Compare commits

..

No commits in common. "7c0cdb0a21b3d22c71cc9608a89ccf00bc8b53f2" and "f02e71d4f94f23af529d6b1ab11b03963e06cc93" have entirely different histories.

30 changed files with 224 additions and 1028 deletions

View File

@ -54,7 +54,7 @@ public class ReplOptions
// The last null is returned because an EOF means we should quit the repl.
}
IScriptHandler? handler = new ReplScriptHandler(Console.WriteLine);
IScriptHandler? handler = new ReplScriptHandler();
Console.Write(handler.Prompt);
foreach (string? nextInput in GetInputs())
@ -69,21 +69,13 @@ public class ReplOptions
outputWriter?.Flush();
// Delegate all other command parsing to the handler.
var result = handler.HandleInput(input);
handler = handler.HandleInput(input);
// Report errors if they occured.
if (!result.Success)
{
Console.WriteLine($"Error: {result.Message}");
}
// Quit if the handler didn't continue processing.
if (result.NextHandler is null)
// Quit if the handler ends processing, otherwise prompt for the next command.
if (handler is null)
{
break;
}
// Otherwise prompt for the next command.
Console.Write(handler.Prompt);
}

View File

@ -214,8 +214,7 @@ public class OrderParser(World world)
return true;
}
public static bool TryParseOrder(World world, string power, string command, [NotNullWhen(true)] out Order? order)
{
public static bool TryParseOrder(World world, string power, string command, [NotNullWhen(true)] out Order? order) {
order = null;
OrderParser re = new(world);
@ -228,7 +227,7 @@ public class OrderParser(World world)
} else if (re.SupportMove.Match(command) is Match smoveMatch && smoveMatch.Success) {
return TryParseSupportMoveOrder(world, power, smoveMatch, out order);
} else {
return false;
throw new NotImplementedException();
}
}
@ -307,44 +306,33 @@ public class OrderParser(World world)
: subject.Season.Turn;
var destProvince = world.Map.Provinces.Single(province => province.Is(move.destProvince));
string? destLocationKey = null;
// DATC 4.B specifies how to interpret orders with missing or incorrect locations. These issues arise because
// of provinces with multiple locations of the same type, i.e. two-coast provinces in Classical. In general,
// DATC's only concern is to disambiguate the order, failing the order only when it is ineluctably ambiguous
// (4.B.1) or explicitly incorrect (4.B.3). Irrelevant or nonexistent locations can be ignored.
// If there is only one possible location for the moving unit, that location is used. The idea of land and
// water locations is an implementation detail of 5dplomacy and not part of the Diplomacy rules, so they will
// usually be omitted, and so moving an army to any land province or a fleet to a non-multi-coast province is
// naturally unambiguous even without the location.
// DATC 4.B.6 requires that "irrelevant" locations like army to Spain nc be ignored.
// To satisfy this, any location of the wrong type is categorically ignored, so for an army the
// "north coast" location effectively doesn't exist here.
var unitLocations = destProvince.Locations.Where(loc => loc.Type switch {
LocationType.Land => subject.Type == UnitType.Army,
LocationType.Water => subject.Type == UnitType.Fleet,
_ => false,
});
if (!unitLocations.Any()) return false; // If *no* locations match, the move is illegal
if (unitLocations.Count() == 1) destLocationKey ??= unitLocations.Single().Key;
// DATC 4.6.B also requires that unknown coasts be ignored. To satisfy this, an additional filter by name.
// Doing both of these filters means "A - Spain/nc" is as meaningful as "F - Spain/wc".
var matchingLocations = unitLocations.Where(loc => loc.Is(move.destLocation));
// If one location matched, use that location. If the coast is inaccessible to the subject, the order will
// be invalidated by a path check later to satisfy DATC 4.B.3.
string? destLocationKey = matchingLocations.FirstOrDefault(defaultValue: null)?.Key;
// If more than one location is possible for the unit, the order must be disambiguated by the dest location
// or the physical realities of which coast is accessible. DATC 4.B.3 makes an order illegal if the location
// is specified but it isn't an accessible coast, so successfully specifying a location takes precedence over
// there being one accessible coast.
if (destLocationKey is null) {
var matchingLocations = unitLocations.Where(loc => loc.Is(move.destLocation));
if (matchingLocations.Any()) destLocationKey ??= matchingLocations.Single().Key;
}
// If no location matched, location was omitted, nonexistent, or the wrong type.
// If one location is accessible, DATC 4.B.2 requires that it be used.
// If more than one location is accessible, DATC 4.B.1 requires the order fail.
// If the order location didn't disambiguate the coasts, either because it's missing or it's nonsense, the
// order can be disambiguated by there being one accessible coast from the order source.
if (destLocationKey is null) {
Location source = world.Map.GetLocation(subject.Location);
var accessibleLocations = destProvince.Locations.Where(loc => loc.Adjacents.Contains(source));
if (accessibleLocations.Count() == 1) destLocationKey ??= accessibleLocations.Single().Key;
}
// TODO check which locations are accessible per the above
destLocationKey = unitLocations.First().Key;
// If the order is still ambiguous, fail per DATC 4.B.1.
if (destLocationKey is null) return false;
// return false;
}
order = new MoveOrder(power, subject, new(destTimeline, destTurn), destLocationKey);
return true;
@ -358,19 +346,7 @@ public class OrderParser(World world)
{
order = null;
var support = ParseSupportHold(match);
if (!TryParseOrderSubject(world, support.timeline, support.turn, support.province, out Unit? subject)) {
return false;
}
if (!TryParseOrderSubject(
world, support.targetTimeline, support.targetTurn, support.targetProvince, out Unit? target))
{
return false;
}
order = new SupportHoldOrder(power, subject, target);
return true;
throw new NotImplementedException();
}
public static bool TryParseSupportMoveOrder(
@ -381,71 +357,9 @@ public class OrderParser(World world)
{
order = null;
var support = ParseSupportMove(match);
throw new NotImplementedException();
if (!TryParseOrderSubject(world, support.timeline, support.turn, support.province, out Unit? subject)) {
return false;
}
if (!TryParseOrderSubject(
world, support.targetTimeline, support.targetTurn, support.targetProvince, out Unit? target))
{
return false;
}
string destTimeline = support.destTimeline.Length > 0
? support.destTimeline
// If the destination is unspecified, use the target's
: target.Season.Timeline;
int destTurn = support.destTurn.Length > 0
? int.Parse(support.destTurn)
// If the destination is unspecified, use the unit's
: target.Season.Turn;
var destProvince = world.Map.Provinces.Single(province => province.Is(support.destProvince));
string? destLocationKey = null;
// DATC 4.B specifies how to interpret orders with missing or incorrect locations. These issues arise because
// of provinces with multiple locations of the same type, i.e. two-coast provinces in Classical. In general,
// DATC's only concern is to disambiguate the order, failing the order only when it is ineluctably ambiguous
// (4.B.1) or explicitly incorrect (4.B.3). Irrelevant or nonexistent locations can be ignored.
// If there is only one possible location for the moving unit, that location is used. The idea of land and
// water locations is an implementation detail of 5dplomacy and not part of the Diplomacy rules, so they will
// usually be omitted, and so moving an army to any land province or a fleet to a non-multi-coast province is
// naturally unambiguous even without the location.
var unitLocations = destProvince.Locations.Where(loc => loc.Type switch {
LocationType.Land => target.Type == UnitType.Army,
LocationType.Water => target.Type == UnitType.Fleet,
_ => false,
});
if (!unitLocations.Any()) return false; // If *no* locations match, the move is illegal
if (unitLocations.Count() == 1) destLocationKey ??= unitLocations.Single().Key;
// If more than one location is possible for the unit, the order must be disambiguated by the dest location
// or the physical realities of which coast is accessible. DATC 4.B.3 makes an order illegal if the location
// is specified but it isn't an accessible coast, so successfully specifying a location takes precedence over
// there being one accessible coast.
if (destLocationKey is null) {
var matchingLocations = unitLocations.Where(loc => loc.Is(support.destLocation));
if (matchingLocations.Any()) destLocationKey ??= matchingLocations.Single().Key;
}
// If the order location didn't disambiguate the coasts, either because it's missing or it's nonsense, the
// order can be disambiguated by there being one accessible coast from the order source.
if (destLocationKey is null) {
Location source = world.Map.GetLocation(target.Location);
var accessibleLocations = destProvince.Locations.Where(loc => loc.Adjacents.Contains(source));
if (accessibleLocations.Count() == 1) destLocationKey ??= accessibleLocations.Single().Key;
}
// If the order is still ambiguous, fail per DATC 4.B.1. This also satisfies 4.B.4, which prefers for
// programmatic adjudicators with order validation to require the coasts instead of interpreting the ambiguous
// support by referring to the move order it supports.
if (destLocationKey is null) return false;
var destLocation = world.Map.GetLocation(destLocationKey);
order = new SupportMoveOrder(power, subject, target, new(destTimeline, destTurn), destLocation);
return true;
// It is possible to support a move to an inaccessible coast if another coast is accessible to the subject.
// DATC 4.B.4 prefers that automatic adjudicators strictly require matching coasts in supports.
}
}

