Refactor province and power information into Map
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using System.Collections.ObjectModel;
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namespace MultiversalDiplomacy.Model;
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/// <summary>
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/// Encapsulation of the world map and playable powers constituting a Diplomacy variant.
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/// </summary>
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public class Map {
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/// <summary>
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/// The game map.
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/// </summary>
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public ReadOnlyCollection<Province> Provinces { get; }
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/// <summary>
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/// The game powers.
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/// </summary>
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public ReadOnlyCollection<Power> Powers { get; }
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private Map(IEnumerable<Province> provinces, IEnumerable<Power> powers)
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{
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Provinces = new(provinces.ToList());
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Powers = new(powers.ToList());
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}
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/// <summary>
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/// Get a province by name. Throws if the province is not found.
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/// </summary>
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public Province GetProvince(string provinceName)
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=> GetProvince(provinceName, this.Provinces);
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/// <summary>
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/// Get a province by name. Throws if the province is not found.
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/// </summary>
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private static Province GetProvince(string provinceName, IEnumerable<Province> provinces)
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{
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string provinceNameUpper = provinceName.ToUpperInvariant();
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Province? foundProvince = provinces.SingleOrDefault(
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p => p!.Name.ToUpperInvariant() == provinceNameUpper
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|| p.Abbreviations.Any(a => a.ToUpperInvariant() == provinceNameUpper),
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null);
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if (foundProvince == null) throw new KeyNotFoundException(
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$"Province {provinceName} not found");
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return foundProvince;
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}
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/// <summary>
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/// Get the location in a province matching a predicate. Throws if there is not exactly one
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/// such location.
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/// </summary>
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private Location GetLocation(string provinceName, Func<Location, bool> predicate)
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{
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Location? foundLocation = GetProvince(provinceName).Locations.SingleOrDefault(
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l => l != null && predicate(l), null);
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if (foundLocation == null) throw new KeyNotFoundException(
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$"No such location in {provinceName}");
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return foundLocation;
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}
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/// <summary>
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/// Get the sole land location of a province.
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/// </summary>
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public Location GetLand(string provinceName)
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=> GetLocation(provinceName, l => l.Type == LocationType.Land);
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/// <summary>
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/// Get the sole water location of a province, optionally specifying a named coast.
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/// </summary>
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public Location GetWater(string provinceName, string? coastName = null)
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=> coastName == null
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? GetLocation(provinceName, l => l.Type == LocationType.Water)
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: GetLocation(provinceName, l => l.Name == coastName || l.Abbreviation == coastName);
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/// <summary>
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/// Get a power by name. Throws if there is not exactly one such power.
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/// </summary>
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public Power GetPower(string powerName)
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=> Powers.SingleOrDefault(p => p!.Name == powerName || p.Name.StartsWith(powerName), null)
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?? throw new KeyNotFoundException($"Power {powerName} not found");
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public static Map FromType(MapType type)
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=> type switch {
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MapType.Test => Test,
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MapType.Classical => Test,
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_ => throw new NotImplementedException($"Unknown variant {type}"),
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};
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#region Variants
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public static Map Test => _Test.Value;
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private static readonly Lazy<Map> _Test = new(() => {
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Province lef = Province.Time("Left", "Lef")
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.AddLandLocation();
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Province cen = Province.Empty("Center", "Cen")
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.AddLandLocation();
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Province rig = Province.Time("Right", "Rig")
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.AddLandLocation();
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Location center = cen.Locations.First();
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center.AddBorder(lef.Locations.First());
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center.AddBorder(rig.Locations.First());
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Power a = new("Alpha");
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Power b = new("Beta");
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return new([lef, cen, rig], [a, b]);
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});
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public static Map Classical => _Classical.Value;
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private static readonly Lazy<Map> _Classical = new(() => {
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// Define the provinces of the standard world map.
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List<Province> provinces =
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[
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Province.Empty("North Africa", "NAF")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Supply("Tunis", "TUN")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Empty("Bohemia", "BOH")
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.AddLandLocation(),
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Province.Supply("Budapest", "BUD")
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.AddLandLocation(),
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Province.Empty("Galacia", "GAL")
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.AddLandLocation(),
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Province.Supply("Trieste", "TRI")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Empty("Tyrolia", "TYR")
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.AddLandLocation(),
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Province.Time("Vienna", "VIE")
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.AddLandLocation(),
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Province.Empty("Albania", "ALB")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Supply("Bulgaria", "BUL")
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.AddLandLocation()
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.AddCoastLocation("east coast", "ec")
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.AddCoastLocation("south coast", "sc"),
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Province.Supply("Greece", "GRE")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Supply("Rumania", "RUM", "RMA")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Supply("Serbia", "SER")
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.AddLandLocation(),
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Province.Empty("Clyde", "CLY")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Supply("Edinburgh", "EDI")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Supply("Liverpool", "LVP", "LPL")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Time("London", "LON")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Empty("Wales", "WAL")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Empty("Yorkshire", "YOR")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Supply("Brest", "BRE")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Empty("Burgundy", "BUR")
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.AddLandLocation(),
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Province.Empty("Gascony", "GAS")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Supply("Marseilles", "MAR")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Time("Paris", "PAR")
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.AddLandLocation(),
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Province.Empty("Picardy", "PIC")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Time("Berlin", "BER")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Supply("Kiel", "KIE")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Supply("Munich", "MUN")
