Add unit test for testing the repl
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MultiversalDiplomacyTests/ReplDriver.cs
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51
MultiversalDiplomacyTests/ReplDriver.cs
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using NUnit.Framework;
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using MultiversalDiplomacy.Script;
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namespace MultiversalDiplomacyTests;
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public class ReplDriver(IScriptHandler initialHandler, bool echo = false)
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{
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public IScriptHandler? Handler { get; private set; } = initialHandler;
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private string? LastInput { get; set; } = "";
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/// <summary>
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/// Whether to print the inputs as they are executed. This is primarily a debugging aid.
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/// </summary>
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bool Echo { get; } = echo;
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/// <summary>
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/// Input a multiline string into the repl. Call <see cref="Ready"/> or <see cref="Closed"/> at the end so the
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/// statement is valid.
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/// </summary>
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public ReplDriver this[string input] => ExecuteAll(input);
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public ReplDriver ExecuteAll(string multiline)
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{
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var lines = multiline.Split('\n', StringSplitOptions.RemoveEmptyEntries | StringSplitOptions.TrimEntries);
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return lines.Aggregate(this, (repl, line) => repl.Execute(line));
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}
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public ReplDriver Execute(string inputLine)
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{
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if (Handler is null) throw new AssertionException(
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$"Cannot execute \"{inputLine}\", handler quit. Last input was \"{LastInput}\"");
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if (Echo) Console.WriteLine($"{Handler.Prompt}{inputLine}");
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Handler = Handler.HandleInput(inputLine);
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LastInput = inputLine;
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return this;
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}
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public void Ready()
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{
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Assert.That(Handler, Is.Not.Null, "Handler is closed");
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}
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public void Closed()
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{
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Assert.That(Handler, Is.Null, "Handler is not closed");
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}
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}
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35
MultiversalDiplomacyTests/ReplTest.cs
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35
MultiversalDiplomacyTests/ReplTest.cs
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using NUnit.Framework;
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using MultiversalDiplomacy.Model;
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using MultiversalDiplomacy.Script;
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namespace MultiversalDiplomacyTests;
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public class ReplTest
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{
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[Test]
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public void SetupHandler()
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{
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SetupScriptHandler setup = new(World.WithStandardMap(), strict: true);
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ReplDriver repl = new(setup);
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repl["""
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unit Germany A Munich
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unit Austria Army Tyrolia
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unit England F London
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"""].Ready();
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Assert.That(repl.Handler, Is.TypeOf<SetupScriptHandler>());
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SetupScriptHandler handler = (SetupScriptHandler)repl.Handler!;
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Assert.That(handler.World.Units.Count, Is.EqualTo(3));
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Assert.That(handler.World.GetUnitAt("Mun"), Is.Not.Null);
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Assert.That(handler.World.GetUnitAt("Tyr"), Is.Not.Null);
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Assert.That(handler.World.GetUnitAt("Lon"), Is.Not.Null);
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repl["""
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---
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"""].Ready();
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Assert.That(repl.Handler, Is.TypeOf<GameScriptHandler>());
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}
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}
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