Refactor province and power information into Map
This commit is contained in:
parent
9fd63f4317
commit
bd8e0da6b6
|
@ -0,0 +1,560 @@
|
||||||
|
using System.Collections.ObjectModel;
|
||||||
|
|
||||||
|
namespace MultiversalDiplomacy.Model;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Encapsulation of the world map and playable powers constituting a Diplomacy variant.
|
||||||
|
/// </summary>
|
||||||
|
public class Map {
|
||||||
|
/// <summary>
|
||||||
|
/// The game map.
|
||||||
|
/// </summary>
|
||||||
|
public ReadOnlyCollection<Province> Provinces { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The game powers.
|
||||||
|
/// </summary>
|
||||||
|
public ReadOnlyCollection<Power> Powers { get; }
|
||||||
|
|
||||||
|
private Map(IEnumerable<Province> provinces, IEnumerable<Power> powers)
|
||||||
|
{
|
||||||
|
Provinces = new(provinces.ToList());
|
||||||
|
Powers = new(powers.ToList());
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Get a province by name. Throws if the province is not found.
|
||||||
|
/// </summary>
|
||||||
|
public Province GetProvince(string provinceName)
|
||||||
|
=> GetProvince(provinceName, this.Provinces);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Get a province by name. Throws if the province is not found.
|
||||||
|
/// </summary>
|
||||||
|
private static Province GetProvince(string provinceName, IEnumerable<Province> provinces)
|
||||||
|
{
|
||||||
|
string provinceNameUpper = provinceName.ToUpperInvariant();
|
||||||
|
Province? foundProvince = provinces.SingleOrDefault(
|
||||||
|
p => p!.Name.ToUpperInvariant() == provinceNameUpper
|
||||||
|
|| p.Abbreviations.Any(a => a.ToUpperInvariant() == provinceNameUpper),
|
||||||
|
null);
|
||||||
|
if (foundProvince == null) throw new KeyNotFoundException(
|
||||||
|
$"Province {provinceName} not found");
|
||||||
|
return foundProvince;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Get the location in a province matching a predicate. Throws if there is not exactly one
|
||||||
|
/// such location.
|
||||||
|
/// </summary>
|
||||||
|
private Location GetLocation(string provinceName, Func<Location, bool> predicate)
|
||||||
|
{
|
||||||
|
Location? foundLocation = GetProvince(provinceName).Locations.SingleOrDefault(
|
||||||
|
l => l != null && predicate(l), null);
|
||||||
|
if (foundLocation == null) throw new KeyNotFoundException(
|
||||||
|
$"No such location in {provinceName}");
|
||||||
|
return foundLocation;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Get the sole land location of a province.
|
||||||
|
/// </summary>
|
||||||
|
public Location GetLand(string provinceName)
|
||||||
|
=> GetLocation(provinceName, l => l.Type == LocationType.Land);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Get the sole water location of a province, optionally specifying a named coast.
|
||||||
|
/// </summary>
|
||||||
|
public Location GetWater(string provinceName, string? coastName = null)
|
||||||
|
=> coastName == null
|
||||||
|
? GetLocation(provinceName, l => l.Type == LocationType.Water)
|
||||||
|
: GetLocation(provinceName, l => l.Name == coastName || l.Abbreviation == coastName);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Get a power by name. Throws if there is not exactly one such power.
|
||||||
|
/// </summary>
|
||||||
|
public Power GetPower(string powerName)
|
||||||
|
=> Powers.SingleOrDefault(p => p!.Name == powerName || p.Name.StartsWith(powerName), null)
|
||||||
|
?? throw new KeyNotFoundException($"Power {powerName} not found");
|
||||||
|
|
||||||
|
public static Map FromType(MapType type)
|
||||||
|
=> type switch {
|
||||||
|
MapType.Test => Test,
|
||||||
|
MapType.Classical => Test,
|
||||||
|
_ => throw new NotImplementedException($"Unknown variant {type}"),
|
||||||
|
};
|
||||||
|
|
||||||
|
#region Variants
|
||||||
|
|
||||||
|
public static Map Test => _Test.Value;
|
||||||
|
|
||||||
|
private static readonly Lazy<Map> _Test = new(() => {
|
||||||
|
Province lef = Province.Time("Left", "Lef")
|
||||||
|
.AddLandLocation();
|
||||||
|
Province cen = Province.Empty("Center", "Cen")
|
||||||
|
.AddLandLocation();
|
||||||
|
Province rig = Province.Time("Right", "Rig")
|
||||||
|
.AddLandLocation();
|
||||||
|
Location center = cen.Locations.First();
|
||||||
|
center.AddBorder(lef.Locations.First());
|
||||||
|
center.AddBorder(rig.Locations.First());
|
||||||
|
|
||||||
|
Power a = new("Alpha");
|
||||||
|
Power b = new("Beta");
|
||||||
|
|
||||||
|
return new([lef, cen, rig], [a, b]);
|
||||||
|
});
|
||||||
|
|
||||||
|
public static Map Classical => _Classical.Value;
|
||||||
|
|
||||||
|
private static readonly Lazy<Map> _Classical = new(() => {
|
||||||
|
// Define the provinces of the standard world map.
