759 lines
30 KiB
C#
759 lines
30 KiB
C#
using System.Collections.ObjectModel;
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using MultiversalDiplomacy.Orders;
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namespace MultiversalDiplomacy.Model;
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/// <summary>
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/// The global game state.
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/// </summary>
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public class World
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{
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/// <summary>
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/// The game map.
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/// </summary>
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public ReadOnlyCollection<Province> Provinces { get; }
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/// <summary>
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/// The game powers.
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/// </summary>
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public ReadOnlyCollection<Power> Powers { get; }
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/// <summary>
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/// The state of the multiverse.
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/// </summary>
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public ReadOnlyCollection<Season> Seasons { get; }
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/// <summary>
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/// The first season of the game.
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/// </summary>
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public Season RootSeason { get; }
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/// <summary>
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/// All units in the multiverse.
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/// </summary>
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public ReadOnlyCollection<Unit> Units { get; }
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/// <summary>
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/// All retreating units in the multiverse.
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/// </summary>
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public ReadOnlyCollection<RetreatingUnit> RetreatingUnits { get; }
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/// <summary>
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/// Orders given to units in each season.
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/// </summary>
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public ReadOnlyDictionary<Season, ReadOnlyCollection<Order>> GivenOrders { get; }
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/// <summary>
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/// Immutable game options.
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/// </summary>
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public Options Options { get; }
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/// <summary>
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/// Create a new World, providing all state data.
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/// </summary>
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private World(
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ReadOnlyCollection<Province> provinces,
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ReadOnlyCollection<Power> powers,
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ReadOnlyCollection<Season> seasons,
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Season rootSeason,
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ReadOnlyCollection<Unit> units,
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ReadOnlyCollection<RetreatingUnit> retreatingUnits,
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ReadOnlyDictionary<Season, ReadOnlyCollection<Order>> givenOrders,
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Options options)
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{
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this.Provinces = provinces;
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this.Powers = powers;
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this.Seasons = seasons;
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this.RootSeason = rootSeason;
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this.Units = units;
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this.RetreatingUnits = retreatingUnits;
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this.GivenOrders = givenOrders;
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this.Options = options;
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}
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/// <summary>
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/// Create a new World from a previous one, replacing some state data.
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/// </summary>
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private World(
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World previous,
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ReadOnlyCollection<Province>? provinces = null,
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ReadOnlyCollection<Power>? powers = null,
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ReadOnlyCollection<Season>? seasons = null,
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ReadOnlyCollection<Unit>? units = null,
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ReadOnlyCollection<RetreatingUnit>? retreatingUnits = null,
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ReadOnlyDictionary<Season, ReadOnlyCollection<Order>>? givenOrders = null,
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Options? options = null)
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: this(
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provinces ?? previous.Provinces,
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powers ?? previous.Powers,
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seasons ?? previous.Seasons,
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previous.RootSeason, // Can't change the root season
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units ?? previous.Units,
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retreatingUnits ?? previous.RetreatingUnits,
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givenOrders ?? previous.GivenOrders,
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options ?? previous.Options)
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{
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}
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/// <summary>
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/// Create a new world with specified provinces and powers and an initial season.
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/// </summary>
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public static World WithMap(IEnumerable<Province> provinces, IEnumerable<Power> powers)
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{
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Season root = Season.MakeRoot();
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return new World(
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new(provinces.ToList()),
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new(powers.ToList()),
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new(new List<Season> { root }),
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root,
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new(new List<Unit>()),
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new(new List<RetreatingUnit>()),
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new(new Dictionary<Season, ReadOnlyCollection<Order>>()),
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new Options());
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}
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/// <summary>
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/// Create a new world with the standard Diplomacy provinces and powers.
