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using System.Text.Json.Serialization;
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namespace MultiversalDiplomacy.Model;
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/// <summary>
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/// Represents a unit at a particular point in time.
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/// </summary>
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public class Unit
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{
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/// <summary>
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/// The previous iteration of a unit. This is null if the unit was just built.
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/// </summary>
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public string? Past { get; }
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/// <summary>
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/// The location on the map where the unit is.
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/// </summary>
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public string Location { get; }
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/// <summary>
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/// The season in time when the unit is.
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/// </summary>
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public Season Season { get; }
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/// <summary>
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/// The allegiance of the unit.
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/// </summary>
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public Power Power { get; }
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/// <summary>
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/// The type of unit.
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/// </summary>
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public UnitType Type { get; }
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/// <summary>
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/// A unique designation for this unit.
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/// </summary>
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[JsonIgnore]
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public string Designation => $"{Type.ToShort()} {Season.Timeline}-{Location}@{Season.Turn}";
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public Unit(string? past, string location, Season season, Power power, UnitType type)
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{
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this.Past = past;
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this.Location = location;
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this.Season = season;
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this.Power = power;
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this.Type = type;
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}
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public override string ToString()
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=> $"{Power.Name[0]} {Type.ToShort()} {Season.Timeline}-{Location}@{Season.Turn}";
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/// <summary>
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/// Create a new unit. No validation is performed; the adjudicator should only call this
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/// method after accepting a build order.
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/// </summary>
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public static Unit Build(string location, Season season, Power power, UnitType type)
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=> new(past: null, location, season, power, type);
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/// <summary>
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/// Advance this unit's timeline to a new location and season.
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/// </summary>
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public Unit Next(string location, Season season)
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=> new(past: this.Designation, location, season, this.Power, this.Type);
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}
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