Move player join code to lexicon.setup
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commit
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@ -1,6 +1,11 @@
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from amanuensis.lexicon.admin import valid_name, create_lexicon
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from amanuensis.lexicon.setup import (
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player_can_join_lexicon,
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add_player_to_lexicon)
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__all__ = [member.__name__ for member in [
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valid_name,
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create_lexicon,
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player_can_join_lexicon,
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add_player_to_lexicon,
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]]
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@ -68,53 +68,6 @@ def get_user_lexicons(user):
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if user.in_lexicon(lexicon)]
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def valid_add(lex, player, password=None):
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"""
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Checks whether the given player can join a lexicon
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"""
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# Trivial failures
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if lex is None:
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return False
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if player is None:
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return False
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# Can't join if already in the game
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if player.id in lex.join.joined:
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return False
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# Can't join if the game is closed
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if not lex.join.open:
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return False
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# Can't join if the player max is reached
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if len(lex.join.joined) >= lex.join.max_players:
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return False
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# Can't join if the password doesn't check out
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if lex.join.password is not None and lex.join.password != password:
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return False
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return True
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def add_player(lex, player):
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"""
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Unconditionally adds a player to a lexicon
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"""
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# Verify arguments
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if lex is None:
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raise ArgumentError("Invalid lexicon: '{}'".format(lex))
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if player is None:
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raise ArgumentError("Invalid player: '{}'".format(player))
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# Idempotently add player
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added = False
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with json_rw(lex.config_path) as cfg:
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if player.id not in cfg.join.joined:
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cfg.join.joined.append(player.id)
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added = True
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# Log to the lexicon's log
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if added:
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lex.add_log("Player '{0.username}' joined ({0.id})".format(player))
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def remove_player(lex, player):
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"""
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Remove a player from a lexicon
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@ -2,3 +2,57 @@
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Submodule of functions for managing lexicon games during the setup and
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joining part of the game lifecycle.
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"""
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from amanuensis.errors import ArgumentError
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from amanuensis.models import LexiconModel, UserModel
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def player_can_join_lexicon(
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player: UserModel,
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lexicon: LexiconModel,
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password: str = None):
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"""
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Checks whether the given player can join a lexicon
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"""
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# Trivial failures
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if lexicon is None:
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return False
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if player is None:
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return False
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# Can't join if already in the game
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if player.uid in lexicon.cfg.join.joined:
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return False
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# Can't join if the game is closed
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if not lexicon.cfg.join.open:
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return False
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# Can't join if there's no room left
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if len(lexicon.cfg.join.joined) >= lexicon.cfg.join.max_players:
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return False
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# Can't join if the password doesn't check out
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if (lexicon.cfg.join.password is not None
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and lexicon.cfg.join.password != password):
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return False
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return True
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def add_player_to_lexicon(
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player: UserModel,
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lexicon: LexiconModel):
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"""
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Unconditionally adds a player to a lexicon
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"""
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# Verify arguments
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if lexicon is None:
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raise ArgumentError(f'Invalid lexicon: {lexicon}')
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if player is None:
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raise ArgumentError(f'Invalid player: {player}')
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# Idempotently add player
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added = False
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with lexicon.ctx.edit_config() as cfg:
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if player.uid not in cfg.join.joined:
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cfg.join.joined.append(player.uid)
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added = True
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# Log to the lexicon's log
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if added:
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lexicon.log('Player "{0.cfg.username}" joined ({0.uid})'.format(player))
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