153 lines
6.4 KiB
C#
153 lines
6.4 KiB
C#
using System.Text.Json.Serialization;
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namespace MultiversalDiplomacy.Model;
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/// <summary>
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/// Tracks the relations between seasons.
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/// </summary>
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public class Timelines(int next, Dictionary<string, Season?> pasts)
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{
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private static readonly char[] Letters = [
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'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j',
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'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't',
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'u', 'v', 'w', 'x', 'y', 'z',
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];
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/// <summary>
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/// Convert a string timeline identifier to its serial number.
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/// </summary>
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/// <param name="timeline">Timeline identifier.</param>
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/// <returns>Integer.</returns>
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public static int StringToInt(string timeline)
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{
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int result = Array.IndexOf(Letters, timeline[0]);
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for (int i = 1; i < timeline.Length; i++) {
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// The result is incremented by one because timeline designations are not a true base26 system.
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// The "ones digit" maps a-z 0-25, but the "tens digit" maps a to 1, so "10" (26) is "aa" and not "a0"
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result = (result + 1) * 26;
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result += Array.IndexOf(Letters, timeline[i]);
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}
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return result;
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}
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/// <summary>
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/// Convert a timeline serial number to its string identifier.
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/// </summary>
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/// <param name="serial">Integer.</param>
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/// <returns>Timeline identifier.</returns>
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public static string IntToString(int serial) {
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static int downshift(int i ) => (i - (i % 26)) / 26;
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IEnumerable<char> result = [Letters[serial % 26]];
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for (int remainder = downshift(serial); remainder > 0; remainder = downshift(remainder) - 1) {
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// We subtract 1 after downshifting for the same reason we add 1 above after upshifting.
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result = result.Prepend(Letters[(remainder % 26 + 25) % 26]);
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}
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return new string(result.ToArray());
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}
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/// <summary>
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/// Extract the timeline and turn components of a season designation.
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/// </summary>
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/// <param name="seasonKey">A timeline-turn season designation.</param>
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/// <returns>The timeline and turn components.</returns>
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/// <exception cref="FormatException"></exception>
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public static (string timeline, int turn) SplitKey(string seasonKey)
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{
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int i = 1;
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for (; !char.IsAsciiDigit(seasonKey[i]) && i < seasonKey.Length; i++);
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return int.TryParse(seasonKey.AsSpan(i), out int turn)
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? (seasonKey[..i], turn)
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: throw new FormatException($"Could not parse turn from {seasonKey}");
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}
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/// <summary>
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/// The next timeline to be created.
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/// </summary>
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public int Next { get; private set; } = next;
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/// <summary>
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/// Map of season designations to their parent seasons.
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/// The set of keys here is the set of all seasons in the multiverse.
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/// </summary>
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public Dictionary<string, Season?> Pasts { get; } = pasts;
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/// <summary>
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/// Create a new multiverse with an initial season.
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/// </summary>
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public static Timelines Create()
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=> new(StringToInt(Season.First.Timeline) + 1, new() { {Season.First.Key, null} });
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/// <summary>
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/// Create a continuation of a season if it has no futures, otherwise create a fork.
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/// </summary>
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public Timelines WithNewSeason(Season past, out Season future)
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{
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int next;
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(next, future) = GetFutureKeys(past).Any()
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? (Next + 1, new Season(IntToString(Next), past.Turn + 1))
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: (Next, new Season(past.Timeline, past.Turn + 1));
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return new Timelines(next, new(Pasts.Append(new KeyValuePair<string, Season?>(future.Key, past))));
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}
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/// <summary>
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/// Create a continuation of a season if it has no futures, otherwise create a fork.
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/// </summary>
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public Timelines WithNewSeason(string past, out Season future) => WithNewSeason(new Season(past), out future);
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/// <summary>
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/// Get all seasons that are immediate futures of a season.
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/// </summary>
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/// <param name="season">A season.</param>
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/// <returns>The immediate futures of the season.</returns>
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public IEnumerable<string> GetFutureKeys(Season season)
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=> Pasts.Where(kvp => kvp.Value is Season future && future == season).Select(kvp => kvp.Key);
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/// <summary>
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/// Get all seasons that are immediate futures of a season.
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/// </summary>
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/// <param name="season">A season.</param>
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/// <returns>The immediate futures of the season.</returns>
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public IEnumerable<Season> GetFutures(Season season) => GetFutureKeys(season).Select(key => new Season(key));
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/// <summary>
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/// Returns the first season in this season's timeline. The first season is the
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/// root of the first timeline. The earliest season in each alternate timeline is
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/// the root of that timeline.
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/// </summary>
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public Season GetTimelineRoot(Season season)
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{
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return Pasts[season.Key] is Season past && season.Timeline == past.Timeline
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? GetTimelineRoot(past)
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: season;
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}
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/// <summary>
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/// Returns the first season in this season's timeline. The first season is the
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/// root of the first timeline. The earliest season in each alternate timeline is
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/// the root of that timeline.
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/// </summary>
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public Season GetTimelineRoot(string season) => GetTimelineRoot(new Season(season));
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/// <summary>
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/// Returns whether a season is in an adjacent timeline to another season.
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/// Seasons are considered to be in adjacent timelines if they are in the same timeline,
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/// one is in a timeline that branched from the other's timeline, or both are in timelines
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/// that branched from the same point.
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/// </summary>
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public bool InAdjacentTimeline(Season one, Season two)
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{
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// Timelines are adjacent to themselves. Early out in that case.
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if (one == two) return true;
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// If the timelines aren't identical, one of them isn't the initial trunk.
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// They can still be adjacent if one of them branched off of the other, or
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// if they both branched off of the same point.
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Season rootOne = GetTimelineRoot(one);
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Season rootTwo = GetTimelineRoot(two);
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bool oneForked = Pasts[rootOne.Key] is Season originOne && originOne.Timeline == two.Timeline;
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bool twoForked = Pasts[rootTwo.Key] is Season originTwo && originTwo.Timeline == one.Timeline;
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bool bothForked = Pasts[rootOne.Key] == Pasts[rootTwo.Key];
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return oneForked || twoForked || bothForked;
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}
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}
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