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34f750a7c7
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@ -50,7 +50,7 @@ def add_subcommand(subparsers, module) -> None:
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command_parser: ArgumentParser = subparsers.add_parser(
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command_parser: ArgumentParser = subparsers.add_parser(
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command_name, help=command_help
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command_name, help=command_help
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)
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)
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command_parser.set_defaults(func=lambda args: command_parser.print_usage())
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command_parser.set_defaults(func=lambda args: command_parser.print_help())
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# Add all subcommands in the command module
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# Add all subcommands in the command module
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subcommands = command_parser.add_subparsers(metavar="SUBCOMMAND")
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subcommands = command_parser.add_subparsers(metavar="SUBCOMMAND")
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@ -97,7 +97,7 @@ def main():
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parser = ArgumentParser()
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parser = ArgumentParser()
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parser.set_defaults(
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parser.set_defaults(
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parser=parser,
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parser=parser,
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func=lambda args: parser.print_usage(),
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func=lambda args: parser.print_help(),
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get_db=None,
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get_db=None,
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)
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)
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parser.add_argument("--verbose", "-v", action="store_true", help="Verbose output")
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parser.add_argument("--verbose", "-v", action="store_true", help="Verbose output")
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@ -9,6 +9,10 @@
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{% block sb_logo %}{% endblock %}
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{% block sb_logo %}{% endblock %}
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{% block sb_home %}<a href="{{ url_for('home.home') }}">Home</a>
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{% block sb_home %}<a href="{{ url_for('home.home') }}">Home</a>
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{% endblock %}
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{% endblock %}
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{% block sb_characters %}<a
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{% if current_page == "characters" %}class="current-page"
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{% else %}href="{{ url_for('lexicon.characters.characters', name=g.lexicon.name) }}"
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{% endif %}>Characters</a>{% endblock %}
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{% block sb_contents %}<a
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{% block sb_contents %}<a
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{% if current_page == "contents" %}class="current-page"
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{% if current_page == "contents" %}class="current-page"
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{% else %}href="{{ url_for('lexicon.contents', name=g.lexicon.name) }}"
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{% else %}href="{{ url_for('lexicon.contents', name=g.lexicon.name) }}"
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@ -33,6 +37,7 @@
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{# self.sb_logo(), #}
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{# self.sb_logo(), #}
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{% set template_sidebar_rows = [
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{% set template_sidebar_rows = [
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self.sb_home(),
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self.sb_home(),
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self.sb_characters(),
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self.sb_contents(),
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self.sb_contents(),
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self.sb_rules(),
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self.sb_rules(),
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self.sb_session(),
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self.sb_session(),
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@ -41,6 +46,7 @@
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{# self.sb_logo(), #}
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{# self.sb_logo(), #}
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{% set template_sidebar_rows = [
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{% set template_sidebar_rows = [
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self.sb_home(),
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self.sb_home(),
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self.sb_characters(),
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self.sb_contents(),
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self.sb_contents(),
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self.sb_rules(),
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self.sb_rules(),
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self.sb_stats()] %}
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self.sb_stats()] %}
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@ -6,10 +6,12 @@ from amanuensis.db import DbContext, Lexicon, User
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from amanuensis.errors import ArgumentError
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from amanuensis.errors import ArgumentError
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from amanuensis.server.helpers import lexicon_param, player_required_if_not_public
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from amanuensis.server.helpers import lexicon_param, player_required_if_not_public
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from .characters import bp as characters_bp
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from .forms import LexiconJoinForm
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from .forms import LexiconJoinForm
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bp = Blueprint("lexicon", __name__, url_prefix="/lexicon/<name>", template_folder=".")
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bp = Blueprint("lexicon", __name__, url_prefix="/lexicon/<name>", template_folder=".")
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bp.register_blueprint(characters_bp)
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@bp.route("/join/", methods=["GET", "POST"])
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@bp.route("/join/", methods=["GET", "POST"])
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@ -0,0 +1,79 @@
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from flask import Blueprint, render_template
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from amanuensis.server.helpers import lexicon_param, player_required
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bp = Blueprint("characters", __name__, url_prefix="/characters", template_folder=".")
