Rewrite dungeon to encapsulate filesystem access
This commit is contained in:
parent
f8faa29caa
commit
6b2f898d36
@ -2,110 +2,258 @@
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import os
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import logging
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import ast
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import importlib.util
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import time
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import random
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import traceback
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# Application imports
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from item import create_item
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# Globals
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logger = logging.getLogger("inquisitor.dungeon")
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class ReadableItem():
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"""
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An abstraction layer around items saved in dungeon cell folders.
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Provides read-only access with a deactivation function.
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If the underlying item is changed, those changes may be overwritten by deactivation.
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Members:
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path: path to the wrapped item's file
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cell: name of the cell the item is in
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id: the item's id
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item: the wrapped item
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"""
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def __init__(self, dungeon_path, cell_name, item_id):
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self.path = os.path.join(dungeon_path, cell_name, item_id + ".item")
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self.cell = cell_name
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self.id = item_id
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logger.debug("Loading '{0.id}' from '{0.cell}'".format(self))
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with open(self.path, 'r', encoding='utf-8') as f:
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self.item = ast.literal_eval(f.read())
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def __getitem__(self, key):
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return self.item[key]
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def __setitem__(self, key, value):
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raise TypeError("ReadableItem is not writable")
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def __contains__(self, key):
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return key in self.item
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def __repr__(self):
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return "ReadableItem({0.cell}/{0.id})".format(self)
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def __str__(self):
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return repr(self)
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def deactivate(self):
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self.item['active'] = False
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logger.debug("Deactivating item at {0.path}".format(self))
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with open(self.path, 'w', encoding='utf-8') as f:
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f.write(str(self.item))
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class DungeonCell():
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"""
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An abstraction layer around a folder containing items generated by an item source.
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Members:
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name: the cell's source's name
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dungeon_path: the path to the dungeon containing this cell
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path: the path to this cell
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state: the source's persistent state dictionary
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"""
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def __init__(self, dungeon_path, name):
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self.name = name
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self.dungeon_path = dungeon_path
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self.path = os.path.join(dungeon_path, name)
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state_path = os.path.join(self.path, "state")
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if not os.path.isdir(self.path):
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# Initialize cell state on the disk.
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logger.info("Creating folder for cell {}".format(name))
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os.mkdir(self.path)
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self.state = {}
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with open(state_path, 'w', encoding='utf-8') as f:
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f.write(str(self.state))
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else:
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# Load cell state from the disk.
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with open(state_path, 'r', encoding='utf-8') as f:
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self.state = ast.literal_eval(f.read())
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def _item_path(key):
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return os.path.join(self.path, key + ".item")
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def __getitem__(self, key):
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filepath = self._item_path(key)
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if not os.path.isfile(filepath):
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raise KeyError("No item '{}' in cell '{}'".format(key, self.name))
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return ReadableItem(self.dungeon_path, self.name, key)
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def __setitem__(self, key, value):
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logger.info("Setting item {} in cell {}".format(key, self.name))
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if type(value) is ReadableItem:
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value = value.item
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if type(value) is not dict:
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raise TypeError("Can't store a '{}' as '{}': not a dict".format(type(value), key))
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filepath = self._item_path(key)
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with open(filepath, 'w', encoding='utf-8') as f:
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f.write(str(value))
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def __delitem__(self, key):
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logger.info("Deleting item '{}' in cell '{}'".format(key, self.name))
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filepath = self._item_path(key)
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if os.path.isfile(filepath):
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os.remove(filepath)
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def __contains__(self, key):
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for item in self:
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if item == key:
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return True
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return False
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def __iter__(self):
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for filename in os.listdir(self.path):
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if filename.endswith(".item"):
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yield filename[:-5]
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def save_state(self):
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filepath = os.path.join(self.path, 'state')
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with open(filepath, 'w', encoding='utf-8') as f:
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f.write(str(self.state))
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def update_from_source(self, source, args):
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logger.info("Updating source {}".format(self.name))
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# Get the ids of the existing items.
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prior_item_ids = [item_id for item_id in self]
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# Get the new items.
