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9185534f70
...
5b5320b3e2
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@ -60,9 +60,9 @@ public class MovementDecisions
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{
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{
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case MoveOrder move:
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case MoveOrder move:
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AdvanceTimeline.Ensure(
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AdvanceTimeline.Ensure(
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world.Seasons[move.Season],
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move.Season,
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() => new(world.Seasons[move.Season], world.OrderHistory[move.Season].Orders));
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() => new(move.Season, world.OrderHistory[move.Season.Designation].Orders));
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AdvanceTimeline[world.Seasons[move.Season]].Orders.Add(move);
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AdvanceTimeline[move.Season].Orders.Add(move);
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break;
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break;
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case SupportHoldOrder supportHold:
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case SupportHoldOrder supportHold:
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@ -91,25 +91,23 @@ public class MovementDecisions
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.Distinct()
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.Distinct()
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.ToList();
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.ToList();
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(Province province, Season season) UnitPoint(Unit unit)
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(Province province, Season season) Point(Unit unit)
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=> (world.Map.GetLocation(unit.Location).Province, unit.Season);
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=> (world.Map.GetLocation(unit.Location).Province, unit.Season);
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(Province province, Season season) MovePoint(MoveOrder move)
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=> (move.Province, world.Seasons[move.Season]);
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// Create a hold strength decision with an associated order for every province with a unit.
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// Create a hold strength decision with an associated order for every province with a unit.
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foreach (UnitOrder order in relevantOrders)
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foreach (UnitOrder order in relevantOrders)
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{
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{
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HoldStrength[UnitPoint(order.Unit)] = new(UnitPoint(order.Unit), order);
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HoldStrength[Point(order.Unit)] = new(Point(order.Unit), order);
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}
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}
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bool IsIncoming(UnitOrder me, MoveOrder other)
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bool IsIncoming(UnitOrder me, MoveOrder other)
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=> me != other
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=> me != other
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&& world.Seasons[other.Season] == me.Unit.Season
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&& other.Season == me.Unit.Season
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&& other.Province == world.Map.GetLocation(me.Unit).Province;
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&& other.Province == world.Map.GetLocation(me.Unit).Province;
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bool AreOpposing(MoveOrder one, MoveOrder two)
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bool AreOpposing(MoveOrder one, MoveOrder two)
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=> one.Season == two.Unit.Season.Designation
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=> one.Season == two.Unit.Season
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&& two.Season == one.Unit.Season.Designation
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&& two.Season == one.Unit.Season
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&& one.Province == world.Map.GetLocation(two.Unit).Province
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&& one.Province == world.Map.GetLocation(two.Unit).Province
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&& two.Province == world.Map.GetLocation(one.Unit).Province;
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&& two.Province == world.Map.GetLocation(one.Unit).Province;
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@ -150,7 +148,7 @@ public class MovementDecisions
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DoesMove[move] = new(move, opposingMove, competing);
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DoesMove[move] = new(move, opposingMove, competing);
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// Ensure a hold strength decision exists for the destination.
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// Ensure a hold strength decision exists for the destination.
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HoldStrength.Ensure(MovePoint(move), () => new(MovePoint(move)));
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HoldStrength.Ensure(move.Point, () => new(move.Point));
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}
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}
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else if (order is SupportOrder support)
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else if (order is SupportOrder support)
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{
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{
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@ -158,11 +156,11 @@ public class MovementDecisions
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GivesSupport[support] = new(support, incoming);
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GivesSupport[support] = new(support, incoming);
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// Ensure a hold strength decision exists for the target's province.
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// Ensure a hold strength decision exists for the target's province.
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HoldStrength.Ensure(UnitPoint(support.Target), () => new(UnitPoint(support.Target)));
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HoldStrength.Ensure(Point(support.Target), () => new(Point(support.Target)));
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if (support is SupportHoldOrder supportHold)
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if (support is SupportHoldOrder supportHold)
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{
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{
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HoldStrength[UnitPoint(support.Target)].Supports.Add(supportHold);
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HoldStrength[Point(support.Target)].Supports.Add(supportHold);
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}
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}
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else if (support is SupportMoveOrder supportMove)
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else if (support is SupportMoveOrder supportMove)
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{
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{
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@ -77,7 +77,7 @@ public class MovementPhaseAdjudicator : IPhaseAdjudicator
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// Trivial check: a unit cannot move to where it already is.
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// Trivial check: a unit cannot move to where it already is.