View File

@ -1,276 +1,60 @@
using System.Text.RegularExpressions;
using MultiversalDiplomacy.Adjudicate;
using MultiversalDiplomacy.Adjudicate.Decision;
using MultiversalDiplomacy.Model;
using MultiversalDiplomacy.Orders;
namespace MultiversalDiplomacy.Script;
public class AdjudicationQueryScriptHandler(
Action<string> WriteLine,
List<OrderValidation> validations,
List<AdjudicationDecision> adjudications,
World world,
IPhaseAdjudicator adjudicator)
: IScriptHandler
public class AdjudicationQueryScriptHandler(World world, bool strict = false) : IScriptHandler
{
public string Prompt => "valid> ";
public List<OrderValidation> Validations { get; } = validations;
public List<AdjudicationDecision> Adjudications { get; } = adjudications;
public World World { get; private set; } = world;
public ScriptResult HandleInput(string input)
/// <summary>
/// Whether unsuccessful commands should terminate the script.
/// </summary>
public bool Strict { get; } = strict;
public IScriptHandler? HandleInput(string input)
{
var args = input.Split(' ', 2, StringSplitOptions.RemoveEmptyEntries);
var args = input.Split(' ', StringSplitOptions.RemoveEmptyEntries);
if (args.Length == 0 || input.StartsWith('#'))
{
return ScriptResult.Succeed(this);
return this;
}
var command = args[0];
switch (command)
{
case "---":
WriteLine("Ready for orders");
return ScriptResult.Succeed(new GameScriptHandler(WriteLine, World, adjudicator));
Console.WriteLine("Ready for orders");
return new GameScriptHandler(World, Strict);
case "assert" when args.Length == 1:
WriteLine("Usage:");
Console.WriteLine("Usage:");
break;
case "assert":
return EvaluateAssertion(args[1]);
string assertion = input["assert ".Length..];
Regex prov = new($"{World.Map.ProvinceRegex} (.*)");
Match match = prov.Match(assertion);
if (!match.Success) {
Console.WriteLine($"Could not parse province from \"{assertion}\"");
return Strict ? null : this;
}
// TODO look up order once orders are validated and adjudicated
Console.WriteLine("Order lookup not implemented yet");
return null;
case "status":
throw new NotImplementedException();
default:
return ScriptResult.Fail($"Unrecognized command: \"{command}\"", this);
Console.WriteLine($"Unrecognized command: \"{command}\"");
if (Strict) return null;
break;
}
return ScriptResult.Succeed(this);
}
private ScriptResult EvaluateAssertion(string assertion)
{
var args = assertion.Split(' ', 2, StringSplitOptions.RemoveEmptyEntries);
OrderParser re = new(World);
Regex prov = new($"^{re.FullLocation}$", RegexOptions.IgnoreCase);
Match match;
string timeline;
IEnumerable<Season> seasonsInTimeline;
int turn;
Season season;
Province province;
switch (args[0])
{
case "true":
return ScriptResult.Succeed(this);
case "false":
return ScriptResult.Fail("assert false", this);
case "hold-order":
// The hold-order assertion primarily serves to verify that a unit's order was illegal in cases where
// a written non-hold order was rejected before order validation and replaced with a hold order.
match = prov.Match(args[1]);
timeline = match.Groups[1].Length > 0
? match.Groups[1].Value
: Season.First.Timeline;
seasonsInTimeline = World.Timelines.Seasons.Where(season => season.Timeline == timeline);
if (!seasonsInTimeline.Any()) return ScriptResult.Fail($"No seasons in timeline {timeline}", this);
turn = match.Groups[4].Length > 0
? int.Parse(match.Groups[4].Value)
// If turn is unspecified, use the second-latest turn in the timeline,
// since we want to assert against the subjects of the orders just adjudicated,
// and adjudication created a new set of seasons.
: seasonsInTimeline.Max(season => season.Turn) - 1;
season = new(timeline, turn);
province = World.Map.Provinces.Single(province => province.Is(match.Groups[2].Value));
var matchingHolds = Validations.Where(val
=> val.Valid
&& val.Order is HoldOrder hold
&& hold.Unit.Season == season
&& World.Map.GetLocation(hold.Unit.Location).ProvinceName == province.Name);
if (!matchingHolds.Any()) return ScriptResult.Fail("No matching holds");
return ScriptResult.Succeed(this);
case "order-valid":
case "order-invalid":
match = prov.Match(args[1]);
if (!match.Success) return ScriptResult.Fail($"Could not parse province from \"{args[1]}\"", this);
timeline = match.Groups[1].Length > 0
? match.Groups[1].Value
: Season.First.Timeline;
seasonsInTimeline = World.Timelines.Seasons.Where(season => season.Timeline == timeline);
if (!seasonsInTimeline.Any()) return ScriptResult.Fail($"No seasons in timeline {timeline}", this);
turn = match.Groups[4].Length > 0
? int.Parse(match.Groups[4].Value)
// If turn is unspecified, use the second-latest turn in the timeline,
// since we want to assert against the subjects of the orders just adjudicated,
// and adjudication created a new set of seasons.
: seasonsInTimeline.Max(season => season.Turn) - 1;
season = new(timeline, turn);
province = World.Map.Provinces.Single(province => province.Is(match.Groups[2].Value));
var matching = Validations.Where(val
=> val.Order is UnitOrder order
&& order.Unit.Season == season
&& World.Map.GetLocation(order.Unit.Location).ProvinceName == province.Name);
if (!matching.Any()) return ScriptResult.Fail("No matching validations");
if (args[0] == "order-valid" && !matching.First().Valid) {
return ScriptResult.Fail($"Order \"{matching.First().Order} is invalid");
}
if (args[0] == "order-invalid" && matching.First().Valid) {
return ScriptResult.Fail($"Order \"{matching.First().Order} is valid");
}
return ScriptResult.Succeed(this);
case "has-past":
Regex hasPast = new($"^([a-z]+[0-9]+)>([a-z]+[0-9]+)$");
match = hasPast.Match(args[1]);
if (!match.Success) return ScriptResult.Fail("Expected format s1>s2", this);
Season future = new(match.Groups[1].Value);
if (!World.Timelines.Pasts.TryGetValue(future.Key, out Season? actual)) {
return ScriptResult.Fail($"No such season \"{future}\"");
}
Season expected = new(match.Groups[2].Value);
if (actual != expected) return ScriptResult.Fail(
$"Expected past of {future} to be {expected}, but it was {actual}");
return ScriptResult.Succeed(this);
case "not-dislodged":
case "dislodged":
re = new(World);
prov = new($"^{re.FullLocation}$", RegexOptions.IgnoreCase);
match = prov.Match(args[1]);
if (!match.Success) return ScriptResult.Fail($"Could not parse province from \"{args[1]}\"", this);
timeline = match.Groups[1].Length > 0
? match.Groups[1].Value
: Season.First.Timeline;
seasonsInTimeline = World.Timelines.Seasons.Where(season => season.Timeline == timeline);
if (!seasonsInTimeline.Any()) return ScriptResult.Fail($"No seasons in timeline {timeline}", this);
turn = match.Groups[4].Length > 0
? int.Parse(match.Groups[4].Value)
// If turn is unspecified, use the second-latest turn in the timeline,
// since we want to assert against the subjects of the orders just adjudicated,
// and adjudication created a new set of seasons.
: seasonsInTimeline.Max(season => season.Turn) - 1;
season = new(timeline, turn);
province = World.Map.Provinces.Single(province => province.Is(match.Groups[2].Value));
var matchingDislodges = Adjudications.Where(adj
=> adj is IsDislodged dislodge
&& dislodge.Order.Unit.Season == season
&& World.Map.GetLocation(dislodge.Order.Unit.Location).ProvinceName == province.Name);
if (!matchingDislodges.Any()) return ScriptResult.Fail("No matching dislodge decisions");
var isDislodged = matchingDislodges.Cast<IsDislodged>().First();
if (args[0] == "not-dislodged" && isDislodged.Outcome != false) {
return ScriptResult.Fail($"Adjudication {isDislodged} is true");
}
if (args[0] == "dislodged" && isDislodged.Outcome != true) {
return ScriptResult.Fail($"Adjudication {isDislodged} is false");
}
return ScriptResult.Succeed(this);
case "moves":
case "no-move":
re = new(World);
prov = new($"^{re.FullLocation}$", RegexOptions.IgnoreCase);
match = prov.Match(args[1]);
if (!match.Success) return ScriptResult.Fail($"Could not parse province from \"{args[1]}\"", this);
timeline = match.Groups[1].Length > 0
? match.Groups[1].Value
: Season.First.Timeline;
seasonsInTimeline = World.Timelines.Seasons.Where(season => season.Timeline == timeline);
if (!seasonsInTimeline.Any()) return ScriptResult.Fail($"No seasons in timeline {timeline}", this);
turn = match.Groups[4].Length > 0
? int.Parse(match.Groups[4].Value)
// If turn is unspecified, use the second-latest turn in the timeline,
// since we want to assert against the subjects of the orders just adjudicated,
// and adjudication created a new set of seasons.
: seasonsInTimeline.Max(season => season.Turn) - 1;
season = new(timeline, turn);
province = World.Map.Provinces.Single(province => province.Is(match.Groups[2].Value));
var matchingMoves = Adjudications.Where(adj
=> adj is DoesMove moves
&& moves.Order.Unit.Season == season
&& World.Map.GetLocation(moves.Order.Unit.Location).ProvinceName == province.Name);
if (!matchingMoves.Any()) return ScriptResult.Fail("No matching movement decisions");
var doesMove = matchingMoves.Cast<DoesMove>().First();
if (args[0] == "moves" && doesMove.Outcome != true) {
return ScriptResult.Fail($"Adjudication {doesMove} is false");
}
if (args[0] == "no-move" && doesMove.Outcome != false) {
return ScriptResult.Fail($"Adjudication {doesMove} is true");
}
return ScriptResult.Succeed(this);
case "support-given":
case "support-cut":
re = new(World);
prov = new($"^{re.FullLocation}$", RegexOptions.IgnoreCase);
match = prov.Match(args[1]);
if (!match.Success) return ScriptResult.Fail($"Could not parse province from \"{args[1]}\"", this);
timeline = match.Groups[1].Length > 0
? match.Groups[1].Value
: Season.First.Timeline;
seasonsInTimeline = World.Timelines.Seasons.Where(season => season.Timeline == timeline);
if (!seasonsInTimeline.Any()) return ScriptResult.Fail($"No seasons in timeline {timeline}", this);
turn = match.Groups[4].Length > 0
? int.Parse(match.Groups[4].Value)
// If turn is unspecified, use the second-latest turn in the timeline,
// since we want to assert against the subjects of the orders just adjudicated,
// and adjudication created a new set of seasons.
: seasonsInTimeline.Max(season => season.Turn) - 1;
season = new(timeline, turn);
province = World.Map.Provinces.Single(province => province.Is(match.Groups[2].Value));
var matchingSupports = Adjudications.Where(adj
=> adj is GivesSupport sup
&& sup.Order.Unit.Season == season
&& World.Map.GetLocation(sup.Order.Unit.Location).ProvinceName == province.Name);
if (!matchingSupports.Any()) return ScriptResult.Fail("No matching support decisions");
var supports = matchingSupports.Cast<GivesSupport>().First();
if (args[0] == "support-given" && supports.Outcome != true) {
return ScriptResult.Fail($"Adjudication {supports} is false");
}
if (args[0] == "support-cut" && supports.Outcome != false) {
return ScriptResult.Fail($"Adjudication {supports} is true");
}
return ScriptResult.Succeed(this);
default:
return ScriptResult.Fail($"Unknown assertion \"{args[0]}\"", this);
}
return this;
}
}

