2024-08-21 13:46:02 +00:00
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using System.Text.RegularExpressions;
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2024-08-28 14:41:23 +00:00
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using MultiversalDiplomacy.Adjudicate;
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2024-08-18 04:24:59 +00:00
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using MultiversalDiplomacy.Model;
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2024-08-21 13:46:02 +00:00
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using MultiversalDiplomacy.Orders;
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2024-08-18 04:24:59 +00:00
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namespace MultiversalDiplomacy.Script;
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2024-08-28 21:27:35 +00:00
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public class GameScriptHandler(
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Action<string> WriteLine,
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World world,
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IPhaseAdjudicator adjudicator,
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bool strict = false)
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: IScriptHandler
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{
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public string Prompt => "orders> ";
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public World World { get; private set; } = world;
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/// <summary>
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/// Whether unsuccessful commands should terminate the script.
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/// </summary>
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public bool Strict { get; } = strict;
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2024-08-28 00:46:32 +00:00
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private string? CurrentPower { get; set; } = null;
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public List<Order> Orders { get; } = [];
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public IScriptHandler? HandleInput(string input)
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{
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if (input == "") {
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CurrentPower = null;
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return this;
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}
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2024-08-21 16:47:13 +00:00
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if (input.StartsWith('#')) return this;
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2024-08-18 04:24:59 +00:00
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2024-08-21 16:11:39 +00:00
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// "---" submits the orders and allows queries about the outcome
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2024-08-18 04:24:59 +00:00
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if (input == "---") {
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2024-08-28 21:10:41 +00:00
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WriteLine("Submitting orders for adjudication");
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2024-08-28 14:41:23 +00:00
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var validation = adjudicator.ValidateOrders(World, Orders);
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var validOrders = validation
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.Where(v => v.Valid)
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.Select(v => v.Order)
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.ToList();
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var adjudication = adjudicator.AdjudicateOrders(World, validOrders);
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var newWorld = adjudicator.UpdateWorld(World, adjudication);
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2024-09-01 04:54:28 +00:00
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return new AdjudicationQueryScriptHandler(WriteLine, validation, newWorld, adjudicator, Strict);
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2024-08-21 16:11:39 +00:00
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}
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// "===" submits the orders and moves immediately to taking the next set of orders
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// i.e. it's "---" twice
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if (input == "===") {
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WriteLine("Submitting orders for adjudication");
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var validation = adjudicator.ValidateOrders(World, Orders);
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var validOrders = validation
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.Where(v => v.Valid)
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.Select(v => v.Order)
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.ToList();
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var adjudication = adjudicator.AdjudicateOrders(World, validOrders);
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World = adjudicator.UpdateWorld(World, adjudication);
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WriteLine("Ready for orders");
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return this;
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}
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// A block of orders for a single power beginning with "{name}:"
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if (World.Powers.FirstOrDefault(p => input.EqualsAnyCase($"{p}:"), null) is string power) {
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CurrentPower = power;
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return this;
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}
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2024-08-25 04:26:10 +00:00
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// If it's not a comment, submit, or order block, assume it's an order.
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string orderPower;
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string orderText;
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if (CurrentPower is not null) {
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// In a block of orders from a power, the power was specified at the top and each line is an order.
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orderPower = CurrentPower;
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orderText = input;
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} else {
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// Outside a power block, the power is prefixed to each order.
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Regex re = new($"^{World.Map.PowerRegex}(?:[:])? (.*)$", RegexOptions.IgnoreCase);
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var match = re.Match(input);
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if (!match.Success) {
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WriteLine($"Could not determine ordering power in \"{input}\"");
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2024-08-25 04:26:10 +00:00
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return Strict ? null : this;
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}
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orderPower = match.Groups[1].Value;
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orderText = match.Groups[2].Value;
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}
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2024-08-27 03:23:28 +00:00
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if (OrderParser.TryParseOrder(World, orderPower, orderText, out Order? order)) {
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WriteLine($"Parsed {orderPower} order: {order}");
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2024-08-28 00:46:32 +00:00
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Orders.Add(order);
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2024-08-26 15:39:42 +00:00
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return this;
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}
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2024-08-21 13:46:02 +00:00
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2024-08-28 21:10:41 +00:00
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WriteLine($"Failed to parse \"{orderText}\"");
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2024-08-25 04:26:10 +00:00
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return Strict ? null : this;
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2024-08-21 13:46:02 +00:00
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}
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2024-08-18 04:24:59 +00:00
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}
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