106 lines
4.0 KiB
C#
106 lines
4.0 KiB
C#
using System.Text.Json;
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using MultiversalDiplomacy.Adjudicate;
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using MultiversalDiplomacy.Model;
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using NUnit.Framework;
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namespace MultiversalDiplomacyTests;
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public class SerializationTest
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{
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private JsonSerializerOptions Options = new() {
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WriteIndented = true,
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PropertyNamingPolicy = JsonNamingPolicy.CamelCase,
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};
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[Test]
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public void SerializeRoundTrip_NewGame()
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{
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World world = World.WithStandardMap();
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string serialized = JsonSerializer.Serialize(world, Options);
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World? deserialized = JsonSerializer.Deserialize<World>(serialized, Options);
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Assert.That(deserialized, Is.Not.Null, "Failed to deserialize");
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Assert.That(deserialized!.Map, Is.Not.Null, "Failed to deserialize map");
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Assert.That(deserialized!.Seasons, Is.Not.Null, "Failed to deserialize seasons");
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Assert.That(deserialized!.Units, Is.Not.Null, "Failed to deserialize units");
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Assert.That(deserialized!.RetreatingUnits, Is.Not.Null, "Failed to deserialize retreats");
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Assert.That(deserialized!.OrderHistory, Is.Not.Null, "Failed to deserialize history");
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Assert.That(deserialized!.Timelines, Is.Not.Null, "Failed to deserialize timelines");
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Assert.That(deserialized!.Options, Is.Not.Null, "Failed to deserialize options");
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Assert.That(deserialized.Timelines.nextTimeline, Is.EqualTo(world.Timelines.nextTimeline));
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JsonElement document = JsonSerializer.SerializeToDocument(world, Options).RootElement;
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Assert.That(
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document.EnumerateObject().Select(prop => prop.Name),
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Is.EquivalentTo(new List<string> {
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"mapType",
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"seasons",
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"units",
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"retreatingUnits",
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"orderHistory",
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"options",
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"timelines",
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}));
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}
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[Test]
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public void SerializeRoundTrip_MDATC_3_A_2()
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{
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// Set up MDATC 3.A.2
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TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhaseAdjudicator.Instance);
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setup[("a", 0)]
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.GetReference(out Season s0)
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["Germany"]
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.Army("Mun").MovesTo("Tyr").GetReference(out var mun0)
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["Austria"]
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.Army("Tyr").Holds().GetReference(out var tyr0);
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setup.ValidateOrders();
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Assert.That(mun0, Is.Valid);
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Assert.That(tyr0, Is.Valid);
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setup.AdjudicateOrders();
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Assert.That(mun0, Is.Repelled);
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Assert.That(tyr0, Is.NotDislodged);
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setup.UpdateWorld();
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// Serialize the world
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string serialized = JsonSerializer.Serialize(setup.World, Options);
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// Deserialize the world
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Console.WriteLine(serialized);
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World reserialized = JsonSerializer.Deserialize<World>(serialized, Options)
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?? throw new AssertionException("Failed to reserialize world");
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// Resume the test case
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setup = new(reserialized, MovementPhaseAdjudicator.Instance);
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setup[("a", 1)]
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["Germany"]
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.Army("Mun").Supports.Army("Mun", season: reserialized.GetSeason("a0")).MoveTo("Tyr").GetReference(out var mun1)
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["Austria"]
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.Army("Tyr").Holds();
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setup.ValidateOrders();
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Assert.That(mun1, Is.Valid);
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setup.AdjudicateOrders();
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Assert.That(mun1, Is.NotCut);
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Assert.That(mun0, Is.Victorious);
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Assert.That(tyr0, Is.Dislodged);
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// Confirm that an alternate future is created.
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World world = setup.UpdateWorld();
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Season fork = world.GetSeason("b1");
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Unit tyr1 = world.GetUnitAt("Tyr", fork);
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Assert.That(
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tyr1.Past,
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Is.EqualTo(mun0.Order.Unit),
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"Expected A Mun a0 to advance to Tyr b1");
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Assert.That(
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world.RetreatingUnits.Count,
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Is.EqualTo(1),
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"Expected A Tyr a0 to be in retreat");
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Assert.That(world.RetreatingUnits.First().Unit, Is.EqualTo(tyr0.Order.Unit));
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}
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}
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