Log recursive decision traversal

This commit is contained in:
Jaculabilis 2022-11-06 21:55:46 -08:00
parent c0a9330d2e
commit 25d707b3b8

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@ -275,18 +275,21 @@ public class MovementPhaseAdjudicator : IPhaseAdjudicator
public List<AdjudicationDecision> AdjudicateOrders(World world, List<Order> orders)
{
logger.Log(0, "Beginning adjudication");
// Define all adjudication decisions to be made.
MovementDecisions decisions = new(world, orders);
// Adjudicate all decisions.
bool progress = false;
int loopNum = 1;
do
{
logger.Log(1, "Beginning loop {0}", loopNum++);
progress = false;
foreach (AdjudicationDecision decision in decisions.Values)
{
// This will noop without progress if the decision is already resolved
progress |= ResolveDecision(decision, world, decisions, depth: 0);
progress |= ResolveDecision(decision, world, decisions, depth: 2);
}
} while (progress);
@ -294,6 +297,7 @@ public class MovementPhaseAdjudicator : IPhaseAdjudicator
{
throw new ApplicationException("Some orders not resolved!");
}
logger.Log(0, "Completed adjudication");
return decisions.Values.ToList();
}
@ -396,6 +400,7 @@ public class MovementPhaseAdjudicator : IPhaseAdjudicator
MovementDecisions decisions,
int depth)
{
logger.Log(depth, "ResolveDecision({0})", decision);
return decision.Resolved ? false : decision switch
{
IsDislodged d => ResolveIsUnitDislodged(d, world, decisions, depth + 1),
@ -416,6 +421,7 @@ public class MovementPhaseAdjudicator : IPhaseAdjudicator
MovementDecisions decisions,
int depth)
{
logger.Log(depth, "IsUnitDislodged({0})", decision.Order.Unit);
bool progress = false;
// If this unit was ordered to move and is doing so successfully, it cannot be dislodged
@ -478,6 +484,7 @@ public class MovementPhaseAdjudicator : IPhaseAdjudicator
MovementDecisions decisions,
int depth)
{
logger.Log(depth, "DoesMoveHavePath({0})", decision.Order);
bool progress= false;
// If the origin and destination are adjacent, then there is a path.
@ -508,6 +515,7 @@ public class MovementPhaseAdjudicator : IPhaseAdjudicator
MovementDecisions decisions,
int depth)
{
logger.Log(depth, "IsSupportGiven({0})", decision.Order);
bool progress = false;
// Support is cut when a unit moves into the supporting unit's province with nonzero
@ -561,6 +569,7 @@ public class MovementPhaseAdjudicator : IPhaseAdjudicator
MovementDecisions decisions,
int depth)
{
logger.Log(depth, "HoldStrength({0})", decision.Province);
bool progress = false;
// If no unit is in the province, the hold strength is zero.
@ -603,6 +612,7 @@ public class MovementPhaseAdjudicator : IPhaseAdjudicator
MovementDecisions decisions,
int depth)
{
logger.Log(depth, "AttackStrength({0})", decision.Order);
bool progress = false;
// If there is no path, the attack strength is zero.
@ -705,6 +715,7 @@ public class MovementPhaseAdjudicator : IPhaseAdjudicator
MovementDecisions decisions,
int depth)
{
logger.Log(depth, "DefendStrength({0})", decision.Order);
bool progress = false;
// The defend strength is equal to one plus, at least, the number of known successful
@ -729,6 +740,7 @@ public class MovementPhaseAdjudicator : IPhaseAdjudicator
MovementDecisions decisions,
int depth)
{
logger.Log(depth, "PreventStrength({0})", decision.Order);
bool progress = false;
// If there is no path, the prevent strength is zero.
@ -782,6 +794,7 @@ public class MovementPhaseAdjudicator : IPhaseAdjudicator
MovementDecisions decisions,
int depth)
{
logger.Log(depth, "DoesUnitMove({0})", decision.Order);
bool progress = false;
// Resolve the move's attack strength.