Implement player-specific and game setup settings
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@ -84,7 +84,11 @@ def password_check(db: DbContext, lexicon_id: int, password: str) -> bool:
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def password_set(db: DbContext, lexicon_id: int, new_password: Optional[str]) -> None:
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"""Set or clear a lexicon's password."""
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password_hash = generate_password_hash(new_password) if new_password else None
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db(update(Lexicon).where(Lexicon.id == lexicon_id).values(password=password_hash))
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db(
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update(Lexicon)
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.where(Lexicon.id == lexicon_id)
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.values(join_password=password_hash)
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)
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db.session.commit()
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@ -114,6 +114,10 @@ textarea.fullwidth {
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width: 100%;
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box-sizing: border-box;
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}
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input.fullwidth {
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width: 100%;
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box-sizing: border-box;
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}
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input.smallnumber {
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width: 4em;
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}
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@ -50,7 +50,7 @@ def edit(lexicon_name, character_id: uuid.UUID):
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# Data is valid
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character.name = form.name.data
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character.signature = form.signature.data
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g.db.session.commit()
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g.db.session.commit() # TODO refactor into backend
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return redirect(
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url_for("lexicon.characters.list", lexicon_name=lexicon_name)
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)
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@ -1,8 +1,16 @@
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from flask import Blueprint, render_template, url_for, redirect
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from flask import Blueprint, render_template, url_for, g, flash, redirect
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from amanuensis.backend import *
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from amanuensis.db import *
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from amanuensis.server.helpers import editor_required, lexicon_param, player_required
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from amanuensis.server.helpers import (
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editor_required,
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lexicon_param,
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player_required,
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current_membership,
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current_lexicon,
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)
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from .forms import PlayerSettingsForm, SetupSettingsForm
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bp = Blueprint("settings", __name__, url_prefix="/settings", template_folder=".")
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@ -15,27 +23,99 @@ def page(lexicon_name):
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return redirect(url_for("lexicon.settings.player", lexicon_name=lexicon_name))
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@bp.get("/player/")
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@bp.route("/player/", methods=["GET", "POST"])
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@lexicon_param
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@player_required
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def player(lexicon_name):
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return render_template("settings.jinja", lexicon_name=lexicon_name, page_name=player.__name__)
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form = PlayerSettingsForm()
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mem: Membership = current_membership
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@bp.get("/general/")
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@lexicon_param
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@editor_required
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def general(lexicon_name):
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if not form.is_submitted():
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# GET
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form.notify_ready.data = mem.notify_ready
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form.notify_reject.data = mem.notify_reject
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form.notify_approve.data = mem.notify_approve
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return render_template(
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"settings.jinja", lexicon_name=lexicon_name, page_name=general.__name__
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"settings.jinja",
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lexicon_name=lexicon_name,
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page_name=player.__name__,
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form=form,
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)
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else:
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# POST
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if form.validate():
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# Data is valid
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mem.notify_ready = form.notify_ready.data
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mem.notify_reject = form.notify_reject.data
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mem.notify_approve = form.notify_approve.data
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g.db.session.commit() # TODO refactor into backend
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flash("Settings saved")
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return redirect(
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url_for("lexicon.settings.player", lexicon_name=lexicon_name)
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)
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else:
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# Invalid POST data
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return render_template(
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"settings.jinja",
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lexicon_name=lexicon_name,
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page_name=player.__name__,
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form=form,
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)
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@bp.get("/join/")
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@bp.route("/setup/", methods=["GET", "POST"])
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@lexicon_param
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@editor_required
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def join(lexicon_name):
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return render_template("settings.jinja", lexicon_name=lexicon_name, page_name=join.__name__)
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def setup(lexicon_name):
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form = SetupSettingsForm()
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lexicon: Lexicon = current_lexicon
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if not form.is_submitted():
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# GET
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form.title.data = lexicon.title
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form.prompt.data = lexicon.prompt
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form.public.data = lexicon.public
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form.joinable.data = lexicon.joinable
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form.has_password.data = lexicon.join_password is not None
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form.turn_count.data = lexicon.turn_count
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form.player_limit.data = lexicon.player_limit
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form.character_limit.data = lexicon.character_limit
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return render_template(
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"settings.jinja",
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lexicon_name=lexicon_name,
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page_name=setup.__name__,
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form=form,
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)
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else:
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# POST
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if form.validate():
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# Data is valid
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lexicon.title = form.title.data
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lexicon.prompt = form.prompt.data
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lexicon.public = form.public.data
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lexicon.joinable = form.joinable.data
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new_password = form.password.data if form.has_password.data else None
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lexiq.password_set(g.db, lexicon.id, new_password)
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lexicon.turn_count = form.turn_count.data
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lexicon.player_limit = form.player_limit.data
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lexicon.character_limit = form.character_limit.data
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g.db.session.commit() # TODO refactor into backend
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flash("Settings saved")
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return redirect(