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.AddLandLocation(),
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Province.Empty("Prussia", "PRU")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Empty("Ruhr", "RUH", "RHR")
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.AddLandLocation(),
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Province.Empty("Silesia", "SIL")
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.AddLandLocation(),
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Province.Supply("Spain", "SPA")
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.AddLandLocation()
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.AddCoastLocation("north coast", "nc")
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.AddCoastLocation("south coast", "sc"),
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Province.Supply("Portugal", "POR")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Empty("Apulia", "APU")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Supply("Naples", "NAP")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Empty("Piedmont", "PIE")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Time("Rome", "ROM", "RME")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Empty("Tuscany", "TUS")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Supply("Venice", "VEN")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Supply("Belgium", "BEL")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Supply("Holland", "HOL")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Empty("Finland", "FIN")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Empty("Livonia", "LVN", "LVA")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Time("Moscow", "MOS")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Supply("Sevastopol", "SEV")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Supply("Saint Petersburg", "STP")
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.AddLandLocation()
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.AddCoastLocation("north coast", "nc")
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.AddCoastLocation("west coast", "wc"),
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Province.Empty("Ukraine", "UKR")
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.AddLandLocation(),
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Province.Supply("Warsaw", "WAR")
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.AddLandLocation(),
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Province.Supply("Denmark", "DEN")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Supply("Norway", "NWY")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Supply("Sweden", "SWE")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Supply("Ankara", "ANK")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Empty("Armenia", "ARM")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Time("Constantinople", "CON")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Supply("Smyrna", "SMY")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Empty("Syria", "SYR")
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.AddLandLocation()
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.AddCoastLocation(),
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Province.Empty("Barents Sea", "BAR")
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.AddOceanLocation(),
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Province.Empty("English Channel", "ENC", "ECH")
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.AddOceanLocation(),
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Province.Empty("Heligoland Bight", "HEL", "HGB")
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.AddOceanLocation(),
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Province.Empty("Irish Sea", "IRS", "IRI")
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.AddOceanLocation(),
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Province.Empty("Mid-Atlantic Ocean", "MAO", "MID")
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.AddOceanLocation(),
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Province.Empty("North Atlantic Ocean", "NAO", "NAT")
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.AddOceanLocation(),
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Province.Empty("North Sea", "NTH", "NTS")
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.AddOceanLocation(),
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Province.Empty("Norwegian Sea", "NWS", "NWG")
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.AddOceanLocation(),
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Province.Empty("Skagerrak", "SKA", "SKG")
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.AddOceanLocation(),
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Province.Empty("Baltic Sea", "BAL")
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.AddOceanLocation(),
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Province.Empty("Guld of Bothnia", "GOB", "BOT")
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.AddOceanLocation(),
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Province.Empty("Adriatic Sea", "ADS", "ADR")
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.AddOceanLocation(),
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Province.Empty("Aegean Sea", "AEG")
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.AddOceanLocation(),
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Province.Empty("Black Sea", "BLA")
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.AddOceanLocation(),
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Province.Empty("Eastern Mediterranean Sea", "EMS", "EAS")
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.AddOceanLocation(),
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Province.Empty("Gulf of Lyons", "GOL", "LYO")
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.AddOceanLocation(),
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Province.Empty("Ionian Sea", "IOS", "ION", "INS")
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.AddOceanLocation(),
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Province.Empty("Tyrrhenian Sea", "TYS", "TYN")
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.AddOceanLocation(),
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Province.Empty("Western Mediterranean Sea", "WMS", "WES")
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.AddOceanLocation(),
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];
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// Declare some helpers for border definitions
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Location Land(string provinceName) => GetProvince(provinceName, provinces)
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.Locations.Single(l => l.Type == LocationType.Land);
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Location Water(string provinceName) => GetProvince(provinceName, provinces)
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.Locations.Single(l => l.Type == LocationType.Water);
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Location Coast(string provinceName, string coastName)
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=> GetProvince(provinceName, provinces)
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.Locations.Single(l => l.Name == coastName || l.Abbreviation == coastName);
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static void AddBordersTo(Location location, Func<string, Location> LocationType, params string[] borders)
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{
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foreach (string bordering in borders)
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{
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location.AddBorder(LocationType(bordering));
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}
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}
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void AddBorders(string provinceName, Func<string, Location> LocationType, params string[] borders)
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=> AddBordersTo(LocationType(provinceName), LocationType, borders);
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AddBorders("NAF", Land, "TUN");
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AddBorders("NAF", Water, "MAO", "WES", "TUN");
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AddBorders("TUN", Land, "NAF");
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AddBorders("TUN", Water, "NAF", "WES", "TYS", "ION");
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AddBorders("BOH", Land, "MUN", "SIL", "GAL", "VIE", "TYR");
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AddBorders("BUD", Land, "VIE", "GAL", "RUM", "SER", "TRI");
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AddBorders("GAL", Land, "BOH", "SIL", "WAR", "UKR", "RUM", "BUD", "VIE");
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AddBorders("TRI", Land, "TYR", "VIE", "BUD", "SER", "ALB");
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AddBorders("TRI", Water, "ALB", "ADR", "VEN");
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AddBorders("TYR", Land, "MUN", "BOH", "VIE", "TRI", "VEN", "PIE");
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AddBorders("VIE", Land, "TYR", "BOH", "GAL", "BUD", "TRI");
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AddBorders("ALB", Land, "TRI", "SER", "GRE");
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AddBorders("ALB", Water, "TRI", "ADR", "ION", "GRE");
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AddBorders("BUL", Land, "GRE", "SER", "RUM", "CON");
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AddBordersTo(Coast("BUL", "ec"), Water, "BLA", "CON");
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AddBordersTo(Coast("BUL", "sc"), Water, "CON", "AEG", "GRE");
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AddBorders("GRE", Land, "ALB", "SER", "BUL");
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AddBorders("GRE", Water, "ALB", "ION", "AEG");
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Water("GRE").AddBorder(Coast("BUL", "sc"));
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AddBorders("RUM", Land, "BUL", "SER", "BUD", "GAL", "UKR", "SEV");
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AddBorders("RUM", Water, "SEV", "BLA");
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Water("RUM").AddBorder(Coast("BUL", "ec"));
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AddBorders("SER", Land, "BUD", "RUM", "BUL", "GRE", "ALB", "TRI");
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AddBorders("CLY", Land, "EDI", "LVP");
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AddBorders("CLY", Water, "LVP", "NAO", "NWG", "EDI");
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AddBorders("EDI", Land, "YOR", "LVP", "CLY");
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AddBorders("EDI", Water, "CLY", "NWG", "NTH", "YOR");
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AddBorders("LVP", Land, "CLY", "EDI", "YOR", "WAL");
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AddBorders("LVP", Water, "WAL", "IRS", "NAO", "CLY");