View File

@ -6,31 +6,33 @@ using MultiversalDiplomacy.Orders;
namespace MultiversalDiplomacy.Script;
public class GameScriptHandler(
Action<string> WriteLine,
World world,
IPhaseAdjudicator adjudicator)
: IScriptHandler
public class GameScriptHandler(World world, bool strict = false) : IScriptHandler
{
public string Prompt => "orders> ";
public World World { get; private set; } = world;
/// <summary>
/// Whether unsuccessful commands should terminate the script.
/// </summary>
public bool Strict { get; } = strict;
private string? CurrentPower { get; set; } = null;
public List<Order> Orders { get; } = [];
public ScriptResult HandleInput(string input)
public IScriptHandler? HandleInput(string input)
{
if (input == "") {
CurrentPower = null;
return ScriptResult.Succeed(this);
return this;
}
if (input.StartsWith('#')) return ScriptResult.Succeed(this);
if (input.StartsWith('#')) return this;
// "---" submits the orders and allows queries about the outcome
if (input == "---") {
WriteLine("Submitting orders for adjudication");
Console.WriteLine("Submitting orders for adjudication");
var adjudicator = MovementPhaseAdjudicator.Instance;
var validation = adjudicator.ValidateOrders(World, Orders);
var validOrders = validation
.Where(v => v.Valid)
@ -38,14 +40,14 @@ public class GameScriptHandler(
.ToList();
var adjudication = adjudicator.AdjudicateOrders(World, validOrders);
var newWorld = adjudicator.UpdateWorld(World, adjudication);
return ScriptResult.Succeed(new AdjudicationQueryScriptHandler(
WriteLine, validation, adjudication, newWorld, adjudicator));
return new AdjudicationQueryScriptHandler(newWorld, Strict);
}
// "===" submits the orders and moves immediately to taking the next set of orders
// i.e. it's "---" twice
if (input == "===") {
WriteLine("Submitting orders for adjudication");
Console.WriteLine("Submitting orders for adjudication");
var adjudicator = MovementPhaseAdjudicator.Instance;
var validation = adjudicator.ValidateOrders(World, Orders);
var validOrders = validation
.Where(v => v.Valid)
@ -53,14 +55,14 @@ public class GameScriptHandler(
.ToList();
var adjudication = adjudicator.AdjudicateOrders(World, validOrders);
World = adjudicator.UpdateWorld(World, adjudication);
WriteLine("Ready for orders");
return ScriptResult.Succeed(this);
Console.WriteLine("Ready for orders");
return this;
}
// A block of orders for a single power beginning with "{name}:"
if (World.Powers.FirstOrDefault(p => input.EqualsAnyCase($"{p}:"), null) is string power) {
CurrentPower = power;
return ScriptResult.Succeed(this);
return this;
}
// If it's not a comment, submit, or order block, assume it's an order.
@ -74,17 +76,21 @@ public class GameScriptHandler(
// Outside a power block, the power is prefixed to each order.
Regex re = new($"^{World.Map.PowerRegex}(?:[:])? (.*)$", RegexOptions.IgnoreCase);
var match = re.Match(input);
if (!match.Success) return ScriptResult.Fail($"Could not determine ordering power in \"{input}\"", this);
if (!match.Success) {
Console.WriteLine($"Could not determine ordering power in \"{input}\"");
return Strict ? null : this;
}
orderPower = match.Groups[1].Value;
orderText = match.Groups[2].Value;
}
if (OrderParser.TryParseOrder(World, orderPower, orderText, out Order? order)) {
WriteLine($"Parsed {orderPower} order: {order}");
Console.WriteLine($"Parsed {orderPower} order: {order}");
Orders.Add(order);
return ScriptResult.Succeed(this);
return this;
}
return ScriptResult.Fail($"Failed to parse \"{orderText}\"", this);
Console.WriteLine($"Failed to parse \"{orderText}\"");
return Strict ? null : this;
}
}

View File

@ -14,5 +14,8 @@ public interface IScriptHandler
/// <summary>
/// Process a line of input.
/// </summary>
public ScriptResult HandleInput(string input);
/// <returns>
/// The handler that should handle the next line of input, or null if script handling should end.
/// </returns>
public IScriptHandler? HandleInput(string input);
}

