50 lines
1.8 KiB
C#
50 lines
1.8 KiB
C#
using MultiversalDiplomacy.Adjudicate;
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using MultiversalDiplomacy.Model;
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using MultiversalDiplomacy.Orders;
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namespace MultiversalDiplomacy;
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/// <summary>
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/// The game controller is a stateless class that defines the basic, high-level operations that can be taken to modify
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/// the game state.
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/// </summary>
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public static class GameController
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{
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public static World InitializeWorld()
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{
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return World.Standard;
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}
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public static World SubmitOrderSet(World world, string text)
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{
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var orderSet = new OrderSet(text);
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return world.Update(orderSets: world.OrderSets.Append(orderSet));
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}
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public static World AdjudicateOrders(World world)
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{
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// Determine which phase the game is in, which determines how orders should be interpreted and adjudicated.
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PhaseType phaseType = world.GetNextPhaseType();
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IPhaseAdjudicator adjudicator = phaseType switch {
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PhaseType.Movement => MovementPhaseAdjudicator.Instance,
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PhaseType.Retreat => throw new NotImplementedException(),
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PhaseType.Build => throw new NotImplementedException(),
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PhaseType.Sustain => throw new NotImplementedException(),
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_ => throw new InvalidOperationException(phaseType.ToString()),
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};
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// Parse the order sets into actual orders.
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List<Order> parsedOrders = adjudicator.ParseOrderSets(world, world.OrderSets.ToList());
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// Validate the orders.
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var orderValidations = adjudicator.ValidateOrders(world, parsedOrders);
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// Adjudicate the orders.
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var validOrders = orderValidations.Where(v => v.Valid).Select(v => v.Order).ToList();
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var results = adjudicator.AdjudicateOrders(world, validOrders);
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// Update the world.
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return adjudicator.UpdateWorld(world, results);
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}
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} |