5dplomacy/MultiversalDiplomacy/Orders/MoveOrder.cs

59 lines
1.7 KiB
C#

using MultiversalDiplomacy.Model;
namespace MultiversalDiplomacy.Orders;
/// <summary>
/// An order for a unit to move to another province.
/// </summary>
public class MoveOrder : UnitOrder
{
/// <summary>
/// The destination season to which the unit should move.
/// </summary>
public Season Season { get; }
/// <summary>
/// The destination location to which the unit should move.
/// </summary>
public Location Location { get; }
/// <summary>
/// The destination province to which the unit should move.
/// </summary>
public Province Province => this.Location.Province;
/// <summary>
/// The destination's spatiotemporal location as a province-season tuple.
/// </summary>
public (Province province, Season season) Point => (this.Province, this.Season);
public MoveOrder(Power power, Unit unit, Season season, Location location)
: base (power, unit)
{
this.Season = season;
this.Location = location;
}
public override string ToString()
{
return $"{this.Unit} -> {(this.Province, this.Season).ToShort()}";
}
/// <summary>
/// Returns whether another move order is in a head-to-head battle with this order.
/// </summary>
public bool IsOpposing(MoveOrder other)
=> this.Season == other.Unit.Season
&& other.Season == this.Unit.Season
&& this.Province == other.Unit.Province
&& other.Province == this.Unit.Province;
/// <summary>
/// Returns whether another move order has the same destination as this order.
/// </summary>
public bool IsCompeting(MoveOrder other)
=> this != other
&& this.Season == other.Season
&& this.Province == other.Province;
}