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AddBorders("LON", Land, "WAL", "YOR");
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AddBorders("LON", Water, "WAL", "ENC", "NTH", "YOR");
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AddBorders("WAL", Land, "LVP", "YOR", "LON");
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AddBorders("WAL", Water, "LON", "ENC", "IRS", "LVP");
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AddBorders("YOR", Land, "LON", "WAL", "LVP", "EDI");
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AddBorders("YOR", Water, "EDI", "NTH", "LON");
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AddBorders("BRE", Land, "PIC", "PAR", "GAS");
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AddBorders("BRE", Water, "GAS", "MAO", "ENC", "PIC");
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AddBorders("BUR", Land, "BEL", "RUH", "MUN", "MAR", "GAS", "PAR", "PIC");
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AddBorders("GAS", Land, "BRE", "PAR", "BUR", "MAR", "SPA");
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AddBorders("GAS", Water, "MAO", "BRE");
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Water("GAS").AddBorder(Coast("SPA", "nc"));
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AddBorders("MAR", Land, "SPA", "GAS", "BUR", "PIE");
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AddBorders("MAR", Water, "LYO", "PIE");
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Water("MAR").AddBorder(Coast("SPA", "sc"));
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AddBorders("PAR", Land, "PIC", "BUR", "GAS", "BRE");
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AddBorders("PIC", Land, "BEL", "BUR", "PAR", "BRE");
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AddBorders("PIC", Water, "BRE", "ENC", "BEL");
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AddBorders("BER", Land, "PRU", "SIL", "MUN", "KIE");
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AddBorders("BER", Water, "KIE", "BAL", "PRU");
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AddBorders("KIE", Land, "BER", "MUN", "RUH", "HOL", "DEN");
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AddBorders("KIE", Water, "HOL", "HEL", "DEN", "BAL", "BER");
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AddBorders("MUN", Land, "BUR", "RUH", "KIE", "BER", "SIL", "BOH", "TYR");
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AddBorders("PRU", Land, "LVN", "WAR", "SIL", "BER");
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AddBorders("PRU", Water, "BER", "BAL", "LVN");
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AddBorders("RUH", Land, "KIE", "MUN", "BUR", "BEL", "HOL");
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AddBorders("SIL", Land, "PRU", "WAR", "GAL", "BOH", "MUN", "BER");
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AddBorders("SPA", Land, "POR", "GAS", "MAR");
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AddBordersTo(Coast("SPA", "nc"), Water, "POR", "MAO", "GAS");
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AddBordersTo(Coast("SPA", "sc"), Water, "POR", "MAO", "WES", "LYO", "MAR");
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AddBorders("POR", Land, "SPA");
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AddBorders("POR", Water, "MAO");
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Water("POR").AddBorder(Coast("SPA", "nc"));
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Water("POR").AddBorder(Coast("SPA", "sc"));
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AddBorders("APU", Land, "NAP", "ROM", "VEN");
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AddBorders("APU", Water, "VEN", "ADR", "IOS", "NAP");
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AddBorders("NAP", Land, "ROM", "APU");
|
||||
AddBorders("NAP", Water, "APU", "IOS", "TYS", "ROM");
|
||||
|
||||
AddBorders("PIE", Land, "MAR", "TYR", "VEN", "TUS");
|
||||
AddBorders("PIE", Water, "TUS", "LYO", "MAR");
|
||||
|
||||
AddBorders("ROM", Land, "TUS", "VEN", "APU", "NAP");
|
||||
AddBorders("ROM", Water, "NAP", "TYS", "TUS");
|
||||
|
||||
AddBorders("TUS", Land, "PIE", "VEN", "ROM");
|
||||
AddBorders("TUS", Water, "ROM", "TYS", "LYO", "PIE");
|
||||
|
||||
AddBorders("VEN", Land, "APU", "ROM", "TUS", "PIE", "TYR", "TRI");
|
||||
AddBorders("VEN", Water, "TRI", "ADR", "APU");
|
||||
|
||||
AddBorders("BEL", Land, "HOL", "RUH", "BUR", "PIC");
|
||||
AddBorders("BEL", Water, "PIC", "ENC", "NTH", "HOL");
|
||||
|
||||
AddBorders("HOL", Land, "BEL", "RUH", "KIE");
|
||||
AddBorders("HOL", Water, "NTH", "HEL");
|
||||
|
||||
AddBorders("FIN", Land, "SWE", "NWY", "STP");
|
||||
AddBorders("FIN", Water, "SWE", "BOT");
|
||||
Water("FIN").AddBorder(Coast("STP", "wc"));
|
||||
|
||||
AddBorders("LVN", Land, "STP", "MOS", "WAR", "PRU");
|
||||
AddBorders("LVN", Water, "PRU", "BAL", "BOT");
|
||||
Water("LVN").AddBorder(Coast("STP", "wc"));
|
||||
|
||||
AddBorders("MOS", Land, "SEV", "UKR", "WAR", "LVN", "STP");
|
||||
|
||||
AddBorders("SEV", Land, "RUM", "UKR", "MOS", "ARM");
|
||||
AddBorders("SEV", Water, "ARM", "BLA", "RUM");
|
||||
|
||||
AddBorders("STP", Land, "MOS", "LVN", "FIN");
|
||||
AddBordersTo(Coast("STP", "nc"), Water, "BAR", "NWY");
|
||||
AddBordersTo(Coast("STP", "wc"), Water, "LVN", "BOT", "FIN");
|
||||
|
||||
AddBorders("UKR", Land, "MOS", "SEV", "RUM", "GAL", "WAR");
|
||||
|
||||
AddBorders("WAR", Land, "PRU", "LVN", "MOS", "UKR", "GAL", "SIL");
|
||||
|
||||
AddBorders("DEN", Land, "KIE", "SWE");
|
||||
AddBorders("DEN", Water, "KIE", "HEL", "NTH", "SKA", "BAL", "SWE");
|
||||
|
||||
AddBorders("NWY", Land, "STP", "FIN", "SWE");
|
||||
AddBorders("NWY", Water, "BAR", "NWG", "NTH", "SKA", "SWE");
|
||||
Water("NWY").AddBorder(Coast("STP", "nc"));
|
||||
|
||||
AddBorders("SWE", Land, "NWY", "FIN", "DEN");
|
||||
AddBorders("SWE", Water, "FIN", "BOT", "BAL", "DEN", "SKA", "NWY");
|
||||
|
||||
AddBorders("ANK", Land, "ARM", "SMY", "CON");
|
||||
AddBorders("ANK", Water, "CON", "BLA", "ARM");
|
||||
|
||||
AddBorders("ARM", Land, "SEV", "SYR", "SMY", "ANK");
|
||||
AddBorders("ARM", Water, "ANK", "BLA", "SEV");
|
||||
|
||||
AddBorders("CON", Land, "BUL", "ANK", "SMY");
|
||||
AddBorders("CON", Water, "BLA", "ANK", "SMY", "AEG");
|
||||
Water("CON").AddBorder(Coast("BUL", "ec"));
|
||||
Water("CON").AddBorder(Coast("BUL", "sc"));
|
||||
|
||||
AddBorders("SMY", Land, "CON", "ANK", "ARM", "SYR");
|
||||
AddBorders("SMY", Water, "SYR", "EAS", "AEG", "CON");
|
||||
|
||||
AddBorders("SYR", Land, "SMY", "ARM");
|
||||
AddBorders("SYR", Water, "EAS", "SMY");
|
||||
|
||||
AddBorders("BAR", Water, "NWG", "NWY");
|
||||
Water("BAR").AddBorder(Coast("STP", "nc"));
|
||||
|
||||
AddBorders("ENC", Water, "LON", "NTH", "BEL", "PIC", "BRE", "MAO", "IRS", "WAL");
|
||||
|
||||
AddBorders("HEL", Water, "NTH", "DEN", "BAL", "KIE", "HOL");
|
||||
|
||||
AddBorders("IRS", Water, "NAO", "LVP", "WAL", "ENC", "MAO");
|
||||
|
||||
AddBorders("MAO", Water, "NAO", "IRS", "ENC", "BRE", "GAS", "POR", "NAF");
|
||||
Water("MAO").AddBorder(Coast("SPA", "nc"));
|
||||
Water("MAO").AddBorder(Coast("SPA", "sc"));
|
||||
|
||||
AddBorders("NAO", Water, "NWG", "CLY", "LVP", "IRS", "MAO");
|
||||
|
||||
AddBorders("NTH", Water, "NWG", "NWY", "SKA", "DEN", "HEL", "HOL", "BEL", "ENC", "LON", "YOR", "EDI");
|
||||
|
||||
AddBorders("NWG", Water, "BAR", "NWY", "NTH", "EDI", "CLY", "NAO");
|
||||
|
||||
AddBorders("SKA", Water, "NWY", "SWE", "BAL", "DEN", "NTH");
|
||||
|
||||
AddBorders("BAL", Water, "BOT", "LVN", "PRU", "BER", "KIE", "HEL", "DEN", "SWE");
|
||||
|
||||
AddBorders("BOT", Water, "LVN", "BAL", "SWE", "FIN");
|
||||
Water("BOT").AddBorder(Coast("STP", "wc"));
|
||||
|
||||
AddBorders("ADR", Water, "IOS", "APU", "VEN", "TRI", "ALB");
|
||||
|
||||
AddBorders("AEG", Water, "CON", "SMY", "EAS", "IOS", "GRE");
|
||||
Water("AEG").AddBorder(Coast("BUL", "sc"));
|
||||
|
||||
AddBorders("BLA", Water, "RUM", "SEV", "ARM", "ANK", "CON");
|
||||
Water("BLA").AddBorder(Coast("BUL", "ec"));
|
||||
|
||||
AddBorders("EAS", Water, "IOS", "AEG", "SMY", "SYR");
|
||||
|
||||
AddBorders("LYO", Water, "MAR", "PIE", "TUS", "TYS", "WES");
|
||||
Water("LYO").AddBorder(Coast("SPA", "sc"));
|
||||
|
||||
AddBorders("IOS", Water, "TUN", "TYS", "NAP", "APU", "ADR", "ALB", "GRE", "AEG");
|
||||
|
||||
AddBorders("TYS", Water, "LYO", "TUS", "ROM", "NAP", "IOS", "TUN", "WES");
|
||||
|
||||
AddBorders("WES", Water, "LYO", "TYS", "TUN", "NAF", "MAO");
|
||||
Water("WES").AddBorder(Coast("SPA", "sc"));
|
||||
|
||||
List<Power> powers =
|
||||
[
|
||||
new("Austria"),
|
||||
new("England"),
|
||||
new("France"),
|
||||
new("Germany"),
|
||||
new("Italy"),
|
||||
new("Russia"),
|
||||
new("Turkey"),
|
||||
];
|
||||
|
||||
return new(provinces, powers);
|
||||
});
|
||||
|
||||
#endregion Variants
|
||||
}
|
|
@ -0,0 +1,16 @@
|
|||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace MultiversalDiplomacy.Model;
|
||||
|
||||
[JsonConverter(typeof(JsonStringEnumConverter<MapType>))]
|
||||
public enum MapType {
|
||||
/// <summary>
|
||||
/// A minimal test map.
|
||||
/// </summary>
|
||||
Test,
|
||||
|
||||
/// <summary>
|
||||
/// The standard Diplomacy map.
|
||||
/// </summary>
|
||||
Classical,
|
||||
}
|
|
@ -9,15 +9,20 @@ namespace MultiversalDiplomacy.Model;
|
|||
/// </summary>
|
||||
public class World
|
||||
{
|
||||
/// <summary>
|
||||
/// The map variant of the game.
|
||||
/// </summary>
|
||||
public readonly Map Map;
|
||||
|
||||
/// <summary>
|
||||
/// The game map.
|
||||
/// </summary>
|
||||
public ReadOnlyCollection<Province> Provinces { get; }
|
||||
public ReadOnlyCollection<Province> Provinces => this.Map.Provinces;
|
||||
|
||||
/// <summary>
|
||||
/// The game powers.
|
||||
/// </summary>
|
||||
public ReadOnlyCollection<Power> Powers { get; }
|
||||
public ReadOnlyCollection<Power> Powers => this.Map.Powers;
|
||||
|
||||
/// <summary>
|
||||
/// The state of the multiverse.
|
||||
|
@ -53,8 +58,7 @@ public class World
|
|||
/// Create a new World, providing all state data.
|
||||
/// </summary>
|
||||
private World(
|
||||
ReadOnlyCollection<Province> provinces,
|
||||
ReadOnlyCollection<Power> powers,
|
||||
Map map,
|
||||
ReadOnlyCollection<Season> seasons,
|
||||
Season rootSeason,
|
||||
ReadOnlyCollection<Unit> units,
|
||||
|
@ -62,8 +66,7 @@ public class World
|
|||
ReadOnlyDictionary<Season, OrderHistory> orderHistory,
|
||||
Options options)
|
||||
{
|
||||
this.Provinces = provinces;
|
||||
this.Powers = powers;
|
||||
this.Map = map;
|
||||
this.Seasons = seasons;
|
||||
this.RootSeason = rootSeason;
|
||||
this.Units = units;
|
||||
|
@ -77,16 +80,13 @@ public class World
|
|||
/// </summary>
|
||||
private World(
|
||||
World previous,
|
||||
ReadOnlyCollection<Province>? provinces = null,
|
||||
ReadOnlyCollection<Power>? powers = null,
|
||||
ReadOnlyCollection<Season>? seasons = null,
|
||||
ReadOnlyCollection<Unit>? units = null,
|
||||
ReadOnlyCollection<RetreatingUnit>? retreatingUnits = null,
|
||||
ReadOnlyDictionary<Season, OrderHistory>? orderHistory = null,
|
||||
Options? options = null)
|
||||
: this(
|
||||
provinces ?? previous.Provinces,
|
||||
powers ?? previous.Powers,
|
||||
previous.Map,
|
||||
seasons ?? previous.Seasons,
|
||||
previous.RootSeason, // Can't change the root season
|
||||
units ?? previous.Units,
|
||||
|
@ -99,12 +99,11 @@ public class World
|
|||
/// <summary>
|
||||
/// Create a new world with specified provinces and powers and an initial season.