|
||||||
|
List<Province> provinces =
|
||||||
|
[
|
||||||
|
Province.Empty("North Africa", "NAF")
|
||||||
|
.AddLandLocation()
|
||||||
|
.AddCoastLocation(),
|
||||||
|
Province.Supply("Tunis", "TUN")
|
||||||
|
.AddLandLocation()
|
||||||
|
.AddCoastLocation(),
|
||||||
|
Province.Empty("Bohemia", "BOH")
|
||||||
|
.AddLandLocation(),
|
||||||
|
Province.Supply("Budapest", "BUD")
|
||||||
|
.AddLandLocation(),
|
||||||
|
Province.Empty("Galacia", "GAL")
|
||||||
|
.AddLandLocation(),
|
||||||
|
Province.Supply("Trieste", "TRI")
|
||||||
|
.AddLandLocation()
|
||||||
|
.AddCoastLocation(),
|
||||||
|
Province.Empty("Tyrolia", "TYR")
|
||||||
|
.AddLandLocation(),
|
||||||
|
Province.Time("Vienna", "VIE")
|
||||||
|
.AddLandLocation(),
|
||||||
|
Province.Empty("Albania", "ALB")
|
||||||
|
.AddLandLocation()
|
||||||
|
.AddCoastLocation(),
|
||||||
|
Province.Supply("Bulgaria", "BUL")
|
||||||
|
.AddLandLocation()
|
||||||
|
.AddCoastLocation("east coast", "ec")
|
||||||
|
.AddCoastLocation("south coast", "sc"),
|
||||||
|
Province.Supply("Greece", "GRE")
|
||||||
|
.AddLandLocation()
|
||||||
|
.AddCoastLocation(),
|
||||||
|
Province.Supply("Rumania", "RUM", "RMA")
|
||||||
|
.AddLandLocation()
|
||||||
|
.AddCoastLocation(),
|
||||||
|
Province.Supply("Serbia", "SER")
|
||||||
|
.AddLandLocation(),
|
||||||
|
Province.Empty("Clyde", "CLY")
|
||||||
|
.AddLandLocation()
|
||||||
|
.AddCoastLocation(),
|
||||||
|
Province.Supply("Edinburgh", "EDI")
|
||||||
|
.AddLandLocation()
|
||||||
|
.AddCoastLocation(),
|
||||||
|
Province.Supply("Liverpool", "LVP", "LPL")
|
||||||
|
.AddLandLocation()
|
||||||
|
.AddCoastLocation(),
|
||||||
|
Province.Time("London", "LON")
|
||||||
|
.AddLandLocation()
|
||||||
|
.AddCoastLocation(),
|
||||||
|
Province.Empty("Wales", "WAL")
|
||||||
|
.AddLandLocation()
|
||||||
|
.AddCoastLocation(),
|
||||||
|
Province.Empty("Yorkshire", "YOR")
|
||||||
|
.AddLandLocation()
|
||||||
|
.AddCoastLocation(),
|
||||||
|
Province.Supply("Brest", "BRE")
|
||||||
|
.AddLandLocation()
|
||||||
|
.AddCoastLocation(),
|
||||||
|
Province.Empty("Burgundy", "BUR")
|
||||||
|
.AddLandLocation(),
|
||||||
|
Province.Empty("Gascony", "GAS")
|
||||||
|
.AddLandLocation()
|
||||||
|
.AddCoastLocation(),
|
||||||
|
Province.Supply("Marseilles", "MAR")
|
||||||
|
.AddLandLocation()
|
||||||
|
.AddCoastLocation(),
|
||||||
|
Province.Time("Paris", "PAR")
|
||||||
|
.AddLandLocation(),
|
||||||
|
Province.Empty("Picardy", "PIC")
|
||||||
|
.AddLandLocation()
|
||||||
|
.AddCoastLocation(),
|
||||||
|
Province.Time("Berlin", "BER")
|
||||||
|
.AddLandLocation()
|
||||||
|
.AddCoastLocation(),
|
||||||
|
Province.Supply("Kiel", "KIE")
|
||||||
|
.AddLandLocation()
|
||||||
|
.AddCoastLocation(),
|
||||||
|
Province.Supply("Munich", "MUN")
|
||||||
|
.AddLandLocation(),
|
||||||
|
Province.Empty("Prussia", "PRU")
|
||||||
|
.AddLandLocation()
|
||||||
|
.AddCoastLocation(),
|
||||||
|
Province.Empty("Ruhr", "RUH", "RHR")
|
||||||
|
.AddLandLocation(),
|
||||||
|
Province.Empty("Silesia", "SIL")
|
||||||
|
