Fix error caused by decisions with no history
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@ -1,5 +1,3 @@
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using System.Collections.ObjectModel;
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using MultiversalDiplomacy.Adjudicate.Decision;
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using MultiversalDiplomacy.Adjudicate.Logging;
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using MultiversalDiplomacy.Model;
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@ -511,8 +509,6 @@ public class MovementPhaseAdjudicator : IPhaseAdjudicator
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}
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}
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// TODO needs to also resolve true if anyone moves into this timeline
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// Seasons not at the head of a timeline advance if the outcome of a battle is changed.
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// The outcome of a battle is changed if:
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// 1. The outcome of a dislodge decision is changed,
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@ -526,8 +522,9 @@ public class MovementPhaseAdjudicator : IPhaseAdjudicator
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// TODO these aren't timeline-specific
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IsDislodged dislodged = decisions.IsDislodged[order.Unit];
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progress |= ResolveDecision(dislodged, world, decisions, depth + 1);
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bool previous = history.IsDislodgedOutcomes[order.Unit];
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if (dislodged.Resolved && dislodged.Outcome != previous)
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if (history.IsDislodgedOutcomes.TryGetValue(order.Unit, out bool previous)
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&& dislodged.Resolved
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&& dislodged.Outcome != previous)
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{
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progress |= LoggedUpdate(
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decision,
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@ -542,7 +539,9 @@ public class MovementPhaseAdjudicator : IPhaseAdjudicator
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{
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DoesMove moves = decisions.DoesMove[moveOrder];
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progress |= ResolveDecision(moves, world, decisions, depth + 1);
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bool previousMove = history.DoesMoveOutcomes[moveOrder];
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if (history.DoesMoveOutcomes.TryGetValue(moveOrder, out bool previousMove)
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&& moves.Resolved
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&& moves.Outcome != previousMove)
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if (moves.Resolved && moves.Outcome != previousMove)
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{
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progress |= LoggedUpdate(
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