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AdjudicatorHelpers.InvalidateIfNotMatching(
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AdjudicatorHelpers.InvalidateIfNotMatching(
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order => !(order.Location.Designation == order.Unit.Location && order.Season == order.Unit.Season.Designation),
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order => !(order.Location.Designation == order.Unit.Location && order.Season == order.Unit.Season),
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ValidationReason.DestinationMatchesOrigin,
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ValidationReason.DestinationMatchesOrigin,
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ref moveOrders,
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ref moveOrders,
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ref validationResults);
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ref validationResults);
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@ -92,9 +92,9 @@ public class MovementPhaseAdjudicator : IPhaseAdjudicator
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// Map adjacency
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// Map adjacency
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world.Map.GetLocation(order.Unit).Adjacents.Contains(order.Location)
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world.Map.GetLocation(order.Unit).Adjacents.Contains(order.Location)
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// Turn adjacency
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// Turn adjacency
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&& Math.Abs(order.Unit.Season.Turn - world.Seasons[order.Season].Turn) <= 1
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&& Math.Abs(order.Unit.Season.Turn - order.Season.Turn) <= 1
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// Timeline adjacency
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// Timeline adjacency
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&& world.InAdjacentTimeline(order.Unit.Season, world.Seasons[order.Season]));
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&& world.InAdjacentTimeline(order.Unit.Season, order.Season));
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List<MoveOrder> adjacentMoveOrders = moveOrdersByAdjacency[true].ToList();
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List<MoveOrder> adjacentMoveOrders = moveOrdersByAdjacency[true].ToList();
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List<MoveOrder> nonAdjacentMoveOrders = moveOrdersByAdjacency[false].ToList();
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List<MoveOrder> nonAdjacentMoveOrders = moveOrdersByAdjacency[false].ToList();
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@ -334,10 +334,10 @@ public class MovementPhaseAdjudicator : IPhaseAdjudicator
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foreach (DoesMove doesMove in moves.Values)
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foreach (DoesMove doesMove in moves.Values)
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{
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{
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logger.Log(2, "{0} = {1}", doesMove, doesMove.Outcome?.ToString() ?? "?");
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logger.Log(2, "{0} = {1}", doesMove, doesMove.Outcome?.ToString() ?? "?");
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Season moveSeason = world.Seasons[doesMove.Order.Season];
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Season moveSeason = doesMove.Order.Season;
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if (doesMove.Outcome == true && createdFutures.TryGetValue(moveSeason, out Season? future))
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if (doesMove.Outcome == true && createdFutures.ContainsKey(moveSeason))
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{
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{
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Unit next = doesMove.Order.Unit.Next(doesMove.Order.Location.Designation, future);
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Unit next = doesMove.Order.Unit.Next(doesMove.Order.Location.Designation, createdFutures[moveSeason]);
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logger.Log(3, "Advancing unit to {0}", next);
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logger.Log(3, "Advancing unit to {0}", next);
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createdUnits.Add(next);
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createdUnits.Add(next);
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}
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}
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@ -387,14 +387,14 @@ public class MovementPhaseAdjudicator : IPhaseAdjudicator
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Dictionary<string, OrderHistory> newHistory = [];
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Dictionary<string, OrderHistory> newHistory = [];
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foreach (UnitOrder unitOrder in decisions.OfType<IsDislodged>().Select(d => d.Order))
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foreach (UnitOrder unitOrder in decisions.OfType<IsDislodged>().Select(d => d.Order))
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{
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{
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newHistory.Ensure(unitOrder.Unit.Season.Designation, () => new([], [], []));
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newHistory.Ensure(unitOrder.Unit.Season.Designation, () => new());
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OrderHistory history = newHistory[unitOrder.Unit.Season.Designation];
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OrderHistory history = newHistory[unitOrder.Unit.Season.Designation];
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// TODO does this add every order to every season??
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// TODO does this add every order to every season??
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history.Orders.Add(unitOrder);
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history.Orders.Add(unitOrder);
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history.IsDislodgedOutcomes[unitOrder.Unit.Designation] = dislodges[unitOrder.Unit].Outcome == true;
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history.IsDislodgedOutcomes[unitOrder.Unit] = dislodges[unitOrder.Unit].Outcome == true;
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if (unitOrder is MoveOrder moveOrder)
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if (unitOrder is MoveOrder moveOrder)
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{
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{
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history.DoesMoveOutcomes[moveOrder.Unit.Designation] = moves[moveOrder].Outcome == true;
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history.DoesMoveOutcomes[moveOrder] = moves[moveOrder].Outcome == true;
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}
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}
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}
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}
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@ -416,7 +416,7 @@ public class MovementPhaseAdjudicator : IPhaseAdjudicator
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// TODO provide more structured information about order outcomes
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// TODO provide more structured information about order outcomes
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World updated = world.Update(
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World updated = world.Update(
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seasons: world.Seasons.Values.Concat(createdFutures.Values),
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seasons: world.Seasons.Concat(createdFutures.Values),
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units: world.Units.Concat(createdUnits),
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units: world.Units.Concat(createdUnits),
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retreats: retreats,
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retreats: retreats,
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orders: updatedHistory);
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orders: updatedHistory);
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@ -493,8 +493,8 @@ public class MovementPhaseAdjudicator : IPhaseAdjudicator
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// The season target of a new (i.e. not previously adjudicated) and successful move always advances.
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// The season target of a new (i.e. not previously adjudicated) and successful move always advances.
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IEnumerable<MoveOrder> newIncomingMoves = decision.Orders
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IEnumerable<MoveOrder> newIncomingMoves = decision.Orders
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.OfType<MoveOrder>()
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.OfType<MoveOrder>()
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.Where(order => order.Season == decision.Season.Designation
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.Where(order => order.Season == decision.Season
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&& !world.OrderHistory[order.Season].DoesMoveOutcomes.ContainsKey(order.Unit.Designation));
