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this.SeasonContext.Season,
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@ -569,7 +569,7 @@ public class TestCaseBuilder
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public IOrderDefinedContext<SupportHoldOrder> Hold()
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{
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SupportHoldOrder order = new SupportHoldOrder(
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this.PowerContext.Power,
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this.PowerContext.Power.Name,
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this.UnitContext.Unit,
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this.Target);
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this.Builder.OrderList.Add(order);
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@ -586,7 +586,7 @@ public class TestCaseBuilder
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: this.Builder.World.Map.GetWater(provinceName, coast);
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Season targetDestSeason = season ?? this.Target.Season;
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SupportMoveOrder order = new SupportMoveOrder(
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this.PowerContext.Power,
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this.PowerContext.Power.Name,
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this.UnitContext.Unit,
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this.Target,
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targetDestSeason,
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@ -124,7 +124,7 @@ class TestCaseBuilderTest
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Assert.That(orderMun, Is.Not.Null, "Expected order reference");
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Assert.That(
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orderMun.Order.Power,
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Is.EqualTo(setup.World.Map.GetPower("Germany")),
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Is.EqualTo("Germany"),
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"Wrong power");
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Assert.That(
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orderMun.Order.Unit.Location,
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