using MultiversalDiplomacy.Adjudicate;
using MultiversalDiplomacy.Model;
namespace MultiversalDiplomacy.Script;
///
/// A script handler for the interactive repl.
///
public class ReplScriptHandler(Action WriteLine) : IScriptHandler
{
public string Prompt => "5dp> ";
public ScriptResult HandleInput(string input)
{
var args = input.Split(' ', StringSplitOptions.RemoveEmptyEntries);
if (args.Length == 0 || input.StartsWith('#'))
{
return ScriptResult.Succeed(this);
}
var command = args[0];
switch (command)
{
case "help":
case "?":
WriteLine("Commands:");
WriteLine(" help, ?: print this message");
WriteLine(" map : start a new game of the given variant");
WriteLine(" stab: stab");
break;
case "stab":
WriteLine("stab");
break;
case "map" when args.Length == 1:
WriteLine("Usage:");
WriteLine(" map ");
WriteLine("Available variants:");
WriteLine($" {string.Join(", ", Enum.GetNames().Select(s => s.ToLowerInvariant()))}");
break;
case "map" when args.Length > 1:
string mapType = args[1].Trim();
if (!Enum.TryParse(mapType, ignoreCase: true, out MapType map)) {
WriteLine($"Unknown variant \"{mapType}\"");
WriteLine("Available variants:");
WriteLine($" {string.Join(", ", Enum.GetNames().Select(s => s.ToLowerInvariant()))}");
break;
}
World world = World.WithMap(Map.FromType(map));
WriteLine($"Created a new {map} game");
return ScriptResult.Succeed(new SetupScriptHandler(
WriteLine,
world,
MovementPhaseAdjudicator.Instance));
default:
return ScriptResult.Fail($"Unrecognized command: \"{command}\"", this);
}
return ScriptResult.Succeed(this);
}
}