Remove obsolete settings

These settings have now been reintegrated into the new code, so we can
remove them from the old code to make it easier to audit what has and
hasn't been converted yet
This commit is contained in:
Tim Van Baak 2021-09-09 18:10:05 -07:00
parent e353ac9b93
commit 4d1c579e3c
2 changed files with 0 additions and 83 deletions

View File

@ -45,47 +45,21 @@
<h3>General</h3>
<p>
{{ form.title.label }}:<br>
{{ form.title(autocomplete="off", size=32, style="width:100%") }}<br>
{{ form.editor.label }}: {{ form.editor(autocomplete="off") }}<br>
{% for error in form.editor.errors %}
<span style="color: #ff0000">{{ error }}</span><br>
{% endfor %}
{{ form.prompt.label }}: {{ form.prompt(class_="fullwidth") }}
{% for error in form.prompt.errors %}
<span style="color: #ff0000">{{ error }}</span><br>
{% endfor %}
</p>
<h3>Game Progress</h3>
<p>
{{ number_setting(form.turnCurrent) }}
{{ number_setting(form.turnMax) }}
{{ form.articleIndexList.label }}:<br>
{{ form.articleIndexList(class_="fullwidth", rows=10) }}
{% for error in form.articleIndexList.errors %}
<span style="color: #ff0000">{{ error }}</span><br>
{% endfor %}
{{ number_setting(form.articleIndexCapacity) }}
{{ form.turnAssignment.label }}:<br>
{{ form.turnAssignment(class_="fullwidth", rows=10) }}
</p>
<h3>Visibility and Joining</h3>
<p>
{{ flag_setting(form.joinPublic) }}
{{ flag_setting(form.joinOpen) }}
{{ form.joinPassword(autocomplete="off") }}
{{ form.joinPassword.label }}<br>
{{ number_setting(form.joinMaxPlayers) }}
{{ number_setting(form.joinCharsPerPlayer) }}
</p>
<h3>Turn Publishing</h3>
<p>
{{ flag_setting(form.publishNotifyEditorOnReady) }}
{{ flag_setting(form.publishNotifyPlayerOnReject) }}
{{ flag_setting(form.publishNotifyPlayerOnAccept) }}
{{ form.publishDeadlines(autocomplete="off") }}
{{ form.publishDeadlines.label }}<br>
{{ flag_setting(form.publishAsap) }}

View File

@ -158,65 +158,20 @@ class Settings():
if name.startswith('s_'):
yield name, setting
s_title = Setting('title',
StringField('Title override', validators=[Optional()]))
s_editor = Setting('editor',
SelectField('Editor', validators=[DataRequired(), User(True)]),
translator=UsernameTranslator())
s_prompt = Setting('prompt',
TextAreaField('Prompt', validators=[DataRequired()]))
s_turnCurrent = Setting('turn.current',
IntegerField(
'Current turn',
widget=NumberInput(),
validators=[Optional()]))
s_turnMax = Setting('turn.max',
IntegerField(
'Number of turns',
widget=NumberInput(),
validators=[DataRequired()]))
s_turnAssignment = Setting('turn.assignment',
TextAreaField('index assignment raw'),
translator=TmpAsgnTranslator())
s_joinPublic = Setting('join.public',
BooleanField('Show game on public pages'))
s_joinOpen = Setting('join.open',
BooleanField('Allow players to join game'))
s_joinPassword = Setting('join.password',
StringField('Password to join game', validators=[Optional()]))
s_joinMaxPlayers = Setting('join.max_players',
IntegerField(
'Maximum number of players',
widget=NumberInput(),
validators=[DataRequired()]))
s_joinCharsPerPlayer = Setting('join.chars_per_player',
IntegerField(
'Characters per player',
widget=NumberInput(),
validators=[DataRequired()]))
s_publishNotifyEditorOnReady = Setting('publish.notify_editor_on_ready',
BooleanField(
'Notify the editor when a player marks an article as ready'))
s_publishNotifyPlayerOnReject = Setting('publish.notify_player_on_reject',
BooleanField(
'Notify a player when their article is rejected by the editor'))
s_publishNotifyPlayerOnAccept = Setting('publish.notify_player_on_accept',
BooleanField(
'Notify a player when their article is accepted by the editor'))
s_publishDeadlines = Setting('publish.deadlines',
StringField(
'Turn deadline, as a crontab specification',
@ -236,18 +191,6 @@ class Settings():
BooleanField(
'Block turn publish if any articles are awaiting editor review'))
s_articleIndexList = Setting('article.index.list',
TextAreaField(
'Index specifications',
validators=[IndexList]),
translator=IndexListTranslator())
s_articleIndexCapacity = Setting('article.index.capacity',
IntegerField(
'Index capacity override',
widget=NumberInput(),
validators=[Optional()]))
s_articleCitationAllowSelf = Setting('article.citation.allow_self',
BooleanField('Allow players to cite themselves'))