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&& !world.OrderHistory[order.Season.Designation].DoesMoveOutcomes.ContainsKey(order));
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foreach (MoveOrder moveOrder in newIncomingMoves)
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foreach (MoveOrder moveOrder in newIncomingMoves)
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{
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{
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DoesMove doesMove = decisions.DoesMove[moveOrder];
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DoesMove doesMove = decisions.DoesMove[moveOrder];
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@ -518,7 +518,7 @@ public class MovementPhaseAdjudicator : IPhaseAdjudicator
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// TODO these aren't timeline-specific
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// TODO these aren't timeline-specific
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IsDislodged dislodged = decisions.IsDislodged[order.Unit];
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IsDislodged dislodged = decisions.IsDislodged[order.Unit];
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progress |= ResolveDecision(dislodged, world, decisions, depth + 1);
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progress |= ResolveDecision(dislodged, world, decisions, depth + 1);
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if (history.IsDislodgedOutcomes.TryGetValue(order.Unit.Designation, out bool previous)
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if (history.IsDislodgedOutcomes.TryGetValue(order.Unit, out bool previous)
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&& dislodged.Resolved
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&& dislodged.Resolved
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&& dislodged.Outcome != previous)
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&& dislodged.Outcome != previous)
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{
|
{
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@ -535,7 +535,7 @@ public class MovementPhaseAdjudicator : IPhaseAdjudicator
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{
|
{
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DoesMove moves = decisions.DoesMove[moveOrder];
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DoesMove moves = decisions.DoesMove[moveOrder];
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progress |= ResolveDecision(moves, world, decisions, depth + 1);
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progress |= ResolveDecision(moves, world, decisions, depth + 1);
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if (history.DoesMoveOutcomes.TryGetValue(moveOrder.Unit.Designation, out bool previousMove)
|
if (history.DoesMoveOutcomes.TryGetValue(moveOrder, out bool previousMove)
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&& moves.Resolved
|
&& moves.Resolved
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&& moves.Outcome != previousMove)
|
&& moves.Outcome != previousMove)
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if (moves.Resolved && moves.Outcome != previousMove)
|
if (moves.Resolved && moves.Outcome != previousMove)
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@ -635,9 +635,9 @@ public class MovementPhaseAdjudicator : IPhaseAdjudicator
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if (// Map adjacency
|
if (// Map adjacency
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world.Map.GetLocation(decision.Order.Unit).Adjacents.Contains(decision.Order.Location)
|
world.Map.GetLocation(decision.Order.Unit).Adjacents.Contains(decision.Order.Location)
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// Turn adjacency
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// Turn adjacency
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&& Math.Abs(decision.Order.Unit.Season.Turn - world.Seasons[decision.Order.Season].Turn) <= 1
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&& Math.Abs(decision.Order.Unit.Season.Turn - decision.Order.Season.Turn) <= 1
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// Timeline adjacency
|
// Timeline adjacency
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&& world.InAdjacentTimeline(decision.Order.Unit.Season, world.Seasons[decision.Order.Season]))
|
&& world.InAdjacentTimeline(decision.Order.Unit.Season, decision.Order.Season))
|
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{
|
{
|
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bool update = LoggedUpdate(decision, true, depth, "Adjacent move");
|
bool update = LoggedUpdate(decision, true, depth, "Adjacent move");
|
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return progress | update;
|
return progress | update;
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|
@ -774,7 +774,7 @@ public class MovementPhaseAdjudicator : IPhaseAdjudicator
|
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// If there is a head to head battle, a unit at the destination that isn't moving away, or
|
// If there is a head to head battle, a unit at the destination that isn't moving away, or
|
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// a unit at the destination that will fail to move away, then the attacking unit will have
|
// a unit at the destination that will fail to move away, then the attacking unit will have
|
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// to dislodge it.
|
// to dislodge it.
|
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UnitOrder? destOrder = decisions.HoldStrength[(decision.Order.Province, world.Seasons[decision.Order.Season])].Order;
|
UnitOrder? destOrder = decisions.HoldStrength[decision.Order.Point].Order;
|
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DoesMove? destMoveAway = destOrder is MoveOrder moveAway
|
DoesMove? destMoveAway = destOrder is MoveOrder moveAway
|
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? decisions.DoesMove[moveAway]
|
? decisions.DoesMove[moveAway]
|
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: null;
|
: null;
|
||||||
|
@ -953,7 +953,7 @@ public class MovementPhaseAdjudicator : IPhaseAdjudicator
|
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// strength.
|
// strength.
|
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NumericAdjudicationDecision defense = decision.OpposingMove != null
|
NumericAdjudicationDecision defense = decision.OpposingMove != null
|
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? decisions.DefendStrength[decision.OpposingMove]
|
? decisions.DefendStrength[decision.OpposingMove]
|
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: decisions.HoldStrength[(decision.Order.Province, world.Seasons[decision.Order.Season])];
|
: decisions.HoldStrength[decision.Order.Point];
|
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progress |= ResolveDecision(defense, world, decisions, depth + 1);
|
progress |= ResolveDecision(defense, world, decisions, depth + 1);
|
||||||
|
|
||||||
// If the attack doesn't beat the defense, resolve the move to false.
|
// If the attack doesn't beat the defense, resolve the move to false.
|
||||||
|
|
|
@ -18,7 +18,7 @@ public static class PathFinder
|
||||||
/// Determines if a convoy path exists for a move order.
|
/// Determines if a convoy path exists for a move order.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static bool ConvoyPathExists(World world, MoveOrder order)
|
public static bool ConvoyPathExists(World world, MoveOrder order)
|
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=> ConvoyPathExists(world, order.Unit, order.Location, world.Seasons[order.Season]);
|
=> ConvoyPathExists(world, order.Unit, order.Location, order.Season);
|
||||||
|
|
||||||
private static bool ConvoyPathExists(
|
private static bool ConvoyPathExists(
|
||||||
World world,
|
World world,
|
||||||
|
@ -114,7 +114,7 @@ public static class PathFinder
|
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List<Season> adjacents = [];
|
List<Season> adjacents = [];
|
||||||
|
|
||||||
// The immediate past and all immediate futures are adjacent.
|
// The immediate past and all immediate futures are adjacent.
|
||||||
if (season.Past != null) adjacents.Add(world.Seasons[season.Past]);
|
if (season.Past != null) adjacents.Add(world.GetSeason(season.Past));
|
||||||
adjacents.AddRange(world.GetFutures(season));
|
adjacents.AddRange(world.GetFutures(season));
|
||||||
|
|
||||||
// Find all adjacent timelines by finding all timelines that branched off of this season's
|
// Find all adjacent timelines by finding all timelines that branched off of this season's
|
||||||
|
@ -123,8 +123,8 @@ public static class PathFinder
|
||||||
List<Season> adjacentTimelineRoots = [];
|
List<Season> adjacentTimelineRoots = [];
|
||||||
Season? current;
|
Season? current;
|
||||||
for (current = season;
|
for (current = season;
|
||||||
current?.Past != null && world.Seasons[current.Past].Timeline == current.Timeline;
|
current?.Past != null && world.GetSeason(current.Past).Timeline == current.Timeline;
|
||||||
current = world.Seasons[current.Past])
|
current = world.GetSeason(current.Past))
|
||||||
{
|
{
|
||||||
adjacentTimelineRoots.AddRange(
|
adjacentTimelineRoots.AddRange(
|
||||||
world.GetFutures(current).Where(s => s.Timeline != current.Timeline));
|
world.GetFutures(current).Where(s => s.Timeline != current.Timeline));
|
||||||
|
@ -135,7 +135,7 @@ public static class PathFinder
|
||||||
// then current is the branch timeline's root season (current.past.timeline !=
|
// then current is the branch timeline's root season (current.past.timeline !=
|
||||||
// current.timeline). There are co-branches if this season is in a branched timeline, since
|
// current.timeline). There are co-branches if this season is in a branched timeline, since
|
||||||
// the first timeline by definition cannot have co-branches.
