87685ec744
Refactor season futures into World
2024-08-14 09:06:04 -07:00
752a898123
Use a simpler override where available
2024-08-14 09:06:04 -07:00
400263ea0b
Rename PastId back to Past
2024-08-14 09:06:04 -07:00
5e5483367d
Remove Season.Past so all lookups go through World
2024-08-14 09:06:04 -07:00
81c9aa4859
Move more timeline logic from Season to World
2024-08-14 09:06:04 -07:00
fca8b77a21
Move GetAdjacentSeasons to PathFinder
2024-08-14 09:06:04 -07:00
b756959b0a
Replace most uses of Season creators to World
2024-08-14 09:06:04 -07:00
b887e01334
Eliminate RootSeason field
2024-08-14 09:06:04 -07:00
421e84b559
Update timeline designator usage
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Timelines are now identified by strings and come first in timeline-turn tuples.
2024-08-14 09:06:04 -07:00
780ae8b948
Refactor timeline factory to generate string ids
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The strings are immediately shimmed back to ints for now
2024-08-14 09:06:03 -07:00
bd8e0da6b6
Refactor province and power information into Map
2024-08-14 09:04:56 -07:00
3db01c0ffd
Update projects to dotnet 8
2024-08-09 06:53:22 -07:00
b241d206f4
Only fork on new moves into a season
2022-11-08 19:12:03 -08:00
069cb4c548
Prevent orders from being double counted if they affect multiple seasons
2022-11-08 18:55:27 -08:00
95ed8c7682
Fix error caused by decisions with no history
2022-11-08 18:41:46 -08:00
39c3aabe45
Implement AdvanceTimeline resolution
2022-11-08 16:25:47 -08:00
7471a035f0
Log decision updates
2022-11-06 22:01:36 -08:00
a565ee1b05
Add better ToString overrides to decision classes
2022-11-06 21:58:21 -08:00
25d707b3b8
Log recursive decision traversal
2022-11-06 21:55:46 -08:00
c0a9330d2e
Add depth tracking to decision resolution
2022-11-06 21:51:45 -08:00
23a826c815
Add adjudicator logger
2022-11-06 21:09:22 -08:00
46c28a087c
Shorten string representations
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The new format for representing timeline, province, and season is T-PRO@S. Hopefully this is easier to read than the PRO T:S format.
2022-11-06 20:27:28 -08:00
18c11c7ffd
Add an AdvanceTimeline decision type
2022-11-06 14:39:01 -08:00
105c372779
Add ToString overrides for orders
2022-04-07 15:58:17 -07:00
5e74ffc19f
Apply null-forgiving operator where relevant
2022-04-07 15:48:46 -07:00
d491ea9f64
Fix missing temporal dimension to dislodge checks
2022-03-30 13:00:51 -07:00
9f5ecaa16a
Add province shortcuts to decrease verbosity
2022-03-30 12:52:57 -07:00
6948db29df
Save previous orders so time travel can re-adjudicate them
2022-03-29 20:40:19 -07:00
6a6810ef07
Add basic movement phase update tests
2022-03-29 17:16:00 -07:00
d4e68844c6
Simplify world updates and expose root season
2022-03-28 22:34:57 -07:00
aa9c9c548b
Enable hold strength across parallel worlds
2022-03-28 17:41:38 -07:00
ff64b459ca
Reduce verbosity of test case assertions
2022-03-28 15:05:04 -07:00
609e8cc60c
Add dislodge checks to DATC A tests
2022-03-28 09:39:03 -07:00
b026adbfbc
Add some basic unit tests for the movement adjudicator
2022-03-27 15:10:34 -07:00
6b1b9dce10
Refactor adjudication into separate adjudication and update steps
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This makes it easier to unit test adjudication decisions directly.
2022-03-27 14:39:00 -07:00
36ea621782
Move decision classes out of the movement adjudicator
2022-03-24 09:22:13 -07:00
d2ec79647a
Add movement phase order adjudication
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This implementation does not handle convoys nor account for circular movement and convoy paradoxes.
2022-03-24 08:18:33 -07:00
d6d9102f05
Add model for retreating unit information
2022-03-24 07:25:51 -07:00
a162e6c7ef
Finish filling out the standard map
2022-03-23 11:17:02 -07:00
697614e34f
Add DATC 6.A.* test cases
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For now, just the parts that can be decided with validation are run. The tests and parts of tests requiring movement adjudication will be implemented fully when movement adjudication is implemented.
2022-03-22 23:21:09 -07:00
8c828661e2
Add validation constraint
2022-03-22 22:11:14 -07:00
c50dbf6b46
Add movement order validation tests
2022-03-22 21:30:20 -07:00
be3f6a527f
Refactor Support*Order to inherit from abstract SupportOrder
2022-03-22 12:57:01 -07:00
70b004edab
Define ToString methods on the main models
2022-03-15 17:36:47 -07:00
b0a8100641
Refactor World to avoid double enumeration
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If an enumerable that created objects were passed, it would duplicate the objects when re-enumerated, which breaks all the reference equality logic.
2022-03-15 15:43:37 -07:00
18c5435c96
Refactor map definitions into World
2022-03-15 14:52:08 -07:00
8a7e90b949
Add movement phase order validation logic
2022-03-15 12:24:29 -07:00
3ad0dbc086
Add order types
2022-03-10 17:34:13 -08:00
c4f5145320
Add order model and adjudicator framework
2022-02-18 17:17:17 -08:00
031d1b60bd
Add unit model and unit tests
2022-02-18 12:13:23 -08:00
b284f1acc6
Add season model and timeline unit test
2022-02-18 11:35:05 -08:00
ec85ce8729
Create models for the province map and add test project
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The full standard map is big and I'll fill the rest in later.
2022-02-18 10:53:33 -08:00
4ad35f4133
Initialize dotnet project
2022-02-12 15:05:12 -08:00