using MultiversalDiplomacy.Adjudicate; using MultiversalDiplomacy.Model; namespace MultiversalDiplomacy.Script; public class AdjudicationQueryScriptHandler( Action WriteLine, World world, IPhaseAdjudicator adjudicator, bool strict = false) : IScriptHandler { public string Prompt => "valid> "; public World World { get; private set; } = world; /// /// Whether unsuccessful commands should terminate the script. /// public bool Strict { get; } = strict; public IScriptHandler? HandleInput(string input) { var args = input.Split(' ', 2, StringSplitOptions.RemoveEmptyEntries); if (args.Length == 0 || input.StartsWith('#')) { return this; } var command = args[0]; switch (command) { case "---": WriteLine("Ready for orders"); return new GameScriptHandler(WriteLine, World, adjudicator, Strict); case "assert" when args.Length == 1: WriteLine("Usage:"); break; case "assert": if (!EvaluateAssertion(args[1])) return Strict ? null : this; break; case "status": throw new NotImplementedException(); default: WriteLine($"Unrecognized command: \"{command}\""); if (Strict) return null; break; } return this; } private bool EvaluateAssertion(string assertion) { var args = assertion.Split(' ', 2, StringSplitOptions.RemoveEmptyEntries); switch (args[0]) { case "true": return true; case "false": return false; case "order-valid": // Assert order was valid case "order-invalid": // Assert order was invalid case "has-past": // Assert a timeline's past case "holds": // Assert a unit successfully held case "dislodged": // Assert a unit was dislodged case "moves": // Assert a unit successfully moved case "no-move": // Assert a unit did not move case "supports": // Assert a unit's support was given case "cut": // Assert a unit's support was cut default: WriteLine($"Unknown assertion \"{args[0]}\""); return !Strict; } } }