Implement assert order-valid
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@ -227,7 +227,7 @@ public class OrderParser(World world)
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} else if (re.SupportMove.Match(command) is Match smoveMatch && smoveMatch.Success) {
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return TryParseSupportMoveOrder(world, power, smoveMatch, out order);
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} else {
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throw new NotImplementedException();
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return false;
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}
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}
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@ -1,10 +1,14 @@
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using System.Text.RegularExpressions;
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using MultiversalDiplomacy.Adjudicate;
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using MultiversalDiplomacy.Model;
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using MultiversalDiplomacy.Orders;
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namespace MultiversalDiplomacy.Script;
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public class AdjudicationQueryScriptHandler(
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Action<string> WriteLine,
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List<OrderValidation> validations,
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World world,
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IPhaseAdjudicator adjudicator,
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bool strict = false)
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@ -12,6 +16,8 @@ public class AdjudicationQueryScriptHandler(
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{
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public string Prompt => "valid> ";
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public List<OrderValidation> Validations { get; } = validations;
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public World World { get; private set; } = world;
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/// <summary>
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@ -67,10 +73,40 @@ public class AdjudicationQueryScriptHandler(
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return false;
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case "order-valid":
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// Assert order was valid
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case "order-invalid":
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// Assert order was invalid
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OrderParser re = new(World);
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Regex prov = new($"^{re.FullLocation}$", RegexOptions.IgnoreCase);
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Match match = prov.Match(args[1]);
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if (!match.Success) {
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WriteLine($"Could not parse province from \"{args[1]}\"");
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return !Strict;
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}
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string timeline = match.Groups[1].Length > 0
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? match.Groups[1].Value
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: Season.First.Timeline;
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var seasonsInTimeline = World.Timelines.Seasons.Where(season => season.Timeline == timeline);
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if (!seasonsInTimeline.Any()) return false;
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int turn = match.Groups[4].Length > 0
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? int.Parse(match.Groups[4].Value)
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// If turn is unspecified, use the second-latest turn in the timeline,
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// since we want to assert against the subjects of the orders just adjudicated,
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// and adjudication created a new set of seasons.
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: seasonsInTimeline.Max(season => season.Turn) - 1;
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Season season = new(timeline, turn);
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Province province = World.Map.Provinces.Single(province => province.Is(match.Groups[2].Value));
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var matching = Validations.Where(val
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=> val.Order is UnitOrder order
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&& order.Unit.Season == season
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&& World.Map.GetLocation(order.Unit.Location).ProvinceName == province.Name);
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if (!matching.Any()) return false;
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return args[0] == "order-valid"
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? matching.First().Valid
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: !matching.First().Valid;
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case "has-past":
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// Assert a timeline's past
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@ -44,7 +44,7 @@ public class GameScriptHandler(
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.ToList();
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var adjudication = adjudicator.AdjudicateOrders(World, validOrders);
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var newWorld = adjudicator.UpdateWorld(World, adjudication);
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return new AdjudicationQueryScriptHandler(WriteLine, newWorld, adjudicator, Strict);
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return new AdjudicationQueryScriptHandler(WriteLine, validation, newWorld, adjudicator, Strict);
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}
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// "===" submits the orders and moves immediately to taking the next set of orders
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