|
// the first timeline by definition cannot have co-branches.
|
||||||
if (current?.Past != null && world.Seasons[current.Past] is Season past)
|
if (current?.Past != null && world.GetSeason(current.Past) is Season past)
|
||||||
{
|
{
|
||||||
IEnumerable<Season> cobranchRoots = world
|
IEnumerable<Season> cobranchRoots = world
|
||||||
.GetFutures(past)
|
.GetFutures(past)
|
||||||
|
|
|
@ -24,6 +24,6 @@ public static class ModelExtensions
|
||||||
public static World ContinueOrFork(this World world, Season season, out Season future)
|
public static World ContinueOrFork(this World world, Season season, out Season future)
|
||||||
{
|
{
|
||||||
future = world.ContinueOrFork(season);
|
future = world.ContinueOrFork(season);
|
||||||
return world.Update(seasons: world.Seasons.Values.Append(future));
|
return world.Update(seasons: world.Seasons.Append(future));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using System.Text.Json.Serialization;
|
using System.Collections.ObjectModel;
|
||||||
|
|
||||||
using MultiversalDiplomacy.Orders;
|
using MultiversalDiplomacy.Orders;
|
||||||
|
|
||||||
|
@ -6,23 +6,20 @@ namespace MultiversalDiplomacy.Model;
|
||||||
|
|
||||||
public class OrderHistory
|
public class OrderHistory
|
||||||
{
|
{
|
||||||
public List<UnitOrder> Orders { get; }
|
public List<UnitOrder> Orders;
|
||||||
|
|
||||||
/// <summary>
|
public Dictionary<Unit, bool> IsDislodgedOutcomes;
|
||||||
/// Map from unit designation to dislodge outcome.
|
|
||||||
/// </summary>
|
|
||||||
public Dictionary<string, bool> IsDislodgedOutcomes { get; }
|
|
||||||
|
|
||||||
/// <summary>
|
public Dictionary<MoveOrder, bool> DoesMoveOutcomes;
|
||||||
/// Map from designation of the ordered unit to move outcome.
|
|
||||||
/// </summary>
|
public OrderHistory()
|
||||||
public Dictionary<string, bool> DoesMoveOutcomes { get; }
|
: this([], [], [])
|
||||||
|
{}
|
||||||
|
|
||||||
[JsonConstructor]
|
|
||||||
public OrderHistory(
|
public OrderHistory(
|
||||||
List<UnitOrder> orders,
|
List<UnitOrder> orders,
|
||||||
Dictionary<string, bool> isDislodgedOutcomes,
|
Dictionary<Unit, bool> isDislodgedOutcomes,
|
||||||
Dictionary<string, bool> doesMoveOutcomes)
|
Dictionary<MoveOrder, bool> doesMoveOutcomes)
|
||||||
{
|
{
|
||||||
this.Orders = new(orders);
|
this.Orders = new(orders);
|
||||||
this.IsDislodgedOutcomes = new(isDislodgedOutcomes);
|
this.IsDislodgedOutcomes = new(isDislodgedOutcomes);
|
||||||
|
|
|
@ -1,11 +1,8 @@
|
||||||
using System.Text.Json.Serialization;
|
|
||||||
|
|
||||||
namespace MultiversalDiplomacy.Model;
|
namespace MultiversalDiplomacy.Model;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The type of a unit.
|
/// The type of a unit.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[JsonConverter(typeof(JsonStringEnumConverter<UnitType>))]
|
|
||||||
public enum UnitType
|
public enum UnitType
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -39,16 +39,22 @@ public class World
|
||||||
[JsonIgnore]
|
[JsonIgnore]
|
||||||
public IReadOnlyCollection<Power> Powers => this.Map.Powers;
|
public IReadOnlyCollection<Power> Powers => this.Map.Powers;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The state of the multiverse.
|
||||||
|
/// </summary>
|
||||||
|
public List<Season> Seasons { get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Lookup for seasons by designation.
|
/// Lookup for seasons by designation.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public Dictionary<string, Season> Seasons { get; }
|
[JsonIgnore]
|
||||||
|
public Dictionary<string, Season> SeasonLookup { get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The first season of the game.
|
/// The first season of the game.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[JsonIgnore]
|
[JsonIgnore]
|
||||||
public Season RootSeason => Seasons["a0"];
|
public Season RootSeason => GetSeason("a0");
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// All units in the multiverse.
|
/// All units in the multiverse.