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/// </summary>
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public static World WithStandardMap()
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=> WithMap(StandardProvinces, StandardPowers);
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public World Update(
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IEnumerable<Season>? seasons = null,
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IEnumerable<Unit>? units = null,
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IEnumerable<RetreatingUnit>? retreats = null,
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IEnumerable<KeyValuePair<Season, ReadOnlyCollection<Order>>>? orders = null)
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=> new World(
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previous: this,
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seasons: seasons == null
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? this.Seasons
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: new(seasons.ToList()),
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units: units == null
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? this.Units
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: new(units.ToList()),
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retreatingUnits: retreats == null
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? this.RetreatingUnits
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: new(retreats.ToList()),
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givenOrders: orders == null
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? this.GivenOrders
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: new(orders.ToDictionary(kvp => kvp.Key, kvp => kvp.Value)));
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/// <summary>
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/// Create a new world with new units created from unit specs. Units specs are in the format
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/// "<power> <A/F> <province> [<coast>]". If the province or coast name has a space in it, the
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/// abbreviation should be used. Unit specs always describe units in the root season.
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/// </summary>
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public World AddUnits(params string[] unitSpecs)
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{
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IEnumerable<Unit> units = unitSpecs.Select(spec =>
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{
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string[] splits = spec.Split(' ', 4);
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Power power = this.GetPower(splits[0]);
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UnitType type = splits[1] switch
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{
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"A" => UnitType.Army,
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"F" => UnitType.Fleet,
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_ => throw new ApplicationException($"Unknown unit type {splits[1]}")
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};
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Location location = type == UnitType.Army
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? this.GetLand(splits[2])
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: splits.Length == 3
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? this.GetWater(splits[2])
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: this.GetWater(splits[2], splits[3]);
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Unit unit = Unit.Build(location, this.RootSeason, power, type);
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return unit;
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});
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return this.Update(units: units);
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}
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/// <summary>
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/// Create a new world with standard Diplomacy initial unit placements.
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/// </summary>
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public World AddStandardUnits()
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{
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return this.AddUnits(
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"Austria A Bud",
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"Austria A Vir",
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"Austria F Tri",
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"England A Lvp",
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"England F Edi",
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"England F Lon",
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"France A Mar",
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"France A Par",
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"France F Bre",
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"Germany A Ber",
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"Germany A Mun",
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"Germany F Kie",
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"Italy A Rom",
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"Italy A Ven",
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"Italy F Nap",
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"Russia A Mos",
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"Russia A War",
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"Russia F Sev",
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"Russia F Stp wc",
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"Turkey A Con",
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"Turkey A Smy",
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"Turkey F Ank"
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);
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}
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/// <summary>
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/// A standard Diplomacy game setup.
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/// </summary>
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public static World Standard => World
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.WithStandardMap()
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.AddStandardUnits();
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/// <summary>
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/// Get a province by name. Throws if the province is not found.
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/// </summary>
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private Province GetProvince(string provinceName)
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=> GetProvince(provinceName, this.Provinces);
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/// <summary>
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/// Get a province by name. Throws if the province is not found.
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/// </summary>
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private static Province GetProvince(string provinceName, IEnumerable<Province> provinces)
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{
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string provinceNameUpper = provinceName.ToUpperInvariant();
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Province? foundProvince = provinces.SingleOrDefault(
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p => p!.Name.ToUpperInvariant() == provinceNameUpper
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|| p.Abbreviations.Any(a => a.ToUpperInvariant() == provinceNameUpper),
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null);
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if (foundProvince == null) throw new KeyNotFoundException(
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$"Province {provinceName} not found");
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return foundProvince;
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}
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/// <summary>
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/// Get the location in a province matching a predicate. Throws if there is not exactly one
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/// such location.
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/// </summary>
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private Location GetLocation(string provinceName, Func<Location, bool> predicate)
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{
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Location? foundLocation = GetProvince(provinceName).Locations.SingleOrDefault(
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l => l != null && predicate(l), null);
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if (foundLocation == null) throw new KeyNotFoundException(
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$"No such location in {provinceName}");
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return foundLocation;
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}
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/// <summary>
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/// Get the sole land location of a province.
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/// </summary>
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public Location GetLand(string provinceName)
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=> GetLocation(provinceName, l => l.Type == LocationType.Land);
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/// <summary>
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/// Get the sole water location of a province, optionally specifying a named coast.