.AddLandLocation(),
|
||||||
|
Province.Supply("Spain", "SPA")
|
||||||
|
.AddLandLocation()
|
||||||
|
.AddCoastLocation("north coast", "nc")
|
||||||
|
.AddCoastLocation("south coast", "sc"),
|
||||||
|
Province.Supply("Portugal", "POR")
|
||||||
|
.AddLandLocation()
|
||||||
|
.AddCoastLocation(),
|
||||||
|
Province.Empty("Apulia", "APU")
|
||||||
|
.AddLandLocation()
|
||||||
|
.AddCoastLocation(),
|
||||||
|
Province.Supply("Naples", "NAP")
|
||||||
|
.AddLandLocation()
|
||||||
|
.AddCoastLocation(),
|
||||||
|
Province.Empty("Piedmont", "PIE")
|
||||||
|
.AddLandLocation()
|
||||||
|
.AddCoastLocation(),
|
||||||
|
Province.Time("Rome", "ROM", "RME")
|
||||||
|
.AddLandLocation()
|
||||||
|
.AddCoastLocation(),
|
||||||
|
Province.Empty("Tuscany", "TUS")
|
||||||
|
.AddLandLocation()
|
||||||
|
.AddCoastLocation(),
|
||||||
|
Province.Supply("Venice", "VEN")
|
||||||
|
.AddLandLocation()
|
||||||
|
.AddCoastLocation(),
|
||||||
|
Province.Supply("Belgium", "BEL")
|
||||||
|
.AddLandLocation()
|
||||||
|
.AddCoastLocation(),
|
||||||
|
Province.Supply("Holland", "HOL")
|
||||||
|
.AddLandLocation()
|
||||||
|
.AddCoastLocation(),
|
||||||
|
Province.Empty("Finland", "FIN")
|
||||||
|
.AddLandLocation()
|
||||||
|
.AddCoastLocation(),
|
||||||
|
Province.Empty("Livonia", "LVN", "LVA")
|
||||||
|
.AddLandLocation()
|
||||||
|
.AddCoastLocation(),
|
||||||
|
Province.Time("Moscow", "MOS")
|
||||||
|
.AddLandLocation()
|
||||||
|
.AddCoastLocation(),
|
||||||
|
Province.Supply("Sevastopol", "SEV")
|
||||||
|
.AddLandLocation()
|
||||||
|
.AddCoastLocation(),
|
||||||
|
Province.Supply("Saint Petersburg", "STP")
|
||||||
|
.AddLandLocation()
|
||||||
|
.AddCoastLocation("north coast", "nc")
|
||||||
|
.AddCoastLocation("west coast", "wc"),
|
||||||
|
Province.Empty("Ukraine", "UKR")
|
||||||
|
.AddLandLocation(),
|
||||||
|
Province.Supply("Warsaw", "WAR")
|
||||||
|
.AddLandLocation(),
|
||||||
|
Province.Supply("Denmark", "DEN")
|
||||||
|
.AddLandLocation()
|
||||||
|
.AddCoastLocation(),
|
||||||
|
Province.Supply("Norway", "NWY")
|
||||||
|
.AddLandLocation()
|
||||||
|
.AddCoastLocation(),
|
||||||
|
Province.Supply("Sweden", "SWE")
|
||||||
|
.AddLandLocation()
|
||||||
|
.AddCoastLocation(),
|
||||||
|
Province.Supply("Ankara", "ANK")
|
||||||
|
.AddLandLocation()
|
||||||
|
.AddCoastLocation(),
|
||||||
|
Province.Empty("Armenia", "ARM")
|
||||||
|
.AddLandLocation()
|
||||||
|
.AddCoastLocation(),
|
||||||
|
Province.Time("Constantinople", "CON")
|
||||||
|
.AddLandLocation()
|
||||||
|
.AddCoastLocation(),
|
||||||
|
Province.Supply("Smyrna", "SMY")
|
||||||
|
.AddLandLocation()
|
||||||
|
.AddCoastLocation(),
|
||||||
|
Province.Empty("Syria", "SYR")
|
||||||
|
.AddLandLocation()
|
||||||
|
.AddCoastLocation(),
|
||||||
|
Province.Empty("Barents Sea", "BAR")
|
||||||
|
.AddOceanLocation(),
|
||||||
|
Province.Empty("English Channel", "ENC", "ECH")
|
||||||
|
.AddOceanLocation(),
|
||||||
|
Province.Empty("Heligoland Bight", "HEL", "HGB")
|
||||||
|
.AddOceanLocation(),
|
||||||
|
Province.Empty("Irish Sea", "IRS", "IRI")