|
||||||
|
@ -78,7 +84,7 @@ public class World
|
||||||
[JsonConstructor]
|
[JsonConstructor]
|
||||||
public World(
|
public World(
|
||||||
MapType mapType,
|
MapType mapType,
|
||||||
Dictionary<string, Season> seasons,
|
List<Season> seasons,
|
||||||
List<Unit> units,
|
List<Unit> units,
|
||||||
List<RetreatingUnit> retreatingUnits,
|
List<RetreatingUnit> retreatingUnits,
|
||||||
Dictionary<string, OrderHistory> orderHistory,
|
Dictionary<string, OrderHistory> orderHistory,
|
||||||
|
@ -93,6 +99,7 @@ public class World
|
||||||
this.Timelines = timelines;
|
this.Timelines = timelines;
|
||||||
this.Options = options;
|
this.Options = options;
|
||||||
|
|
||||||
|
this.SeasonLookup = new(Seasons.ToDictionary(season => $"{season.Timeline}{season.Turn}"));
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -100,7 +107,7 @@ public class World
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private World(
|
private World(
|
||||||
Map map,
|
Map map,
|
||||||
Dictionary<string, Season> seasons,
|
List<Season> seasons,
|
||||||
List<Unit> units,
|
List<Unit> units,
|
||||||
List<RetreatingUnit> retreatingUnits,
|
List<RetreatingUnit> retreatingUnits,
|
||||||
Dictionary<string, OrderHistory> orderHistory,
|
Dictionary<string, OrderHistory> orderHistory,
|
||||||
|
@ -114,6 +121,8 @@ public class World
|
||||||
this.OrderHistory = orderHistory;
|
this.OrderHistory = orderHistory;
|
||||||
this.Timelines = timelines;
|
this.Timelines = timelines;
|
||||||
this.Options = options;
|
this.Options = options;
|
||||||
|
|
||||||
|
this.SeasonLookup = new(Seasons.ToDictionary(season => $"{season.Timeline}{season.Turn}"));
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -121,7 +130,7 @@ public class World
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private World(
|
private World(
|
||||||
World previous,
|
World previous,
|
||||||
Dictionary<string, Season>? seasons = null,
|
List<Season>? seasons = null,
|
||||||
List<Unit>? units = null,
|
List<Unit>? units = null,
|
||||||
List<RetreatingUnit>? retreatingUnits = null,
|
List<RetreatingUnit>? retreatingUnits = null,
|
||||||
Dictionary<string, OrderHistory>? orderHistory = null,
|
Dictionary<string, OrderHistory>? orderHistory = null,
|
||||||
|
@ -143,10 +152,9 @@ public class World
|
||||||
public static World WithMap(Map map)
|
public static World WithMap(Map map)
|
||||||
{
|
{
|
||||||
TimelineFactory timelines = new();
|
TimelineFactory timelines = new();
|
||||||
Season a0 = new(past: null, Season.FIRST_TURN, timelines.NextTimeline());
|
|
||||||
return new World(
|
return new World(
|
||||||
map,
|
map,
|
||||||
new() { {a0.Designation, a0} },
|
new([new(past: null, Season.FIRST_TURN, timelines.NextTimeline())]),
|
||||||
new([]),
|
new([]),
|
||||||
new([]),
|
new([]),
|
||||||
new(new Dictionary<string, OrderHistory>()),
|
new(new Dictionary<string, OrderHistory>()),
|
||||||
|
@ -169,7 +177,7 @@ public class World
|
||||||
previous: this,
|
previous: this,
|
||||||
seasons: seasons == null
|
seasons: seasons == null
|
||||||
? this.Seasons
|
? this.Seasons
|
||||||
: new(seasons.ToDictionary(season => season.Designation)),
|
: new(seasons.ToList()),
|
||||||
units: units == null
|
units: units == null
|
||||||
? this.Units
|
? this.Units
|
||||||
: new(units.ToList()),
|
: new(units.ToList()),
|
||||||
|
@ -256,7 +264,13 @@ public class World
|
||||||
/// Get a season by coordinate. Throws if the season is not found.
|
/// Get a season by coordinate. Throws if the season is not found.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public Season GetSeason(string timeline, int turn)
|
public Season GetSeason(string timeline, int turn)
|
||||||
=> Seasons[$"{timeline}{turn}"];
|
=> GetSeason($"{timeline}{turn}");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Get a season by designation.
|
||||||
|
/// </summary>
|
||||||
|
public Season GetSeason(string designation)
|
||||||
|
=> SeasonLookup[designation];
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Get all seasons that are immediate futures of a season.
|
/// Get all seasons that are immediate futures of a season.
|
||||||
|
@ -264,7 +278,7 @@ public class World
|
||||||
/// <param name="present">A season designation.</param>
|
/// <param name="present">A season designation.</param>
|
||||||
/// <returns>The immediate futures of the designated season.</returns>
|
/// <returns>The immediate futures of the designated season.</returns>
|
||||||
public IEnumerable<Season> GetFutures(string present)
|
public IEnumerable<Season> GetFutures(string present)
|
||||||
=> Seasons.Values.Where(future => future.Past == present);
|
=> Seasons.Where(future => future.Past == present);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Get all seasons that are immediate futures of a season.
|
/// Get all seasons that are immediate futures of a season.
|
||||||
|
@ -283,7 +297,7 @@ public class World
|
||||||
if (season.Past is null) {
|
if (season.Past is null) {
|
||||||
return season;
|
return season;
|
||||||
}
|
}
|
||||||
Season past = Seasons[season.Past];
|
Season past = SeasonLookup[season.Past];
|
||||||
return season.Timeline == past.Timeline
|
return season.Timeline == past.Timeline
|
||||||
? GetTimelineRoot(past)
|
? GetTimelineRoot(past)
|
||||||
: season;
|
: season;
|
||||||
|
@ -305,8 +319,8 @@ public class World
|
||||||
// if they both branched off of the same point.
|
// if they both branched off of the same point.
|
||||||
Season rootOne = GetTimelineRoot(one);
|
Season rootOne = GetTimelineRoot(one);
|
||||||
Season rootTwo = GetTimelineRoot(two);
|
Season rootTwo = GetTimelineRoot(two);
|
||||||
bool oneForked = rootOne.Past != null && Seasons[rootOne.Past].Timeline == two.Timeline;
|
bool oneForked = rootOne.Past != null && GetSeason(rootOne.Past).Timeline == two.Timeline;
|
||||||
bool twoForked = rootTwo.Past != null && Seasons[rootTwo.Past].Timeline == one.Timeline;
|
bool twoForked = rootTwo.Past != null && GetSeason(rootTwo.Past).Timeline == one.Timeline;
|
||||||
bool bothForked = rootOne.Past == rootTwo.Past;
|
bool bothForked = rootOne.Past == rootTwo.Past;
|
||||||
return oneForked || twoForked || bothForked;
|
return oneForked || twoForked || bothForked;
|
||||||
}
|
}
|
||||||
|
|
|
@ -9,9 +9,8 @@ public class MoveOrder : UnitOrder
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The destination season to which the unit should move.