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/// </summary>
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public Location GetWater(string provinceName, string? coastName = null)
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=> coastName == null
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? GetLocation(provinceName, l => l.Type == LocationType.Water)
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: GetLocation(provinceName, l => l.Name == coastName || l.Abbreviation == coastName);
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/// <summary>
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/// Get a season by coordinate. Throws if the season is not found.
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/// </summary>
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public Season GetSeason(int turn, int timeline)
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{
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Season? foundSeason = this.Seasons.SingleOrDefault(
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s => s!.Turn == turn && s.Timeline == timeline,
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null);
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if (foundSeason == null) throw new KeyNotFoundException(
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$"Season {turn}:{timeline} not found");
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return foundSeason;
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}
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/// <summary>
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/// Get a power by name. Throws if there is not exactly one such power.
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/// </summary>
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public Power GetPower(string powerName)
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{
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Power? foundPower = this.Powers.SingleOrDefault(
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p => p!.Name == powerName || p.Name.StartsWith(powerName),
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null);
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if (foundPower == null) throw new KeyNotFoundException(
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$"Power {powerName} not found");
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return foundPower;
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}
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/// <summary>
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/// Returns a unit in a province. Throws if there are duplicate units.
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/// </summary>
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public Unit GetUnitAt(string provinceName, (int turn, int timeline)? seasonCoord = null)
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{
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Province province = GetProvince(provinceName);
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seasonCoord ??= (this.RootSeason.Turn, this.RootSeason.Timeline);
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Season season = GetSeason(seasonCoord.Value.turn, seasonCoord.Value.timeline);
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Unit? foundUnit = this.Units.SingleOrDefault(
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u => u!.Province == province && u.Season == season,
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null);
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if (foundUnit == null) throw new KeyNotFoundException(
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$"Unit at {province} at {season} not found");
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return foundUnit;
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}
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/// <summary>
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/// The standard Diplomacy provinces.
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/// </summary>
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public static ReadOnlyCollection<Province> StandardProvinces
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{
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get
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{
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// Define the provinces of the standard world map.
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List<Province> standardProvinces = new List<Province>
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{
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Province.Empty("North Africa", "NAF")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Supply("Tunis", "TUN")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Empty("Bohemia", "BOH")
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.AddLandLocation(),
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Province.Supply("Budapest", "BUD")
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.AddLandLocation(),
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Province.Empty("Galacia", "GAL")
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.AddLandLocation(),
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Province.Supply("Trieste", "TRI")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Empty("Tyrolia", "TYR")
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.AddLandLocation(),
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Province.Time("Vienna", "VIE")
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.AddLandLocation(),
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Province.Empty("Albania", "ALB")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Supply("Bulgaria", "BUL")
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.AddLandLocation()
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.AddCoastLocation("east coast", "ec")
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.AddCoastLocation("south coast", "sc"),
