Add command execution framework
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@ -10,17 +10,14 @@ import os
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def is_lexicon(name):
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def is_lexicon(name):
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"""
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"""
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Checks whether the given name is an extant Lexicon game.
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Checks whether the given folder is a Lexicon game.
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Inputs:
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Inputs:
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name The Lexicon name to check.
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name The Lexicon name to check. Assumed to be an existing folder.
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Output:
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Output:
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If the given name is an extant Lexicon, returns a tuple (True, status)
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If the given name is a Lexicon game, returns a tuple (True, status)
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where status is a string with the status of the named Lexicon.
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where status is a string with the Lexicon's status. Otherwise, returns
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If the given name is not an extant Lexicon, returns a tuple
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(False, errormsg) where errormsg is a string detailing the error.
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(False, errormsg) where errormsg is a string detailing the error.
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"""
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"""
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if not os.path.isdir(os.path.join("lexicon", name)):
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return (False, "There is no Lexicon named '{}'.".format(name))
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# TODO: Verify the folder is a Lexicon
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# TODO: Verify the folder is a Lexicon
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#return (False, "'{}' is not a Lexicon game, or it may be corrupted.".format(name))
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#return (False, "'{}' is not a Lexicon game, or it may be corrupted.".format(name))
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return (True, "A Lexicon")
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return (True, "A Lexicon")
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@ -34,6 +31,7 @@ def overview_all():
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lexicon_names = []
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lexicon_names = []
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with os.scandir("lexicon") as lexicons:
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with os.scandir("lexicon") as lexicons:
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for entry in lexicons:
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for entry in lexicons:
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if entry.is_dir():
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check = is_lexicon(entry.name)
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check = is_lexicon(entry.name)
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if check[0]:
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if check[0]:
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lexicon_names.append((entry.name, check[1]))
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lexicon_names.append((entry.name, check[1]))
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@ -53,30 +51,73 @@ def overview_one(name):
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given name.
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given name.
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"""
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"""
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# Verify the name
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# Verify the name
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if not os.path.isdir(os.path.join("lexicon", name)):
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print("Error: There is no Lexicon named '{}'.".format(name))
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return
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check = is_lexicon(name)
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check = is_lexicon(name)
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if not check[0]:
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if not check[0]:
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print("Error: " + check[1])
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print("Error: " + check[1])
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return
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# Print status and summary
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# TODO
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print("Lexicon {} exists, status {}".format(name, check[1]))
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def run_command(name, command):
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def run_command(name, command):
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"""
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"""
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Runs the specified command on the specified Lexicon.
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Runs a command on a Lexicon.
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"""
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"""
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# Verify name
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if command == "init":
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# Check that the folder isn't already there
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if os.path.exists(os.path.join("lexicon", name)):
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print("Error: Can't create '{}', it already exists.".format(name))
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return
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# Create the Lexicon
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command_init(name)
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return
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elif command == "build":
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if not os.path.exists(os.path.join("lexicon", name)):
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print("Error: There is no Lexicon named '{}'.".format(name))
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return
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check = is_lexicon(name)
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check = is_lexicon(name)
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if not check[0]:
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if not check[0]:
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print("Error: " + check[1])
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print("Error: " + check[1])
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return
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return
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# Dispatch commands
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# Build the Lexicon
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if command == "init":
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command_build(name)
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return
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elif command == "build":
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return
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return
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elif command == "run":
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elif command == "run":
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if not os.path.exists(os.path.join("lexicon", name)):
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print("Error: There is no Lexicon named '{}'.".format(name))
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return
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check = is_lexicon(name)
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if not check[0]:
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print("Error: " + check[1])
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return
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# Run a server managing the Lexicon
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command_run(name)
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return
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return
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else:
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else:
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print("Error: '{}' is not a valid command.".format(command))
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print("Error: '{}' is not a valid command.".format(command))
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return
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return
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def command_init(name):
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"""
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Sets up a Lexicon game with the given name.
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"""
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pass
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def command_build(name):
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"""
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Rebuilds the browsable pages of a Lexicon.
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"""
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pass
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def command_run(name):
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"""
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Runs as a server managing a Lexicon.
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"""
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pass
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def main():
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def main():
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parser = argparse.ArgumentParser(
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parser = argparse.ArgumentParser(
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description="Lexipython is a Python application for playing the Lexicon RPG.",
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description="Lexipython is a Python application for playing the Lexicon RPG.",
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