|
||||||
|
.AddOceanLocation(),
|
||||||
|
Province.Empty("Mid-Atlantic Ocean", "MAO", "MID")
|
||||||
|
.AddOceanLocation(),
|
||||||
|
Province.Empty("North Atlantic Ocean", "NAO", "NAT")
|
||||||
|
.AddOceanLocation(),
|
||||||
|
Province.Empty("North Sea", "NTH", "NTS")
|
||||||
|
.AddOceanLocation(),
|
||||||
|
Province.Empty("Norwegian Sea", "NWS", "NWG")
|
||||||
|
.AddOceanLocation(),
|
||||||
|
Province.Empty("Skagerrak", "SKA", "SKG")
|
||||||
|
.AddOceanLocation(),
|
||||||
|
Province.Empty("Baltic Sea", "BAL")
|
||||||
|
.AddOceanLocation(),
|
||||||
|
Province.Empty("Guld of Bothnia", "GOB", "BOT")
|
||||||
|
.AddOceanLocation(),
|
||||||
|
Province.Empty("Adriatic Sea", "ADS", "ADR")
|
||||||
|
.AddOceanLocation(),
|
||||||
|
Province.Empty("Aegean Sea", "AEG")
|
||||||
|
.AddOceanLocation(),
|
||||||
|
Province.Empty("Black Sea", "BLA")
|
||||||
|
.AddOceanLocation(),
|
||||||
|
Province.Empty("Eastern Mediterranean Sea", "EMS", "EAS")
|
||||||
|
.AddOceanLocation(),
|
||||||
|
Province.Empty("Gulf of Lyons", "GOL", "LYO")
|
||||||
|
.AddOceanLocation(),
|
||||||
|
Province.Empty("Ionian Sea", "IOS", "ION", "INS")
|
||||||
|
.AddOceanLocation(),
|
||||||
|
Province.Empty("Tyrrhenian Sea", "TYS", "TYN")
|
||||||
|
.AddOceanLocation(),
|
||||||
|
Province.Empty("Western Mediterranean Sea", "WMS", "WES")
|
||||||
|
.AddOceanLocation(),
|
||||||
|
];
|
||||||
|
|
||||||
|
// Declare some helpers for border definitions
|
||||||
|
Location Land(string provinceName) => GetProvince(provinceName, provinces)
|
||||||
|
.Locations.Single(l => l.Type == LocationType.Land);
|
||||||
|
Location Water(string provinceName) => GetProvince(provinceName, provinces)
|
||||||
|
.Locations.Single(l => l.Type == LocationType.Water);
|
||||||
|
Location Coast(string provinceName, string coastName)
|
||||||
|
=> GetProvince(provinceName, provinces)
|
||||||
|
.Locations.Single(l => l.Name == coastName || l.Abbreviation == coastName);
|
||||||
|
|
||||||
|
static void AddBordersTo(Location location, Func<string, Location> LocationType, params string[] borders)
|
||||||
|
{
|
||||||
|
foreach (string bordering in borders)
|
||||||
|
{
|
||||||
|
location.AddBorder(LocationType(bordering));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
void AddBorders(string provinceName, Func<string, Location> LocationType, params string[] borders)
|
||||||
|
=> AddBordersTo(LocationType(provinceName), LocationType, borders);
|
||||||
|
|
||||||
|
AddBorders("NAF", Land, "TUN");
|
||||||
|
AddBorders("NAF", Water, "MAO", "WES", "TUN");
|
||||||
|
|
||||||
|
AddBorders("TUN", Land, "NAF");
|
||||||
|
AddBorders("TUN", Water, "NAF", "WES", "TYS", "ION");
|
||||||
|
|
||||||
|
AddBorders("BOH", Land, "MUN", "SIL", "GAL", "VIE", "TYR");
|
||||||
|
|
||||||
|
AddBorders("BUD", Land, "VIE", "GAL", "RUM", "SER", "TRI");
|
||||||
|
|
||||||
|
AddBorders("GAL", Land, "BOH", "SIL", "WAR", "UKR", "RUM", "BUD", "VIE");
|
||||||
|
|
||||||
|
AddBorders("TRI", Land, "TYR", "VIE", "BUD", "SER", "ALB");
|
||||||
|
AddBorders("TRI", Water, "ALB", "ADR", "VEN");