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@bp.route('/', methods=['GET', 'POST'])
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@lexicon_param
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@player_required
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def characters(name):
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return render_template("characters.jinja")
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# form = LexiconCharacterForm()
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# cid = request.args.get('cid')
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# if not cid:
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# # No character specified, creating a new character
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# return create_character(name, form)
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# character = g.lexicon.cfg.character.get(cid)
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# if not character:
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# # Bad character id, abort
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# flash('Character not found')
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# return redirect(url_for('session.session', name=name))
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# if current_user.uid not in (character.player, g.lexicon.cfg.editor):
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# # Only its owner and the editor can edit a character
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# flash('Access denied')
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# return redirect(url_for('session.session', name=name))
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# # Edit allowed
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# return edit_character(name, form, character)
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# def edit_character(name, form, character):
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# if not form.is_submitted():
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# # GET, populate with values
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# return render_template(
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# 'session.character.jinja', form=form.for_character(character))
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# if not form.validate():
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# # POST with invalid data, return unchanged
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# return render_template('session.character.jinja', form=form)
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# # POST with valid data, update character
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# with g.lexicon.ctx.edit_config() as cfg:
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# char = cfg.character[character.cid]
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# char.name = form.characterName.data
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# char.signature = form.defaultSignature.data
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# flash('Character updated')
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# return redirect(url_for('session.session', name=name))
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# def create_character(name: str, form: LexiconCharacterForm):
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# # Characters can't be created if the game has already started
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# if g.lexicon.status != LexiconModel.PREGAME:
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# flash("Characters can't be added after the game has started")
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# return redirect(url_for('session.session', name=name))
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# # Characters can't be created beyond the per-player limit
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# player_characters = get_player_characters(g.lexicon, current_user.uid)
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# if len(list(player_characters)) >= g.lexicon.cfg.join.chars_per_player:
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# flash("Can't create more characters")
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# return redirect(url_for('session.session', name=name))
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# if not form.is_submitted():
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# # GET, populate with default values
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# return render_template(
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# 'session.character.jinja', form=form.for_new())
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# if not form.validate():
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# # POST with invalid data, return unchanged
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# return render_template('session.character.jinja', form=form)
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# # POST with valid data, create character
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# char_name = form.characterName.data
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# cid = create_character_in_lexicon(current_user, g.lexicon, char_name)
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# with g.lexicon.ctx.edit_config() as cfg:
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# cfg.character[cid].signature = form.defaultSignature.data
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# flash('Character created')
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# return redirect(url_for('session.session', name=name))
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@ -0,0 +1,26 @@
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{% extends "lexicon.jinja" %}
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{% block title %}Character | {{ lexicon_title }}{% endblock %}
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{% block main %}
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<h1>Character</h1>
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{# <form action="" method="post" novalidate>
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{{ form.hidden_tag() }}
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<p>
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{{ form.characterName.label }}<br>{{ form.characterName(size=32) }}
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</p>
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{% for error in form.characterName.errors %}
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<span style="color: #ff0000">{{ error }}</span><br>
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{% endfor %}</p>
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<p>
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{{ form.defaultSignature.label }}<br>{{ form.defaultSignature(class_='fullwidth') }}
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</p>
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<p>{{ form.submit() }}</p>
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</form> #}
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{# {% for message in get_flashed_messages() %}
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<span style="color:#ff0000">{{ message }}</span><br>
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{% endfor %} #}
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{% endblock %}
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{% set template_content_blocks = [self.main()] %}
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@ -68,77 +68,6 @@ def session(name):
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publish_form=form)
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publish_form=form)
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def edit_character(name, form, character):
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if not form.is_submitted():
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# GET, populate with values
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return render_template(
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'session.character.jinja', form=form.for_character(character))
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if not form.validate():
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# POST with invalid data, return unchanged
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return render_template('session.character.jinja', form=form)
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# POST with valid data, update character
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with g.lexicon.ctx.edit_config() as cfg:
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char = cfg.character[character.cid]
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char.name = form.characterName.data
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char.signature = form.defaultSignature.data
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flash('Character updated')
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return redirect(url_for('session.session', name=name))
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def create_character(name: str, form: LexiconCharacterForm):
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# Characters can't be created if the game has already started
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if g.lexicon.status != LexiconModel.PREGAME:
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flash("Characters can't be added after the game has started")
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return redirect(url_for('session.session', name=name))
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# Characters can't be created beyond the per-player limit
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player_characters = get_player_characters(g.lexicon, current_user.uid)
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if len(list(player_characters)) >= g.lexicon.cfg.join.chars_per_player:
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flash("Can't create more characters")
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return redirect(url_for('session.session', name=name))
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if not form.is_submitted():
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# GET, populate with default values
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return render_template(
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'session.character.jinja', form=form.for_new())
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if not form.validate():
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# POST with invalid data, return unchanged
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return render_template('session.character.jinja', form=form)
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# POST with valid data, create character
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char_name = form.characterName.data
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cid = create_character_in_lexicon(current_user, g.lexicon, char_name)
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with g.lexicon.ctx.edit_config() as cfg:
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cfg.character[cid].signature = form.defaultSignature.data
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flash('Character created')
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return redirect(url_for('session.session', name=name))
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@bp_session.route('/character/', methods=['GET', 'POST'])
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@lexicon_param
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@player_required
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def character(name):
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form = LexiconCharacterForm()
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cid = request.args.get('cid')
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if not cid:
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# No character specified, creating a new character
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return create_character(name, form)
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character = g.lexicon.cfg.character.get(cid)
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if not character:
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# Bad character id, abort
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flash('Character not found')
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return redirect(url_for('session.session', name=name))
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if current_user.uid not in (character.player, g.lexicon.cfg.editor):
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# Only its owner and the editor can edit a character
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flash('Access denied')
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return redirect(url_for('session.session', name=name))
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# Edit allowed
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return edit_character(name, form, character)
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@bp_session.route('/settings/', methods=['GET', 'POST'])
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@bp_session.route('/settings/', methods=['GET', 'POST'])
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@lexicon_param
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@lexicon_param
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@editor_required
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@editor_required
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{% extends "lexicon.jinja" %}
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{% block title %}Character | {{ lexicon_title }}{% endblock %}
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{% block main %}
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<h1>Character</h1>
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<form action="" method="post" novalidate>
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{{ form.hidden_tag() }}
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<p>
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{{ form.characterName.label }}<br>{{ form.characterName(size=32) }}
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</p>
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{% for error in form.characterName.errors %}
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<span style="color: #ff0000">{{ error }}</span><br>
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{% endfor %}</p>
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<p>
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{{ form.defaultSignature.label }}<br>{{ form.defaultSignature(class_='fullwidth') }}
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</p>
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<p>{{ form.submit() }}</p>
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</form>
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{% for message in get_flashed_messages() %}
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<span style="color:#ff0000">{{ message }}</span><br>
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{% endfor %}
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{% endblock %}
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{% set template_content_blocks = [self.main()] %}
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