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Province.Supply("Greece", "GRE")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Supply("Rumania", "RUM", "RMA")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Supply("Serbia", "SER")
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.AddLandLocation(),
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Province.Empty("Clyde", "CLY")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Supply("Edinburgh", "EDI")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Supply("Liverpool", "LVP", "LPL")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Time("London", "LON")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Empty("Wales", "WAL")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Empty("Yorkshire", "YOR")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Supply("Brest", "BRE")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Empty("Burgundy", "BUR")
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.AddLandLocation(),
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Province.Empty("Gascony", "GAS")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Supply("Marseilles", "MAR")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Time("Paris", "PAR")
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.AddLandLocation(),
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Province.Empty("Picardy", "PIC")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Time("Berlin", "BER")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Supply("Kiel", "KIE")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Supply("Munich", "MUN")
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.AddLandLocation(),
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Province.Empty("Prussia", "PRU")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Empty("Ruhr", "RUH", "RHR")
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.AddLandLocation(),
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Province.Empty("Silesia", "SIL")
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.AddLandLocation(),
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Province.Supply("Spain", "SPA")
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.AddLandLocation()
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.AddCoastLocation("north coast", "nc")
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.AddCoastLocation("south coast", "sc"),
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Province.Supply("Portugal", "POR")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Empty("Apulia", "APU")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Supply("Naples", "NAP")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Empty("Piedmont", "PIE")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Time("Rome", "ROM", "RME")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Empty("Tuscany", "TUS")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Supply("Venice", "VEN")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Supply("Belgium", "BEL")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Supply("Holland", "HOL")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Empty("Finland", "FIN")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Empty("Livonia", "LVN", "LVA")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Time("Moscow", "MOS")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Supply("Sevastopol", "SEV")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Supply("Saint Petersburg", "STP")
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.AddLandLocation()
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.AddCoastLocation("north coast", "nc")
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.AddCoastLocation("west coast", "wc"),
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Province.Empty("Ukraine", "UKR")
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.AddLandLocation(),
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Province.Supply("Warsaw", "WAR")
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.AddLandLocation(),
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Province.Supply("Denmark", "DEN")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Supply("Norway", "NWY")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Supply("Sweden", "SWE")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Supply("Ankara", "ANK")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Empty("Armenia", "ARM")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Time("Constantinople", "CON")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Supply("Smyrna", "SMY")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Empty("Syria", "SYR")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Empty("Barents Sea", "BAR")
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.AddOceanLocation(),
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Province.Empty("English Channel", "ENC", "ECH")
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.AddOceanLocation(),
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Province.Empty("Heligoland Bight", "HEL", "HGB")
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.AddOceanLocation(),
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Province.Empty("Irish Sea", "IRS", "IRI")
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.AddOceanLocation(),
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Province.Empty("Mid-Atlantic Ocean", "MAO", "MID")
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.AddOceanLocation(),
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Province.Empty("North Atlantic Ocean", "NAO", "NAT")
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.AddOceanLocation(),
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Province.Empty("North Sea", "NTH", "NTS")
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.AddOceanLocation(),
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Province.Empty("Norwegian Sea", "NWS", "NWG")
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.AddOceanLocation(),
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Province.Empty("Skagerrak", "SKA", "SKG")
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.AddOceanLocation(),
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Province.Empty("Baltic Sea", "BAL")
