2024-08-13 04:47:28 +00:00
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using System.Text.Json;
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using MultiversalDiplomacy.Adjudicate;
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2024-08-15 04:12:58 +00:00
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using MultiversalDiplomacy.Adjudicate.Decision;
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2024-08-13 04:47:28 +00:00
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using MultiversalDiplomacy.Model;
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using NUnit.Framework;
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namespace MultiversalDiplomacyTests;
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public class SerializationTest
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{
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private JsonSerializerOptions Options = new(World.JsonOptions) {
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WriteIndented = true,
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};
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2024-08-15 23:40:23 +00:00
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[Test]
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public void SerializeRoundTrip_Timelines()
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{
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Timelines one = Timelines.Create();
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string serial1 = JsonSerializer.Serialize(one, Options);
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Timelines two = JsonSerializer.Deserialize<Timelines>(serial1, Options)
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?? throw new AssertionException("Failed to deserialize");
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Assert.That(two.Next, Is.EqualTo(one.Next), "Failed to reserialize next timeline");
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Assert.That(two.Pasts, Is.EquivalentTo(one.Pasts), "Failed to reserialize pasts");
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Timelines three = two
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.WithNewSeason(Season.First, out var a1)
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.WithNewSeason(a1, out var a2)
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.WithNewSeason(a1, out var b2);
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string serial2 = JsonSerializer.Serialize(three, Options);
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Timelines four = JsonSerializer.Deserialize<Timelines>(serial2, Options)
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?? throw new AssertionException("Failed to deserialize");
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Assert.That(four.Next, Is.EqualTo(three.Next), "Failed to reserialize next timeline");
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Assert.That(four.Pasts, Is.EquivalentTo(three.Pasts), "Failed to reserialize pasts");
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}
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2024-08-13 15:17:34 +00:00
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[Test]
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public void SerializeRoundTrip_NewGame()
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{
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World world = World.WithStandardMap();
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2024-08-14 05:14:55 +00:00
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JsonElement document = JsonSerializer.SerializeToDocument(world, Options).RootElement;
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Assert.That(
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document.EnumerateObject().Select(prop => prop.Name),
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Is.EquivalentTo(new List<string> {
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"mapType",
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"units",
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"retreatingUnits",
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"orderHistory",
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"options",
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"timelines",
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}));
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2024-08-15 20:51:41 +00:00
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string serialized = JsonSerializer.Serialize(world, Options);
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World? deserialized = JsonSerializer.Deserialize<World>(serialized, Options);
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Assert.That(deserialized, Is.Not.Null, "Failed to deserialize");
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Assert.That(deserialized!.Map, Is.Not.Null, "Failed to deserialize map");
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Assert.That(deserialized!.Units, Is.Not.Null, "Failed to deserialize units");
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Assert.That(deserialized!.RetreatingUnits, Is.Not.Null, "Failed to deserialize retreats");
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Assert.That(deserialized!.OrderHistory, Is.Not.Null, "Failed to deserialize history");
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Assert.That(deserialized!.Timelines, Is.Not.Null, "Failed to deserialize timelines");
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Assert.That(deserialized!.Timelines.Pasts, Is.Not.Null, "Failed to deserialize timeline pasts");
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Assert.That(deserialized!.Timelines.Next, Is.EqualTo(world.Timelines.Next));
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Assert.That(deserialized!.Options, Is.Not.Null, "Failed to deserialize options");
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2024-08-13 15:17:34 +00:00
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}
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2024-08-13 04:47:28 +00:00
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[Test]
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public void SerializeRoundTrip_MDATC_3_A_2()
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{
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// Set up MDATC 3.A.2
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TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhaseAdjudicator.Instance);
