jormungand/entity/Entity.py

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2017-10-02 22:19:09 +00:00
import sys
from random import randrange
class Entity(object):
"""
An Entity is something that exists in the Fishtank entities list. The Entity class provides
some basic structure to the behavior of entities, including position and velocity,
serialization, and update and draw. Each entity has a random 8-digit hex id for identification
purposes.
"""
def __init__(self):
self.fishtank = None
self.id = randrange(16**8)
self.x = 0
self.y = 0
self.z = 0
self.vx = 0
self.vy = 0
def __repr__(self):
return "[{}#{:8x} p{},{} z{} v{},{}]".format(type(self).__name__,
self.id, self.x, self.y, self.z, self.vx, self.vy)
def __str__(self):
return "[{}#{:8x}]".format(type(self).__name__, self.id)
def serialize(self):
"""
Returns a JSON-compatbible representation of the current state of this entity.
Subclasses should override this method, call it from their superclass, then update the
returned representation with its own information, including the subclass's module and
class and any idiomatic fields of that class.
Output: serialized representation of this entity
"""
return {
"module":"entity.Entity",
"class":"Entity",
"id":"{:8x}".format(self.id),
"p":[self.x,self.y],
"z":self.z,
"v":[self.vx,self.vy]
}
@staticmethod
def deserialize(serial):
"""
Reconstructs an Entity from a serialized representation as returned by Entity.serialize().
Subclasses should reimplement this method with e as their own class.
Input: serial, a serialized representation of an entity
Output: an entity reproducing the state represented in serial
"""
e = Entity()
return Entity.rebuild(e, serial)
@staticmethod
def rebuild(e, serial):
"""
Helper function for Entity.deserialize().
Subclasses should override this method, call it from their superclass, then add
deserialization for their idiomatic fields.
Input: e, a newly initialized entity
serial, a serialized representation of an entity as passed to deserialize()
Output: an entity reproducing the state represented in serial
"""
e.id = int(serial['id'], 16)
e.x, e.y = serial['p']
e.z = serial['z']
e.vx, e.vy = serial['v']
return e
def update(self, delta):
"""
Updates this entity during the update pass of the game loop.
Input: delta, the number of seconds since the last tick
"""
pass
def draw(self, screen):
"""
Draws this entity during the draw pass of the game loop.
Input: screen, a Surface object to draw this entity on.
"""
pass