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442015b942
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Always name locations
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2024-08-14 09:06:04 -07:00 |
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228ad53cca
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Enable basic World serialization
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2024-08-14 09:06:04 -07:00 |
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f1563b8f5f
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Delete Season.Coord
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2024-08-14 09:06:04 -07:00 |
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345d54f960
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Refactor timelines and season creation logic into World
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2024-08-14 09:06:04 -07:00 |
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58f877425a
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Add more JsonIgnores
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2024-08-14 09:06:04 -07:00 |
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2f4c8b2a38
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Store order history by timeline designation instead of reference
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2024-08-14 09:06:04 -07:00 |
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9606307e12
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Update Season ctor
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2024-08-14 09:06:04 -07:00 |
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87685ec744
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Refactor season futures into World
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2024-08-14 09:06:04 -07:00 |
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752a898123
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Use a simpler override where available
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2024-08-14 09:06:04 -07:00 |
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400263ea0b
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Rename PastId back to Past
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2024-08-14 09:06:04 -07:00 |
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5e5483367d
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Remove Season.Past so all lookups go through World
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2024-08-14 09:06:04 -07:00 |
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81c9aa4859
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Move more timeline logic from Season to World
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2024-08-14 09:06:04 -07:00 |
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fca8b77a21
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Move GetAdjacentSeasons to PathFinder
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2024-08-14 09:06:04 -07:00 |
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b756959b0a
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Replace most uses of Season creators to World
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2024-08-14 09:06:04 -07:00 |
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b887e01334
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Eliminate RootSeason field
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2024-08-14 09:06:04 -07:00 |
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421e84b559
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Update timeline designator usage
Timelines are now identified by strings and come first in timeline-turn tuples.
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2024-08-14 09:06:04 -07:00 |
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780ae8b948
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Refactor timeline factory to generate string ids
The strings are immediately shimmed back to ints for now
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2024-08-14 09:06:03 -07:00 |
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bd8e0da6b6
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Refactor province and power information into Map
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2024-08-14 09:04:56 -07:00 |
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39c3aabe45
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Implement AdvanceTimeline resolution
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2022-11-08 16:25:47 -08:00 |
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46c28a087c
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Shorten string representations
The new format for representing timeline, province, and season is T-PRO@S. Hopefully this is easier to read than the PRO T:S format.
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2022-11-06 20:27:28 -08:00 |
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5e74ffc19f
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Apply null-forgiving operator where relevant
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2022-04-07 15:48:46 -07:00 |
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9f5ecaa16a
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Add province shortcuts to decrease verbosity
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2022-03-30 12:52:57 -07:00 |
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6948db29df
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Save previous orders so time travel can re-adjudicate them
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2022-03-29 20:40:19 -07:00 |
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6a6810ef07
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Add basic movement phase update tests
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2022-03-29 17:16:00 -07:00 |
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d4e68844c6
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Simplify world updates and expose root season
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2022-03-28 22:34:57 -07:00 |
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aa9c9c548b
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Enable hold strength across parallel worlds
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2022-03-28 17:41:38 -07:00 |
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d6d9102f05
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Add model for retreating unit information
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2022-03-24 07:25:51 -07:00 |
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a162e6c7ef
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Finish filling out the standard map
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2022-03-23 11:17:02 -07:00 |
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c50dbf6b46
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Add movement order validation tests
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2022-03-22 21:30:20 -07:00 |
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70b004edab
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Define ToString methods on the main models
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2022-03-15 17:36:47 -07:00 |
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b0a8100641
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Refactor World to avoid double enumeration
If an enumerable that created objects were passed, it would duplicate the objects when re-enumerated, which breaks all the reference equality logic.
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2022-03-15 15:43:37 -07:00 |
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18c5435c96
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Refactor map definitions into World
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2022-03-15 14:52:08 -07:00 |
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8a7e90b949
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Add movement phase order validation logic
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2022-03-15 12:24:29 -07:00 |
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031d1b60bd
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Add unit model and unit tests
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2022-02-18 12:13:23 -08:00 |
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b284f1acc6
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Add season model and timeline unit test
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2022-02-18 11:35:05 -08:00 |
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ec85ce8729
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Create models for the province map and add test project
The full standard map is big and I'll fill the rest in later.
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2022-02-18 10:53:33 -08:00 |
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