5dplomacy/MultiversalDiplomacyTests/MovementAdjudicatorTest.cs

285 lines
10 KiB
C#

using MultiversalDiplomacy.Adjudicate;
using MultiversalDiplomacy.Adjudicate.Decision;
using MultiversalDiplomacy.Model;
using NUnit.Framework;
namespace MultiversalDiplomacyTests;
public class MovementAdjudicatorTest
{
[Test]
public void Validation_ValidHold()
{
TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhaseAdjudicator.Instance);
setup["Germany"]
.Army("Mun").Holds().GetReference(out var order);
setup.ValidateOrders();
Assert.That(order, Is.Valid, "Unexpected validation result");
Assert.That(order.Replacement, Is.Null, "Unexpected order replacement");
}
[Test]
public void Validation_ValidMove()
{
TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhaseAdjudicator.Instance);
setup["Germany"]
.Army("Mun").MovesTo("Tyr").GetReference(out var order);
setup.ValidateOrders();
Assert.That(order, Is.Valid, "Unexpected validation result");
Assert.That(order.Replacement, Is.Null, "Unexpected order replacement");
}
[Test]
public void Validation_ValidConvoy()
{
TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhaseAdjudicator.Instance);
setup["Germany"]
.Fleet("Nth").Convoys.Army("Hol").To("Lon").GetReference(out var order);
setup.ValidateOrders();
Assert.That(order, Is.Valid, "Unexpected validation result");
Assert.That(order.Replacement, Is.Null, "Unexpected order replacement");
}
[Test]
public void Validation_ValidSupportHold()
{
TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhaseAdjudicator.Instance);
setup["Germany"]
.Army("Mun").Supports.Army("Kie").Hold().GetReference(out var order);
setup.ValidateOrders();
Assert.That(order, Is.Valid, "Unexpected validation result");
Assert.That(order.Replacement, Is.Null, "Unexpected order replacement");
}
[Test]
public void Validation_ValidSupportMove()
{
TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhaseAdjudicator.Instance);
setup["Germany"]
.Army("Mun").Supports.Army("Kie").MoveTo("Ber").GetReference(out var order);
setup.ValidateOrders();
Assert.That(order, Is.Valid, "Unexpected validation result");
Assert.That(order.Replacement, Is.Null, "Unexpected order replacement");
}
[Test]
public void Adjudication_Hold()
{
TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhaseAdjudicator.Instance);
setup["Germany"]
.Army("Mun").Holds().GetReference(out var order);
setup.ValidateOrders();
setup.AdjudicateOrders(MovementPhaseAdjudicator.Instance);
var adjMun = order.Adjudications;
Assert.That(adjMun.All(adj => adj.Resolved), Is.True);
Assert.That(adjMun.OfType<IsDislodged>().Count(), Is.EqualTo(1));
IsDislodged isDislodged = adjMun.OfType<IsDislodged>().Single();
Assert.That(isDislodged.Order, Is.EqualTo(order.Order));
Assert.That(isDislodged.Outcome, Is.False);
Assert.That(isDislodged.Incoming, Is.Empty);
}
[Test]
public void Adjudication_Move()
{
TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhaseAdjudicator.Instance);
setup["Germany"]
.Army("Mun").MovesTo("Tyr").GetReference(out var order);
setup.ValidateOrders();
setup.AdjudicateOrders();
var adjMun = order.Adjudications;
Assert.That(adjMun.All(adj => adj.Resolved), Is.True);
Assert.That(adjMun.OfType<IsDislodged>().Count(), Is.EqualTo(1));
Assert.That(adjMun.OfType<DoesMove>().Count(), Is.EqualTo(1));
IsDislodged dislodged = adjMun.OfType<IsDislodged>().Single();
Assert.That(dislodged.Order, Is.EqualTo(order.Order));
Assert.That(dislodged.Outcome, Is.False);
DoesMove moves = adjMun.OfType<DoesMove>().Single();
Assert.That(moves.Order, Is.EqualTo(order.Order));
Assert.That(moves.Outcome, Is.True);
Assert.That(moves.Competing, Is.Empty);
Assert.That(moves.OpposingMove, Is.Null);
}
[Test]
public void Adjudication_Support()
{
TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhaseAdjudicator.Instance);
setup["Germany"]
.Army("Mun").MovesTo("Tyr").GetReference(out var move)
.Army("Boh").Supports.Army("Mun").MoveTo("Tyr").GetReference(out var support);
setup.ValidateOrders();
setup.AdjudicateOrders();
var adjBoh = support.Adjudications;
Assert.That(adjBoh.All(adj => adj.Resolved), Is.True);
Assert.That(adjBoh.OfType<IsDislodged>().Count(), Is.EqualTo(1));
Assert.That(adjBoh.OfType<GivesSupport>().Count(), Is.EqualTo(1));
IsDislodged dislodgeBoh = adjBoh.OfType<IsDislodged>().Single();
Assert.That(dislodgeBoh.Order, Is.EqualTo(support.Order));
Assert.That(dislodgeBoh.Outcome, Is.False);
GivesSupport supportBoh = adjBoh.OfType<GivesSupport>().Single();
Assert.That(supportBoh.Order, Is.EqualTo(support.Order));
