Move decision classes out of the movement adjudicator
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namespace MultiversalDiplomacy.Adjudicate.Decision;
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/// <summary>
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/// Base class for adjudication decisions. The decision-based adjudication algorithm is based
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/// on DATC section 5 and "The Math of Adjudication" by Lucas Kruijswijk, respectively found at
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/// http://web.inter.nl.net/users/L.B.Kruijswijk/#5 and
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/// http://uk.diplom.org/pouch/Zine/S2009M/Kruijswijk/DipMath_Chp1.htm
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/// </summary>
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public abstract class AdjudicationDecision
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{
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public abstract bool Resolved { get; }
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}
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17
MultiversalDiplomacy/Adjudicate/Decision/AttackStrength.cs
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MultiversalDiplomacy/Adjudicate/Decision/AttackStrength.cs
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using MultiversalDiplomacy.Orders;
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namespace MultiversalDiplomacy.Adjudicate.Decision;
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public class AttackStrength : NumericAdjudicationDecision
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{
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public MoveOrder Order { get; }
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public List<SupportMoveOrder> Supports { get; }
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public MoveOrder? OpposingMove { get; }
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public AttackStrength(MoveOrder order, IEnumerable<SupportMoveOrder> supports, MoveOrder? opposingMove = null)
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{
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this.Order = order;
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this.Supports = supports.ToList();
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this.OpposingMove = opposingMove;
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}
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}
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namespace MultiversalDiplomacy.Adjudicate.Decision;
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public abstract class BinaryAdjudicationDecision : AdjudicationDecision
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{
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public bool? Outcome { get; private set; } = null;
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public override bool Resolved => this.Outcome != null;
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public bool Update(bool outcome)
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{
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if (this.Outcome == null)
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{
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this.Outcome = outcome;
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return true;
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}
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if (this.Outcome != outcome)
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{
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string name = this.GetType().Name;
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throw new ArgumentException(
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$"Cannot reverse adjudication of {name} from {this.Outcome} to {outcome}");
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}
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return false;
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}
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}
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15
MultiversalDiplomacy/Adjudicate/Decision/DefendStrength.cs
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15
MultiversalDiplomacy/Adjudicate/Decision/DefendStrength.cs
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using MultiversalDiplomacy.Orders;
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namespace MultiversalDiplomacy.Adjudicate.Decision;
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public class DefendStrength : NumericAdjudicationDecision
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{
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public MoveOrder Order { get; }
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public List<SupportMoveOrder> Supports { get; }
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public DefendStrength(MoveOrder order, IEnumerable<SupportMoveOrder> supports)
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{
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this.Order = order;
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this.Supports = supports.ToList();
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}
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}
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17
MultiversalDiplomacy/Adjudicate/Decision/DoesMove.cs
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MultiversalDiplomacy/Adjudicate/Decision/DoesMove.cs
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using MultiversalDiplomacy.Orders;
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namespace MultiversalDiplomacy.Adjudicate.Decision;
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public class DoesMove : BinaryAdjudicationDecision
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{
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public MoveOrder Order { get; }
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public MoveOrder? OpposingMove { get; }
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public List<MoveOrder> Competing { get; }
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public DoesMove(MoveOrder order, MoveOrder? opposingMove, IEnumerable<MoveOrder> competing)
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{
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this.Order = order;
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this.OpposingMove = opposingMove;
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this.Competing = competing.ToList();
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}
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}
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15
MultiversalDiplomacy/Adjudicate/Decision/GivesSupport.cs
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MultiversalDiplomacy/Adjudicate/Decision/GivesSupport.cs
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using MultiversalDiplomacy.Orders;
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namespace MultiversalDiplomacy.Adjudicate.Decision;
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public class GivesSupport : BinaryAdjudicationDecision
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{
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public SupportOrder Order { get; }
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public List<MoveOrder> Cuts { get; }
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public GivesSupport(SupportOrder order, IEnumerable<MoveOrder> cuts)
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{
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this.Order = order;
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this.Cuts = cuts.ToList();
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}
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}
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13
MultiversalDiplomacy/Adjudicate/Decision/HasPath.cs
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MultiversalDiplomacy/Adjudicate/Decision/HasPath.cs
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using MultiversalDiplomacy.Orders;
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namespace MultiversalDiplomacy.Adjudicate.Decision;
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public class HasPath : BinaryAdjudicationDecision
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{
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public MoveOrder Order { get; }
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public HasPath(MoveOrder order)
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{
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this.Order = order;
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}
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}
