Implement repl adjudication
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@ -1,5 +1,6 @@
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using System.Text.RegularExpressions;
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using MultiversalDiplomacy.Adjudicate;
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using MultiversalDiplomacy.Model;
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using MultiversalDiplomacy.Orders;
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@ -31,19 +32,31 @@ public class GameScriptHandler(World world, bool strict = false) : IScriptHandle
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// "---" submits the orders and allows queries about the outcome
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if (input == "---") {
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Console.WriteLine("Submitting orders for adjudication");
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// TODO submit, validate, and adjudicate orders
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// TODO pass validation, adjudication, and prev/next World to next handler
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return new AdjudicationQueryScriptHandler(World, Strict);
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var adjudicator = MovementPhaseAdjudicator.Instance;
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var validation = adjudicator.ValidateOrders(World, Orders);
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var validOrders = validation
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.Where(v => v.Valid)
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.Select(v => v.Order)
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.ToList();
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var adjudication = adjudicator.AdjudicateOrders(World, validOrders);
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var newWorld = adjudicator.UpdateWorld(World, adjudication);
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return new AdjudicationQueryScriptHandler(newWorld, Strict);
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}
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// "===" submits the orders and moves immediately to taking the next set of orders
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// i.e. it's "---" twice
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if (input == "===") {
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Console.WriteLine("Submitting orders for adjudication");
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// TODO submit, validate, and adjudicate orders
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// TODO replace World with updated world and return a new handler
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var adjudicator = MovementPhaseAdjudicator.Instance;
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var validation = adjudicator.ValidateOrders(World, Orders);
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var validOrders = validation
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.Where(v => v.Valid)
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.Select(v => v.Order)
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.ToList();
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var adjudication = adjudicator.AdjudicateOrders(World, validOrders);
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World = adjudicator.UpdateWorld(World, adjudication);
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Console.WriteLine("Ready for orders");
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return new GameScriptHandler(World, Strict);
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return this;
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}
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// A block of orders for a single power beginning with "{name}:"
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