Move some parsing code into OrderRegex
This commit is contained in:
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93b106da1e
commit
ebeb178984
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@ -1,5 +1,8 @@
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using System.Diagnostics.CodeAnalysis;
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using System.Text.RegularExpressions;
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using System.Text.RegularExpressions;
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using MultiversalDiplomacy.Orders;
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namespace MultiversalDiplomacy.Model;
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namespace MultiversalDiplomacy.Model;
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public class OrderRegex(World world)
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public class OrderRegex(World world)
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@ -16,7 +19,7 @@ public class OrderRegex(World world)
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public string FullLocation => $"(?:{Timeline}-)?{world.Map.ProvinceRegex}(?:{SlashLocation}|{ParenLocation})?(?:@{Turn})?";
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public string FullLocation => $"(?:{Timeline}-)?{world.Map.ProvinceRegex}(?:{SlashLocation}|{ParenLocation})?(?:@{Turn})?";
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public string Unit => $"(?:(?:{world.Map.PowerRegex} )?{Type} )?{FullLocation}";
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public string UnitSpec => $"(?:(?:{world.Map.PowerRegex} )?{Type} )?{FullLocation}";
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public const string HoldVerb = "(h|hold|holds)";
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public const string HoldVerb = "(h|hold|holds)";
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@ -45,7 +48,7 @@ public class OrderRegex(World world)
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match.Groups[7].Value,
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match.Groups[7].Value,
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match.Groups[8].Value);
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match.Groups[8].Value);
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public Regex Move => new($"^{Unit} {MoveVerb} {FullLocation}$(?: {ViaConvoy})?");
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public Regex Move => new($"^{UnitSpec} {MoveVerb} {FullLocation}$(?: {ViaConvoy})?");
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public static (
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public static (
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string power,
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string power,
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@ -77,4 +80,59 @@ public class OrderRegex(World world)
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: match.Groups[12].Value,
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: match.Groups[12].Value,
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match.Groups[13].Value,
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match.Groups[13].Value,
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match.Groups[14].Value);
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match.Groups[14].Value);
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public static bool TryParseUnit(World world, string unitSpec, [NotNullWhen(true)] out Unit? newUnit)
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{
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newUnit = null;
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Regex reUnit = new(
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$"^{world.Map.PowerRegex} {Type} {world.Map.ProvinceRegex}(?:{SlashLocation}|{ParenLocation})?$");
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Match match = reUnit.Match(unitSpec);
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if (!match.Success) {
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Console.WriteLine($"Could not match unit spec \"{unitSpec}\"");
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return false;
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}
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string power = world.Map.Powers.First(p => p.EqualsAnyCase(match.Groups[1].Value));
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string typeName = Enum.GetNames<UnitType>().First(name => name.StartsWithAnyCase(match.Groups[2].Value));
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UnitType type = Enum.Parse<UnitType>(typeName);
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Province province = world.Map.Provinces.First(prov
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=> prov.Name.EqualsAnyCase(match.Groups[3].Value)
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|| prov.Abbreviations.Any(abv => abv.EqualsAnyCase(match.Groups[3].Value)));
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string locationName = match.Groups[4].Length > 0 ? match.Groups[4].Value : match.Groups[5].Value;
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Location location = province.Locations.First(loc
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=> loc.Name.StartsWithAnyCase(locationName)
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|| loc.Abbreviation.StartsWithAnyCase(locationName));
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newUnit = Unit.Build(location.Key, Season.First, power, type);
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return true;
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}
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public static bool TryParseOrder(World world, string power, string command, out Order? order) {
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order = null;
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OrderRegex re = new(world);
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Match match;
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if ((match = re.Hold.Match(command)).Success) {
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var hold = ParseHold(match);
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Unit unit = world.Units.First(unit
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=> world.Map.GetLocation(unit.Location).ProvinceName == hold.province
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&& unit.Season.Timeline == (hold.timeline.Length > 0 ? hold.timeline : "a")
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&& unit.Season.Turn.ToString() == (hold.turn.Length > 0 ? hold.turn : "0"));
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order = new HoldOrder(power, unit);
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return true;
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} else if ((match = re.Move.Match(command)).Success) {
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var move = ParseMove(match);
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Unit unit = world.Units.First(unit
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=> world.Map.GetLocation(unit.Location).ProvinceName == move.province
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&& unit.Season.Timeline == (move.timeline.Length > 0 ? move.timeline : "a")
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&& unit.Season.Turn.ToString() == (move.turn.Length > 0 ? move.turn : "0"));
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order = new MoveOrder(power, unit, Season.First, "l");
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return true;
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}
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return false;
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}
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}
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}
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@ -50,39 +50,31 @@ public class GameScriptHandler(World world, bool strict = false) : IScriptHandle
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return this;
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return this;
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}
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}
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if (TryParseOrder(input, out Order? order)) {
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// If it's not a comment, submit, or order block, assume it's an order.
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Console.WriteLine($"Parsed order \"{input}\" but doing anything with it isn't implemented yet");
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string orderPower;
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} else if (Strict) {
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string orderText;
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return null;
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if (CurrentPower is not null) {
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// In a block of orders from a power, the power was specified at the top and each line is an order.