|
||||||
|
|
||||||
|
AddBorders("TYR", Land, "MUN", "BOH", "VIE", "TRI", "VEN", "PIE");
|
||||||
|
|
||||||
|
AddBorders("VIE", Land, "TYR", "BOH", "GAL", "BUD", "TRI");
|
||||||
|
|
||||||
|
AddBorders("ALB", Land, "TRI", "SER", "GRE");
|
||||||
|
AddBorders("ALB", Water, "TRI", "ADR", "ION", "GRE");
|
||||||
|
|
||||||
|
AddBorders("BUL", Land, "GRE", "SER", "RUM", "CON");
|
||||||
|
AddBordersTo(Coast("BUL", "ec"), Water, "BLA", "CON");
|
||||||
|
AddBordersTo(Coast("BUL", "sc"), Water, "CON", "AEG", "GRE");
|
||||||
|
|
||||||
|
AddBorders("GRE", Land, "ALB", "SER", "BUL");
|
||||||
|
AddBorders("GRE", Water, "ALB", "ION", "AEG");
|
||||||
|
Water("GRE").AddBorder(Coast("BUL", "sc"));
|
||||||
|
|
||||||
|
AddBorders("RUM", Land, "BUL", "SER", "BUD", "GAL", "UKR", "SEV");
|
||||||
|
AddBorders("RUM", Water, "SEV", "BLA");
|
||||||
|
Water("RUM").AddBorder(Coast("BUL", "ec"));
|
||||||
|
|
||||||
|
AddBorders("SER", Land, "BUD", "RUM", "BUL", "GRE", "ALB", "TRI");
|
||||||
|
|
||||||
|
AddBorders("CLY", Land, "EDI", "LVP");
|
||||||
|
AddBorders("CLY", Water, "LVP", "NAO", "NWG", "EDI");
|
||||||
|
|
||||||
|
AddBorders("EDI", Land, "YOR", "LVP", "CLY");
|
||||||
|
AddBorders("EDI", Water, "CLY", "NWG", "NTH", "YOR");
|
||||||
|
|
||||||
|
AddBorders("LVP", Land, "CLY", "EDI", "YOR", "WAL");
|
||||||
|
AddBorders("LVP", Water, "WAL", "IRS", "NAO", "CLY");
|
||||||
|
|
||||||
|
AddBorders("LON", Land, "WAL", "YOR");
|
||||||
|
AddBorders("LON", Water, "WAL", "ENC", "NTH", "YOR");
|
||||||
|
|
||||||
|
AddBorders("WAL", Land, "LVP", "YOR", "LON");
|
||||||
|
AddBorders("WAL", Water, "LON", "ENC", "IRS", "LVP");
|
||||||
|
|
||||||
|
AddBorders("YOR", Land, "LON", "WAL", "LVP", "EDI");
|
||||||
|
AddBorders("YOR", Water, "EDI", "NTH", "LON");
|
||||||
|
|
||||||
|
AddBorders("BRE", Land, "PIC", "PAR", "GAS");
|
||||||
|
AddBorders("BRE", Water, "GAS", "MAO", "ENC", "PIC");
|
||||||
|
|
||||||
|
AddBorders("BUR", Land, "BEL", "RUH", "MUN", "MAR", "GAS", "PAR", "PIC");
|
||||||
|
|
||||||
|
AddBorders("GAS", Land, "BRE", "PAR", "BUR", "MAR", "SPA");
|
||||||
|
AddBorders("GAS", Water, "MAO", "BRE");
|
||||||
|
Water("GAS").AddBorder(Coast("SPA", "nc"));
|
||||||
|
|
||||||
|
AddBorders("MAR", Land, "SPA", "GAS", "BUR", "PIE");
|
||||||
|
AddBorders("MAR", Water, "LYO", "PIE");
|
||||||
|
Water("MAR").AddBorder(Coast("SPA", "sc"));
|
||||||
|
|
||||||
|
AddBorders("PAR", Land, "PIC", "BUR", "GAS", "BRE");
|
||||||
|
|
||||||
|
AddBorders("PIC", Land, "BEL", "BUR", "PAR", "BRE");
|
||||||
|
AddBorders("PIC", Water, "BRE", "ENC", "BEL");
|
||||||
|
|
||||||
|
AddBorders("BER", Land, "PRU", "SIL", "MUN", "KIE");
|
||||||
|
AddBorders("BER", Water, "KIE", "BAL", "PRU");
|
||||||
|
|
||||||
|
AddBorders("KIE", Land, "BER", "MUN", "RUH", "HOL", "DEN");
|
||||||
|
AddBorders("KIE", Water, "HOL", "HEL", "DEN", "BAL", "BER");
|
||||||
|
|
||||||
|
AddBorders("MUN", Land, "BUR", "RUH", "KIE", "BER", "SIL", "BOH", "TYR");
|
||||||
|
|
||||||
|
AddBorders("PRU", Land, "LVN", "WAR", "SIL", "BER");
|
||||||
|