View File

@ -1,4 +1,3 @@
using MultiversalDiplomacy.Adjudicate;
using MultiversalDiplomacy.Model;
namespace MultiversalDiplomacy.Script;
@ -6,16 +5,16 @@ namespace MultiversalDiplomacy.Script;
/// <summary>
/// A script handler for the interactive repl.
/// </summary>
public class ReplScriptHandler(Action<string> WriteLine) : IScriptHandler
public class ReplScriptHandler : IScriptHandler
{
public string Prompt => "5dp> ";
public ScriptResult HandleInput(string input)
public IScriptHandler? HandleInput(string input)
{
var args = input.Split(' ', StringSplitOptions.RemoveEmptyEntries);
if (args.Length == 0 || input.StartsWith('#'))
{
return ScriptResult.Succeed(this);
return this;
}
var command = args[0];
@ -23,42 +22,40 @@ public class ReplScriptHandler(Action<string> WriteLine) : IScriptHandler
{
case "help":
case "?":
WriteLine("Commands:");
WriteLine(" help, ?: print this message");
WriteLine(" map <variant>: start a new game of the given variant");
WriteLine(" stab: stab");
Console.WriteLine("Commands:");
Console.WriteLine(" help, ?: print this message");
Console.WriteLine(" map <variant>: start a new game of the given variant");
Console.WriteLine(" stab: stab");
break;
case "stab":
WriteLine("stab");
Console.WriteLine("stab");
break;
case "map" when args.Length == 1:
WriteLine("Usage:");
WriteLine(" map <variant>");
WriteLine("Available variants:");
WriteLine($" {string.Join(", ", Enum.GetNames<MapType>().Select(s => s.ToLowerInvariant()))}");
Console.WriteLine("Usage:");
Console.WriteLine(" map <variant>");
Console.WriteLine("Available variants:");
Console.WriteLine($" {string.Join(", ", Enum.GetNames<MapType>().Select(s => s.ToLowerInvariant()))}");
break;
case "map" when args.Length > 1:
string mapType = args[1].Trim();
if (!Enum.TryParse(mapType, ignoreCase: true, out MapType map)) {
WriteLine($"Unknown variant \"{mapType}\"");
WriteLine("Available variants:");
WriteLine($" {string.Join(", ", Enum.GetNames<MapType>().Select(s => s.ToLowerInvariant()))}");
Console.WriteLine($"Unknown variant \"{mapType}\"");
Console.WriteLine("Available variants:");
Console.WriteLine($" {string.Join(", ", Enum.GetNames<MapType>().Select(s => s.ToLowerInvariant()))}");
break;
}
World world = World.WithMap(Map.FromType(map));
WriteLine($"Created a new {map} game");
return ScriptResult.Succeed(new SetupScriptHandler(
WriteLine,
world,
MovementPhaseAdjudicator.Instance));
Console.WriteLine($"Created a new {map} game");
return new SetupScriptHandler(world);
default:
return ScriptResult.Fail($"Unrecognized command: \"{command}\"", this);
Console.WriteLine($"Unrecognized command: \"{command}\"");
break;
}
return ScriptResult.Succeed(this);
return this;
}
}

View File

@ -1,36 +0,0 @@
namespace MultiversalDiplomacy.Script;
/// <summary>
/// The result of an <see cref="IScriptHandler"/> processing a line of input.
/// </summary>
/// <param name="success">Whether processing was successful.</param>
/// <param name="next">The handler to continue script processing with.</param>
/// <param name="message">If processing failed, the error message.</param>
public class ScriptResult(bool success, IScriptHandler? next, string message)
{
/// <summary>
/// Whether processing was successful.
/// </summary>
public bool Success { get; } = success;
/// <summary>
/// The handler to continue script processing with.
/// </summary>
public IScriptHandler? NextHandler { get; } = next;
/// <summary>
/// If processing failed, the error message.
/// </summary>
public string Message { get; } = message;
/// <summary>
/// Mark the processing as successful and continue processing with the next handler.
/// </summary>
public static ScriptResult Succeed(IScriptHandler next) => new(true, next, "");
/// <summary>
/// Mark the processing as a failure and optionally continue with the next handler.
/// </summary>
/// <param name="message">The reason for the processing failure.</param>
public static ScriptResult Fail(string message, IScriptHandler? next = null) => new(false, next, message);
}

View File

@ -1,4 +1,3 @@
using MultiversalDiplomacy.Adjudicate;
using MultiversalDiplomacy.Model;
namespace MultiversalDiplomacy.Script;
@ -6,22 +5,23 @@ namespace MultiversalDiplomacy.Script;
/// <summary>
/// A script handler for modifying a game before it begins.
/// </summary>
public class SetupScriptHandler(
Action<string> WriteLine,
World world,
IPhaseAdjudicator adjudicator)
: IScriptHandler
public class SetupScriptHandler(World world, bool strict = false) : IScriptHandler
{
public string Prompt => "setup> ";
public World World { get; private set; } = world;
public ScriptResult HandleInput(string input)
/// <summary>
/// Whether unsuccessful commands should terminate the script.
/// </summary>
public bool Strict { get; } = strict;
public IScriptHandler? HandleInput(string input)
{
var args = input.Split(' ', StringSplitOptions.RemoveEmptyEntries);
if (args.Length == 0 || input.StartsWith('#'))
{
return ScriptResult.Succeed(this);
return this;
}
var command = args[0];
@ -29,39 +29,39 @@ public class SetupScriptHandler(
{
case "help":
case "?":
WriteLine("commands:");
WriteLine(" begin: complete setup and start the game (alias: ---)");
WriteLine(" list <type>: list things in a game category");
WriteLine(" option <name> <value>: set a game option");
WriteLine(" unit <power> <type> <province> [location]: add a unit to the game");
WriteLine(" <province> may be \"province/location\"");
Console.WriteLine("commands:");
Console.WriteLine(" begin: complete setup and start the game (alias: ---)");
Console.WriteLine(" list <type>: list things in a game category");
Console.WriteLine(" option <name> <value>: set a game option");
Console.WriteLine(" unit <power> <type> <province> [location]: add a unit to the game");
Console.WriteLine(" <province> may be \"province/location\"");
break;
case "begin":
case "---":
WriteLine("Starting game");
WriteLine("Ready for orders");
return ScriptResult.Succeed(new GameScriptHandler(WriteLine, World, adjudicator));
Console.WriteLine("Starting game");
Console.WriteLine("Ready for orders");
return new GameScriptHandler(World, Strict);
case "list" when args.Length == 1:
WriteLine("usage:");
WriteLine(" list powers: the powers in the game");
WriteLine(" list units: units created so far");
Console.WriteLine("usage:");
Console.WriteLine(" list powers: the powers in the game");
Console.WriteLine(" list units: units created so far");
break;
case "list" when args[1] == "powers":
WriteLine("Powers:");
Console.WriteLine("Powers:");
foreach (string powerName in World.Powers)
{
WriteLine($" {powerName}");
Console.WriteLine($" {powerName}");
}
break;
case "list" when args[1] == "units":
WriteLine("Units:");
Console.WriteLine("Units:");
foreach (Unit unit in World.Units)
{
WriteLine($" {unit}");
Console.WriteLine($" {unit}");
}
break;
@ -69,23 +69,26 @@ public class SetupScriptHandler(
throw new NotImplementedException("There are no supported options yet");
case "unit" when args.Length < 2:
WriteLine("usage: unit [power] [type] [province]</location>");
Console.WriteLine("usage: unit [power] [type] [province]</location>");
break;
case "unit":
string unitSpec = input["unit ".Length..];
if (OrderParser.TryParseUnit(World, unitSpec, out Unit? newUnit)) {
World = World.Update(units: World.Units.Append(newUnit));
WriteLine($"Created {newUnit}");
return ScriptResult.Succeed(this);
Console.WriteLine($"Created {newUnit}");
return this;
}
return ScriptResult.Fail($"Could not match unit spec \"{unitSpec}\"", this);
Console.WriteLine($"Could not match unit spec \"{unitSpec}\"");
if (Strict) return null;
break;
default:
ScriptResult.Fail($"Unrecognized command: \"{command}\"", this);
Console.WriteLine($"Unrecognized command: \"{command}\"");
if (Strict) return null;
break;
}
return ScriptResult.Succeed(this);
return this;
}
}

View File

@ -1,8 +0,0 @@
using MultiversalDiplomacy.Adjudicate;
namespace MultiversalDiplomacyTests;
public static class Adjudicator
{
public static MovementPhaseAdjudicator MovementPhase { get; } = new MovementPhaseAdjudicator(NullLogger.Instance);
}