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18
MultiversalDiplomacy/Adjudicate/Decision/HoldStrength.cs
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MultiversalDiplomacy/Adjudicate/Decision/HoldStrength.cs
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using MultiversalDiplomacy.Model;
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using MultiversalDiplomacy.Orders;
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namespace MultiversalDiplomacy.Adjudicate.Decision;
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public class HoldStrength : NumericAdjudicationDecision
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{
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public Province Province { get; }
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public UnitOrder? Order { get; }
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public List<SupportHoldOrder> Supports { get; }
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public HoldStrength(Province province, UnitOrder? order = null)
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{
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this.Province = province;
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this.Order = order;
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this.Supports = new();
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}
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}
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15
MultiversalDiplomacy/Adjudicate/Decision/IsDislodged.cs
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MultiversalDiplomacy/Adjudicate/Decision/IsDislodged.cs
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using MultiversalDiplomacy.Orders;
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namespace MultiversalDiplomacy.Adjudicate.Decision;
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public class IsDislodged : BinaryAdjudicationDecision
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{
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public UnitOrder Order { get; }
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public List<MoveOrder> Incoming { get; }
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public IsDislodged(UnitOrder order, IEnumerable<MoveOrder> incoming)
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{
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this.Order = order;
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this.Incoming = incoming.ToList();
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}
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}
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namespace MultiversalDiplomacy.Adjudicate.Decision;
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public abstract class NumericAdjudicationDecision : AdjudicationDecision
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{
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public int MinValue { get; private set; } = 0;
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public int MaxValue { get; private set; } = 99;
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public override bool Resolved => this.MinValue == this.MaxValue;
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public bool Update(int min, int max)
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{
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if (min < this.MinValue || max > this.MaxValue)
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{
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string name = this.GetType().Name;
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throw new ArgumentException(
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$"Cannot reverse adjudication of {name} from ({this.MinValue},{this.MaxValue})"
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+ $" to ({min},{max})");
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}
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bool updated = this.MinValue != min || this.MaxValue != max;
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this.MinValue = min;
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this.MaxValue = max;
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return updated;
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}
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}
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17
MultiversalDiplomacy/Adjudicate/Decision/PreventStrength.cs
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17
MultiversalDiplomacy/Adjudicate/Decision/PreventStrength.cs
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using MultiversalDiplomacy.Orders;
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namespace MultiversalDiplomacy.Adjudicate.Decision;
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public class PreventStrength : NumericAdjudicationDecision
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{
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public MoveOrder Order { get; }
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public List<SupportMoveOrder> Supports { get; }
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public MoveOrder? OpposingMove { get; }
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public PreventStrength(MoveOrder order, IEnumerable<SupportMoveOrder> supports, MoveOrder? opposingMove = null)
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{
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this.Order = order;
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this.Supports = supports.ToList();
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this.OpposingMove = opposingMove;
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}
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}
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@ -1,3 +1,4 @@
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using MultiversalDiplomacy.Adjudicate.Decision;
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using MultiversalDiplomacy.Model;
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using MultiversalDiplomacy.Orders;
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@ -8,165 +9,6 @@ namespace MultiversalDiplomacy.Adjudicate;
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/// </summary>
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public class MovementPhaseAdjudicator : IPhaseAdjudicator
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{
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/// <summary>
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/// Base class for adjudication decisions. The decision-based adjudication algorithm is based
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/// on DATC section 5 and "The Math of Adjudication" by Lucas Kruijswijk, respectively found at
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/// http://web.inter.nl.net/users/L.B.Kruijswijk/#5 and
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/// http://uk.diplom.org/pouch/Zine/S2009M/Kruijswijk/DipMath_Chp1.htm
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/// </summary>
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private abstract class AdjudicationDecision
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{
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public abstract bool Resolved { get; }
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}
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private abstract class BinaryAdjudicationDecision : AdjudicationDecision
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{
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public bool? Outcome { get; private set; } = null;
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public override bool Resolved => this.Outcome != null;
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public bool Update(bool outcome)
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{
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if (this.Outcome == null)
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{
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this.Outcome = outcome;
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return true;
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}
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if (this.Outcome != outcome)
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{
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string name = this.GetType().Name;
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throw new ArgumentException(
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$"Cannot reverse adjudication of {name} from {this.Outcome} to {outcome}");
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}
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return false;
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}