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.AddOceanLocation(),
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Province.Empty("Guld of Bothnia", "GOB", "BOT")
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.AddOceanLocation(),
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Province.Empty("Adriatic Sea", "ADS", "ADR")
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.AddOceanLocation(),
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Province.Empty("Aegean Sea", "AEG")
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.AddOceanLocation(),
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Province.Empty("Black Sea", "BLA")
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.AddOceanLocation(),
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Province.Empty("Eastern Mediterranean Sea", "EMS", "EAS")
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.AddOceanLocation(),
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Province.Empty("Gulf of Lyons", "GOL", "LYO")
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.AddOceanLocation(),
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Province.Empty("Ionian Sea", "IOS", "ION", "INS")
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.AddOceanLocation(),
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Province.Empty("Tyrrhenian Sea", "TYS", "TYN")
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.AddOceanLocation(),
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Province.Empty("Western Mediterranean Sea", "WMS", "WES")
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.AddOceanLocation(),
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};
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// Declare some helpers for border definitions
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Location Land(string provinceName) => GetProvince(provinceName, standardProvinces)
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.Locations.Single(l => l.Type == LocationType.Land);
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Location Water(string provinceName) => GetProvince(provinceName, standardProvinces)
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.Locations.Single(l => l.Type == LocationType.Water);
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Location Coast(string provinceName, string coastName)
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=> GetProvince(provinceName, standardProvinces)
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.Locations.Single(l => l.Name == coastName || l.Abbreviation == coastName);
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static void AddBordersTo(Location location, Func<string, Location> LocationType, params string[] borders)
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{
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foreach (string bordering in borders)
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{
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location.AddBorder(LocationType(bordering));
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}
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}
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void AddBorders(string provinceName, Func<string, Location> LocationType, params string[] borders)
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=> AddBordersTo(LocationType(provinceName), LocationType, borders);
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AddBorders("NAF", Land, "TUN");
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AddBorders("NAF", Water, "MAO", "WES", "TUN");
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AddBorders("TUN", Land, "NAF");
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AddBorders("TUN", Water, "NAF", "WES", "TYS", "ION");
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AddBorders("BOH", Land, "MUN", "SIL", "GAL", "VIE", "TYR");
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AddBorders("BUD", Land, "VIE", "GAL", "RUM", "SER", "TRI");
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AddBorders("GAL", Land, "BOH", "SIL", "WAR", "UKR", "RUM", "BUD", "VIE");
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AddBorders("TRI", Land, "TYR", "VIE", "BUD", "SER", "ALB");
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AddBorders("TRI", Water, "ALB", "ADR", "VEN");
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AddBorders("TYR", Land, "MUN", "BOH", "VIE", "TRI", "VEN", "PIE");
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AddBorders("VIE", Land, "TYR", "BOH", "GAL", "BUD", "TRI");
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AddBorders("ALB", Land, "TRI", "SER", "GRE");
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AddBorders("ALB", Water, "TRI", "ADR", "ION", "GRE");
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AddBorders("BUL", Land, "GRE", "SER", "RUM", "CON");
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AddBordersTo(Coast("BUL", "ec"), Water, "BLA", "CON");
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AddBordersTo(Coast("BUL", "sc"), Water, "CON", "AEG", "GRE");
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AddBorders("GRE", Land, "ALB", "SER", "BUL");
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AddBorders("GRE", Water, "ALB", "ION", "AEG");
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Water("GRE").AddBorder(Coast("BUL", "sc"));
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AddBorders("RUM", Land, "BUL", "SER", "BUD", "GAL", "UKR", "SEV");
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AddBorders("RUM", Water, "SEV", "BLA");
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Water("RUM").AddBorder(Coast("BUL", "ec"));
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AddBorders("SER", Land, "BUD", "RUM", "BUL", "GRE", "ALB", "TRI");
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AddBorders("CLY", Land, "EDI", "LVP");
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AddBorders("CLY", Water, "LVP", "NAO", "NWG", "EDI");
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AddBorders("EDI", Land, "YOR", "LVP", "CLY");
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AddBorders("EDI", Water, "CLY", "NWG", "NTH", "YOR");