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new_items = itemsource.fetch_new(state, args)
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self.save_state()
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new_count = del_count = 0
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for item in new_items:
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# Store new items unconditionally.
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if item['id'] not in prior_item_ids:
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new_count += 1
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self[item['id']] = item
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# Update extant items if active, otherwise inactive items will be
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# reactivated by the overwrite.
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else:
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prior_item = self[item['id']]
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if prior_item['active']:
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self[item['id']] = item
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# Remove the id from the list to track its continued presence
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# in the source's queue of new items.
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prior_item_ids.remove(item['id'])
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# Any extant item left in the list is old. Remove any items that are
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# both old and inactive.
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for prior_id in prior_item_ids:
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if not self[prior_id]['active']:
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del_count += 1
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del self[prior_id]
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# Return counts
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return new_count, del_count
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class Dungeon():
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"""
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A wrapper for dealing with a collection of DungeonCell folders.
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Interfaces between Inquisitor and the ReadableItems produced by its
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sources.
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"""
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def __init__(self, path):
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"""
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Serves as an interface between Inquisitor and a folder of
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serialized readable items.
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"""
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self.path = path
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self.log = logging.getLogger("inquisitor.dungeon")
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def load_path(self, path):
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self.log.debug("Loading item from {}".format(path))
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with open(path, 'r', encoding='utf-8') as f:
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item = ast.literal_eval(f.read())
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return item
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def load_item(self, source, itemid):
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item_path = os.path.join(self.path, source, itemid + ".item")
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return self.load_path(item_path)
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def save_item(self, item):
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path = os.path.join(self.path, item['source'], item['id'] + ".item")
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self.log.debug("Saving item {} to {}".format(item['id'], path))
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with open(path, 'w', encoding='utf-8') as f:
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f.write(str(item))
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def update(self, itemsource):
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"""
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Fetches items from the given source, saves new active items,
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and clears out old inactive items.
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"""
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new_items = 0
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self.log.info("Updating source {}".format(itemsource.SOURCE))
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# Check if the source has a folder.
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source_folder = os.path.join(self.path, itemsource.SOURCE)
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source_state = os.path.join(source_folder, "state")
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if not os.path.isdir(source_folder):
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self.log.info("Creating folder {}".format(source_folder))
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os.mkdir(source_folder)
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# Initialize persistent state.
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with open(source_state, 'w') as f:
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f.write("{}")
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# Load source persistent state.
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state = self.load_path(source_state)
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# Any inactive items that no longer show up as new should be
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# removed. Track which items to check for inactivity.
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extant_items_to_check = [
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filename
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for filename in os.listdir(source_folder)
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if filename.endswith(".item")]
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# Get the new items from the source.
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source_items = itemsource.fetch_new(state)
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with open(source_state, 'w', encoding='utf-8') as f:
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f.write(str(state))
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for source_item in source_items:
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file_path = os.path.join(source_folder, source_item['id'] + ".item")
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if os.path.isfile(file_path):
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# Still-new items are exempt from activity checks.
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extant_items_to_check.remove(source_item['id'] + ".item")
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item = self.load_path(file_path)
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if not item['active']:
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# Don't reactivate inactive items.
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continue
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else:
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new_items += 1
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# Add new items and update active ones.
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self.save_item(source_item)
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# Check old items for inactivity.
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for extant_item_filename in extant_items_to_check:
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file_path = os.path.join(source_folder, extant_item_filename)
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item = self.load_path(file_path)
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if not item['active']:
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# Remove old inactive items.