View File

@ -3,8 +3,6 @@ using MultiversalDiplomacy.Model;
using MultiversalDiplomacy.Orders;
using NUnit.Framework;
using static MultiversalDiplomacyTests.Adjudicator;
namespace MultiversalDiplomacyTests;
public class DATC_A
@ -19,7 +17,7 @@ public class DATC_A
.Fleet("North Sea").MovesTo("Picardy").GetReference(out var order);
// Order should fail.
setup.ValidateOrders(MovementPhase);
setup.ValidateOrders(MovementPhaseAdjudicator.Instance);
Assert.That(order, Is.Invalid(ValidationReason.UnreachableDestination));
}
@ -61,7 +59,7 @@ public class DATC_A
.Fleet("Kiel").MovesTo("Kiel").GetReference(out var order);
// Program should not crash.
setup.ValidateOrders(MovementPhase);
setup.ValidateOrders(MovementPhaseAdjudicator.Instance);
Assert.That(order, Is.Invalid(ValidationReason.DestinationMatchesOrigin));
}
@ -79,14 +77,14 @@ public class DATC_A
.Army("Wales").Supports.Fleet("London").MoveTo("Yorkshire");
// The move of the army in Yorkshire is illegal. This makes the support of Liverpool also illegal.
setup.ValidateOrders(MovementPhase);
setup.ValidateOrders(MovementPhaseAdjudicator.Instance);
Assert.That(orderLon, Is.Valid);
Assert.That(orderNth, Is.Invalid(ValidationReason.DestinationMatchesOrigin));
Assert.That(orderYor, Is.Invalid(ValidationReason.DestinationMatchesOrigin));
var orderYorRepl = orderYor.GetReplacementReference<HoldOrder>();
// Without the support, the Germans have a stronger force. The army in London dislodges the army in Yorkshire.
setup.AdjudicateOrders(MovementPhase);
setup.AdjudicateOrders(MovementPhaseAdjudicator.Instance);
Assert.That(orderLon, Is.Victorious);
Assert.That(orderYorRepl, Is.Dislodged);
}
@ -100,7 +98,7 @@ public class DATC_A
.Fleet("London", powerName: "England").MovesTo("North Sea").GetReference(out var order);
// Order should fail.
setup.ValidateOrders(MovementPhase);
setup.ValidateOrders(MovementPhaseAdjudicator.Instance);
Assert.That(order, Is.Invalid(ValidationReason.InvalidUnitForPower));
}
@ -114,7 +112,7 @@ public class DATC_A
.Fleet("North Sea").Convoys.Army("London").To("Belgium").GetReference(out var order);
// Move from London to Belgium should fail.
setup.ValidateOrders(MovementPhase);
setup.ValidateOrders(MovementPhaseAdjudicator.Instance);
Assert.That(order, Is.Invalid(ValidationReason.InvalidOrderTypeForUnit));
}
@ -129,12 +127,12 @@ public class DATC_A
["Austria"]
.Fleet("Trieste").Supports.Fleet("Trieste").Hold().GetReference(out var orderTri);
setup.ValidateOrders(MovementPhase);
setup.ValidateOrders(MovementPhaseAdjudicator.Instance);
Assert.That(orderTri, Is.Invalid(ValidationReason.NoSelfSupport));
var orderTriRepl = orderTri.GetReplacementReference<HoldOrder>();
// The army in Trieste should be dislodged.
setup.AdjudicateOrders(MovementPhase);
setup.AdjudicateOrders(MovementPhaseAdjudicator.Instance);
Assert.That(orderTriRepl, Is.Dislodged);
}
@ -147,7 +145,7 @@ public class DATC_A
.Fleet("Rome").MovesTo("Venice").GetReference(out var order);
// Move fails. An army can go from Rome to Venice, but a fleet can not.
setup.ValidateOrders(MovementPhase);
setup.ValidateOrders(MovementPhaseAdjudicator.Instance);
Assert.That(order, Is.Invalid(ValidationReason.UnreachableDestination));
}
@ -162,13 +160,13 @@ public class DATC_A
.Army("Apulia").MovesTo("Venice")
.Fleet("Rome").Supports.Army("Apulia").MoveTo("Venice").GetReference(out var orderRom);
setup.ValidateOrders(MovementPhase);
setup.ValidateOrders(MovementPhaseAdjudicator.Instance);
// The support of Rome is illegal, because Venice can not be reached from Rome by a fleet.
Assert.That(orderRom, Is.Invalid(ValidationReason.UnreachableSupport));
// Venice is not dislodged.
setup.AdjudicateOrders(MovementPhase);
setup.AdjudicateOrders(MovementPhaseAdjudicator.Instance);
Assert.That(orderVen, Is.NotDislodged);
}
@ -182,12 +180,12 @@ public class DATC_A
["Italy"]
.Army("Venice").MovesTo("Tyrolia").GetReference(out var orderVen);
setup.ValidateOrders(MovementPhase);
setup.ValidateOrders(MovementPhaseAdjudicator.Instance);
Assert.That(orderVie, Is.Valid);
Assert.That(orderVen, Is.Valid);
// The two units bounce.
var adjudications = setup.AdjudicateOrders(MovementPhase);
var adjudications = setup.AdjudicateOrders(MovementPhaseAdjudicator.Instance);
Assert.That(orderVie, Is.Repelled);
Assert.That(orderVie, Is.NotDislodged);
Assert.That(orderVen, Is.Repelled);
@ -206,12 +204,12 @@ public class DATC_A
["Italy"]
.Army("Venice").MovesTo("Tyrolia").GetReference(out var orderVen);
var validations = setup.ValidateOrders(MovementPhase);
var validations = setup.ValidateOrders(MovementPhaseAdjudicator.Instance);
Assert.That(orderVie, Is.Valid);
Assert.That(orderMun, Is.Valid);
Assert.That(orderVen, Is.Valid);
var adjudications = setup.AdjudicateOrders(MovementPhase);
var adjudications = setup.AdjudicateOrders(MovementPhaseAdjudicator.Instance);
// The three units bounce.
Assert.That(orderVie, Is.Repelled);
Assert.That(orderVie, Is.NotDislodged);

View File

@ -1,8 +1,7 @@
using MultiversalDiplomacy.Adjudicate;
using MultiversalDiplomacy.Adjudicate.Decision;
using MultiversalDiplomacy.Model;
using static MultiversalDiplomacyTests.Adjudicator;
using NUnit.Framework;
namespace MultiversalDiplomacyTests;
@ -12,7 +11,7 @@ public class TimeTravelTest
[Test]
public void MDATC_3_A_1_MoveIntoOwnPastForksTimeline()
{
TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhase);
TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhaseAdjudicator.Instance);
// Hold to move into the future, then move back into the past.
setup[("a", 0)]
@ -58,7 +57,7 @@ public class TimeTravelTest
[Test]
public void MDATC_3_A_2_SupportToRepelledPastMoveForksTimeline()
{
TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhase);
TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhaseAdjudicator.Instance);
// Fail to dislodge on the first turn, then support the move so it succeeds.
setup[("a", 0)]
@ -108,7 +107,7 @@ public class TimeTravelTest
[Test]
public void MDATC_3_A_3_FailedMoveDoesNotForkTimeline()
{
TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhase);
TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhaseAdjudicator.Instance);
// Hold to create a future, then attempt to attack in the past.
setup[("a", 0)]
@ -148,7 +147,7 @@ public class TimeTravelTest
[Test]
public void MDATC_3_A_4_SuperfluousSupportDoesNotForkTimeline()
{
TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhase);
TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhaseAdjudicator.Instance);
// Move, then support the past move even though it succeeded already.
setup[("a", 0)]
@ -190,7 +189,7 @@ public class TimeTravelTest
[Test]
public void MDATC_3_A_5_CrossTimelineSupportDoesNotForkHead()
{
TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhase);
TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhaseAdjudicator.Instance);
// London creates two timelines by moving into the past.
setup[("a", 0)]
@ -243,7 +242,7 @@ public class TimeTravelTest
[Test]
public void MDATC_3_A_6_CuttingCrossTimelineSupportDoesNotFork()
{
TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhase);
TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhaseAdjudicator.Instance);
// As above, only now London creates three timelines.
setup[("a", 0)]