|
||||
/// </summary>
|
||||
public static World WithMap(IEnumerable<Province> provinces, IEnumerable<Power> powers)
|
||||
public static World WithMap(Map map)
|
||||
{
|
||||
Season root = Season.MakeRoot();
|
||||
return new World(
|
||||
new(provinces.ToList()),
|
||||
new(powers.ToList()),
|
||||
map,
|
||||
new(new List<Season> { root }),
|
||||
root,
|
||||
new(new List<Unit>()),
|
||||
|
@ -117,7 +116,7 @@ public class World
|
|||
/// Create a new world with the standard Diplomacy provinces and powers.
|
||||
/// </summary>
|
||||
public static World WithStandardMap()
|
||||
=> WithMap(StandardProvinces, StandardPowers);
|
||||
=> WithMap(Map.Classical);
|
||||
|
||||
public World Update(
|
||||
IEnumerable<Season>? seasons = null,
|
||||
|
@ -149,7 +148,7 @@ public class World
|
|||
IEnumerable<Unit> units = unitSpecs.Select(spec =>
|
||||
{
|
||||
string[] splits = spec.Split(' ', 4);
|
||||
Power power = this.GetPower(splits[0]);
|
||||
Power power = Map.GetPower(splits[0]);
|
||||
UnitType type = splits[1] switch
|
||||
{
|
||||
"A" => UnitType.Army,
|
||||
|
@ -157,10 +156,10 @@ public class World
|
|||
_ => throw new ApplicationException($"Unknown unit type {splits[1]}")
|
||||
};
|
||||
Location location = type == UnitType.Army
|
||||
? this.GetLand(splits[2])
|
||||
? Map.GetLand(splits[2])
|
||||
: splits.Length == 3
|
||||
? this.GetWater(splits[2])
|
||||
: this.GetWater(splits[2], splits[3]);
|
||||
? Map.GetWater(splits[2])
|
||||
: Map.GetWater(splits[2], splits[3]);
|
||||
Unit unit = Unit.Build(location, this.RootSeason, power, type);
|
||||
return unit;
|
||||
});
|
||||
|
@ -205,54 +204,6 @@ public class World
|
|||
.WithStandardMap()
|
||||
.AddStandardUnits();
|
||||
|
||||
/// <summary>
|
||||
/// Get a province by name. Throws if the province is not found.
|
||||
/// </summary>
|
||||
private Province GetProvince(string provinceName)
|
||||
=> GetProvince(provinceName, this.Provinces);
|
||||
|
||||
/// <summary>
|
||||
/// Get a province by name. Throws if the province is not found.
|
||||
/// </summary>
|
||||
private static Province GetProvince(string provinceName, IEnumerable<Province> provinces)
|
||||
{
|
||||
string provinceNameUpper = provinceName.ToUpperInvariant();
|
||||
Province? foundProvince = provinces.SingleOrDefault(
|
||||
p => p!.Name.ToUpperInvariant() == provinceNameUpper
|
||||
|| p.Abbreviations.Any(a => a.ToUpperInvariant() == provinceNameUpper),
|
||||
null);
|
||||
if (foundProvince == null) throw new KeyNotFoundException(
|
||||
$"Province {provinceName} not found");
|
||||
return foundProvince;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the location in a province matching a predicate. Throws if there is not exactly one
|
||||
/// such location.
|
||||
/// </summary>
|
||||
private Location GetLocation(string provinceName, Func<Location, bool> predicate)
|
||||
{
|
||||
Location? foundLocation = GetProvince(provinceName).Locations.SingleOrDefault(
|
||||
l => l != null && predicate(l), null);
|
||||
if (foundLocation == null) throw new KeyNotFoundException(
|
||||
$"No such location in {provinceName}");
|
||||
return foundLocation;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the sole land location of a province.
|
||||
/// </summary>
|
||||
public Location GetLand(string provinceName)
|
||||
=> GetLocation(provinceName, l => l.Type == LocationType.Land);
|
||||
|
||||
/// <summary>
|
||||
/// Get the sole water location of a province, optionally specifying a named coast.
|
||||
/// </summary>
|
||||
public Location GetWater(string provinceName, string? coastName = null)
|
||||
=> coastName == null
|
||||
? GetLocation(provinceName, l => l.Type == LocationType.Water)
|
||||
: GetLocation(provinceName, l => l.Name == coastName || l.Abbreviation == coastName);
|
||||
|
||||
/// <summary>
|
||||
/// Get a season by coordinate. Throws if the season is not found.
|
||||
/// </summary>
|
||||
|
@ -266,25 +217,12 @@ public class World
|
|||
return foundSeason;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a power by name. Throws if there is not exactly one such power.
|
||||
/// </summary>
|
||||
public Power GetPower(string powerName)
|
||||
{
|
||||
Power? foundPower = this.Powers.SingleOrDefault(
|
||||
p => p!.Name == powerName || p.Name.StartsWith(powerName),
|
||||
null);
|
||||
if (foundPower == null) throw new KeyNotFoundException(
|
||||
$"Power {powerName} not found");
|
||||
return foundPower;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a unit in a province. Throws if there are duplicate units.
|
||||
/// </summary>
|
||||
public Unit GetUnitAt(string provinceName, (int turn, int timeline)? seasonCoord = null)
|
||||
{
|
||||
Province province = GetProvince(provinceName);
|
||||
Province province = Map.GetProvince(provinceName);
|
||||
seasonCoord ??= (this.RootSeason.Turn, this.RootSeason.Timeline);
|
||||
Season season = GetSeason(seasonCoord.Value.turn, seasonCoord.Value.timeline);
|
||||
Unit? foundUnit = this.Units.SingleOrDefault(
|
||||
|
@ -294,466 +232,4 @@ public class World
|
|||
$"Unit at {province} at {season} not found");
|
||||
return foundUnit;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The standard Diplomacy provinces.
|
||||
/// </summary>
|
||||
public static ReadOnlyCollection<Province> StandardProvinces
|
||||
{
|
||||
get
|
||||
{
|
||||
// Define the provinces of the standard world map.
