Remove obsolete settings
These settings have now been reintegrated into the new code, so we can remove them from the old code to make it easier to audit what has and hasn't been converted yet
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@ -45,47 +45,21 @@
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<h3>General</h3>
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<p>
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{{ form.title.label }}:<br>
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{{ form.title(autocomplete="off", size=32, style="width:100%") }}<br>
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{{ form.editor.label }}: {{ form.editor(autocomplete="off") }}<br>
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{% for error in form.editor.errors %}
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<span style="color: #ff0000">{{ error }}</span><br>
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{% endfor %}
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{{ form.prompt.label }}: {{ form.prompt(class_="fullwidth") }}
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{% for error in form.prompt.errors %}
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<span style="color: #ff0000">{{ error }}</span><br>
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{% endfor %}
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</p>
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<h3>Game Progress</h3>
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<p>
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{{ number_setting(form.turnCurrent) }}
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{{ number_setting(form.turnMax) }}
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{{ form.articleIndexList.label }}:<br>
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{{ form.articleIndexList(class_="fullwidth", rows=10) }}
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{% for error in form.articleIndexList.errors %}
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<span style="color: #ff0000">{{ error }}</span><br>
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{% endfor %}
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{{ number_setting(form.articleIndexCapacity) }}
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{{ form.turnAssignment.label }}:<br>
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{{ form.turnAssignment(class_="fullwidth", rows=10) }}
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</p>
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<h3>Visibility and Joining</h3>
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<p>
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{{ flag_setting(form.joinPublic) }}
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{{ flag_setting(form.joinOpen) }}
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{{ form.joinPassword(autocomplete="off") }}
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{{ form.joinPassword.label }}<br>
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{{ number_setting(form.joinMaxPlayers) }}
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{{ number_setting(form.joinCharsPerPlayer) }}
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</p>
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<h3>Turn Publishing</h3>
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<p>
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{{ flag_setting(form.publishNotifyEditorOnReady) }}
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{{ flag_setting(form.publishNotifyPlayerOnReject) }}
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{{ flag_setting(form.publishNotifyPlayerOnAccept) }}
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{{ form.publishDeadlines(autocomplete="off") }}
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{{ form.publishDeadlines.label }}<br>
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{{ flag_setting(form.publishAsap) }}
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@ -158,65 +158,20 @@ class Settings():
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if name.startswith('s_'):
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yield name, setting
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s_title = Setting('title',
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StringField('Title override', validators=[Optional()]))
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s_editor = Setting('editor',
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SelectField('Editor', validators=[DataRequired(), User(True)]),
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translator=UsernameTranslator())
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s_prompt = Setting('prompt',
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TextAreaField('Prompt', validators=[DataRequired()]))
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s_turnCurrent = Setting('turn.current',
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IntegerField(
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'Current turn',
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widget=NumberInput(),
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validators=[Optional()]))
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s_turnMax = Setting('turn.max',
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IntegerField(
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'Number of turns',
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widget=NumberInput(),
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validators=[DataRequired()]))
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s_turnAssignment = Setting('turn.assignment',
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TextAreaField('index assignment raw'),
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translator=TmpAsgnTranslator())
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s_joinPublic = Setting('join.public',
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BooleanField('Show game on public pages'))
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s_joinOpen = Setting('join.open',
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BooleanField('Allow players to join game'))
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s_joinPassword = Setting('join.password',
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StringField('Password to join game', validators=[Optional()]))
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s_joinMaxPlayers = Setting('join.max_players',
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IntegerField(
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'Maximum number of players',
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widget=NumberInput(),
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validators=[DataRequired()]))
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s_joinCharsPerPlayer = Setting('join.chars_per_player',
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IntegerField(
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'Characters per player',
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widget=NumberInput(),
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validators=[DataRequired()]))
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s_publishNotifyEditorOnReady = Setting('publish.notify_editor_on_ready',
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BooleanField(
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'Notify the editor when a player marks an article as ready'))
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s_publishNotifyPlayerOnReject = Setting('publish.notify_player_on_reject',
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BooleanField(
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'Notify a player when their article is rejected by the editor'))
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s_publishNotifyPlayerOnAccept = Setting('publish.notify_player_on_accept',
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BooleanField(
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'Notify a player when their article is accepted by the editor'))
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s_publishDeadlines = Setting('publish.deadlines',
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StringField(
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'Turn deadline, as a crontab specification',
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@ -236,18 +191,6 @@ class Settings():
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BooleanField(
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'Block turn publish if any articles are awaiting editor review'))
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s_articleIndexList = Setting('article.index.list',
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TextAreaField(
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'Index specifications',
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validators=[IndexList]),
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translator=IndexListTranslator())
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s_articleIndexCapacity = Setting('article.index.capacity',
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IntegerField(
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'Index capacity override',
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widget=NumberInput(),
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validators=[Optional()]))
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s_articleCitationAllowSelf = Setting('article.citation.allow_self',
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BooleanField('Allow players to cite themselves'))
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