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url_for("lexicon.settings.setup", lexicon_name=lexicon_name)
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)
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else:
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# Invalid POST data
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return render_template(
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"settings.jinja",
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lexicon_name=lexicon_name,
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page_name=setup.__name__,
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form=form,
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)
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@bp.get("/progress/")
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@ -0,0 +1,45 @@
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from flask_wtf import FlaskForm
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from wtforms import (
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BooleanField,
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IntegerField,
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PasswordField,
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StringField,
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SubmitField,
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TextAreaField,
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)
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from wtforms.validators import Optional, DataRequired
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from wtforms.widgets.html5 import NumberInput
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class PlayerSettingsForm(FlaskForm):
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"""/lexicon/<name>/settings/player/"""
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notify_ready = BooleanField("Notify me when an article is submitted for review")
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notify_reject = BooleanField("Notify me when an editor rejects one of my articles")
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notify_approve = BooleanField(
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"Notify me when an editor approves one of my articles"
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)
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submit = SubmitField("Submit")
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class SetupSettingsForm(FlaskForm):
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"""/lexicon/<name>/settings/setup/"""
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title = StringField("Title override")
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prompt = TextAreaField("Prompt", validators=[DataRequired()])
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public = BooleanField("Make game publicly visible")
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joinable = BooleanField("Allow players to join game")
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has_password = BooleanField("Require password to join the game")
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password = PasswordField("Game password")
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turn_count = IntegerField(
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"Number of turns", widget=NumberInput(), validators=[DataRequired()]
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)
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player_limit = IntegerField(
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"Maximum number of players", widget=NumberInput(), validators=[Optional()]
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)
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character_limit = IntegerField(
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"Maximum number of characters per player",
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widget=NumberInput(),
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validators=[Optional()],
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)
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submit = SubmitField("Submit")
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@ -5,12 +5,24 @@
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<a{% if page_name != page %} href="{{ url_for('lexicon.settings.' + page, lexicon_name=lexicon_name) }}"{% endif %}>{{ text }}</a>
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{%- endmacro %}
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{% macro flag_setting(field) %}
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{{ field() }}
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{{ field.label }}<br>
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{% endmacro %}
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{% macro number_setting(field) %}
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{{ field(autocomplete="off", class_="smallnumber") }}
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{{ field.label }}<br>
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{% for error in field.errors %}
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<span style="color: #ff0000">{{ error }}</span><br>
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{% endfor %}
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{% endmacro %}
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{% block main %}
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{% if current_membership.is_editor %}
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<ul class="unordered-tabs">
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<li>{{ settings_page_link("player", "Player") }}</li>
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<li>{{ settings_page_link("general", "General") }}</li>
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<li>{{ settings_page_link("join", "Visibility and Joining") }}</li>
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<li>{{ settings_page_link("setup", "Game Setup") }}</li>
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<li>{{ settings_page_link("progress", "Game Progress") }}</li>
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<li>{{ settings_page_link("publish", "Turn Publishing") }}</li>
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<li>{{ settings_page_link("article", "Article Requirements") }}</li>
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@ -19,14 +31,56 @@
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{% if page_name == "player" %}
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<h3>Player Settings</h3>
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<form action="" method="post" novalidate>
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{{ form.hidden_tag() }}
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<p>
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{% if current_membership.is_editor %}{{ flag_setting(form.notify_ready) }}{% endif %}
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{{ flag_setting(form.notify_reject) }}
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{{ flag_setting(form.notify_approve) }}
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</p>
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<p>{{ form.submit() }}</p>
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</form>
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{% for message in get_flashed_messages() %}
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<span style="color:#ff0000">{{ message }}</span><br>
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{% endfor %}
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{% endif %}
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{% if page_name == "general" %}
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<h3>General Settings</h3>
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{% endif %}
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{% if page_name == "join" %}
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<h3>Visibility and Joining</h3>
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{% if page_name == "setup" %}
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<h3>Game Setup</h3>
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<form action="" method="post" novalidate>
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{{ form.hidden_tag() }}
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<p>
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{{ form.title.label }}:<br>
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{{ form.title(autocomplete="off", placeholder="Lexicon " + lexicon_name, class_="fullwidth") }}<br>
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</p>
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<p>
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{{ form.prompt.label }}: {{ form.prompt(class_="fullwidth") }}
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{% for error in form.prompt.errors %}
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<span style="color: #ff0000">{{ error }}</span><br>
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{% endfor %}
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</p>
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<p>
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{{ flag_setting(form.public) }}
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{{ flag_setting(form.joinable) }}
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{{ form.has_password() }}
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{{ form.has_password.label }}:<br>
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{{ form.password(autocomplete="off") }}
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</p>
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<p>
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{{ number_setting(form.turn_count) }}
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</p>
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<p>
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{{ number_setting(form.player_limit) }}
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</p>
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<p>
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{{ number_setting(form.character_limit) }}
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</p>
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<p>{{ form.submit() }}</p>
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</form>
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{% for message in get_flashed_messages() %}
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<span style="color:#ff0000">{{ message }}</span><br>
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{% endfor %}
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{% endif %}
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{% if page_name == "progress" %}
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