Commit Graph

41 Commits

Author SHA1 Message Date
31bd6a45cb Define JSON serialization options on World 2024-08-14 09:16:53 -07:00
5ad57465d8 Remove reference from Unit.Past 2024-08-14 09:06:05 -07:00
885628900b Remove Location reference from Unit 2024-08-14 09:06:05 -07:00
e1772ce60b Refactor away Unit.Province 2024-08-14 09:06:05 -07:00
abaa7f7a92 Shift usage of Unit.Location to Unit.LocationId
This is in preparation for removing province and location references from Unit
2024-08-14 09:06:04 -07:00
442015b942 Always name locations 2024-08-14 09:06:04 -07:00
228ad53cca Enable basic World serialization 2024-08-14 09:06:04 -07:00
f1563b8f5f Delete Season.Coord 2024-08-14 09:06:04 -07:00
345d54f960 Refactor timelines and season creation logic into World 2024-08-14 09:06:04 -07:00
58f877425a Add more JsonIgnores 2024-08-14 09:06:04 -07:00
2f4c8b2a38 Store order history by timeline designation instead of reference 2024-08-14 09:06:04 -07:00
9606307e12 Update Season ctor 2024-08-14 09:06:04 -07:00
87685ec744 Refactor season futures into World 2024-08-14 09:06:04 -07:00
752a898123 Use a simpler override where available 2024-08-14 09:06:04 -07:00
400263ea0b Rename PastId back to Past 2024-08-14 09:06:04 -07:00
5e5483367d Remove Season.Past so all lookups go through World 2024-08-14 09:06:04 -07:00
81c9aa4859 Move more timeline logic from Season to World 2024-08-14 09:06:04 -07:00
fca8b77a21 Move GetAdjacentSeasons to PathFinder 2024-08-14 09:06:04 -07:00
b756959b0a Replace most uses of Season creators to World 2024-08-14 09:06:04 -07:00
b887e01334 Eliminate RootSeason field 2024-08-14 09:06:04 -07:00
421e84b559 Update timeline designator usage
Timelines are now identified by strings and come first in timeline-turn tuples.
2024-08-14 09:06:04 -07:00
780ae8b948 Refactor timeline factory to generate string ids
The strings are immediately shimmed back to ints for now
2024-08-14 09:06:03 -07:00
bd8e0da6b6 Refactor province and power information into Map 2024-08-14 09:04:56 -07:00
39c3aabe45 Implement AdvanceTimeline resolution 2022-11-08 16:25:47 -08:00
46c28a087c Shorten string representations
The new format for representing timeline, province, and season is T-PRO@S. Hopefully this is easier to read than the PRO T:S format.
2022-11-06 20:27:28 -08:00
5e74ffc19f Apply null-forgiving operator where relevant 2022-04-07 15:48:46 -07:00
9f5ecaa16a Add province shortcuts to decrease verbosity 2022-03-30 12:52:57 -07:00
6948db29df Save previous orders so time travel can re-adjudicate them 2022-03-29 20:40:19 -07:00
6a6810ef07 Add basic movement phase update tests 2022-03-29 17:16:00 -07:00
d4e68844c6 Simplify world updates and expose root season 2022-03-28 22:34:57 -07:00
aa9c9c548b Enable hold strength across parallel worlds 2022-03-28 17:41:38 -07:00
d6d9102f05 Add model for retreating unit information 2022-03-24 07:25:51 -07:00
a162e6c7ef Finish filling out the standard map 2022-03-23 11:17:02 -07:00
c50dbf6b46 Add movement order validation tests 2022-03-22 21:30:20 -07:00
70b004edab Define ToString methods on the main models 2022-03-15 17:36:47 -07:00
b0a8100641 Refactor World to avoid double enumeration
If an enumerable that created objects were passed, it would duplicate the objects when re-enumerated, which breaks all the reference equality logic.
2022-03-15 15:43:37 -07:00
18c5435c96 Refactor map definitions into World 2022-03-15 14:52:08 -07:00
8a7e90b949 Add movement phase order validation logic 2022-03-15 12:24:29 -07:00
031d1b60bd Add unit model and unit tests 2022-02-18 12:13:23 -08:00
b284f1acc6 Add season model and timeline unit test 2022-02-18 11:35:05 -08:00
ec85ce8729 Create models for the province map and add test project
The full standard map is big and I'll fill the rest in later.
2022-02-18 10:53:33 -08:00