|
/// The destination season to which the unit should move.
|
||||||
/// TODO replace this with timeline and turn individually so ToString can do the proper format
|
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string Season { get; }
|
public Season Season { get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The destination location to which the unit should move.
|
/// The destination location to which the unit should move.
|
||||||
|
@ -23,7 +22,12 @@ public class MoveOrder : UnitOrder
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public Province Province => this.Location.Province;
|
public Province Province => this.Location.Province;
|
||||||
|
|
||||||
public MoveOrder(Power power, Unit unit, string season, Location location)
|
/// <summary>
|
||||||
|
/// The destination's spatiotemporal location as a province-season tuple.
|
||||||
|
/// </summary>
|
||||||
|
public (Province province, Season season) Point => (this.Province, this.Season);
|
||||||
|
|
||||||
|
public MoveOrder(Power power, Unit unit, Season season, Location location)
|
||||||
: base (power, unit)
|
: base (power, unit)
|
||||||
{
|
{
|
||||||
this.Season = season;
|
this.Season = season;
|
||||||
|
@ -32,7 +36,7 @@ public class MoveOrder : UnitOrder
|
||||||
|
|
||||||
public override string ToString()
|
public override string ToString()
|
||||||
{
|
{
|
||||||
return $"{this.Unit} -> {this.Season} {this.Province}";
|
return $"{this.Unit} -> {(this.Province, this.Season).ToShort()}";
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -1,5 +1,3 @@
|
||||||
using System.Text.Json.Serialization;
|
|
||||||
|
|
||||||
using MultiversalDiplomacy.Model;
|
using MultiversalDiplomacy.Model;
|
||||||
|
|
||||||
namespace MultiversalDiplomacy.Orders;
|
namespace MultiversalDiplomacy.Orders;
|
||||||
|
@ -7,16 +5,6 @@ namespace MultiversalDiplomacy.Orders;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A submitted action by a power.
|
/// A submitted action by a power.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[JsonPolymorphic(TypeDiscriminatorPropertyName = "type")]
|
|
||||||
[JsonDerivedType(typeof(BuildOrder), typeDiscriminator: "move")]
|
|
||||||
[JsonDerivedType(typeof(ConvoyOrder), typeDiscriminator: "convoy")]
|
|
||||||
[JsonDerivedType(typeof(DisbandOrder), typeDiscriminator: "disband")]
|
|
||||||
[JsonDerivedType(typeof(HoldOrder), typeDiscriminator: "hold")]
|
|
||||||
[JsonDerivedType(typeof(MoveOrder), typeDiscriminator: "move")]
|
|
||||||
[JsonDerivedType(typeof(RetreatOrder), typeDiscriminator: "retreat")]
|
|
||||||
[JsonDerivedType(typeof(SupportHoldOrder), typeDiscriminator: "supportHold")]
|
|
||||||
[JsonDerivedType(typeof(SupportMoveOrder), typeDiscriminator: "supportMove")]
|
|
||||||
[JsonDerivedType(typeof(SustainOrder), typeDiscriminator: "sustain")]
|
|
||||||
public abstract class Order
|
public abstract class Order
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -41,6 +41,6 @@ public class SupportMoveOrder : SupportOrder
|
||||||
|
|
||||||
public bool IsSupportFor(MoveOrder move)
|
public bool IsSupportFor(MoveOrder move)
|
||||||
=> this.Target == move.Unit
|
=> this.Target == move.Unit
|
||||||
&& this.Season.Designation == move.Season
|
&& this.Season == move.Season
|
||||||
&& this.Location == move.Location;
|
&& this.Location == move.Location;
|
||||||
}
|
}
|
|
@ -1,5 +1,3 @@
|
||||||
using System.Text.Json.Serialization;
|
|
||||||
|
|
||||||
using MultiversalDiplomacy.Model;
|
using MultiversalDiplomacy.Model;
|
||||||
|
|
||||||
namespace MultiversalDiplomacy.Orders;
|
namespace MultiversalDiplomacy.Orders;
|
||||||
|
@ -7,14 +5,6 @@ namespace MultiversalDiplomacy.Orders;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// An order given to a specific unit.
|
/// An order given to a specific unit.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[JsonPolymorphic(TypeDiscriminatorPropertyName = "type")]
|
|
||||||
[JsonDerivedType(typeof(ConvoyOrder), typeDiscriminator: "convoy")]
|
|
||||||
[JsonDerivedType(typeof(DisbandOrder), typeDiscriminator: "disband")]
|
|
||||||
[JsonDerivedType(typeof(HoldOrder), typeDiscriminator: "hold")]
|
|
||||||
[JsonDerivedType(typeof(MoveOrder), typeDiscriminator: "move")]
|
|
||||||
[JsonDerivedType(typeof(RetreatOrder), typeDiscriminator: "retreat")]
|
|
||||||
[JsonDerivedType(typeof(SupportHoldOrder), typeDiscriminator: "supportHold")]
|
|
||||||
[JsonDerivedType(typeof(SupportMoveOrder), typeDiscriminator: "supportMove")]
|
|
||||||
public abstract class UnitOrder : Order
|
public abstract class UnitOrder : Order
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -33,16 +33,16 @@ public class TimeTravelTest
|
||||||
|
|
||||||
// Confirm that there are now four seasons: three in the main timeline and one in a fork.
|
// Confirm that there are now four seasons: three in the main timeline and one in a fork.