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orderPower = CurrentPower;
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orderText = input;
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} else {
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// Outside a power block, the power is prefixed to each order.
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Regex re = new($"^{World.Map.PowerRegex}(?:[:])? (.*)$", RegexOptions.IgnoreCase);
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var match = re.Match(input);
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if (!match.Success) {
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Console.WriteLine($"Could not determine ordering power in \"{input}\"");
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return Strict ? null : this;
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}
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orderPower = match.Groups[1].Value;
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orderText = match.Groups[2].Value;
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}
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}
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if (OrderRegex.TryParseOrder(World, orderPower, orderText, out Order? order)) {
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Console.WriteLine($"Parsed {orderPower} order \"{orderText}\" but doing anything with it isn't implemented yet");
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return this;
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return this;
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}
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}
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private bool TryParseOrder(string input, out Order? order) {
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Console.WriteLine($"Failed to parse \"{orderText}\"");
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order = null;
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return Strict ? null : this;
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OrderRegex re = new(World);
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Match match;
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if ((match = re.Hold.Match(input)).Success) {
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var hold = OrderRegex.ParseHold(match);
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string power = hold.power.Length > 0 ? hold.power : CurrentPower ?? hold.power;
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Unit unit = World.Units.First(unit
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=> World.Map.GetLocation(unit.Location).ProvinceName == hold.province
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&& unit.Season.Timeline == (hold.timeline.Length > 0 ? hold.timeline : "a")
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&& unit.Season.Turn.ToString() == (hold.turn.Length > 0 ? hold.turn : "0"));
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order = new HoldOrder(power, unit);
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return true;
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} else if ((match = re.Move.Match(input)).Success) {
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var move = OrderRegex.ParseMove(match);
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Unit unit = World.Units.First(unit
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=> World.Map.GetLocation(unit.Location).ProvinceName == move.province
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&& unit.Season.Timeline == (move.timeline.Length > 0 ? move.timeline : "a")
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&& unit.Season.Turn.ToString() == (move.turn.Length > 0 ? move.turn : "0"));
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order = new MoveOrder(move.power, unit, Season.First, "l");
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return true;
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}
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Console.WriteLine($"Failed to parse \"{input}\"");
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return false;
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}
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}
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}
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}
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@ -1,10 +1,5 @@
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using System.Diagnostics.CodeAnalysis;
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using System.Text.RegularExpressions;
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using MultiversalDiplomacy.Model;
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using MultiversalDiplomacy.Model;
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using static MultiversalDiplomacy.Model.OrderRegex;
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namespace MultiversalDiplomacy.Script;
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namespace MultiversalDiplomacy.Script;
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/// <summary>
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/// <summary>
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@ -79,12 +74,13 @@ public class SetupScriptHandler(World world, bool strict = false) : IScriptHandl
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case "unit":
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case "unit":
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string unitSpec = input["unit ".Length..];
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string unitSpec = input["unit ".Length..];
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if (TryParseUnit(unitSpec, out Unit? newUnit)) {
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if (OrderRegex.TryParseUnit(World, unitSpec, out Unit? newUnit)) {
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World = World.Update(units: World.Units.Append(newUnit));
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World = World.Update(units: World.Units.Append(newUnit));
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Console.WriteLine($"Created {newUnit}");
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Console.WriteLine($"Created {newUnit}");
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} else if (Strict) {
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return this;
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return null;
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}
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}
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Console.WriteLine($"Could not match unit spec \"{unitSpec}\"");
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if (Strict) return null;
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break;
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break;
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default:
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default:
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@ -95,33 +91,4 @@ public class SetupScriptHandler(World world, bool strict = false) : IScriptHandl
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return this;
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return this;
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}
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}
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private bool TryParseUnit(string unitSpec, [NotNullWhen(true)] out Unit? newUnit)
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{
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newUnit = null;
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Regex reUnit = new($"^{World.Map.PowerRegex} {OrderRegex.Type} {World.Map.ProvinceRegex}(?:{SlashLocation}|{ParenLocation})?$");
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Match match = reUnit.Match(unitSpec);
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if (!match.Success) {
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Console.WriteLine($"Could not match unit spec \"{unitSpec}\"");
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return false;
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}
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string power = World.Powers.First(p => p.EqualsAnyCase(match.Groups[1].Value));
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string typeName = Enum.GetNames<UnitType>().First(name => name.StartsWithAnyCase(match.Groups[2].Value));
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UnitType type = Enum.Parse<UnitType>(typeName);
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Province province = World.Map.Provinces.First(prov
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=> prov.Name.EqualsAnyCase(match.Groups[3].Value)
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|| prov.Abbreviations.Any(abv => abv.EqualsAnyCase(match.Groups[3].Value)));
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string locationName = match.Groups[4].Length > 0 ? match.Groups[4].Value : match.Groups[5].Value;
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Location location = province.Locations.First(loc
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=> loc.Name.StartsWithAnyCase(locationName)
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|| loc.Abbreviation.StartsWithAnyCase(locationName));
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newUnit = Unit.Build(location.Key, Season.First, power, type);
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return true;
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}
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}
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}
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