Add more JsonIgnores
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@ -1,3 +1,5 @@
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using System.Text.Json.Serialization;
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namespace MultiversalDiplomacy.Model;
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/// <summary>
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@ -9,8 +11,12 @@ public class Location
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{
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/// <summary>
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/// The province to which this location belongs.
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/// </summary>
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[JsonIgnore]
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public Province Province { get; }
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public string ProvinceName => Province.Name;
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/// <summary>
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/// The location's full human-readable name.
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/// </summary>
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@ -29,6 +35,7 @@ public class Location
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/// <summary>
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/// The locations that border this location.
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/// </summary>
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[JsonIgnore]
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public IEnumerable<Location> Adjacents => this.AdjacentList;
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private List<Location> AdjacentList { get; set; }
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@ -5,7 +5,13 @@ namespace MultiversalDiplomacy.Model;
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/// <summary>
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/// Encapsulation of the world map and playable powers constituting a Diplomacy variant.
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/// </summary>
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public class Map {
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public class Map
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{
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/// <summary>
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/// The map type.
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/// </summary>
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public MapType Type { get; }
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/// <summary>
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/// The game map.
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/// </summary>
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@ -16,7 +22,7 @@ public class Map {
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/// </summary>
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public ReadOnlyCollection<Power> Powers { get; }
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private Map(IEnumerable<Province> provinces, IEnumerable<Power> powers)
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private Map(MapType type, IEnumerable<Province> provinces, IEnumerable<Power> powers)
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{
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Provinces = new(provinces.ToList());
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Powers = new(powers.ToList());
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@ -102,7 +108,7 @@ public class Map {
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Power a = new("Alpha");
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Power b = new("Beta");
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return new([lef, cen, rig], [a, b]);
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return new(MapType.Test, [lef, cen, rig], [a, b]);
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});
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public static Map Classical => _Classical.Value;
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@ -553,7 +559,7 @@ public class Map {
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new("Turkey"),
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];
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return new(provinces, powers);
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return new(MapType.Classical, provinces, powers);
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});
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#endregion Variants
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@ -1,3 +1,5 @@
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using System.Text.Json.Serialization;
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namespace MultiversalDiplomacy.Model;
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/// <summary>
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@ -18,6 +20,7 @@ public class Unit
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/// <summary>
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/// The province where the unit is.
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/// </summary>
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[JsonIgnore]
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public Province Province => this.Location.Province;
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/// <summary>
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@ -59,11 +62,11 @@ public class Unit
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/// method after accepting a build order.
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/// </summary>
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public static Unit Build(Location location, Season season, Power power, UnitType type)
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=> new Unit(past: null, location, season, power, type);
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=> new(past: null, location, season, power, type);
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/// <summary>
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/// Advance this unit's timeline to a new location and season.
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/// </summary>
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public Unit Next(Location location, Season season)
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=> new Unit(past: this, location, season, this.Power, this.Type);
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=> new(past: this, location, season, this.Power, this.Type);
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}
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@ -1,6 +1,5 @@
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using System.Collections.ObjectModel;
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using MultiversalDiplomacy.Orders;
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using System.Text.Json.Serialization;
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namespace MultiversalDiplomacy.Model;
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@ -12,16 +11,24 @@ public class World
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/// <summary>
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/// The map variant of the game.
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/// </summary>
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[JsonIgnore]
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public Map Map { get; }
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/// <summary>
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/// The map variant of the game.
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/// </summary>
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public MapType MapType => this.Map.Type;
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/// <summary>
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/// The game map.
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/// </summary>
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[JsonIgnore]
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public ReadOnlyCollection<Province> Provinces => this.Map.Provinces;
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/// <summary>
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/// The game powers.
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/// </summary>
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[JsonIgnore]
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public ReadOnlyCollection<Power> Powers => this.Map.Powers;
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/// <summary>
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@ -32,11 +39,13 @@ public class World
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/// <summary>
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/// Lookup for seasons by designation.
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/// </summary>
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[JsonIgnore]
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public ReadOnlyDictionary<string, Season> SeasonLookup { get; }
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/// <summary>
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/// The first season of the game.
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/// </summary>
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[JsonIgnore]
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public Season RootSeason => GetSeason("a0");
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/// <summary>
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@ -219,9 +228,7 @@ public class World
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/// <summary>
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/// A standard Diplomacy game setup.
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/// </summary>
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public static World Standard => World
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.WithStandardMap()
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.AddStandardUnits();
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public static World Standard => WithStandardMap().AddStandardUnits();
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/// <summary>
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/// Get a season by coordinate. Throws if the season is not found.
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@ -9,6 +9,21 @@ namespace MultiversalDiplomacyTests;
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public class SerializationTest
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{
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[Test]
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public void SerializeRoundTrip_NewGame()
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{
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JsonSerializerOptions options = new() {
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WriteIndented = true,
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PropertyNamingPolicy = JsonNamingPolicy.CamelCase,
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};
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World world = World.WithStandardMap();
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string serialized = JsonSerializer.Serialize(world, options);
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Console.WriteLine(serialized);
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World? deserialized = JsonSerializer.Deserialize<World>(serialized, options);
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Assert.That(deserialized, Is.Not.Null, "Failed to deserialize");
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}
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[Test]
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public void SerializeRoundTrip_MDATC_3_A_2()
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{
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@ -32,9 +47,21 @@ public class SerializationTest
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// Serialize the world
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JsonSerializerOptions options = new() {
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WriteIndented = true,
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PropertyNamingPolicy = JsonNamingPolicy.CamelCase,
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};
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JsonElement serialized = JsonSerializer.SerializeToDocument(setup.World, options).RootElement;
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Assert.That(
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serialized.EnumerateObject().Select(prop => prop.Name),
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Is.EquivalentTo(new List<string> {
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"mapType",
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"seasons",
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"units",
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"retreatingUnits",
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"orderHistory",
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"options",
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}));
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// Deserialize the world
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World reserialized = JsonSerializer.Deserialize<World>(serialized)
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?? throw new AssertionException("Failed to reserialize world");
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