View File

@ -1,10 +1,9 @@
using MultiversalDiplomacy.Adjudicate;
using MultiversalDiplomacy.Adjudicate.Decision;
using MultiversalDiplomacy.Model;
using NUnit.Framework;
using static MultiversalDiplomacyTests.Adjudicator;
namespace MultiversalDiplomacyTests;
public class MovementAdjudicatorTest
@ -12,7 +11,7 @@ public class MovementAdjudicatorTest
[Test]
public void Validation_ValidHold()
{
TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhase);
TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhaseAdjudicator.Instance);
setup["Germany"]
.Army("Mun").Holds().GetReference(out var order);
@ -25,7 +24,7 @@ public class MovementAdjudicatorTest
[Test]
public void Validation_ValidMove()
{
TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhase);
TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhaseAdjudicator.Instance);
setup["Germany"]
.Army("Mun").MovesTo("Tyr").GetReference(out var order);
@ -38,7 +37,7 @@ public class MovementAdjudicatorTest
[Test]
public void Validation_ValidConvoy()
{
TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhase);
TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhaseAdjudicator.Instance);
setup["Germany"]
.Fleet("Nth").Convoys.Army("Hol").To("Lon").GetReference(out var order);
@ -51,7 +50,7 @@ public class MovementAdjudicatorTest
[Test]
public void Validation_ValidSupportHold()
{
TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhase);
TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhaseAdjudicator.Instance);
setup["Germany"]
.Army("Mun").Supports.Army("Kie").Hold().GetReference(out var order);
@ -64,7 +63,7 @@ public class MovementAdjudicatorTest
[Test]
public void Validation_ValidSupportMove()
{
TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhase);
TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhaseAdjudicator.Instance);
setup["Germany"]
.Army("Mun").Supports.Army("Kie").MoveTo("Ber").GetReference(out var order);
@ -77,12 +76,12 @@ public class MovementAdjudicatorTest
[Test]
public void Adjudication_Hold()
{
TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhase);
TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhaseAdjudicator.Instance);
setup["Germany"]
.Army("Mun").Holds().GetReference(out var order);
setup.ValidateOrders();
setup.AdjudicateOrders(MovementPhase);
setup.AdjudicateOrders(MovementPhaseAdjudicator.Instance);
var adjMun = order.Adjudications;
Assert.That(adjMun.All(adj => adj.Resolved), Is.True);
@ -97,7 +96,7 @@ public class MovementAdjudicatorTest
[Test]
public void Adjudication_Move()
{
TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhase);
TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhaseAdjudicator.Instance);
setup["Germany"]
.Army("Mun").MovesTo("Tyr").GetReference(out var order);
@ -123,7 +122,7 @@ public class MovementAdjudicatorTest
[Test]
public void Adjudication_Support()
{
TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhase);
TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhaseAdjudicator.Instance);
setup["Germany"]
.Army("Mun").MovesTo("Tyr").GetReference(out var move)
.Army("Boh").Supports.Army("Mun").MoveTo("Tyr").GetReference(out var support);
@ -157,7 +156,7 @@ public class MovementAdjudicatorTest
[Test]
public void Update_SingleHold()
{
TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhase);
TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhaseAdjudicator.Instance);
setup["Germany"]
.Army("Mun").Holds().GetReference(out var mun);
@ -184,7 +183,7 @@ public class MovementAdjudicatorTest
[Test]
public void Update_DoubleHold()
{
TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhase);
TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhaseAdjudicator.Instance);
setup[("a", 0)]
.GetReference(out Season s1)
["Germany"]
@ -234,7 +233,7 @@ public class MovementAdjudicatorTest
[Test]
public void Update_DoubleMove()
{
TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhase);
TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhaseAdjudicator.Instance);
setup[("a", 0)]
.GetReference(out Season s1)
["Germany"]

View File

@ -1,10 +0,0 @@
using MultiversalDiplomacy.Adjudicate.Logging;
namespace MultiversalDiplomacyTests;
public class NullLogger : IAdjudicatorLogger
{
public static NullLogger Instance { get; } = new();
public void Log(int contextLevel, string message, params object[] args) {}
}

View File

@ -5,7 +5,7 @@ using MultiversalDiplomacy.Orders;
namespace MultiversalDiplomacyTests;
public class OrderParserTest
public class RegexTest
{
private static TestCaseData Test(string order, params string[] expected)
=> new TestCaseData(order, expected).SetName($"{{m}}(\"{order}\")");
@ -216,120 +216,4 @@ public class OrderParserTest
Assert.That(move.Location, Is.EqualTo("Tyrolia/l"));
Assert.That(move.Season.Key, Is.EqualTo("a0"));
}
[Test]
public void OrderDisambiguation()
{
World world = World.WithStandardMap().AddUnits("Germany A Mun");
OrderParser.TryParseOrder(world, "Germany", "Mun h", out Order? parsed);
Assert.That(parsed?.ToString(), Is.EqualTo("G A a-Munich/l@0 holds"));
}
[Test]
public void UnitTypeDisambiguatesCoastalLocation()
{
World world = World.WithStandardMap().AddUnits("England F Nth", "Germany A Ruhr");
Assert.That(
OrderParser.TryParseOrder(world, "England", "North Sea - Holland", out Order? fleetOrder),
"Failed to parse fleet order");
Assert.That(
OrderParser.TryParseOrder(world, "Germany", "Ruhr - Holland", out Order? armyOrder),
"Failed to parse army order");
Assert.That(fleetOrder, Is.TypeOf<MoveOrder>(), "Unexpected fleet order");
Assert.That(armyOrder, Is.TypeOf<MoveOrder>(), "Unexpected army order");
Location fleetDest = world.Map.GetLocation(((MoveOrder)fleetOrder!).Location);
Location armyDest = world.Map.GetLocation(((MoveOrder)armyOrder!).Location);
Assert.That(fleetDest.ProvinceName, Is.EqualTo(armyDest.ProvinceName));
Assert.That(fleetDest.Type, Is.EqualTo(LocationType.Water), "Unexpected fleet movement location");
Assert.That(armyDest.Type, Is.EqualTo(LocationType.Land), "Unexpected army movement location");
}
[Test]
public void UnitTypeOverrulesNonsenseLocation()
{
World world = World.WithStandardMap().AddUnits("England F Nth", "Germany A Ruhr");
Assert.That(
OrderParser.TryParseOrder(world, "England", "F North Sea - Holland/l", out Order? fleetOrder),
"Failed to parse fleet order");
Assert.That(
OrderParser.TryParseOrder(world, "Germany", "A Ruhr - Holland/w", out Order? armyOrder),
"Failed to parse army order");
Assert.That(fleetOrder, Is.TypeOf<MoveOrder>(), "Unexpected fleet order");
Assert.That(armyOrder, Is.TypeOf<MoveOrder>(), "Unexpected army order");
Location fleetDest = world.Map.GetLocation(((MoveOrder)fleetOrder!).Location);
Location armyDest = world.Map.GetLocation(((MoveOrder)armyOrder!).Location);
Assert.That(fleetDest.ProvinceName, Is.EqualTo(armyDest.ProvinceName));
Assert.That(fleetDest.Type, Is.EqualTo(LocationType.Water), "Unexpected fleet movement location");
Assert.That(armyDest.Type, Is.EqualTo(LocationType.Land), "Unexpected army movement location");
}
[Test]
public void DisambiguateSingleAccessibleCoast()
{
World world = World.WithStandardMap().AddUnits("France F Gascony", "France F Marseilles");
Assert.That(
OrderParser.TryParseOrder(world, "France", "Gascony - Spain", out Order? northOrder),
"Failed to parse north coast order");
Assert.That(
OrderParser.TryParseOrder(world, "France", "Marseilles - Spain", out Order? southOrder),
"Failed to parse south coast order");
Assert.That(northOrder, Is.TypeOf<MoveOrder>(), "Unexpected north coast order");
Assert.That(southOrder, Is.TypeOf<MoveOrder>(), "Unexpected south coast order");
Location north = world.Map.GetLocation(((MoveOrder)northOrder!).Location);
Location south = world.Map.GetLocation(((MoveOrder)southOrder!).Location);
Assert.That(north.Name, Is.EqualTo("north coast"), "Unexpected disambiguation");
Assert.That(south.Name, Is.EqualTo("south coast"), "Unexpected disambiguation");
}
[Test]
public void DisambiguateMultipleAccessibleCoasts()
{
World world = World.WithStandardMap().AddUnits("France F Portugal");
Assert.That(
OrderParser.TryParseOrder(world, "France", "Portugal - Spain", out Order? _),
Is.False,
"Should not parse ambiguous coastal move");
}
[Test]
public void DisambiguateSupportToSingleAccessibleCoast()
{
World world = World.WithStandardMap().AddUnits("France F Gascony", "France F Marseilles");
Assert.That(
OrderParser.TryParseOrder(world, "France", "Gascony S Marseilles - Spain", out Order? northOrder),
"Failed to parse north coast order");
Assert.That(
OrderParser.TryParseOrder(world, "France", "Marseilles S Gascony - Spain", out Order? southOrder),
"Failed to parse south coast order");
Assert.That(northOrder, Is.TypeOf<SupportMoveOrder>(), "Unexpected north coast order");
Assert.That(southOrder, Is.TypeOf<SupportMoveOrder>(), "Unexpected south coast order");
Location northTarget = ((SupportMoveOrder)northOrder!).Location;
Location southTarget = ((SupportMoveOrder)southOrder!).Location;
Assert.That(northTarget.Name, Is.EqualTo("south coast"), "Unexpected disambiguation");
Assert.That(southTarget.Name, Is.EqualTo("north coast"), "Unexpected disambiguation");
}
[Test]
public void DisambiguateSupportToMultipleAccessibleCoasts()
{
World world = World.WithStandardMap().AddUnits("France F Portugal", "France F Marseilles");
Assert.That(
OrderParser.TryParseOrder(world, "France", "Marseilles S Portugal - Spain", out Order? _),
Is.False,
"Should not parse ambiguous coastal support");
}
}