AddBorders("PRU", Water, "BER", "BAL", "LVN");
|
||||||
|
|
||||||
|
AddBorders("RUH", Land, "KIE", "MUN", "BUR", "BEL", "HOL");
|
||||||
|
|
||||||
|
AddBorders("SIL", Land, "PRU", "WAR", "GAL", "BOH", "MUN", "BER");
|
||||||
|
|
||||||
|
AddBorders("SPA", Land, "POR", "GAS", "MAR");
|
||||||
|
AddBordersTo(Coast("SPA", "nc"), Water, "POR", "MAO", "GAS");
|
||||||
|
AddBordersTo(Coast("SPA", "sc"), Water, "POR", "MAO", "WES", "LYO", "MAR");
|
||||||
|
|
||||||
|
AddBorders("POR", Land, "SPA");
|
||||||
|
AddBorders("POR", Water, "MAO");
|
||||||
|
Water("POR").AddBorder(Coast("SPA", "nc"));
|
||||||
|
Water("POR").AddBorder(Coast("SPA", "sc"));
|
||||||
|
|
||||||
|
AddBorders("APU", Land, "NAP", "ROM", "VEN");
|
||||||
|
AddBorders("APU", Water, "VEN", "ADR", "IOS", "NAP");
|
||||||
|
|
||||||
|
AddBorders("NAP", Land, "ROM", "APU");
|
||||||
|
AddBorders("NAP", Water, "APU", "IOS", "TYS", "ROM");
|
||||||
|
|
||||||
|
AddBorders("PIE", Land, "MAR", "TYR", "VEN", "TUS");
|
||||||
|
AddBorders("PIE", Water, "TUS", "LYO", "MAR");
|
||||||
|
|
||||||
|
AddBorders("ROM", Land, "TUS", "VEN", "APU", "NAP");
|
||||||
|
AddBorders("ROM", Water, "NAP", "TYS", "TUS");
|
||||||
|
|
||||||
|
AddBorders("TUS", Land, "PIE", "VEN", "ROM");
|
||||||
|
AddBorders("TUS", Water, "ROM", "TYS", "LYO", "PIE");
|
||||||
|
|
||||||
|
AddBorders("VEN", Land, "APU", "ROM", "TUS", "PIE", "TYR", "TRI");
|
||||||
|
AddBorders("VEN", Water, "TRI", "ADR", "APU");
|
||||||
|
|
||||||
|
AddBorders("BEL", Land, "HOL", "RUH", "BUR", "PIC");
|
||||||
|
AddBorders("BEL", Water, "PIC", "ENC", "NTH", "HOL");
|
||||||
|
|
||||||
|
AddBorders("HOL", Land, "BEL", "RUH", "KIE");
|
||||||
|
AddBorders("HOL", Water, "NTH", "HEL");
|
||||||
|
|
||||||
|
AddBorders("FIN", Land, "SWE", "NWY", "STP");
|
||||||
|
AddBorders("FIN", Water, "SWE", "BOT");
|
||||||
|
Water("FIN").AddBorder(Coast("STP", "wc"));
|
||||||
|
|
||||||
|
AddBorders("LVN", Land, "STP", "MOS", "WAR", "PRU");
|
||||||
|
AddBorders("LVN", Water, "PRU", "BAL", "BOT");
|
||||||
|
Water("LVN").AddBorder(Coast("STP", "wc"));
|
||||||
|
|
||||||
|
AddBorders("MOS", Land, "SEV", "UKR", "WAR", "LVN", "STP");
|
||||||
|
|
||||||
|
AddBorders("SEV", Land, "RUM", "UKR", "MOS", "ARM");
|
||||||
|
AddBorders("SEV", Water, "ARM", "BLA", "RUM");
|
||||||
|
|
||||||
|
AddBorders("STP", Land, "MOS", "LVN", "FIN");
|
||||||
|
AddBordersTo(Coast("STP", "nc"), Water, "BAR", "NWY");
|
||||||
|
AddBordersTo(Coast("STP", "wc"), Water, "LVN", "BOT", "FIN");
|
||||||
|
|
||||||
|
AddBorders("UKR", Land, "MOS", "SEV", "RUM", "GAL", "WAR");
|
||||||
|
|
||||||
|
AddBorders("WAR", Land, "PRU", "LVN", "MOS", "UKR", "GAL", "SIL");
|
||||||
|
|
||||||
|
AddBorders("DEN", Land, "KIE", "SWE");
|
||||||
|
AddBorders("DEN", Water, "KIE", "HEL", "NTH", "SKA", "BAL", "SWE");
|
||||||
|
|
||||||
|
AddBorders("NWY", Land, "STP", "FIN", "SWE");
|
||||||
|
AddBorders("NWY", Water, "BAR", "NWG", "NTH", "SKA", "SWE");
|
||||||
|
Water("NWY").AddBorder(Coast("STP", "nc"));
|
||||||
|
|
||||||
|
AddBorders("SWE", Land, "NWY", "FIN", "DEN");
|
||||||
|