|
||||||
Assert.That(
|
Assert.That(
|
||||||
world.Seasons.Values.Where(s => s.Timeline == s0.Timeline).Count(),
|
world.Seasons.Where(s => s.Timeline == s0.Timeline).Count(),
|
||||||
Is.EqualTo(3),
|
Is.EqualTo(3),
|
||||||
"Failed to advance main timeline after last unit left");
|
"Failed to advance main timeline after last unit left");
|
||||||
Assert.That(
|
Assert.That(
|
||||||
world.Seasons.Values.Where(s => s.Timeline != s0.Timeline).Count(),
|
world.Seasons.Where(s => s.Timeline != s0.Timeline).Count(),
|
||||||
Is.EqualTo(1),
|
Is.EqualTo(1),
|
||||||
"Failed to fork timeline when unit moved in");
|
"Failed to fork timeline when unit moved in");
|
||||||
|
|
||||||
// Confirm that there is a unit in Tyr b1 originating from Mun a1
|
// Confirm that there is a unit in Tyr b1 originating from Mun a1
|
||||||
Season fork = world.Seasons["b1"];
|
Season fork = world.GetSeason("b1");
|
||||||
Unit originalUnit = world.GetUnitAt("Mun", s0);
|
Unit originalUnit = world.GetUnitAt("Mun", s0);
|
||||||
Unit aMun0 = world.GetUnitAt("Mun", s1);
|
Unit aMun0 = world.GetUnitAt("Mun", s1);
|
||||||
Unit aTyr = world.GetUnitAt("Tyr", fork);
|
Unit aTyr = world.GetUnitAt("Tyr", fork);
|
||||||
|
@ -91,7 +91,7 @@ public class TimeTravelTest
|
||||||
|
|
||||||
// Confirm that an alternate future is created.
|
// Confirm that an alternate future is created.
|
||||||
World world = setup.UpdateWorld();
|
World world = setup.UpdateWorld();
|
||||||
Season fork = world.Seasons["b1"];
|
Season fork = world.GetSeason("b1");
|
||||||
Unit tyr1 = world.GetUnitAt("Tyr", fork);
|
Unit tyr1 = world.GetUnitAt("Tyr", fork);
|
||||||
Assert.That(
|
Assert.That(
|
||||||
tyr1.Past,
|
tyr1.Past,
|
||||||
|
|
|
@ -169,8 +169,8 @@ public class MovementAdjudicatorTest
|
||||||
World updated = setup.UpdateWorld();
|
World updated = setup.UpdateWorld();
|
||||||
|
|
||||||
// Confirm the future was created
|
// Confirm the future was created
|
||||||
Assert.That(updated.Seasons.Values.Count, Is.EqualTo(2));
|
Assert.That(updated.Seasons.Count, Is.EqualTo(2));
|
||||||
Season future = updated.Seasons.Values.Single(s => s != updated.RootSeason);
|
Season future = updated.Seasons.Single(s => s != updated.RootSeason);
|
||||||
Assert.That(future.Past, Is.EqualTo(updated.RootSeason.ToString()));
|
Assert.That(future.Past, Is.EqualTo(updated.RootSeason.ToString()));
|
||||||
Assert.That(updated.GetFutures(future), Is.Empty);
|
Assert.That(updated.GetFutures(future), Is.Empty);
|
||||||
Assert.That(future.Timeline, Is.EqualTo(updated.RootSeason.Timeline));
|
Assert.That(future.Timeline, Is.EqualTo(updated.RootSeason.Timeline));
|
||||||
|
@ -199,7 +199,7 @@ public class MovementAdjudicatorTest
|
||||||
World updated = setup.UpdateWorld();
|
World updated = setup.UpdateWorld();
|
||||||
|
|
||||||
// Confirm the future was created
|
// Confirm the future was created
|
||||||
Season s2 = updated.Seasons["a1"];
|
Season s2 = updated.GetSeason("a1");
|
||||||
Assert.That(s2.Past, Is.EqualTo(s1.ToString()));
|
Assert.That(s2.Past, Is.EqualTo(s1.ToString()));
|
||||||
Assert.That(updated.GetFutures(s2), Is.Empty);
|
Assert.That(updated.GetFutures(s2), Is.Empty);
|
||||||
Assert.That(s2.Timeline, Is.EqualTo(s1.Timeline));
|
Assert.That(s2.Timeline, Is.EqualTo(s1.Timeline));
|
||||||
|
|
|
@ -10,7 +10,7 @@ public class SeasonTests
|
||||||
public void TimelineForking()
|
public void TimelineForking()
|
||||||
{
|
{
|
||||||
World world = World.WithMap(Map.Test);
|
World world = World.WithMap(Map.Test);
|
||||||
Season a0 = world.Seasons["a0"];
|
Season a0 = world.GetSeason("a0");
|
||||||
world = world
|
world = world
|
||||||
.ContinueOrFork(a0, out Season a1)
|
.ContinueOrFork(a0, out Season a1)
|
||||||
.ContinueOrFork(a1, out Season a2)
|
.ContinueOrFork(a1, out Season a2)
|
||||||
|
@ -21,7 +21,7 @@ public class SeasonTests
|
||||||
.ContinueOrFork(a2, out Season d3);
|
.ContinueOrFork(a2, out Season d3);
|
||||||
|
|
||||||
Assert.That(
|
Assert.That(
|
||||||
world.Seasons.Values.Select(season => season.ToString()),
|
world.Seasons.Select(season => season.ToString()),
|
||||||
Is.EquivalentTo(new List<string> { "a0", "a1", "a2", "a3", "b2", "b3", "c2", "d3" }),
|
Is.EquivalentTo(new List<string> { "a0", "a1", "a2", "a3", "b2", "b3", "c2", "d3" }),
|
||||||
"Unexpected seasons");
|
"Unexpected seasons");
|
||||||
|
|
||||||
|
|
|
@ -1,7 +1,6 @@
|
||||||