View File

@ -15,9 +15,15 @@ public class ReplDriver(IScriptHandler initialHandler, bool echo = false)
/// </summary>
bool Echo { get; } = echo;
/// <summary>
/// Input a multiline string into the repl. Call <see cref="Ready"/> or <see cref="Closed"/> at the end so the
/// statement is valid.
/// </summary>
public ReplDriver this[string input] => ExecuteAll(input);
public ReplDriver ExecuteAll(string multiline)
{
var lines = multiline.Split('\n', StringSplitOptions.TrimEntries);
var lines = multiline.Split('\n', StringSplitOptions.RemoveEmptyEntries | StringSplitOptions.TrimEntries);
return lines.Aggregate(this, (repl, line) => repl.Execute(line));
}
@ -27,22 +33,19 @@ public class ReplDriver(IScriptHandler initialHandler, bool echo = false)
$"Cannot execute \"{inputLine}\", handler quit. Last input was \"{LastInput}\"");
if (Echo) Console.WriteLine($"{Handler.Prompt}{inputLine}");
var result = Handler.HandleInput(inputLine);
if (!result.Success) Assert.Fail($"Script failed at \"{inputLine}\": {result.Message}");
Handler = result.NextHandler;
Handler = Handler.HandleInput(inputLine);
LastInput = inputLine;
return this;
}
public void AssertFails(string inputLine)
public void Ready()
{
if (Handler is null) throw new AssertionException(
$"Cannot execute \"{inputLine}\", handler quit. Last input was \"{LastInput}\"");
if (Echo) Console.WriteLine($"{Handler.Prompt}{inputLine}");
Assert.That(Handler, Is.Not.Null, "Handler is closed");
}
var result = Handler.HandleInput(inputLine);
if (result.Success) Assert.Fail($"Expected \"{inputLine}\" to fail, but it succeeded.");
public void Closed()
{
Assert.That(Handler, Is.Null, "Handler is not closed");
}
}

View File

@ -8,22 +8,17 @@ namespace MultiversalDiplomacyTests;
public class ReplTest
{
private static ReplDriver StandardRepl() => new(
new SetupScriptHandler(
(msg) => {/* discard */},
World.WithStandardMap(),
Adjudicator.MovementPhase));
[Test]
public void SetupHandler()
{
var repl = StandardRepl();
SetupScriptHandler setup = new(World.WithStandardMap(), strict: true);
ReplDriver repl = new(setup);
repl.ExecuteAll("""
repl["""
unit Germany A Munich
unit Austria Army Tyrolia
unit England F Lon
""");
"""].Ready();
Assert.That(repl.Handler, Is.TypeOf<SetupScriptHandler>());
SetupScriptHandler handler = (SetupScriptHandler)repl.Handler!;
@ -32,7 +27,9 @@ public class ReplTest
Assert.That(handler.World.GetUnitAt("Tyr"), Is.Not.Null);
Assert.That(handler.World.GetUnitAt("Lon"), Is.Not.Null);
repl.Execute("---");
repl["""
---
"""].Ready();
Assert.That(repl.Handler, Is.TypeOf<GameScriptHandler>());
}
@ -40,18 +37,20 @@ public class ReplTest
[Test]
public void SubmitOrders()
{
var repl = StandardRepl();
repl.ExecuteAll("""
SetupScriptHandler setup = new(World.WithStandardMap(), strict: true);
ReplDriver repl = new ReplDriver(setup)["""
unit Germany A Mun
unit Austria A Tyr
unit England F Lon
---
begin
"""];
repl["""
Germany A Mun hold
Austria: Army Tyrolia - Vienna
England:
Lon h
""");
"""].Ready();
Assert.That(repl.Handler, Is.TypeOf<GameScriptHandler>());
GameScriptHandler handler = (GameScriptHandler)repl.Handler!;
@ -63,214 +62,13 @@ public class ReplTest
World before = handler.World;
repl.Execute("---");
repl["""
---
"""].Ready();
Assert.That(repl.Handler, Is.TypeOf<AdjudicationQueryScriptHandler>());
var newHandler = (AdjudicationQueryScriptHandler)repl.Handler!;
Assert.That(newHandler.World, Is.Not.EqualTo(before));
Assert.That(newHandler.World.Timelines.Pasts.Count, Is.EqualTo(2));
}
[Test]
public void AssertBasic()
{
var repl = StandardRepl();
repl.ExecuteAll("""
unit Germany A Munich
---
---
assert true
""");
repl.AssertFails("assert false");
}
[Test]
public void AssertOrderValidity()
{
var repl = StandardRepl();
repl.ExecuteAll("""
unit Germany A Mun
---
Germany A Mun - Stp
---
""");
// Order should be invalid
repl.Execute("assert order-invalid Mun");
repl.AssertFails("assert order-valid Mun");
repl.ExecuteAll("""
---
Germany A Mun - Tyr
---
""");
// Order should be valid
repl.Execute("assert order-valid Mun");
repl.AssertFails("assert order-invalid Mun");
}
[Test]
public void AssertSeasonPast()
{
var repl = StandardRepl();
repl.ExecuteAll("""
unit England F London
---
---
""");
// Expected past
repl.Execute("assert has-past a1>a0");
// Incorrect past
repl.AssertFails("assert has-past a0>a1");
repl.AssertFails("assert has-past a1>a1");
// Missing season
repl.AssertFails("assert has-past a2>a1");
}
[Test]
public void AssertHoldOrder()
{
var repl = StandardRepl();
repl.ExecuteAll("""
unit Germany A Mun
---
""");
repl.AssertFails("Germany A Mun - The Sun");
repl.Execute("---");
// Order is invalid
repl.Execute("assert hold-order Mun");
// order-invalid requires the order be parsable, which this isn't
repl.AssertFails("assert order-invalid Mun");
}
[Test]
public void AssertMovement()
{
var repl = StandardRepl();
repl.ExecuteAll("""
unit Germany A Mun
unit Austria A Tyr
---
Germany Mun - Tyr
---
""");
// Movement fails
repl.Execute("assert no-move Mun");
repl.AssertFails("assert moves Mun");
repl.ExecuteAll("""
---
Germany Mun - Boh
---
""");
// Movement succeeds
repl.Execute("assert moves Mun");
repl.AssertFails("assert no-move Mun");
}
[Test]
public void AssertSupportHold()
{
var repl = StandardRepl();
repl.ExecuteAll("""
unit Germany A Mun
unit Germany A Boh
unit Austria A Tyr
---
Germany Mun s Boh
---
""");
// Support is given
repl.Execute("assert support-given Mun");
repl.AssertFails("assert support-cut Mun");
repl.ExecuteAll("""
---
Germany Mun s Boh
Austria Tyr - Mun
---
""");
// Support is cut
repl.Execute("assert support-cut Mun");
repl.AssertFails("assert support-given Mun");
}
[Test]
public void AssertSupportMove()
{
var repl = StandardRepl();
repl.ExecuteAll("""
unit Germany A Berlin
unit Germany A Bohemia
unit Austria A Tyrolia
---
Germany:
Berlin - Silesia
Bohemia s Berlin - Silesia
---
""");
// Support is given
repl.Execute("assert support-given Boh");
repl.AssertFails("assert support-cut Boh");
repl.ExecuteAll("""
---
Germany:
Silesia - Munich
Bohemia s Silesia - Munich
Austria Tyrolia - Bohemia
---
""");
// Support is cut
repl.AssertFails("assert support-given Boh");
repl.Execute("assert support-cut Boh");
}
[Test]
public void AssertDislodged()
{
var repl = StandardRepl();
repl.ExecuteAll("""
unit Germany A Mun
unit Germany A Boh
unit Austria A Tyr
---
Germany Mun - Tyr
---
""");
// Move repelled
repl.Execute("assert not-dislodged Tyr");
repl.AssertFails("assert dislodged Tyr");
repl.ExecuteAll("""
---
Germany Mun - Tyr
Germany Boh s Mun - Tyr
---
""");
// Move succeeds
repl.Execute("assert dislodged Tyr");
repl.AssertFails("assert not-dislodged Tyr");
}
}