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AddBorders("LVP", Land, "CLY", "EDI", "YOR", "WAL");
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AddBorders("LVP", Water, "WAL", "IRS", "NAO", "CLY");
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AddBorders("LON", Land, "WAL", "YOR");
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AddBorders("LON", Water, "WAL", "ENC", "NTH", "YOR");
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AddBorders("WAL", Land, "LVP", "YOR", "LON");
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AddBorders("WAL", Water, "LON", "ENC", "IRS", "LVP");
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AddBorders("YOR", Land, "LON", "WAL", "LVP", "EDI");
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AddBorders("YOR", Water, "EDI", "NTH", "LON");
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AddBorders("BRE", Land, "PIC", "PAR", "GAS");
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AddBorders("BRE", Water, "GAS", "MAO", "ENC", "PIC");
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AddBorders("BUR", Land, "BEL", "RUH", "MUN", "MAR", "GAS", "PAR", "PIC");
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AddBorders("GAS", Land, "BRE", "PAR", "BUR", "MAR", "SPA");
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AddBorders("GAS", Water, "MAO", "BRE");
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Water("GAS").AddBorder(Coast("SPA", "nc"));
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AddBorders("MAR", Land, "SPA", "GAS", "BUR", "PIE");
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AddBorders("MAR", Water, "LYO", "PIE");
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Water("MAR").AddBorder(Coast("SPA", "sc"));
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AddBorders("PAR", Land, "PIC", "BUR", "GAS", "BRE");
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AddBorders("PIC", Land, "BEL", "BUR", "PAR", "BRE");
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AddBorders("PIC", Water, "BRE", "ENC", "BEL");
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AddBorders("BER", Land, "PRU", "SIL", "MUN", "KIE");
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AddBorders("BER", Water, "KIE", "BAL", "PRU");
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AddBorders("KIE", Land, "BER", "MUN", "RUH", "HOL", "DEN");
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AddBorders("KIE", Water, "HOL", "HEL", "DEN", "BAL", "BER");
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AddBorders("MUN", Land, "BUR", "RUH", "KIE", "BER", "SIL", "BOH", "TYR");
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AddBorders("PRU", Land, "LVN", "WAR", "SIL", "BER");
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AddBorders("PRU", Water, "BER", "BAL", "LVN");
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AddBorders("RUH", Land, "KIE", "MUN", "BUR", "BEL", "HOL");
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AddBorders("SIL", Land, "PRU", "WAR", "GAL", "BOH", "MUN", "BER");
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AddBorders("SPA", Land, "POR", "GAS", "MAR");
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AddBordersTo(Coast("SPA", "nc"), Water, "POR", "MAO", "GAS");
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AddBordersTo(Coast("SPA", "sc"), Water, "POR", "MAO", "WES", "LYO", "MAR");
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AddBorders("POR", Land, "SPA");
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AddBorders("POR", Water, "MAO");
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Water("POR").AddBorder(Coast("SPA", "nc"));
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Water("POR").AddBorder(Coast("SPA", "sc"));
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AddBorders("APU", Land, "NAP", "ROM", "VEN");
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AddBorders("APU", Water, "VEN", "ADR", "IOS", "NAP");
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AddBorders("NAP", Land, "ROM", "APU");
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AddBorders("NAP", Water, "APU", "IOS", "TYS", "ROM");
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AddBorders("PIE", Land, "MAR", "TYR", "VEN", "TUS");
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AddBorders("PIE", Water, "TUS", "LYO", "MAR");
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AddBorders("ROM", Land, "TUS", "VEN", "APU", "NAP");
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AddBorders("ROM", Water, "NAP", "TYS", "TUS");
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AddBorders("TUS", Land, "PIE", "VEN", "ROM");
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AddBorders("TUS", Water, "ROM", "TYS", "LYO", "PIE");
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AddBorders("VEN", Land, "APU", "ROM", "TUS", "PIE", "TYR", "TRI");
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AddBorders("VEN", Water, "TRI", "ADR", "APU");
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AddBorders("BEL", Land, "HOL", "RUH", "BUR", "PIC");
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AddBorders("BEL", Water, "PIC", "ENC", "NTH", "HOL");
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AddBorders("HOL", Land, "BEL", "RUH", "KIE");
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AddBorders("HOL", Water, "NTH", "HEL");
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AddBorders("FIN", Land, "SWE", "NWY", "STP");
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AddBorders("FIN", Water, "SWE", "BOT");
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Water("FIN").AddBorder(Coast("STP", "wc"));
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AddBorders("LVN", Land, "STP", "MOS", "WAR", "PRU");
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AddBorders("LVN", Water, "PRU", "BAL", "BOT");
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Water("LVN").AddBorder(Coast("STP", "wc"));
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AddBorders("MOS", Land, "SEV", "UKR", "WAR", "LVN", "STP");
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AddBorders("SEV", Land, "RUM", "UKR", "MOS", "ARM");