|
||||
List<Province> standardProvinces = new List<Province>
|
||||
{
|
||||
Province.Empty("North Africa", "NAF")
|
||||
.AddLandLocation()
|
||||
.AddCoastLocation(),
|
||||
Province.Supply("Tunis", "TUN")
|
||||
.AddLandLocation()
|
||||
.AddCoastLocation(),
|
||||
Province.Empty("Bohemia", "BOH")
|
||||
.AddLandLocation(),
|
||||
Province.Supply("Budapest", "BUD")
|
||||
.AddLandLocation(),
|
||||
Province.Empty("Galacia", "GAL")
|
||||
.AddLandLocation(),
|
||||
Province.Supply("Trieste", "TRI")
|
||||
.AddLandLocation()
|
||||
.AddCoastLocation(),
|
||||
Province.Empty("Tyrolia", "TYR")
|
||||
.AddLandLocation(),
|
||||
Province.Time("Vienna", "VIE")
|
||||
.AddLandLocation(),
|
||||
Province.Empty("Albania", "ALB")
|
||||
.AddLandLocation()
|
||||
.AddCoastLocation(),
|
||||
Province.Supply("Bulgaria", "BUL")
|
||||
.AddLandLocation()
|
||||
.AddCoastLocation("east coast", "ec")
|
||||
.AddCoastLocation("south coast", "sc"),
|
||||
Province.Supply("Greece", "GRE")
|
||||
.AddLandLocation()
|
||||
.AddCoastLocation(),
|
||||
Province.Supply("Rumania", "RUM", "RMA")
|
||||
.AddLandLocation()
|
||||
.AddCoastLocation(),
|
||||
Province.Supply("Serbia", "SER")
|
||||
.AddLandLocation(),
|
||||
Province.Empty("Clyde", "CLY")
|
||||
.AddLandLocation()
|
||||
.AddCoastLocation(),
|
||||
Province.Supply("Edinburgh", "EDI")
|
||||
.AddLandLocation()
|
||||
.AddCoastLocation(),
|
||||
Province.Supply("Liverpool", "LVP", "LPL")
|
||||
.AddLandLocation()
|
||||
.AddCoastLocation(),
|
||||
Province.Time("London", "LON")
|
||||
.AddLandLocation()
|
||||
.AddCoastLocation(),
|
||||
Province.Empty("Wales", "WAL")
|
||||
.AddLandLocation()
|
||||
.AddCoastLocation(),
|
||||
Province.Empty("Yorkshire", "YOR")
|
||||
.AddLandLocation()
|
||||
.AddCoastLocation(),
|
||||
Province.Supply("Brest", "BRE")
|
||||
.AddLandLocation()
|
||||
.AddCoastLocation(),
|
||||
Province.Empty("Burgundy", "BUR")
|
||||
.AddLandLocation(),
|
||||
Province.Empty("Gascony", "GAS")
|
||||
.AddLandLocation()
|
||||
.AddCoastLocation(),
|
||||
Province.Supply("Marseilles", "MAR")
|
||||
.AddLandLocation()
|
||||
.AddCoastLocation(),
|
||||
Province.Time("Paris", "PAR")
|
||||
.AddLandLocation(),
|
||||
Province.Empty("Picardy", "PIC")
|
||||
.AddLandLocation()
|
||||
.AddCoastLocation(),
|
||||
Province.Time("Berlin", "BER")
|
||||
.AddLandLocation()
|
||||
.AddCoastLocation(),
|
||||
Province.Supply("Kiel", "KIE")
|
||||
.AddLandLocation()
|
||||
.AddCoastLocation(),
|
||||
Province.Supply("Munich", "MUN")
|
||||
.AddLandLocation(),
|
||||
Province.Empty("Prussia", "PRU")
|
||||
.AddLandLocation()
|
||||
.AddCoastLocation(),
|
||||
Province.Empty("Ruhr", "RUH", "RHR")
|
||||
.AddLandLocation(),
|
||||
Province.Empty("Silesia", "SIL")
|
||||
.AddLandLocation(),
|
||||
Province.Supply("Spain", "SPA")
|
||||
.AddLandLocation()
|
||||
.AddCoastLocation("north coast", "nc")
|
||||
.AddCoastLocation("south coast", "sc"),
|
||||
Province.Supply("Portugal", "POR")
|
||||
.AddLandLocation()
|
||||
.AddCoastLocation(),
|
||||
Province.Empty("Apulia", "APU")
|
||||
.AddLandLocation()
|
||||
.AddCoastLocation(),
|
||||
Province.Supply("Naples", "NAP")
|
||||
.AddLandLocation()
|
||||
.AddCoastLocation(),
|
||||
Province.Empty("Piedmont", "PIE")
|
||||
.AddLandLocation()
|
||||
.AddCoastLocation(),
|
||||
Province.Time("Rome", "ROM", "RME")
|
||||
.AddLandLocation()
|
||||
.AddCoastLocation(),
|
||||
Province.Empty("Tuscany", "TUS")
|
||||
.AddLandLocation()
|
||||
.AddCoastLocation(),
|
||||
Province.Supply("Venice", "VEN")
|
||||
.AddLandLocation()
|
||||
.AddCoastLocation(),
|
||||
Province.Supply("Belgium", "BEL")
|
||||
.AddLandLocation()
|
||||
.AddCoastLocation(),
|
||||
Province.Supply("Holland", "HOL")
|
||||
.AddLandLocation()
|
||||
.AddCoastLocation(),
|
||||
Province.Empty("Finland", "FIN")
|
||||
.AddLandLocation()
|
||||
.AddCoastLocation(),
|
||||
Province.Empty("Livonia", "LVN", "LVA")
|
||||
.AddLandLocation()
|
||||
.AddCoastLocation(),
|
||||
Province.Time("Moscow", "MOS")
|
||||
.AddLandLocation()
|
||||
.AddCoastLocation(),
|
||||
Province.Supply("Sevastopol", "SEV")
|
||||
.AddLandLocation()
|
||||
.AddCoastLocation(),
|
||||
Province.Supply("Saint Petersburg", "STP")
|
||||
.AddLandLocation()
|
||||
.AddCoastLocation("north coast", "nc")
|
||||
.AddCoastLocation("west coast", "wc"),
|
||||
Province.Empty("Ukraine", "UKR")
|
||||
.AddLandLocation(),
|
||||
Province.Supply("Warsaw", "WAR")
|
||||
.AddLandLocation(),
|
||||
Province.Supply("Denmark", "DEN")
|
||||
.AddLandLocation()
|
||||
.AddCoastLocation(),
|
||||
Province.Supply("Norway", "NWY")
|
||||
.AddLandLocation()
|
||||
.AddCoastLocation(),
|
||||
Province.Supply("Sweden", "SWE")
|
||||
.AddLandLocation()
|
||||
.AddCoastLocation(),
|
||||
Province.Supply("Ankara", "ANK")
|
||||
.AddLandLocation()
|
||||
.AddCoastLocation(),
|
||||
Province.Empty("Armenia", "ARM")
|
||||
.AddLandLocation()
|
||||
.AddCoastLocation(),
|
||||
Province.Time("Constantinople", "CON")
|
||||
.AddLandLocation()
|
||||
.AddCoastLocation(),
|
||||
Province.Supply("Smyrna", "SMY")
|
||||
.AddLandLocation()
|
||||
.AddCoastLocation(),
|
||||
Province.Empty("Syria", "SYR")
|
||||
.AddLandLocation()
|
||||
.AddCoastLocation(),
|
||||
Province.Empty("Barents Sea", "BAR")
|
||||
.AddOceanLocation(),
|
||||
Province.Empty("English Channel", "ENC", "ECH")
|
||||
.AddOceanLocation(),
|
||||
Province.Empty("Heligoland Bight", "HEL", "HGB")
|
||||
.AddOceanLocation(),
|
||||
Province.Empty("Irish Sea", "IRS", "IRI")
|
||||
.AddOceanLocation(),
|
||||
Province.Empty("Mid-Atlantic Ocean", "MAO", "MID")
|
||||
.AddOceanLocation(),
|
||||
Province.Empty("North Atlantic Ocean", "NAO", "NAT")
|
||||
.AddOceanLocation(),
|
||||
Province.Empty("North Sea", "NTH", "NTS")
|
||||
.AddOceanLocation(),
|
||||
Province.Empty("Norwegian Sea", "NWS", "NWG")
|
||||
.AddOceanLocation(),
|
||||
Province.Empty("Skagerrak", "SKA", "SKG")
|
||||
.AddOceanLocation(),
|
||||
Province.Empty("Baltic Sea", "BAL")
|
||||
.AddOceanLocation(),
|
||||
Province.Empty("Guld of Bothnia", "GOB", "BOT")
|
||||
.AddOceanLocation(),
|
||||
Province.Empty("Adriatic Sea", "ADS", "ADR")
|
||||
.AddOceanLocation(),
|
||||
Province.Empty("Aegean Sea", "AEG")
|
||||
.AddOceanLocation(),
|
||||
Province.Empty("Black Sea", "BLA")
|
||||
.AddOceanLocation(),
|
||||
Province.Empty("Eastern Mediterranean Sea", "EMS", "EAS")
|
||||
.AddOceanLocation(),
|
||||