AddBorders("SWE", Water, "FIN", "BOT", "BAL", "DEN", "SKA", "NWY");
|
||||||
|
|
||||||
|
AddBorders("ANK", Land, "ARM", "SMY", "CON");
|
||||||
|
AddBorders("ANK", Water, "CON", "BLA", "ARM");
|
||||||
|
|
||||||
|
AddBorders("ARM", Land, "SEV", "SYR", "SMY", "ANK");
|
||||||
|
AddBorders("ARM", Water, "ANK", "BLA", "SEV");
|
||||||
|
|
||||||
|
AddBorders("CON", Land, "BUL", "ANK", "SMY");
|
||||||
|
AddBorders("CON", Water, "BLA", "ANK", "SMY", "AEG");
|
||||||
|
Water("CON").AddBorder(Coast("BUL", "ec"));
|
||||||
|
Water("CON").AddBorder(Coast("BUL", "sc"));
|
||||||
|
|
||||||
|
AddBorders("SMY", Land, "CON", "ANK", "ARM", "SYR");
|
||||||
|
AddBorders("SMY", Water, "SYR", "EAS", "AEG", "CON");
|
||||||
|
|
||||||
|
AddBorders("SYR", Land, "SMY", "ARM");
|
||||||
|
AddBorders("SYR", Water, "EAS", "SMY");
|
||||||
|
|
||||||
|
AddBorders("BAR", Water, "NWG", "NWY");
|
||||||
|
Water("BAR").AddBorder(Coast("STP", "nc"));
|
||||||
|
|
||||||
|
AddBorders("ENC", Water, "LON", "NTH", "BEL", "PIC", "BRE", "MAO", "IRS", "WAL");
|
||||||
|
|
||||||
|
AddBorders("HEL", Water, "NTH", "DEN", "BAL", "KIE", "HOL");
|
||||||
|
|
||||||
|
AddBorders("IRS", Water, "NAO", "LVP", "WAL", "ENC", "MAO");
|
||||||
|
|
||||||
|
AddBorders("MAO", Water, "NAO", "IRS", "ENC", "BRE", "GAS", "POR", "NAF");
|
||||||
|
Water("MAO").AddBorder(Coast("SPA", "nc"));
|
||||||
|
Water("MAO").AddBorder(Coast("SPA", "sc"));
|
||||||
|
|
||||||
|
AddBorders("NAO", Water, "NWG", "CLY", "LVP", "IRS", "MAO");
|
||||||
|
|
||||||
|
AddBorders("NTH", Water, "NWG", "NWY", "SKA", "DEN", "HEL", "HOL", "BEL", "ENC", "LON", "YOR", "EDI");
|
||||||
|
|
||||||
|
AddBorders("NWG", Water, "BAR", "NWY", "NTH", "EDI", "CLY", "NAO");
|
||||||
|
|
||||||
|
AddBorders("SKA", Water, "NWY", "SWE", "BAL", "DEN", "NTH");
|
||||||
|
|
||||||
|
AddBorders("BAL", Water, "BOT", "LVN", "PRU", "BER", "KIE", "HEL", "DEN", "SWE");
|
||||||
|
|
||||||
|
AddBorders("BOT", Water, "LVN", "BAL", "SWE", "FIN");
|
||||||
|
Water("BOT").AddBorder(Coast("STP", "wc"));
|
||||||
|
|
||||||
|
AddBorders("ADR", Water, "IOS", "APU", "VEN", "TRI", "ALB");
|
||||||
|
|
||||||
|
AddBorders("AEG", Water, "CON", "SMY", "EAS", "IOS", "GRE");
|
||||||
|
Water("AEG").AddBorder(Coast("BUL", "sc"));
|
||||||
|
|
||||||
|
AddBorders("BLA", Water, "RUM", "SEV", "ARM", "ANK", "CON");
|
||||||
|
Water("BLA").AddBorder(Coast("BUL", "ec"));
|
||||||
|
|
||||||
|
AddBorders("EAS", Water, "IOS", "AEG", "SMY", "SYR");
|
||||||
|
|
||||||
|
AddBorders("LYO", Water, "MAR", "PIE", "TUS", "TYS", "WES");
|
||||||
|
Water("LYO").AddBorder(Coast("SPA", "sc"));
|
||||||
|
|
||||||
|
AddBorders("IOS", Water, "TUN", "TYS", "NAP", "APU", "ADR", "ALB", "GRE", "AEG");
|
||||||
|
|
||||||
|
AddBorders("TYS", Water, "LYO", "TUS", "ROM", "NAP", "IOS", "TUN", "WES");
|
||||||
|
|
||||||
|
AddBorders("WES", Water, "LYO", "TYS", "TUN", "NAF", "MAO");
|
||||||
|
Water("WES").AddBorder(Coast("SPA", "sc"));
|
||||||
|
|
||||||
|
List<Power> powers =
|
||||||
|
[
|
||||||
|
new("Austria"),
|
||||||
|
new("England"),
|
||||||
|
new("France"),
