Add unit test for submitting orders in the repl
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@ -16,7 +16,9 @@ public class GameScriptHandler(World world, bool strict = false) : IScriptHandle
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/// </summary>
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public bool Strict { get; } = strict;
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private string? CurrentPower = null;
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private string? CurrentPower { get; set; } = null;
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public List<Order> Orders { get; } = [];
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public IScriptHandler? HandleInput(string input)
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{
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@ -70,7 +72,8 @@ public class GameScriptHandler(World world, bool strict = false) : IScriptHandle
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}
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if (OrderParser.TryParseOrder(World, orderPower, orderText, out Order? order)) {
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Console.WriteLine($"Parsed {orderPower} order \"{orderText}\" but doing anything with it isn't implemented yet");
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Console.WriteLine($"Parsed {orderPower} order: {order}");
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Orders.Add(order);
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return this;
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}
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@ -1,6 +1,7 @@
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using NUnit.Framework;
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using MultiversalDiplomacy.Model;
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using MultiversalDiplomacy.Orders;
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using MultiversalDiplomacy.Script;
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namespace MultiversalDiplomacyTests;
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@ -32,4 +33,42 @@ public class ReplTest
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Assert.That(repl.Handler, Is.TypeOf<GameScriptHandler>());
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}
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[Test]
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public void SubmitOrders()
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{
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SetupScriptHandler setup = new(World.WithStandardMap(), strict: true);
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ReplDriver repl = new ReplDriver(setup)["""
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unit Germany A Mun
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unit Austria A Tyr
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unit England F Lon
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begin
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"""];
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repl["""
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Germany A Mun hold
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Austria: Army Tyrolia - Vienna
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England:
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Lon h
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"""].Ready();
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Assert.That(repl.Handler, Is.TypeOf<GameScriptHandler>());
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GameScriptHandler handler = (GameScriptHandler)repl.Handler!;
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Assert.That(handler.Orders.Count, Is.EqualTo(3));
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Assert.That(handler.Orders.Single(o => o.Power == "Germany"), Is.TypeOf<HoldOrder>());
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Assert.That(handler.Orders.Single(o => o.Power == "Austria"), Is.TypeOf<MoveOrder>());
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Assert.That(handler.Orders.Single(o => o.Power == "England"), Is.TypeOf<HoldOrder>());
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Assert.That(handler.World.Timelines.Pasts.Count, Is.EqualTo(1));
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World before = handler.World;
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repl["""
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---
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"""].Ready();
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Assert.That(repl.Handler, Is.TypeOf<AdjudicationQueryScriptHandler>());
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var newHandler = (AdjudicationQueryScriptHandler)repl.Handler!;
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Assert.That(newHandler.World, Is.Not.EqualTo(before));
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Assert.That(newHandler.World.Timelines.Pasts.Count, Is.EqualTo(2));
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}
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}
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