Refactor away Unit.Province
This commit is contained in:
parent
abaa7f7a92
commit
e1772ce60b
@ -91,19 +91,33 @@ public class MovementDecisions
|
||||
.Distinct()
|
||||
.ToList();
|
||||
|
||||
(Province province, Season season) Point(Unit unit)
|
||||
=> (world.Map.GetLocation(unit.LocationId).Province, unit.Season);
|
||||
|
||||
// Create a hold strength decision with an associated order for every province with a unit.
|
||||
foreach (UnitOrder order in relevantOrders)
|
||||
{
|
||||
HoldStrength[order.Unit.Point] = new(order.Unit.Point, order);
|
||||
HoldStrength[Point(order.Unit)] = new(Point(order.Unit), order);
|
||||
}
|
||||
|
||||
bool IsIncoming(UnitOrder me, MoveOrder other)
|
||||
=> me != other
|
||||
&& other.Season == me.Unit.Season
|
||||
&& other.Province == world.Map.GetLocation(me.Unit).Province;
|
||||
|
||||
bool AreOpposing(MoveOrder one, MoveOrder two)
|
||||
=> one.Season == two.Unit.Season
|
||||
&& two.Season == one.Unit.Season
|
||||
&& one.Province == world.Map.GetLocation(two.Unit).Province
|
||||
&& two.Province == world.Map.GetLocation(one.Unit).Province;
|
||||
|
||||
// Create all other relevant decisions for each order in the affected timelines.
|
||||
foreach (UnitOrder order in relevantOrders)
|
||||
{
|
||||
// Create a dislodge decision for this unit.
|
||||
List<MoveOrder> incoming = relevantOrders
|
||||
.OfType<MoveOrder>()
|
||||
.Where(order.IsIncoming)
|
||||
.Where(other => IsIncoming(order, other))
|
||||
.ToList();
|
||||
IsDislodged[order.Unit] = new(order, incoming);
|
||||
|
||||
@ -118,7 +132,7 @@ public class MovementDecisions
|
||||
// Determine if this move is a head-to-head battle.
|
||||
MoveOrder? opposingMove = relevantOrders
|
||||
.OfType<MoveOrder>()
|
||||
.FirstOrDefault(other => other!.IsOpposing(move), null);
|
||||
.FirstOrDefault(other => AreOpposing(move, other!), null);
|
||||
|
||||
// Find competing moves.
|
||||
List<MoveOrder> competing = relevantOrders
|
||||
@ -142,11 +156,11 @@ public class MovementDecisions
|
||||
GivesSupport[support] = new(support, incoming);
|
||||
|
||||
// Ensure a hold strength decision exists for the target's province.
|
||||
HoldStrength.Ensure(support.Target.Point, () => new(support.Target.Point));
|
||||
HoldStrength.Ensure(Point(support.Target), () => new(Point(support.Target)));
|
||||
|
||||
if (support is SupportHoldOrder supportHold)
|
||||
{
|
||||
HoldStrength[support.Target.Point].Supports.Add(supportHold);
|
||||
HoldStrength[Point(support.Target)].Supports.Add(supportHold);
|
||||
}
|
||||
else if (support is SupportMoveOrder supportMove)
|
||||
{
|
||||
|
@ -19,12 +19,6 @@ public class Unit
|
||||
|
||||
public string LocationId => Location.Designation;
|
||||
|
||||
/// <summary>
|
||||
/// The province where the unit is.
|
||||
/// </summary>
|
||||
[JsonIgnore]
|
||||
public Province Province => this.Location.Province;
|
||||
|
||||
/// <summary>
|
||||
/// The season in time when the unit is.
|
||||
/// </summary>
|
||||
@ -40,11 +34,6 @@ public class Unit
|
||||
/// </summary>
|
||||
public UnitType Type { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The unit's spatiotemporal location as a province-season tuple.
|
||||
/// </summary>
|
||||
public (Province province, Season season) Point => (this.Province, this.Season);
|
||||
|
||||
private Unit(Unit? past, Location location, Season season, Power power, UnitType type)
|
||||
{
|
||||
this.Past = past;
|
||||
@ -55,9 +44,7 @@ public class Unit
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"{this.Power.Name[0]} {this.Type.ToShort()} {(this.Province, this.Season).ToShort()}";
|
||||
}
|
||||
=> $"{Power.Name[0]} {Type.ToShort()} {Season.Timeline}-{LocationId}@{Season.Turn}";
|
||||
|
||||
/// <summary>
|
||||
/// Create a new unit. No validation is performed; the adjudicator should only call this
|
||||
|
@ -1,4 +1,3 @@
|
||||
using System.Collections.ObjectModel;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace MultiversalDiplomacy.Model;
|
||||
|
@ -39,15 +39,6 @@ public class MoveOrder : UnitOrder
|
||||
return $"{this.Unit} -> {(this.Province, this.Season).ToShort()}";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns whether another move order is in a head-to-head battle with this order.
|
||||
/// </summary>
|
||||
public bool IsOpposing(MoveOrder other)
|
||||
=> this.Season == other.Unit.Season
|
||||
&& other.Season == this.Unit.Season
|
||||
&& this.Province == other.Unit.Province
|
||||
&& other.Province == this.Unit.Province;
|
||||
|
||||
/// <summary>
|
||||
/// Returns whether another move order has the same destination as this order.
|
||||
/// </summary>
|
||||
|
@ -16,12 +16,4 @@ public abstract class UnitOrder : Order
|
||||
{
|
||||
this.Unit = unit;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns whether a move order is moving into this order's unit's province.
|
||||
/// </summary>
|
||||
public bool IsIncoming(MoveOrder other)
|
||||
=> this != other
|
||||
&& other.Season == this.Unit.Season
|
||||
&& other.Province == this.Unit.Province;
|
||||
}
|
@ -108,8 +108,7 @@ public abstract class OrderReference
|
||||
DefendStrength defend => defend.Order == this.Order,
|
||||
PreventStrength prevent => prevent.Order == this.Order,
|
||||
HoldStrength hold => this.Order is UnitOrder unitOrder
|
||||
? hold.Province == unitOrder.Unit.Province
|
||||
: false,
|
||||
&& hold.Province == Builder.World.Map.GetLocation(unitOrder.Unit).Province,
|
||||
_ => false,
|
||||
}).ToList();
|
||||
return adjudications;
|
||||
|
@ -262,7 +262,7 @@ public class TestCaseBuilder
|
||||
foreach (Unit unit in this.World.Units)
|
||||
{
|
||||
if (unit.Power == power
|
||||
&& unit.Province == location.Province
|
||||
&& World.Map.GetLocation(unit).Province == location.Province
|
||||
&& unit.Season == season)
|
||||
{
|
||||
return unit;
|
||||
|
@ -68,7 +68,7 @@ class TestCaseBuilderTest
|
||||
List<UnitOrder> orders = setup.Orders.OfType<UnitOrder>().ToList();
|
||||
|
||||
Func<UnitOrder, bool> OrderForProvince(string name)
|
||||
=> order => order.Unit.Province.Name == name;
|
||||
=> order => setup.World.Map.GetLocation(order.Unit).Province.Name == name;
|
||||
|
||||
UnitOrder orderBer = orders.Single(OrderForProvince("Berlin"));
|
||||
Assert.That(orderBer, Is.InstanceOf<MoveOrder>(), "Unexpected order type");
|
||||
|
Loading…
Reference in New Issue
Block a user