Province.Empty("Gulf of Lyons", "GOL", "LYO")
|
||||
.AddOceanLocation(),
|
||||
Province.Empty("Ionian Sea", "IOS", "ION", "INS")
|
||||
.AddOceanLocation(),
|
||||
Province.Empty("Tyrrhenian Sea", "TYS", "TYN")
|
||||
.AddOceanLocation(),
|
||||
Province.Empty("Western Mediterranean Sea", "WMS", "WES")
|
||||
.AddOceanLocation(),
|
||||
};
|
||||
|
||||
// Declare some helpers for border definitions
|
||||
Location Land(string provinceName) => GetProvince(provinceName, standardProvinces)
|
||||
.Locations.Single(l => l.Type == LocationType.Land);
|
||||
Location Water(string provinceName) => GetProvince(provinceName, standardProvinces)
|
||||
.Locations.Single(l => l.Type == LocationType.Water);
|
||||
Location Coast(string provinceName, string coastName)
|
||||
=> GetProvince(provinceName, standardProvinces)
|
||||
.Locations.Single(l => l.Name == coastName || l.Abbreviation == coastName);
|
||||
|
||||
static void AddBordersTo(Location location, Func<string, Location> LocationType, params string[] borders)
|
||||
{
|
||||
foreach (string bordering in borders)
|
||||
{
|
||||
location.AddBorder(LocationType(bordering));
|
||||
}
|
||||
}
|
||||
void AddBorders(string provinceName, Func<string, Location> LocationType, params string[] borders)
|
||||
=> AddBordersTo(LocationType(provinceName), LocationType, borders);
|
||||
|
||||
AddBorders("NAF", Land, "TUN");
|
||||
AddBorders("NAF", Water, "MAO", "WES", "TUN");
|
||||
|
||||
AddBorders("TUN", Land, "NAF");
|
||||
AddBorders("TUN", Water, "NAF", "WES", "TYS", "ION");
|
||||
|
||||
AddBorders("BOH", Land, "MUN", "SIL", "GAL", "VIE", "TYR");
|
||||
|
||||
AddBorders("BUD", Land, "VIE", "GAL", "RUM", "SER", "TRI");
|
||||
|
||||
AddBorders("GAL", Land, "BOH", "SIL", "WAR", "UKR", "RUM", "BUD", "VIE");
|
||||
|
||||
AddBorders("TRI", Land, "TYR", "VIE", "BUD", "SER", "ALB");
|
||||
AddBorders("TRI", Water, "ALB", "ADR", "VEN");
|
||||
|
||||
AddBorders("TYR", Land, "MUN", "BOH", "VIE", "TRI", "VEN", "PIE");
|
||||
|
||||
AddBorders("VIE", Land, "TYR", "BOH", "GAL", "BUD", "TRI");
|
||||
|
||||
AddBorders("ALB", Land, "TRI", "SER", "GRE");
|
||||
AddBorders("ALB", Water, "TRI", "ADR", "ION", "GRE");
|
||||
|
||||
AddBorders("BUL", Land, "GRE", "SER", "RUM", "CON");
|
||||
AddBordersTo(Coast("BUL", "ec"), Water, "BLA", "CON");
|
||||
AddBordersTo(Coast("BUL", "sc"), Water, "CON", "AEG", "GRE");
|
||||
|
||||
AddBorders("GRE", Land, "ALB", "SER", "BUL");
|
||||
AddBorders("GRE", Water, "ALB", "ION", "AEG");
|
||||
Water("GRE").AddBorder(Coast("BUL", "sc"));
|
||||
|
||||
AddBorders("RUM", Land, "BUL", "SER", "BUD", "GAL", "UKR", "SEV");
|
||||
AddBorders("RUM", Water, "SEV", "BLA");
|
||||
Water("RUM").AddBorder(Coast("BUL", "ec"));
|
||||
|
||||
AddBorders("SER", Land, "BUD", "RUM", "BUL", "GRE", "ALB", "TRI");
|
||||
|
||||
AddBorders("CLY", Land, "EDI", "LVP");
|
||||
AddBorders("CLY", Water, "LVP", "NAO", "NWG", "EDI");
|
||||
|
||||
AddBorders("EDI", Land, "YOR", "LVP", "CLY");
|
||||
AddBorders("EDI", Water, "CLY", "NWG", "NTH", "YOR");
|
||||
|
||||
AddBorders("LVP", Land, "CLY", "EDI", "YOR", "WAL");
|
||||
AddBorders("LVP", Water, "WAL", "IRS", "NAO", "CLY");
|
||||
|
||||
AddBorders("LON", Land, "WAL", "YOR");
|
||||
AddBorders("LON", Water, "WAL", "ENC", "NTH", "YOR");
|
||||
|
||||
AddBorders("WAL", Land, "LVP", "YOR", "LON");
|
||||
AddBorders("WAL", Water, "LON", "ENC", "IRS", "LVP");
|
||||
|
||||
AddBorders("YOR", Land, "LON", "WAL", "LVP", "EDI");
|
||||
AddBorders("YOR", Water, "EDI", "NTH", "LON");
|
||||
|
||||
AddBorders("BRE", Land, "PIC", "PAR", "GAS");
|
||||
AddBorders("BRE", Water, "GAS", "MAO", "ENC", "PIC");
|
||||
|
||||
AddBorders("BUR", Land, "BEL", "RUH", "MUN", "MAR", "GAS", "PAR", "PIC");
|
||||
|
||||
AddBorders("GAS", Land, "BRE", "PAR", "BUR", "MAR", "SPA");
|
||||
AddBorders("GAS", Water, "MAO", "BRE");
|
||||
Water("GAS").AddBorder(Coast("SPA", "nc"));
|
||||
|
||||
AddBorders("MAR", Land, "SPA", "GAS", "BUR", "PIE");
|
||||
AddBorders("MAR", Water, "LYO", "PIE");
|
||||
Water("MAR").AddBorder(Coast("SPA", "sc"));
|
||||
|
||||
AddBorders("PAR", Land, "PIC", "BUR", "GAS", "BRE");
|
||||
|
||||
AddBorders("PIC", Land, "BEL", "BUR", "PAR", "BRE");
|
||||
AddBorders("PIC", Water, "BRE", "ENC", "BEL");
|
||||
|
||||
AddBorders("BER", Land, "PRU", "SIL", "MUN", "KIE");
|
||||
AddBorders("BER", Water, "KIE", "BAL", "PRU");
|
||||
|
||||
AddBorders("KIE", Land, "BER", "MUN", "RUH", "HOL", "DEN");
|
||||
AddBorders("KIE", Water, "HOL", "HEL", "DEN", "BAL", "BER");
|
||||
|
||||
AddBorders("MUN", Land, "BUR", "RUH", "KIE", "BER", "SIL", "BOH", "TYR");
|
||||
|
||||
AddBorders("PRU", Land, "LVN", "WAR", "SIL", "BER");
|
||||
AddBorders("PRU", Water, "BER", "BAL", "LVN");
|
||||
|
||||
AddBorders("RUH", Land, "KIE", "MUN", "BUR", "BEL", "HOL");
|
||||
|
||||
AddBorders("SIL", Land, "PRU", "WAR", "GAL", "BOH", "MUN", "BER");
|
||||
|
||||
AddBorders("SPA", Land, "POR", "GAS", "MAR");
|
||||
AddBordersTo(Coast("SPA", "nc"), Water, "POR", "MAO", "GAS");
|
||||
AddBordersTo(Coast("SPA", "sc"), Water, "POR", "MAO", "WES", "LYO", "MAR");
|
||||
|
||||
AddBorders("POR", Land, "SPA");
|
||||
AddBorders("POR", Water, "MAO");
|
||||
Water("POR").AddBorder(Coast("SPA", "nc"));
|
||||
Water("POR").AddBorder(Coast("SPA", "sc"));
|
||||
|
||||
AddBorders("APU", Land, "NAP", "ROM", "VEN");
|
||||
AddBorders("APU", Water, "VEN", "ADR", "IOS", "NAP");
|
||||
|
||||
AddBorders("NAP", Land, "ROM", "APU");
|
||||
AddBorders("NAP", Water, "APU", "IOS", "TYS", "ROM");
|
||||
|
||||
AddBorders("PIE", Land, "MAR", "TYR", "VEN", "TUS");
|
||||
AddBorders("PIE", Water, "TUS", "LYO", "MAR");
|
||||
|
||||
AddBorders("ROM", Land, "TUS", "VEN", "APU", "NAP");
|
||||
AddBorders("ROM", Water, "NAP", "TYS", "TUS");
|
||||
|
||||
AddBorders("TUS", Land, "PIE", "VEN", "ROM");
|
||||
AddBorders("TUS", Water, "ROM", "TYS", "LYO", "PIE");
|
||||
|
||||
AddBorders("VEN", Land, "APU", "ROM", "TUS", "PIE", "TYR", "TRI");
|
||||
AddBorders("VEN", Water, "TRI", "ADR", "APU");
|
||||
|
||||
AddBorders("BEL", Land, "HOL", "RUH", "BUR", "PIC");
|
||||
AddBorders("BEL", Water, "PIC", "ENC", "NTH", "HOL");
|
||||
|
||||
AddBorders("HOL", Land, "BEL", "RUH", "KIE");
|
||||
AddBorders("HOL", Water, "NTH", "HEL");
|
||||
|
||||
AddBorders("FIN", Land, "SWE", "NWY", "STP");
|
||||
AddBorders("FIN", Water, "SWE", "BOT");
|
||||
Water("FIN").AddBorder(Coast("STP", "wc"));
|
||||
|
||||
