84 lines
2.4 KiB
C#
84 lines
2.4 KiB
C#
using System.Text.Json.Serialization;
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namespace MultiversalDiplomacy.Model;
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/// <summary>
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/// Represents a locus of connectivity in a province. Land-locked and ocean/sea provinces
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/// have one location. Coastal provinces have a land location and some number of named
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/// water locations.
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/// </summary>
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public class Location
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{
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/// <summary>
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/// The province to which this location belongs.
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/// </summary>
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[JsonIgnore]
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public Province Province { get; }
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public string ProvinceName => Province.Name;
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/// <summary>
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/// The location's full human-readable name.
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/// </summary>
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public string Name { get; }
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/// <summary>
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/// The location's shorthand abbreviation.
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/// </summary>
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public string Abbreviation { get; }
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/// <summary>
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/// The location's type.
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/// </summary>
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public LocationType Type { get; }
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/// <summary>
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/// The locations that border this location.
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/// </summary>
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[JsonIgnore]
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public IEnumerable<Location> Adjacents => this.AdjacentList;
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private List<Location> AdjacentList { get; set; }
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/// <summary>
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/// The unique name of this location in the map.
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/// </summary>
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public string Key => $"{this.ProvinceName}/{this.Abbreviation}";
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public Location(Province province, string name, string abbreviation, LocationType type)
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{
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this.Province = province;
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this.Name = name;
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this.Abbreviation = abbreviation;
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this.Type = type;
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this.AdjacentList = new List<Location>();
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}
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public static (string province, string location) SplitKey(string locationKey)
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{
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var split = locationKey.Split(['/'], 2);
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return (split[0], split[1]);
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}
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/// <summary>
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/// Whether a name is the name or abbreviation of this location.
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/// </summary>
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public bool Is(string name)
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=> name.EqualsAnyCase(Name) || name.EqualsAnyCase(Abbreviation);
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public override string ToString()
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{
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return this.Name == "land" || this.Name == "water"
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? $"{this.Province.Name} ({this.Type})"
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: $"{this.Province.Name} ({this.Type}:{this.Name}]";
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}
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/// <summary>
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/// Set another location as bordering this location.
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/// </summary>
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public void AddBorder(Location other)
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{
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if (!this.AdjacentList.Contains(other)) this.AdjacentList.Add(other);
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if (!other.AdjacentList.Contains(this)) other.AdjacentList.Add(this);
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}
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}
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