Update adjudication logging
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@ -620,7 +620,10 @@ public class MovementPhaseAdjudicator : IPhaseAdjudicator
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if (!potentialDislodger)
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{
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progress |= LoggedUpdate(decision, false, depth, "No invader can move");
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string reason = decision.Incoming.Count == 0
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? "No unit is attacking"
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: "All attacks failed";
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progress |= LoggedUpdate(decision, false, depth, reason);
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}
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return progress;
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@ -752,7 +755,7 @@ public class MovementPhaseAdjudicator : IPhaseAdjudicator
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if (givesSupport.Outcome == true) min += 1;
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if (givesSupport.Outcome != false) max += 1;
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}
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progress |= LoggedUpdate(decision, min, max, depth, "Updated based on unit's supports");
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progress |= LoggedUpdate(decision, min, max, depth, $"Updated based on {decision.Supports.Count} hold supports");
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return progress;
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}
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}
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@ -788,7 +791,7 @@ public class MovementPhaseAdjudicator : IPhaseAdjudicator
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}
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if (// In any case here, there will have to be a unit at the destination with an order,
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// which means that destOrder will have to be populated. Including this in the if
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//condition lets the compiler know it won't be null in the if block.
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// condition lets the compiler know it won't be null in the if block.
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destOrder != null
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&& (// Is head to head
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decision.OpposingMove != null
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@ -817,7 +820,7 @@ public class MovementPhaseAdjudicator : IPhaseAdjudicator
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if (givesSupport.Outcome == true) min += 1;
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if (givesSupport.Outcome != false) max += 1;
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}
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progress |= LoggedUpdate(decision, min, max, depth, "Updated with supports from other powers");
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progress |= LoggedUpdate(decision, min, max, depth, $"Updated with {decision.Supports.Count} (?) move supports from third parties");
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return progress;
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}
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}
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@ -839,7 +842,7 @@ public class MovementPhaseAdjudicator : IPhaseAdjudicator
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}
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// Force min to zero in case of an attempt to disloge a unit of the same power.
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if (decision.Order.Unit.Power == destPower) min = 0;
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progress |= LoggedUpdate(decision, min, max, depth, "Updated with supports");
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progress |= LoggedUpdate(decision, min, max, depth, $"Updated with {decision.Supports.Count} (?) move supports");
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return progress;
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}
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else
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@ -855,7 +858,7 @@ public class MovementPhaseAdjudicator : IPhaseAdjudicator
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if (givesSupport.Outcome == true) min += 1;
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if (givesSupport.Outcome != false) max += 1;
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}
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progress |= LoggedUpdate(decision, min, max, depth, "Updated with supports from all powers");
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progress |= LoggedUpdate(decision, min, max, depth, $"Updated with {decision.Supports.Count} move supports from all powers");
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return progress;
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}
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}
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@ -880,7 +883,7 @@ public class MovementPhaseAdjudicator : IPhaseAdjudicator
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if (givesSupport.Outcome == true) min += 1;
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if (givesSupport.Outcome != false) max += 1;
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}
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progress |= LoggedUpdate(decision, min, max, depth, "Updated based on unit's supports");
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progress |= LoggedUpdate(decision, min, max, depth, $"Updated based on {decision.Supports.Count} supports");
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return progress;
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}
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@ -934,7 +937,7 @@ public class MovementPhaseAdjudicator : IPhaseAdjudicator
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min = 0;
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}
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progress |= LoggedUpdate(decision, min, max, depth, "Updated based on unit's supports");
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progress |= LoggedUpdate(decision, min, max, depth, $"Updated based on {decision.Supports.Count} supports");
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return progress;
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}
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@ -992,7 +995,7 @@ public class MovementPhaseAdjudicator : IPhaseAdjudicator
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decision,
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attack.MinValue > defense.MaxValue && beatsAllCompetingMoves,
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depth,
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"Updated based on competing moves");
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$"Updated based on {decision.Competing.Count} competing moves");
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return progress;
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}
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}
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@ -116,7 +116,6 @@ public class Timelines(int next, Dictionary<string, Season?> pasts)
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/// </summary>
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public Season GetTimelineRoot(Season season)
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{
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Console.WriteLine($"GetTimelineRoot({season.Key})");
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return Pasts[season.Key] is Season past && season.Timeline == past.Timeline
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? GetTimelineRoot(past)
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: season;
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@ -94,8 +94,11 @@ public class SerializationTest
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Assert.That(setup.World.OrderHistory[s0.Key].DoesMoveOutcomes.Count, Is.GreaterThan(0), "Missing moves");
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Assert.That(setup.World.OrderHistory[s0.Key].IsDislodgedOutcomes.Count, Is.GreaterThan(0), "Missing dislodges");
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// Assert.Ignore("Serialization doesn't fully work yet");
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// Serialize and deserialize the world
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string serialized = JsonSerializer.Serialize(setup.World, Options);
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Console.WriteLine(serialized);
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World reserialized = JsonSerializer.Deserialize<World>(serialized, Options)
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?? throw new AssertionException("Failed to reserialize world");
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@ -103,10 +106,9 @@ public class SerializationTest
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Assert.That(reserialized.OrderHistory[s0.Key].Orders.Count, Is.GreaterThan(0), "Missing orders");
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Assert.That(reserialized.OrderHistory[s0.Key].DoesMoveOutcomes.Count, Is.GreaterThan(0), "Missing moves");
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Assert.That(reserialized.OrderHistory[s0.Key].IsDislodgedOutcomes.Count, Is.GreaterThan(0), "Missing dislodges");
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Assert.That(reserialized.Timelines.Pasts, Is.Not.Empty, "Missing timeline history");
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});
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Assert.Ignore("Serialization doesn't fully work yet");
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// Resume the test case
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setup = new(reserialized, MovementPhaseAdjudicator.Instance);
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setup[("a", 1)]
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@ -118,8 +120,12 @@ public class SerializationTest
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setup.ValidateOrders();
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Assert.That(mun1, Is.Valid);
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var adjudications = setup.AdjudicateOrders();
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foreach (var adj in adjudications)
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{
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Console.WriteLine($"{adj}");
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}
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Assert.That(mun1, Is.NotCut);
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Console.WriteLine(string.Join(", ", adjudications.Select(a => a.ToString())));
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DoesMove mun0move = adjudications.OfType<DoesMove>().Single(move => move.Order.Unit.Key == mun0.Order.Unit.Key);
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Assert.That(mun0move.Outcome, Is.True);
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IsDislodged tyr0dislodge = adjudications.OfType<IsDislodged>().Single(dis => dis.Order.Unit.Key == tyr0.Order.Unit.Key);
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