View File

@ -19,37 +19,14 @@ public class ScriptTests
[TestCaseSource(nameof(DatcTestCases))]
public void Test_DATC(string testScriptPath)
{
Assert.Ignore("Script tests postponed until parsing tests are done");
string filename = Path.GetFileName(testScriptPath);
int line = 0;
bool expectFailure = false;
IScriptHandler handler = new SetupScriptHandler(
(msg) => {/* discard */},
World.WithStandardMap(),
Adjudicator.MovementPhase);
IScriptHandler? handler = new SetupScriptHandler(World.WithStandardMap(), strict: true);
foreach (string input in File.ReadAllLines(testScriptPath)) {
line++;
// Handle test directives
if (input == "#test:skip") {
Assert.Ignore($"Script {filename} skipped at line {line}");
}
if (input == "#test:fails") {
expectFailure = true;
continue;
}
var result = handler.HandleInput(input);
if (expectFailure && result.Success) throw new AssertionException(
$"Script {filename} expected line {line} to fail, but it succeeded");
if (!expectFailure && !result.Success) throw new AssertionException(
$"Script {filename} error at line {line}: {result.Message}");
if (result.NextHandler is null) throw new AssertionException(
$"Script {filename} quit unexpectedly at line {line}: \"{input}\"");
handler = result.NextHandler;
expectFailure = false;
handler = handler?.HandleInput(input);
if (handler is null) Assert.Fail($"Script {filename} quit unexpectedly at line {line}: \"{input}\"");
}
}
}

View File

@ -11,4 +11,4 @@ F North Sea - Picardy
---
# Order should fail.
assert hold-order North Sea
assert North Sea holds

View File

@ -1,21 +0,0 @@
# 6.A.10. TEST CASE, SUPPORT ON UNREACHABLE DESTINATION NOT POSSIBLE
# The destination of the move that is supported must be reachable by the supporting unit.
unit Austria A Venice
unit Italy F Rome
unit Italy A Apulia
---
Austria:
A Venice Hold
Italy:
F Rome Supports A Apulia - Venice
A Apulia - Venice
---
# The support of Rome is illegal, because Venice cannot be reached from Rome by a fleet. Venice is not dislodged.
assert hold-order Rome
assert not-dislodged Venice

View File

@ -1,19 +0,0 @@
# 6.A.11. TEST CASE, SIMPLE BOUNCE
# Two armies bouncing on each other.
unit Austria A Vienna
unit Italy A Venice
---
Austria:
A Vienna - Tyrolia
Italy:
A Venice - Tyrolia
---
# The two units bounce.
assert no-move Vienna
assert no-move Venice

View File

@ -1,24 +0,0 @@
# 6.A.12. TEST CASE, BOUNCE OF THREE UNITS
# If three units move to the same area, the adjudicator should not bounce the first two units and then let the third unit go to the now open area.
unit Austria A Vienna
unit Germany A Munich
unit Italy A Venice
---
Austria:
A Vienna - Tyrolia
Germany:
A Munich - Tyrolia
Italy:
A Venice - Tyrolia
---
# The three units bounce.
assert no-move Vienna
assert no-move Munich
assert no-move Venice

View File

@ -6,10 +6,9 @@ unit England A Liverpool
---
England:
#test:fails
A Liverpool - Irish Sea
---
# Order should fail.
assert hold-order Liverpool
assert Liverpool holds

View File

@ -1,15 +1,14 @@
# 6.A.3. TEST CASE, MOVE FLEET TO LAND
# Check whether a fleet cannot move to land.
unit Germany F Kiel
unit Germany Army Kiel
---
Germany:
#test:fails
F Kiel - Munich
---
# Order should fail.
assert hold-order Kiel
assert Kiel holds

View File

@ -1,7 +1,7 @@
# 6.A.4. TEST CASE, MOVE TO OWN SECTOR
# Moving to the same sector is an illegal move (2023 rulebook, page 7, "An Army can be ordered to move into an adjacent inland or coastal province.").
unit Germany F Kiel
unit Germany Army Kiel
---
@ -11,4 +11,4 @@ F Kiel - Kiel
---
# Program should not crash.
assert hold-order Kiel
assert Kiel holds

View File

@ -1,9 +1,6 @@
# 6.A.5. TEST CASE, MOVE TO OWN SECTOR WITH CONVOY
# Moving to the same sector is still illegal with convoy (2023 rulebook, page 7, "Note: An Army can move across water provinces from one coastal province to another...").
# TODO convoy order parsing
#test:skip
unit England F North Sea
unit England A Yorkshire
unit England A Liverpool
@ -24,11 +21,11 @@ A Wales Supports F London - Yorkshire
---
# The move of the army in Yorkshire is illegal.
assert hold-order Yorkshire
assert Yorkshire holds
# This makes the support of Liverpool also illegal and without the support, the Germans have a stronger force.
assert hold-order North Sea
assert hold-order Liverpool
assert moves London
assert North Sea holds
assert Liverpool holds
assert London moves
# The army in London dislodges the army in Yorkshire.
assert support-given Wales
assert dislodged Yorkshire
assert Wales supports
assert Yorkshire dislodged

View File

@ -13,4 +13,4 @@ F London - North Sea
---
# Order should fail.
assert hold-order London
assert London holds

View File

@ -1,11 +1,8 @@
# 6.A.7. TEST CASE, ONLY ARMIES CAN BE CONVOYED
# A fleet cannot be convoyed.
# TODO convoy order parsing
#test:skip
unit England F London
unit England F North Sea
unit England North Sea
---
@ -16,4 +13,4 @@ F North Sea Convoys A London - Belgium
---
# Move from London to Belgium should fail.
assert hold-order London
assert London holds

View File

@ -1,20 +0,0 @@
# 6.A.8. TEST CASE, SUPPORT TO HOLD YOURSELF IS NOT POSSIBLE
# An army cannot get an additional hold power by supporting itself.
unit Italy A Venice
unit Italy A Tyrolia
unit Austria F Trieste
---
Italy:
A Venice - Trieste
A Tyrolia Supports A Venice - Trieste
Austria:
F Trieste Supports F Trieste
---
# The army in Trieste should be dislodged.
assert dislodged Trieste

View File

@ -1,14 +0,0 @@
# 6.A.9. TEST CASE, FLEETS MUST FOLLOW COAST IF NOT ON SEA
# If two provinces are adjacent, that does not mean that a fleet can move between those two provinces. An implementation that only holds one list of adjacent provinces for each province is incorrect.
unit Italy F Rome
---
Italy:
F Rome - Venice
---
# Move fails. An army can go from Rome to Venice, but a fleet cannot.
assert hold-order Rome

View File

@ -1,12 +1,11 @@
using System.Text.Json;
using MultiversalDiplomacy.Adjudicate;
using MultiversalDiplomacy.Adjudicate.Decision;
using MultiversalDiplomacy.Model;
using NUnit.Framework;
using static MultiversalDiplomacyTests.Adjudicator;
namespace MultiversalDiplomacyTests;
public class SerializationTest
@ -75,7 +74,7 @@ public class SerializationTest
public void SerializeRoundTrip_MDATC_3_A_2()
{
// Set up MDATC 3.A.2
TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhase);
TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhaseAdjudicator.Instance);
setup[("a", 0)]
.GetReference(out Season s0)
["Germany"]
@ -108,7 +107,7 @@ public class SerializationTest
});
// Resume the test case
setup = new(reserialized, MovementPhase);
setup = new(reserialized, MovementPhaseAdjudicator.Instance);
setup[("a", 1)]
["Germany"]
.Army("Mun").Supports.Army("Mun", season: s0).MoveTo("Tyr").GetReference(out var mun1)