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2 Commits
bfafb66603
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2745d12d29
Author | SHA1 | Date |
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Tim Van Baak | 2745d12d29 | |
Tim Van Baak | 8e976433c8 |
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@ -28,6 +28,8 @@ public class OrderRegex(World world)
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public const string MoveVerb = "(-|(?:->)|(?:=>)|(?:attack(?:s)?)|(?:move(?:s)?(?: to)?))";
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public const string ViaConvoy = "(convoy|via convoy|by convoy)";
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public Regex Hold => new($"^{Unit} {HoldVerb}$");
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public static (
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@ -49,7 +51,7 @@ public class OrderRegex(World world)
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match.Groups[7].Value,
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match.Groups[8].Value);
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public Regex Move => new($"^{Unit} {MoveVerb} {FullLocation}$");
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public Regex Move => new($"^{Unit} {MoveVerb} {FullLocation}$(?: {ViaConvoy})?");
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public static (
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string power,
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@ -62,7 +64,8 @@ public class OrderRegex(World world)
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string timeline2,
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string province2,
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string location2,
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string turn2)
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string turn2,
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string viaConvoy)
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ParseMove(Match match)
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=> (match.Groups[1].Value,
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match.Groups[2].Value,
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@ -78,5 +81,6 @@ public class OrderRegex(World world)
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match.Groups[11].Length > 1
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? match.Groups[11].Value
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: match.Groups[12].Value,
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match.Groups[13].Value);
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match.Groups[13].Value,
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match.Groups[14].Value);
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}
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@ -1,10 +1,13 @@
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using System.Text.RegularExpressions;
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using MultiversalDiplomacy.Model;
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using MultiversalDiplomacy.Orders;
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namespace MultiversalDiplomacy.Script;
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public class GameScriptHandler(World world, bool strict = false) : IScriptHandler
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{
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public string Prompt => "game> ";
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public string Prompt => "orders> ";
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public World World { get; private set; } = world;
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@ -22,7 +25,7 @@ public class GameScriptHandler(World world, bool strict = false) : IScriptHandle
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return this;
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}
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// --- submits the orders for validation to allow for assertions about it
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// "---" submits the orders for validation to allow for assertions about it
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if (input == "---") {
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// TODO submit orders
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// TODO return a new handler that handles asserts
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@ -34,10 +37,41 @@ public class GameScriptHandler(World world, bool strict = false) : IScriptHandle
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return this;
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}
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// TODO parse order, including "{power} {order}" for one-offs
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if (TryParseOrder(input, out Order? order)) {
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Console.WriteLine($"Parsed order \"{input}\" but doing anything with it isn't implemented yet");
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} else if (Strict) {
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return null;
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}
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Console.WriteLine($"{CurrentPower}: {input}");
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return this;
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}
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private bool TryParseOrder(string input, out Order? order) {
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order = null;
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OrderRegex re = new(World);
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Match match;
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if ((match = re.Hold.Match(input)).Success) {
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var hold = OrderRegex.ParseHold(match);
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string power = hold.power.Length > 0 ? hold.power : CurrentPower ?? hold.power;
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Unit unit = World.Units.First(unit
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=> World.Map.GetLocation(unit.Location).ProvinceName == hold.province
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&& unit.Season.Timeline == (hold.timeline.Length > 0 ? hold.timeline : "a")
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&& unit.Season.Turn.ToString() == (hold.turn.Length > 0 ? hold.turn : "0"));
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order = new HoldOrder(power, unit);
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return true;
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} else if ((match = re.Move.Match(input)).Success) {
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var move = OrderRegex.ParseMove(match);
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Unit unit = World.Units.First(unit
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=> World.Map.GetLocation(unit.Location).ProvinceName == move.province
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&& unit.Season.Timeline == (move.timeline.Length > 0 ? move.timeline : "a")
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&& unit.Season.Turn.ToString() == (move.turn.Length > 0 ? move.turn : "0"));
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order = new MoveOrder(move.power, unit, Season.First, "l");
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return true;
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}
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Console.WriteLine($"Failed to parse \"{input}\"");
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return false;
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}
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}
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@ -1,7 +1,10 @@
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using System.Diagnostics.CodeAnalysis;
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using System.Text.RegularExpressions;
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using MultiversalDiplomacy.Model;
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using static MultiversalDiplomacy.Model.OrderRegex;
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namespace MultiversalDiplomacy.Script;
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/// <summary>
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@ -9,7 +12,7 @@ namespace MultiversalDiplomacy.Script;
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/// </summary>
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public class SetupScriptHandler(World world, bool strict = false) : IScriptHandler
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{
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public string Prompt => "5dp> ";
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public string Prompt => "setup> ";
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public World World { get; private set; } = world;
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@ -66,18 +69,15 @@ public class SetupScriptHandler(World world, bool strict = false) : IScriptHandl
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break;
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case "option" when args.Length < 3:
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throw new NotImplementedException();
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throw new NotImplementedException("There are no supported options yet");
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case "unit" when args.Length < 4:
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Console.WriteLine("usage: unit [power] [type] [province] <location>");
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case "unit" when args.Length < 2:
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Console.WriteLine("usage: unit [power] [type] [province]</location>");
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break;
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case "unit":
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string power = args[1];
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string type = args[2];
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string province = args[3];
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string? location = args.Length >= 5 ? args[4] : null;
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if (ParseUnit(power, type, province, location, out Unit? newUnit)) {
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string unitSpec = input["unit ".Length..];
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if (TryParseUnit(unitSpec, out Unit? newUnit)) {
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World = World.Update(units: World.Units.Append(newUnit));
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Console.WriteLine($"Created {newUnit}");
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} else if (Strict) {
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@ -96,80 +96,33 @@ public class SetupScriptHandler(World world, bool strict = false) : IScriptHandl
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return this;
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}
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private bool ParseUnit(
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string powerArg,
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string typeArg,
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string provinceArg,
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string? locationArg,
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[NotNullWhen(true)] out Unit? newUnit)
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private bool TryParseUnit(string unitSpec, [NotNullWhen(true)] out Unit? newUnit)
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{
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newUnit = null;
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// Parse the power name by substring matching.