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}
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private abstract class NumericAdjudicationDecision : AdjudicationDecision
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{
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public int MinValue { get; private set; } = 0;
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public int MaxValue { get; private set; } = 99;
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public override bool Resolved => this.MinValue == this.MaxValue;
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public bool Update(int min, int max)
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{
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if (min < this.MinValue || max > this.MaxValue)
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{
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string name = this.GetType().Name;
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throw new ArgumentException(
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$"Cannot reverse adjudication of {name} from ({this.MinValue},{this.MaxValue})"
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+ $" to ({min},{max})");
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}
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bool updated = this.MinValue != min || this.MaxValue != max;
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this.MinValue = min;
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this.MaxValue = max;
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return updated;
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}
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}
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private class IsDislodged : BinaryAdjudicationDecision
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{
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public UnitOrder Order { get; }
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public List<MoveOrder> Incoming { get; }
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public IsDislodged(UnitOrder order, IEnumerable<MoveOrder> incoming)
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{
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this.Order = order;
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this.Incoming = incoming.ToList();
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}
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}
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private class HasPath : BinaryAdjudicationDecision
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{
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public MoveOrder Order { get; }
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public HasPath(MoveOrder order)
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{
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this.Order = order;
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}
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}
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private class GivesSupport : BinaryAdjudicationDecision
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{
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public SupportOrder Order { get; }
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public List<MoveOrder> Cuts { get; }
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public GivesSupport(SupportOrder order, IEnumerable<MoveOrder> cuts)
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{
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this.Order = order;
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this.Cuts = cuts.ToList();
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}
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}
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private class HoldStrength : NumericAdjudicationDecision
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{
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public Province Province { get; }
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public UnitOrder? Order { get; }
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public List<SupportHoldOrder> Supports { get; }
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public HoldStrength(Province province, UnitOrder? order = null)
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{
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this.Province = province;
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this.Order = order;
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this.Supports = new();
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}
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}
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private class AttackStrength : NumericAdjudicationDecision
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{
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public MoveOrder Order { get; }
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public List<SupportMoveOrder> Supports { get; }
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public MoveOrder? OpposingMove { get; }
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public AttackStrength(MoveOrder order, IEnumerable<SupportMoveOrder> supports, MoveOrder? opposingMove = null)
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{
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this.Order = order;
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this.Supports = supports.ToList();
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this.OpposingMove = opposingMove;
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}
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}
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private class DefendStrength : NumericAdjudicationDecision
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{
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public MoveOrder Order { get; }
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public List<SupportMoveOrder> Supports { get; }
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public DefendStrength(MoveOrder order, IEnumerable<SupportMoveOrder> supports)
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{
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this.Order = order;
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this.Supports = supports.ToList();
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}
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}
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private class PreventStrength : NumericAdjudicationDecision
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{
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public MoveOrder Order { get; }
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public List<SupportMoveOrder> Supports { get; }
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public MoveOrder? OpposingMove { get; }
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public PreventStrength(MoveOrder order, IEnumerable<SupportMoveOrder> supports, MoveOrder? opposingMove = null)
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{
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this.Order = order;
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this.Supports = supports.ToList();
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this.OpposingMove = opposingMove;
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}
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}
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private class DoesMove : BinaryAdjudicationDecision
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{
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public MoveOrder Order { get; }
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public MoveOrder? OpposingMove { get; }
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public List<MoveOrder> Competing { get; }
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public DoesMove(MoveOrder order, MoveOrder? opposingMove, IEnumerable<MoveOrder> competing)
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{
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this.Order = order;
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this.OpposingMove = opposingMove;
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this.Competing = competing.ToList();
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}
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}
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private class Decisions
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{
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public Dictionary<Unit, IsDislodged> IsDislodged { get; }
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