Assert.That(supportBoh.Outcome, Is.True);
var adjMun = move.Adjudications;
Assert.That(adjMun.All(adj => adj.Resolved), Is.True);
Assert.That(adjMun.OfType<AttackStrength>().Count(), Is.EqualTo(1));
AttackStrength attackMun = adjMun.OfType<AttackStrength>().Single();
Assert.That(attackMun.Order, Is.EqualTo(move.Order));
Assert.That(attackMun.MinValue, Is.EqualTo(2));
Assert.That(attackMun.MaxValue, Is.EqualTo(2));
}
[Test]
public void Update_SingleHold()
{
TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhaseAdjudicator.Instance);
setup["Germany"]
.Army("Mun").Holds().GetReference(out var mun);
setup.ValidateOrders();
Assert.That(mun, Is.Valid);
setup.AdjudicateOrders();
Assert.That(mun, Is.NotDislodged);
World updated = setup.UpdateWorld();
// Confirm the future was created
Assert.That(updated.Seasons.Values.Count, Is.EqualTo(2));
Season future = updated.Seasons.Values.Single(s => s != updated.RootSeason);
Assert.That(future.Past, Is.EqualTo(updated.RootSeason.ToString()));
Assert.That(updated.GetFutures(future), Is.Empty);
Assert.That(future.Timeline, Is.EqualTo(updated.RootSeason.Timeline));
Assert.That(future.Turn, Is.EqualTo(Season.FIRST_TURN + 1));
// Confirm the unit was created
Assert.That(updated.Units.Count, Is.EqualTo(2));
Unit second = updated.Units.Single(u => u.Past != null);
Assert.That(second.Location, Is.EqualTo(mun.Order.Unit.Location));
}
[Test]
public void Update_DoubleHold()
{
TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhaseAdjudicator.Instance);
setup[("a", 0)]
.GetReference(out Season s1)
["Germany"]
.Army("Mun").Holds().GetReference(out var mun1);
Assert.That(mun1.Order.Unit.Season, Is.EqualTo(s1));
setup.ValidateOrders();
Assert.That(mun1, Is.Valid);
setup.AdjudicateOrders();
Assert.That(mun1, Is.NotDislodged);
World updated = setup.UpdateWorld();
// Confirm the future was created
Season s2 = updated.Seasons["a1"];
Assert.That(s2.Past, Is.EqualTo(s1.ToString()));
Assert.That(updated.GetFutures(s2), Is.Empty);
Assert.That(s2.Timeline, Is.EqualTo(s1.Timeline));
Assert.That(s2.Turn, Is.EqualTo(s1.Turn + 1));
// Confirm the unit was created in the future
Unit u2 = updated.GetUnitAt("Mun", s2);
Assert.That(updated.Units.Count, Is.EqualTo(2));
Assert.That(u2, Is.Not.EqualTo(mun1.Order.Unit));
Assert.That(u2.Past, Is.EqualTo(mun1.Order.Unit.Designation));
Assert.That(u2.Season, Is.EqualTo(s2));
setup[("a", 1)]
["Germany"]
.Army("Mun").Holds().GetReference(out var mun2);
// Validate the second set of orders
var validations = setup.ValidateOrders();
Assert.That(validations.Count, Is.EqualTo(1));
Assert.That(mun2, Is.Valid);
// Adjudicate the second set of orders
var adjudications = setup.AdjudicateOrders();
Assert.That(mun2, Is.NotDislodged);
// Update the world again
updated = setup.UpdateWorld();
Season s3 = updated.GetSeason(s2.Timeline, s2.Turn + 1);
Unit u3 = updated.GetUnitAt("Mun", s3);
Assert.That(u3.Past, Is.EqualTo(mun2.Order.Unit.Designation));
}
[Test]
public void Update_DoubleMove()
{
TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhaseAdjudicator.Instance);
setup[("a", 0)]
.GetReference(out Season s1)
["Germany"]
.Army("Mun").MovesTo("Tyr").GetReference(out var mun1);
Assert.That(mun1.Order.Unit.Season, Is.EqualTo(s1));
setup.ValidateOrders();
Assert.That(mun1, Is.Valid);
setup.AdjudicateOrders();
Assert.That(mun1, Is.Victorious);
World updated = setup.UpdateWorld();
// Confirm the future was created
Season s2 = updated.GetSeason(s1.Timeline, s1.Turn + 1);
Assert.That(s2.Past, Is.EqualTo(s1.ToString()));
Assert.That(updated.GetFutures(s2), Is.Empty);
Assert.That(s2.Timeline, Is.EqualTo(s1.Timeline));
Assert.That(s2.Turn, Is.EqualTo(s1.Turn + 1));
// Confirm the unit was created in the future
Unit u2 = updated.GetUnitAt("Tyr", s2);
Assert.That(updated.Units.Count, Is.EqualTo(2));
Assert.That(u2, Is.Not.EqualTo(mun1.Order.Unit));
Assert.That(u2.Past, Is.EqualTo(mun1.Order.Unit.Designation));
Assert.That(u2.Season, Is.EqualTo(s2));
setup[("a", 1)]
["Germany"]
.Army("Tyr").MovesTo("Mun").GetReference(out var tyr2);
// Validate the second set of orders
var validations = setup.ValidateOrders();
Assert.That(validations.Count, Is.EqualTo(1));
Assert.That(tyr2, Is.Valid);
// Adjudicate the second set of orders
var adjudications = setup.AdjudicateOrders();
Assert.That(tyr2, Is.Victorious);
// Update the world again
updated = setup.UpdateWorld();
Season s3 = updated.GetSeason(s2.Timeline, s2.Turn + 1);
Unit u3 = updated.GetUnitAt("Mun", s3);
Assert.That(u3.Past, Is.EqualTo(u2.Designation));
}
}