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var matchingPowers = World.Powers.Where(p => p.StartsWithAnyCase(powerArg));
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if (!matchingPowers.Any())
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{
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Console.WriteLine($"No power named \"{powerArg}\"");
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OrderRegex re = new(World);
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Regex reUnit = new($"^{re.Power} {OrderRegex.Type} {re.Province}(?:{SlashLocation}|{ParenLocation})?$");
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Match match = reUnit.Match(unitSpec);
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if (!match.Success) {
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Console.WriteLine($"Could not match unit spec \"{unitSpec}\"");
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return false;
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}
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if (matchingPowers.Count() > 1)
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{
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Console.WriteLine($"Ambiguous power \"{powerArg}\" between {string.Join(", ", matchingPowers)}");
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return false;
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}
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string power = matchingPowers.First();
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// Parse the unit type by substring matching.
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var matchingTypes = Enum.GetNames<UnitType>().Where(t => t.StartsWithAnyCase(typeArg));
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if (!matchingTypes.Any())
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{
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Console.WriteLine($"No unit type \"{typeArg}\"");
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return false;
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}
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if (matchingTypes.Count() > 1)
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{
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Console.WriteLine($"Ambiguous unit type \"{typeArg}\" between {string.Join(", ", matchingTypes)}");
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return false;
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}
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UnitType type = Enum.Parse<UnitType>(matchingTypes.First());
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string power = World.Powers.First(p => p.EqualsAnyCase(match.Groups[1].Value));
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// Parse the province by matching the province name or one of its abbreviations,
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// allowing location specifications separated by a forward slash, e.g. spa/nc.
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if (provinceArg.Contains('/')) {
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var split = provinceArg.Split('/', 2);
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locationArg ??= split[1];
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provinceArg = split[0];
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}
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var matchingProvs = World.Provinces.Where(pr
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=> pr.Abbreviations.Any(abv => abv.EqualsAnyCase(provinceArg))
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|| pr.Name.EqualsAnyCase(provinceArg));
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if (!matchingProvs.Any())
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{
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Console.WriteLine($"No province matches \"{provinceArg}\"");
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return false;
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}
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if (matchingProvs.Count() > 1)
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{
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Console.WriteLine($"Ambiguous province \"{provinceArg}\" between {string.Join(", ", matchingProvs)}");
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return false;
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}
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Province province = matchingProvs.First();
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Location location;
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locationArg ??= type == UnitType.Army ? "land" : "water";
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var matchingLocs = locationArg is null
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? province.Locations.Where(loc
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=> type == UnitType.Army && loc.Type == LocationType.Land
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|| type == UnitType.Fleet && loc.Type == LocationType.Water)
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: province.Locations.Where(loc
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=> loc.Name.EqualsAnyCase(locationArg)
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|| loc.Abbreviation.EqualsAnyCase(locationArg));
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if (!matchingLocs.Any()) {
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Console.WriteLine($"Province {province.Name} has no {locationArg} location");
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return false;
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}
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location = matchingLocs.First();
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string typeName = Enum.GetNames<UnitType>().First(name => name.StartsWithAnyCase(match.Groups[2].Value));
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UnitType type = Enum.Parse<UnitType>(typeName);
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newUnit = Unit.Build(location.Key, Season.First, powerArg, type);
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Province province = World.Map.Provinces.First(prov
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=> prov.Name.EqualsAnyCase(match.Groups[3].Value)
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|| prov.Abbreviations.Any(abv => abv.EqualsAnyCase(match.Groups[3].Value)));
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string locationName = match.Groups[4].Length > 0 ? match.Groups[4].Value : match.Groups[5].Value;
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Location location = province.Locations.First(loc
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=> loc.Name.StartsWithAnyCase(locationName)
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|| loc.Abbreviation.StartsWithAnyCase(locationName));
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newUnit = Unit.Build(location.Key, Season.First, power, type);
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return true;
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}
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}
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