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AddBorders("SEV", Water, "ARM", "BLA", "RUM");
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AddBorders("STP", Land, "MOS", "LVN", "FIN");
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AddBordersTo(Coast("STP", "nc"), Water, "BAR", "NWY");
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AddBordersTo(Coast("STP", "wc"), Water, "LVN", "BOT", "FIN");
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AddBorders("UKR", Land, "MOS", "SEV", "RUM", "GAL", "WAR");
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AddBorders("WAR", Land, "PRU", "LVN", "MOS", "UKR", "GAL", "SIL");
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AddBorders("DEN", Land, "KIE", "SWE");
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AddBorders("DEN", Water, "KIE", "HEL", "NTH", "SKA", "BAL", "SWE");
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AddBorders("NWY", Land, "STP", "FIN", "SWE");
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AddBorders("NWY", Water, "BAR", "NWG", "NTH", "SKA", "SWE");
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Water("NWY").AddBorder(Coast("STP", "nc"));
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AddBorders("SWE", Land, "NWY", "FIN", "DEN");
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AddBorders("SWE", Water, "FIN", "BOT", "BAL", "DEN", "SKA", "NWY");
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AddBorders("ANK", Land, "ARM", "SMY", "CON");
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AddBorders("ANK", Water, "CON", "BLA", "ARM");
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|
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AddBorders("ARM", Land, "SEV", "SYR", "SMY", "ANK");
|
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AddBorders("ARM", Water, "ANK", "BLA", "SEV");
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|
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AddBorders("CON", Land, "BUL", "ANK", "SMY");
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AddBorders("CON", Water, "BLA", "ANK", "SMY", "AEG");
|
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Water("CON").AddBorder(Coast("BUL", "ec"));
|
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Water("CON").AddBorder(Coast("BUL", "sc"));
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|
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AddBorders("SMY", Land, "CON", "ANK", "ARM", "SYR");
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AddBorders("SMY", Water, "SYR", "EAS", "AEG", "CON");
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AddBorders("SYR", Land, "SMY", "ARM");
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AddBorders("SYR", Water, "EAS", "SMY");
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AddBorders("BAR", Water, "NWG", "NWY");
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Water("BAR").AddBorder(Coast("STP", "nc"));
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|
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AddBorders("ENC", Water, "LON", "NTH", "BEL", "PIC", "BRE", "MAO", "IRS", "WAL");
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|
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AddBorders("HEL", Water, "NTH", "DEN", "BAL", "KIE", "HOL");
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|
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AddBorders("IRS", Water, "NAO", "LVP", "WAL", "ENC", "MAO");
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|
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AddBorders("MAO", Water, "NAO", "IRS", "ENC", "BRE", "GAS", "POR", "NAF");
|
|
Water("MAO").AddBorder(Coast("SPA", "nc"));
|
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Water("MAO").AddBorder(Coast("SPA", "sc"));
|
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|
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AddBorders("NAO", Water, "NWG", "CLY", "LVP", "IRS", "MAO");
|
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|
|
AddBorders("NTH", Water, "NWG", "NWY", "SKA", "DEN", "HEL", "HOL", "BEL", "ENC", "LON", "YOR", "EDI");
|
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|
|
AddBorders("NWG", Water, "BAR", "NWY", "NTH", "EDI", "CLY", "NAO");
|
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|
|
AddBorders("SKA", Water, "NWY", "SWE", "BAL", "DEN", "NTH");
|
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|
|
AddBorders("BAL", Water, "BOT", "LVN", "PRU", "BER", "KIE", "HEL", "DEN", "SWE");
|
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|
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AddBorders("BOT", Water, "LVN", "BAL", "SWE", "FIN");
|
|
Water("BOT").AddBorder(Coast("STP", "wc"));
|
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|
|
AddBorders("ADR", Water, "IOS", "APU", "VEN", "TRI", "ALB");
|
|
|
|
AddBorders("AEG", Water, "CON", "SMY", "EAS", "IOS", "GRE");
|
|
Water("AEG").AddBorder(Coast("BUL", "sc"));
|
|
|
|
AddBorders("BLA", Water, "RUM", "SEV", "ARM", "ANK", "CON");
|
|
Water("BLA").AddBorder(Coast("BUL", "ec"));
|
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|
|
AddBorders("EAS", Water, "IOS", "AEG", "SMY", "SYR");
|
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|
|
AddBorders("LYO", Water, "MAR", "PIE", "TUS", "TYS", "WES");
|
|
Water("LYO").AddBorder(Coast("SPA", "sc"));
|
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|
|
AddBorders("IOS", Water, "TUN", "TYS", "NAP", "APU", "ADR", "ALB", "GRE", "AEG");
|
|
|
|
AddBorders("TYS", Water, "LYO", "TUS", "ROM", "NAP", "IOS", "TUN", "WES");
|
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|
|
AddBorders("WES", Water, "LYO", "TYS", "TUN", "NAF", "MAO");
|
|
Water("WES").AddBorder(Coast("SPA", "sc"));
|
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|
|
return new(standardProvinces);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// The standard Diplomacy powers.
|
|
/// </summary>
|
|
public static ReadOnlyCollection<Power> StandardPowers
|
|
{
|
|
get => new(new List<Power>
|
|
{
|
|
new Power("Austria"),
|
|
new Power("England"),
|
|
new Power("France"),
|
|
new Power("Germany"),
|
|
new Power("Italy"),
|
|
new Power("Russia"),
|
|
new Power("Turkey"),
|
|
});
|
|
}
|
|
} |