AddBorders("LVN", Land, "STP", "MOS", "WAR", "PRU");
|
||||
AddBorders("LVN", Water, "PRU", "BAL", "BOT");
|
||||
Water("LVN").AddBorder(Coast("STP", "wc"));
|
||||
|
||||
AddBorders("MOS", Land, "SEV", "UKR", "WAR", "LVN", "STP");
|
||||
|
||||
AddBorders("SEV", Land, "RUM", "UKR", "MOS", "ARM");
|
||||
AddBorders("SEV", Water, "ARM", "BLA", "RUM");
|
||||
|
||||
AddBorders("STP", Land, "MOS", "LVN", "FIN");
|
||||
AddBordersTo(Coast("STP", "nc"), Water, "BAR", "NWY");
|
||||
AddBordersTo(Coast("STP", "wc"), Water, "LVN", "BOT", "FIN");
|
||||
|
||||
AddBorders("UKR", Land, "MOS", "SEV", "RUM", "GAL", "WAR");
|
||||
|
||||
AddBorders("WAR", Land, "PRU", "LVN", "MOS", "UKR", "GAL", "SIL");
|
||||
|
||||
AddBorders("DEN", Land, "KIE", "SWE");
|
||||
AddBorders("DEN", Water, "KIE", "HEL", "NTH", "SKA", "BAL", "SWE");
|
||||
|
||||
AddBorders("NWY", Land, "STP", "FIN", "SWE");
|
||||
AddBorders("NWY", Water, "BAR", "NWG", "NTH", "SKA", "SWE");
|
||||
Water("NWY").AddBorder(Coast("STP", "nc"));
|
||||
|
||||
AddBorders("SWE", Land, "NWY", "FIN", "DEN");
|
||||
AddBorders("SWE", Water, "FIN", "BOT", "BAL", "DEN", "SKA", "NWY");
|
||||
|
||||
AddBorders("ANK", Land, "ARM", "SMY", "CON");
|
||||
AddBorders("ANK", Water, "CON", "BLA", "ARM");
|
||||
|
||||
AddBorders("ARM", Land, "SEV", "SYR", "SMY", "ANK");
|
||||
AddBorders("ARM", Water, "ANK", "BLA", "SEV");
|
||||
|
||||
AddBorders("CON", Land, "BUL", "ANK", "SMY");
|
||||
AddBorders("CON", Water, "BLA", "ANK", "SMY", "AEG");
|
||||
Water("CON").AddBorder(Coast("BUL", "ec"));
|
||||
Water("CON").AddBorder(Coast("BUL", "sc"));
|
||||
|
||||
AddBorders("SMY", Land, "CON", "ANK", "ARM", "SYR");
|
||||
AddBorders("SMY", Water, "SYR", "EAS", "AEG", "CON");
|
||||
|
||||
AddBorders("SYR", Land, "SMY", "ARM");
|
||||
AddBorders("SYR", Water, "EAS", "SMY");
|
||||
|
||||
AddBorders("BAR", Water, "NWG", "NWY");
|
||||
Water("BAR").AddBorder(Coast("STP", "nc"));
|
||||
|
||||
AddBorders("ENC", Water, "LON", "NTH", "BEL", "PIC", "BRE", "MAO", "IRS", "WAL");
|
||||
|
||||
AddBorders("HEL", Water, "NTH", "DEN", "BAL", "KIE", "HOL");
|
||||
|
||||
AddBorders("IRS", Water, "NAO", "LVP", "WAL", "ENC", "MAO");
|
||||
|
||||
AddBorders("MAO", Water, "NAO", "IRS", "ENC", "BRE", "GAS", "POR", "NAF");
|
||||
Water("MAO").AddBorder(Coast("SPA", "nc"));
|
||||
Water("MAO").AddBorder(Coast("SPA", "sc"));
|
||||
|
||||
AddBorders("NAO", Water, "NWG", "CLY", "LVP", "IRS", "MAO");
|
||||
|
||||
AddBorders("NTH", Water, "NWG", "NWY", "SKA", "DEN", "HEL", "HOL", "BEL", "ENC", "LON", "YOR", "EDI");
|
||||
|
||||
AddBorders("NWG", Water, "BAR", "NWY", "NTH", "EDI", "CLY", "NAO");
|
||||
|
||||
AddBorders("SKA", Water, "NWY", "SWE", "BAL", "DEN", "NTH");
|
||||
|
||||
AddBorders("BAL", Water, "BOT", "LVN", "PRU", "BER", "KIE", "HEL", "DEN", "SWE");
|
||||
|
||||
AddBorders("BOT", Water, "LVN", "BAL", "SWE", "FIN");
|
||||
Water("BOT").AddBorder(Coast("STP", "wc"));
|
||||
|
||||
AddBorders("ADR", Water, "IOS", "APU", "VEN", "TRI", "ALB");
|
||||
|
||||
AddBorders("AEG", Water, "CON", "SMY", "EAS", "IOS", "GRE");
|
||||
Water("AEG").AddBorder(Coast("BUL", "sc"));
|
||||
|
||||
AddBorders("BLA", Water, "RUM", "SEV", "ARM", "ANK", "CON");
|
||||
Water("BLA").AddBorder(Coast("BUL", "ec"));
|
||||
|
||||
AddBorders("EAS", Water, "IOS", "AEG", "SMY", "SYR");
|
||||
|
||||
AddBorders("LYO", Water, "MAR", "PIE", "TUS", "TYS", "WES");
|
||||
Water("LYO").AddBorder(Coast("SPA", "sc"));
|
||||
|
||||
AddBorders("IOS", Water, "TUN", "TYS", "NAP", "APU", "ADR", "ALB", "GRE", "AEG");
|
||||
|
||||
AddBorders("TYS", Water, "LYO", "TUS", "ROM", "NAP", "IOS", "TUN", "WES");
|
||||
|
||||
AddBorders("WES", Water, "LYO", "TYS", "TUN", "NAF", "MAO");
|
||||
Water("WES").AddBorder(Coast("SPA", "sc"));
|
||||
|
||||
return new(standardProvinces);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The standard Diplomacy powers.
|
||||
/// </summary>
|
||||
public static ReadOnlyCollection<Power> StandardPowers
|
||||
{
|
||||
get => new(new List<Power>
|
||||
{
|
||||
new Power("Austria"),
|
||||
new Power("England"),
|
||||
new Power("France"),
|
||||
new Power("Germany"),
|
||||
new Power("Italy"),
|
||||
new Power("Russia"),
|
||||
new Power("Turkey"),
|
||||
});
|
||||
}
|
||||
}
|
|
@ -6,10 +6,10 @@ namespace MultiversalDiplomacyTests;
|
|||
|
||||
public class MapTests
|
||||
{
|
||||
IEnumerable<Location> LocationClosure(Location location)
|
||||
static IEnumerable<Location> LocationClosure(Location location)
|
||||
{
|
||||
IEnumerable<Location> visited = new List<Location>();
|
||||
IEnumerable<Location> toVisit = new List<Location>() { location };
|
||||
IEnumerable<Location> visited = [];
|
||||
IEnumerable<Location> toVisit = [location];
|
||||
|
||||
while (toVisit.Any())
|
||||
{
|
||||
|
@ -50,7 +50,7 @@ public class MapTests
|
|||
[Test]
|
||||
public void LandAndSeaBorders()
|
||||
{
|
||||
World map = World.WithStandardMap();
|
||||
Map map = Map.Classical;
|
||||
Assert.That(
|
||||
map.GetLand("NAF").Adjacents.Count(),
|
||||
Is.EqualTo(1),
|
||||
|
|
|
@ -331,7 +331,7 @@ public class TestCaseBuilder
|
|||
=> this.Builder[(seasonCoord.turn, seasonCoord.timeline)];
|
||||
|
||||
public IPowerContext this[string powerName]
|
||||
=> new PowerContext(this, this.Builder.World.GetPower(powerName));
|
||||
=> new PowerContext(this, this.Builder.World.Map.GetPower(powerName));
|
||||
|
||||
public ISeasonContext GetReference(out Season season)
|
||||
{
|
||||
|
@ -363,8 +363,8 @@ public class TestCaseBuilder
|
|||
{
|
||||
Power power = powerName == null
|
||||
? this.Power
|
||||
: this.Builder.World.GetPower(powerName);
|
||||
Location location = this.Builder.World.GetLand(provinceName);
|
||||
: this.Builder.World.Map.GetPower(powerName);
|
||||
Location location = this.Builder.World.Map.GetLand(provinceName);
|
||||
Unit unit = this.Builder.GetOrBuildUnit(
|
||||
power, location, this.SeasonContext.Season, UnitType.Army);
|
||||
return new UnitContext(this, unit);
|
||||
|
@ -374,8 +374,8 @@ public class TestCaseBuilder
|
|||
{
|
||||
Power power = powerName == null
|
||||
? this.Power
|
||||
: this.Builder.World.GetPower(powerName);
|
||||
Location location = this.Builder.World.GetWater(provinceName, coast);
|
||||
: this.Builder.World.Map.GetPower(powerName);
|
||||
Location location = this.Builder.World.Map.GetWater(provinceName, coast);
|
||||
Unit unit = this.Builder.GetOrBuildUnit(
|
||||
power, location, this.SeasonContext.Season, UnitType.Fleet);
