using MultiversalDiplomacy.Model; namespace MultiversalDiplomacy.Script; /// /// A script handler for the interactive repl. /// public class ReplScriptHandler : IScriptHandler { public string Prompt => "5dp> "; public IScriptHandler? HandleInput(string input) { var args = input.Split(' ', StringSplitOptions.RemoveEmptyEntries); if (args.Length == 0) { return this; } var command = args[0]; switch (command) { case "help": case "?": Console.WriteLine("Commands:"); Console.WriteLine(" help, ?: print this message"); Console.WriteLine(" map : start a new game of the given variant"); Console.WriteLine(" stab: stab"); break; case "stab": Console.WriteLine("stab"); break; case "map" when args.Length == 1: Console.WriteLine("Usage:"); Console.WriteLine(" map "); Console.WriteLine("Available variants:"); Console.WriteLine($" {string.Join(", ", Enum.GetNames().Select(s => s.ToLowerInvariant()))}"); break; case "map" when args.Length > 1: string mapType = args[1].Trim(); if (!Enum.TryParse(mapType, ignoreCase: true, out MapType map)) { Console.WriteLine($"Unknown variant \"{mapType}\""); Console.WriteLine("Available variants:"); Console.WriteLine($" {string.Join(", ", Enum.GetNames().Select(s => s.ToLowerInvariant()))}"); break; } World world = World.WithMap(Map.FromType(map)); Console.WriteLine($"Created a new {map} game"); return new SetupScriptHandler(world); default: // noop on comments that begin with # if (!command.StartsWith('#')) { Console.WriteLine($"Unrecognized command: \"{command}\""); } break; } return this; } }