using System.Text.Json;
|
using System.Text.Json;
|
||||||
|
|
||||||
using MultiversalDiplomacy.Adjudicate;
|
using MultiversalDiplomacy.Adjudicate;
|
||||||
using MultiversalDiplomacy.Adjudicate.Decision;
|
|
||||||
using MultiversalDiplomacy.Model;
|
using MultiversalDiplomacy.Model;
|
||||||
|
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
|
@ -65,44 +64,30 @@ public class SerializationTest
|
||||||
Assert.That(tyr0, Is.NotDislodged);
|
Assert.That(tyr0, Is.NotDislodged);
|
||||||
setup.UpdateWorld();
|
setup.UpdateWorld();
|
||||||
|
|
||||||
Assert.That(setup.World.OrderHistory["a0"].Orders.Count, Is.GreaterThan(0), "Missing orders");
|
|
||||||
Assert.That(setup.World.OrderHistory["a0"].DoesMoveOutcomes.Count, Is.GreaterThan(0), "Missing moves");
|
|
||||||
Assert.That(setup.World.OrderHistory["a0"].IsDislodgedOutcomes.Count, Is.GreaterThan(0), "Missing dislodges");
|
|
||||||
|
|
||||||
// Serialize and deserialize the world
|
// Serialize and deserialize the world
|
||||||
string serialized = JsonSerializer.Serialize(setup.World, Options);
|
string serialized = JsonSerializer.Serialize(setup.World, Options);
|
||||||
|
// Console.WriteLine(serialized);
|
||||||
World reserialized = JsonSerializer.Deserialize<World>(serialized, Options)
|
World reserialized = JsonSerializer.Deserialize<World>(serialized, Options)
|
||||||
?? throw new AssertionException("Failed to reserialize world");
|
?? throw new AssertionException("Failed to reserialize world");
|
||||||
|
|
||||||
Assert.Multiple(() => {
|
|
||||||
Assert.That(reserialized.OrderHistory["a0"].Orders.Count, Is.GreaterThan(0), "Missing orders");
|
|
||||||
Assert.That(reserialized.OrderHistory["a0"].DoesMoveOutcomes.Count, Is.GreaterThan(0), "Missing moves");
|
|
||||||
Assert.That(reserialized.OrderHistory["a0"].IsDislodgedOutcomes.Count, Is.GreaterThan(0), "Missing dislodges");
|
|
||||||
});
|
|
||||||
|
|
||||||
Assert.Ignore();
|
|
||||||
|
|
||||||
// Resume the test case
|
// Resume the test case
|
||||||
setup = new(reserialized, MovementPhaseAdjudicator.Instance);
|
setup = new(reserialized, MovementPhaseAdjudicator.Instance);
|
||||||
setup[("a", 1)]
|
setup[("a", 1)]
|
||||||
["Germany"]
|
["Germany"]
|
||||||
.Army("Mun").Supports.Army("Mun", season: reserialized.Seasons["a0"]).MoveTo("Tyr").GetReference(out var mun1)
|
.Army("Mun").Supports.Army("Mun", season: reserialized.GetSeason("a0")).MoveTo("Tyr").GetReference(out var mun1)
|
||||||
["Austria"]
|
["Austria"]
|
||||||
.Army("Tyr").Holds();
|
.Army("Tyr").Holds();
|
||||||
|
|
||||||
setup.ValidateOrders();
|
setup.ValidateOrders();
|
||||||
Assert.That(mun1, Is.Valid);
|
Assert.That(mun1, Is.Valid);
|
||||||
var adjudications = setup.AdjudicateOrders();
|
setup.AdjudicateOrders();
|
||||||
Assert.That(mun1, Is.NotCut);
|
Assert.That(mun1, Is.NotCut);
|
||||||
Console.WriteLine(string.Join(", ", adjudications.Select(a => a.ToString())));
|
Assert.That(mun0, Is.Victorious);
|
||||||
DoesMove mun0move = adjudications.OfType<DoesMove>().Single(move => move.Order.Unit.Designation == mun0.Order.Unit.Designation);
|
Assert.That(tyr0, Is.Dislodged);
|
||||||
Assert.That(mun0move.Outcome, Is.True);
|
|
||||||
IsDislodged tyr0dislodge = adjudications.OfType<IsDislodged>().Single(dis => dis.Order.Unit.Designation == tyr0.Order.Unit.Designation);
|
|
||||||
Assert.That(tyr0dislodge, Is.True);
|
|
||||||
|
|
||||||
// Confirm that an alternate future is created.
|
// Confirm that an alternate future is created.
|
||||||
World world = setup.UpdateWorld();
|
World world = setup.UpdateWorld();
|
||||||
Season fork = world.Seasons["b1"];
|
Season fork = world.GetSeason("b1");
|
||||||
Unit tyr1 = world.GetUnitAt("Tyr", fork);
|
Unit tyr1 = world.GetUnitAt("Tyr", fork);
|
||||||
Assert.That(
|
Assert.That(
|
||||||
tyr1.Past,
|
tyr1.Past,
|
||||||
|
|
|
@ -419,7 +419,7 @@ public class TestCaseBuilder
|
||||||
MoveOrder moveOrder = new MoveOrder(
|
MoveOrder moveOrder = new MoveOrder(
|
||||||
this.PowerContext.Power,
|
this.PowerContext.Power,
|
||||||
this.Unit,
|
this.Unit,
|
||||||
destSeason.Designation,
|
destSeason,
|
||||||
destination);
|
destination);
|
||||||
this.Builder.OrderList.Add(moveOrder);
|
this.Builder.OrderList.Add(moveOrder);
|
||||||
return new OrderDefinedContext<MoveOrder>(this, moveOrder);
|
return new OrderDefinedContext<MoveOrder>(this, moveOrder);
|
||||||
|
|
Loading…
Reference in New Issue