|
||||
return new UnitContext(this, unit);
|
||||
|
@ -413,8 +413,8 @@ public class TestCaseBuilder
|
|||
string? coast = null)
|
||||
{
|
||||
Location destination = this.Unit.Type == UnitType.Army
|
||||
? this.Builder.World.GetLand(provinceName)
|
||||
: this.Builder.World.GetWater(provinceName, coast);
|
||||
? this.Builder.World.Map.GetLand(provinceName)
|
||||
: this.Builder.World.Map.GetWater(provinceName, coast);
|
||||
Season destSeason = season ?? this.SeasonContext.Season;
|
||||
MoveOrder moveOrder = new MoveOrder(
|
||||
this.PowerContext.Power,
|
||||
|
@ -451,8 +451,8 @@ public class TestCaseBuilder
|
|||
{
|
||||
Power power = powerName == null
|
||||
? this.PowerContext.Power
|
||||
: this.Builder.World.GetPower(powerName);
|
||||
Location location = this.Builder.World.GetLand(provinceName);
|
||||
: this.Builder.World.Map.GetPower(powerName);
|
||||
Location location = this.Builder.World.Map.GetLand(provinceName);
|
||||
Unit unit = this.Builder.GetOrBuildUnit(
|
||||
power, location, this.SeasonContext.Season, UnitType.Army);
|
||||
return new ConvoyDestinationContext(this, unit);
|
||||
|
@ -465,8 +465,8 @@ public class TestCaseBuilder
|
|||
{
|
||||
Power power = powerName == null
|
||||
? this.PowerContext.Power
|
||||
: this.Builder.World.GetPower(powerName);
|
||||
Location location = this.Builder.World.GetWater(provinceName, coast);
|
||||
: this.Builder.World.Map.GetPower(powerName);
|
||||
Location location = this.Builder.World.Map.GetWater(provinceName, coast);
|
||||
Unit unit = this.Builder.GetOrBuildUnit(
|
||||
power, location, this.SeasonContext.Season, UnitType.Fleet);
|
||||
return new ConvoyDestinationContext(this, unit);
|
||||
|
@ -492,7 +492,7 @@ public class TestCaseBuilder
|
|||
|
||||
public IOrderDefinedContext<ConvoyOrder> To(string provinceName)
|
||||
{
|
||||
Location location = this.Builder.World.GetLand(provinceName);
|
||||
Location location = this.Builder.World.Map.GetLand(provinceName);
|
||||
ConvoyOrder order = new ConvoyOrder(
|
||||
this.PowerContext.Power,
|
||||
this.UnitContext.Unit,
|
||||
|
@ -526,8 +526,8 @@ public class TestCaseBuilder
|
|||
{
|
||||
Power power = powerName == null
|
||||
? this.PowerContext.Power
|
||||
: this.Builder.World.GetPower(powerName);
|
||||
Location location = this.Builder.World.GetLand(provinceName);
|
||||
: this.Builder.World.Map.GetPower(powerName);
|
||||
Location location = this.Builder.World.Map.GetLand(provinceName);
|
||||
Season destSeason = season ?? this.SeasonContext.Season;
|
||||
Unit unit = this.Builder.GetOrBuildUnit(
|
||||
power, location, destSeason, UnitType.Army);
|
||||
|
@ -541,8 +541,8 @@ public class TestCaseBuilder
|
|||
{
|
||||
Power power = powerName == null
|
||||
? this.PowerContext.Power
|
||||
: this.Builder.World.GetPower(powerName);
|
||||
Location location = this.Builder.World.GetWater(provinceName, coast);
|
||||
: this.Builder.World.Map.GetPower(powerName);
|
||||
Location location = this.Builder.World.Map.GetWater(provinceName, coast);
|
||||
Unit unit = this.Builder.GetOrBuildUnit(
|
||||
power, location, this.SeasonContext.Season, UnitType.Fleet);
|
||||
return new SupportTypeContext(this, unit);
|
||||
|
@ -582,8 +582,8 @@ public class TestCaseBuilder
|
|||
string? coast = null)
|
||||
{
|
||||
Location destination = this.Target.Type == UnitType.Army
|
||||
? this.Builder.World.GetLand(provinceName)
|
||||
: this.Builder.World.GetWater(provinceName, coast);
|
||||
? this.Builder.World.Map.GetLand(provinceName)
|
||||
: this.Builder.World.Map.GetWater(provinceName, coast);
|
||||
Season targetDestSeason = season ?? this.Target.Season;
|
||||
SupportMoveOrder order = new SupportMoveOrder(
|
||||
this.PowerContext.Power,
|
||||
|
|
|
@ -40,7 +40,7 @@ class TestCaseBuilderTest
|
|||
Assert.That(fleetSTP.Type, Is.EqualTo(UnitType.Fleet), "Unit created with wrong type");
|
||||
Assert.That(
|
||||
fleetSTP.Location,
|
||||
Is.EqualTo(setup.World.GetWater("STP", "wc")),
|
||||
Is.EqualTo(setup.World.Map.GetWater("STP", "wc")),
|
||||
"Unit created on wrong coast");
|
||||
}
|
||||
|
||||
|
@ -74,7 +74,7 @@ class TestCaseBuilderTest
|
|||
Assert.That(orderBer, Is.InstanceOf<MoveOrder>(), "Unexpected order type");
|
||||
Assert.That(
|
||||
(orderBer as MoveOrder)?.Location,
|
||||
Is.EqualTo(setup.World.GetLand("Kiel")),
|
||||
Is.EqualTo(setup.World.Map.GetLand("Kiel")),
|
||||
"Unexpected move order destination");
|
||||
|
||||
UnitOrder orderPru = orders.Single(OrderForProvince("Prussia"));
|
||||
|
@ -88,7 +88,7 @@ class TestCaseBuilderTest
|
|||
"Unexpected convoy order target");
|
||||
Assert.That(
|
||||
(orderNth as ConvoyOrder)?.Location,
|
||||
Is.EqualTo(setup.World.GetLand("Holland")),
|
||||
Is.EqualTo(setup.World.Map.GetLand("Holland")),
|
||||
"Unexpected convoy order destination");
|
||||
|
||||
UnitOrder orderKie = orders.Single(OrderForProvince("Kiel"));
|
||||
|
@ -99,7 +99,7 @@ class TestCaseBuilderTest
|
|||
"Unexpected convoy order target");
|
||||
Assert.That(
|
||||
(orderKie as SupportMoveOrder)?.Location,
|
||||
Is.EqualTo(setup.World.GetLand("Holland")),
|
||||
Is.EqualTo(setup.World.Map.GetLand("Holland")),
|
||||
"Unexpected convoy order destination");
|
||||
|
||||
UnitOrder orderMun = orders.Single(OrderForProvince("Munich"));
|
||||
|
@ -124,11 +124,11 @@ class TestCaseBuilderTest
|
|||
Assert.That(orderMun, Is.Not.Null, "Expected order reference");
|
||||
Assert.That(
|
||||
orderMun.Order.Power,
|
||||
Is.EqualTo(setup.World.GetPower("Germany")),
|
||||
Is.EqualTo(setup.World.Map.GetPower("Germany")),
|
||||
"Wrong power");
|
||||
Assert.That(
|
||||
orderMun.Order.Unit.Location,
|
||||
Is.EqualTo(setup.World.GetLand("Mun")),
|
||||
Is.EqualTo(setup.World.Map.GetLand("Mun")),
|
||||
"Wrong unit");
|
||||
|
||||
Assert.That(
|
||||
|
|
|
@ -10,10 +10,10 @@ public class UnitTests
|
|||
public void MovementTest()
|
||||
{
|
||||
World world = World.WithStandardMap();
|
||||
Location Mun = world.GetLand("Mun"),
|
||||
Boh = world.GetLand("Boh"),
|
||||
Tyr = world.GetLand("Tyr");
|
||||
Power pw1 = world.GetPower("Austria");
|
||||
Location Mun = world.Map.GetLand("Mun"),
|
||||
Boh = world.Map.GetLand("Boh"),
|
||||
Tyr = world.Map.GetLand("Tyr");
|
||||
Power pw1 = world.Map.GetPower("Austria");
|
||||
Season s1 = world.RootSeason;
|
||||
Unit u1 = Unit.Build(Mun, s1, pw1, UnitType.Army);
|
||||
|
||||
|
|
Loading…
Reference in New Issue