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setup[("a", 0)]
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.GetReference(out Season s0)
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["Germany"]
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.Army("Mun").MovesTo("Tyr").GetReference(out var mun0)
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["Austria"]
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.Army("Tyr").Holds().GetReference(out var tyr0);
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setup.ValidateOrders();
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Assert.That(mun0, Is.Valid);
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Assert.That(tyr0, Is.Valid);
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setup.AdjudicateOrders();
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Assert.That(mun0, Is.Repelled);
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Assert.That(tyr0, Is.NotDislodged);
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setup.UpdateWorld();
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2024-08-15 23:36:50 +00:00
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Assert.That(setup.World.OrderHistory[s0.Key].Orders.Count, Is.GreaterThan(0), "Missing orders");
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Assert.That(setup.World.OrderHistory[s0.Key].DoesMoveOutcomes.Count, Is.GreaterThan(0), "Missing moves");
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Assert.That(setup.World.OrderHistory[s0.Key].IsDislodgedOutcomes.Count, Is.GreaterThan(0), "Missing dislodges");
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2024-08-15 01:45:35 +00:00
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2024-08-14 16:51:18 +00:00
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// Serialize and deserialize the world
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string serialized = JsonSerializer.Serialize(setup.World, Options);
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World reserialized = JsonSerializer.Deserialize<World>(serialized, Options)
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?? throw new AssertionException("Failed to reserialize world");
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2024-08-15 04:12:58 +00:00
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Assert.Multiple(() => {
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Assert.That(reserialized.OrderHistory[s0.Key].Orders.Count, Is.GreaterThan(0), "Missing orders");
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Assert.That(reserialized.OrderHistory[s0.Key].DoesMoveOutcomes.Count, Is.GreaterThan(0), "Missing moves");
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Assert.That(reserialized.OrderHistory[s0.Key].IsDislodgedOutcomes.Count, Is.GreaterThan(0), "Missing dislodges");
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});
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2024-08-15 01:45:35 +00:00
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2024-08-15 20:51:41 +00:00
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Assert.Ignore("Serialization doesn't fully work yet");
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2024-08-15 05:00:22 +00:00
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2024-08-13 04:47:28 +00:00
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// Resume the test case
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setup = new(reserialized, MovementPhaseAdjudicator.Instance);
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setup[("a", 1)]
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["Germany"]
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.Army("Mun").Supports.Army("Mun", season: s0).MoveTo("Tyr").GetReference(out var mun1)
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["Austria"]
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.Army("Tyr").Holds();
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setup.ValidateOrders();
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Assert.That(mun1, Is.Valid);
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var adjudications = setup.AdjudicateOrders();
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Assert.That(mun1, Is.NotCut);
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Console.WriteLine(string.Join(", ", adjudications.Select(a => a.ToString())));
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2024-08-15 13:52:08 +00:00
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DoesMove mun0move = adjudications.OfType<DoesMove>().Single(move => move.Order.Unit.Key == mun0.Order.Unit.Key);
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Assert.That(mun0move.Outcome, Is.True);
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2024-08-15 13:52:08 +00:00
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IsDislodged tyr0dislodge = adjudications.OfType<IsDislodged>().Single(dis => dis.Order.Unit.Key == tyr0.Order.Unit.Key);
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Assert.That(tyr0dislodge, Is.True);
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2024-08-13 04:47:28 +00:00
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// Confirm that an alternate future is created.
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World world = setup.UpdateWorld();
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2024-08-15 20:51:41 +00:00
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Season fork = new("b1");
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2024-08-13 23:24:43 +00:00
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Unit tyr1 = world.GetUnitAt("Tyr", fork);
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Assert.That(
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tyr1.Past,
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Is.EqualTo(mun0.Order.Unit.Key),
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"Expected A Mun a0 to advance to Tyr b1");
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Assert.That(
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world.RetreatingUnits.Count,
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Is.EqualTo(1),
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"Expected A Tyr a0 to be in retreat");
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Assert.That(world.RetreatingUnits.First().Unit, Is.EqualTo(tyr0.Order.Unit));
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}
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}
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