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self.log.info("Deleting {}".format(file_path))
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os.remove(file_path)
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return new_items
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def get_active_items(self):
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source_folders = os.listdir(self.path)
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items = []
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for source_folder_name in source_folders:
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items.extend(self.get_active_items_for_folder(source_folder_name))
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return items
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def get_active_items_for_folder(self, source):
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source_folder = os.path.join(self.path, source)
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item_filenames = os.listdir(source_folder)
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items = []
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for item_filename in item_filenames:
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if not item_filename.endswith(".item"):
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# Initialize DungeonCells for each folder with a state file
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self.cells = {}
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for filename in os.listdir(self.path):
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if not os.path.isdir(os.path.join(self.path, filename)):
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continue
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file_path = os.path.join(source_folder, item_filename)
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item = self.load_path(file_path)
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if item['active']:
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items.append(item)
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return items
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if not os.path.isfile(os.path.join(self.path, filename, 'status')):
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continue
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self.cells[filename] = DungeonCell(self.path, filename)
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# Ensure Inquisitor's source is present
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if "inquisitor" not in self.cells:
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self.cells["inquisitor"] = DungeonCell(self.path, 'inquisitor')
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def deactivate_item(self, source, itemid):
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item_path = os.path.join(self.path, source, itemid + ".item")
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if not os.path.isfile(item_path):
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self.log.error("No item found: {}".format(item_path))
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def __getitem__(self, key):
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return self.cells[key]
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def __setitem__(self, key, value):
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if type(value) is not DungeonCell:
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raise TypeError("Can't store a '{}' as '{}': not a DungeonCell".format(type(value), key))
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self.cells[key] = value
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def __contains__(self, key):
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return key in self.cells
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def __iter__(self):
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for name in self.cells:
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yield name
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def push_error_item(self, title, body=None):
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logger.error(title)
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item = create_item(
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'inquisitor',
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'{:x}'.format(random.getrandbits(16 * 4)),
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title,
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body="<pre>{}</pre>".format(body) if body else None)
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self['inquisitor'][item['id']] = item
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def try_load_source(self, sources_path, source_name):
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"""
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Tries to load the given source, creating a cell in the dungeon if
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necessary. Returns the source and its DungeonCell if the source is
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valid and None, None otherwise.
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"""
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# Check if the named source is present in the sources directory.
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source_file_path = os.path.join(sources_path, source_name + ".py")
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if not os.path.isfile(source_file_path):
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msg = "Could not find source '{}'".format(source_name)
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self.push_error_item(msg)
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return None, None
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# Try to import the source module.
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try:
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logger.debug("Loading module {}".format(source_file_path))
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spec = importlib.util.spec_from_file_location("itemsource", source_file_path)
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itemsource = importlib.util.module_from_spec(spec)
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spec.loader.exec_module(itemsource)
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if not hasattr(itemsource, 'fetch_new'):
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raise ImportError("fetch_new missing")
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except Exception:
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msg = "Error importing source '{}'".format(source_name)
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self.push_error_item(msg, traceback.format_exc())
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return None, None
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# Since the source is valid, get or create the source cell.
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if source_name not in self:
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self[source_name] = DungeonCell(self.path, source_name)
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return itemsource, self[source_name]
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def update(self, source_arg, args):
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"""
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Loads the given source and fetches new items. Clears old and inactive items.
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"""
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# Split off the source name from the fetch argument.
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splits = source_arg.split(":", maxsplit=1)
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source_name = splits[0]
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source_args = splits[1] if len(splits) > 1 else None
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# Load the source.
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source, cell = self.try_load_source(args.srcdir, source_name)
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if source is None or cell is None:
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# try_load_source has already logged the error
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return
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# Update the cell from the source.
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try:
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new_count, deleted_count = cell.update_from_source(source, source_args)
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logger.info("{} new item{}, {} deleted item{}".format(
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new_count, "s" if new_count != 1 else "",
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deleted_count, "s" if deleted_count != 1 else ""))
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except:
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msg = "Error fetching items from source '{}'".format(source_name)
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self.push_error_item(msg, traceback.format_exc())
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return
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item = self.load_path(item_path)
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item['active'] = False
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self.save_item(item)
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return item
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28
inquisitor/item.py
Normal file
28
inquisitor/item.py
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@ -0,0 +1,28 @@
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# Standard library imports
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import importlib.util
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import os
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import logging
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import time
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# Globals
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logger = logging.getLogger("inquisitor.item")
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def create_item(source, item_id, title, link=None, time=None, author=None, body=None):
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item = {
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'id': item_id,
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'source': source,
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'active': True,
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'created': time.time(),
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'title': title,
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}
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if link is not None:
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item['link'] = link
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if time is not None:
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item['time'] = time
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if author is not None:
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item['author'] = author
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if body is not None:
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item['body'] = body
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return item
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