|
||||||
|
new("Germany"),
|
||||||
|
new("Italy"),
|
||||||
|
new("Russia"),
|
||||||
|
new("Turkey"),
|
||||||
|
];
|
||||||
|
|
||||||
|
return new(provinces, powers);
|
||||||
|
});
|
||||||
|
|
||||||
|
#endregion Variants
|
||||||
|
}
|
|
@ -0,0 +1,16 @@
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace MultiversalDiplomacy.Model;
|
||||||
|
|
||||||
|
[JsonConverter(typeof(JsonStringEnumConverter<MapType>))]
|
||||||
|
public enum MapType {
|
||||||
|
/// <summary>
|
||||||
|
/// A minimal test map.
|
||||||
|
/// </summary>
|
||||||
|
Test,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The standard Diplomacy map.
|
||||||
|
/// </summary>
|
||||||
|
Classical,
|
||||||
|
}
|
|
@ -9,15 +9,20 @@ namespace MultiversalDiplomacy.Model;
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class World
|
public class World
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The map variant of the game.
|
||||||
|
/// </summary>
|
||||||
|
public readonly Map Map;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The game map.
|
/// The game map.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public ReadOnlyCollection<Province> Provinces { get; }
|
public ReadOnlyCollection<Province> Provinces => this.Map.Provinces;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The game powers.
|
/// The game powers.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public ReadOnlyCollection<Power> Powers { get; }
|
public ReadOnlyCollection<Power> Powers => this.Map.Powers;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The state of the multiverse.
|
/// The state of the multiverse.
|
||||||
|
@ -53,8 +58,7 @@ public class World
|
||||||
/// Create a new World, providing all state data.
|
/// Create a new World, providing all state data.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private World(
|
private World(
|
||||||
ReadOnlyCollection<Province> provinces,
|
Map map,
|
||||||
ReadOnlyCollection<Power> powers,
|
|
||||||
ReadOnlyCollection<Season> seasons,
|
ReadOnlyCollection<Season> seasons,
|
||||||
Season rootSeason,
|
Season rootSeason,
|
||||||
ReadOnlyCollection<Unit> units,
|
ReadOnlyCollection<Unit> units,
|
||||||
|
@ -62,8 +66,7 @@ public class World
|
||||||
ReadOnlyDictionary<Season, OrderHistory> orderHistory,
|
ReadOnlyDictionary<Season, OrderHistory> orderHistory,
|
||||||
Options options)
|
Options options)
|
||||||
{
|
{
|
||||||
this.Provinces = provinces;
|
this.Map = map;
|
||||||
this.Powers = powers;
|
|
||||||
this.Seasons = seasons;
|
this.Seasons = seasons;
|
||||||
this.RootSeason = rootSeason;
|
this.RootSeason = rootSeason;
|
||||||
this.Units = units;
|
this.Units = units;
|
||||||
|
@ -77,16 +80,13 @@ public class World
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private World(
|
private World(
|
||||||
World previous,
|
World previous,
|
||||||
ReadOnlyCollection<Province>? provinces = null,
|
|
||||||
ReadOnlyCollection<Power>? powers = null,
|
|
||||||
ReadOnlyCollection<Season>? seasons = null,
|
ReadOnlyCollection<Season>? seasons = null,
|
||||||
ReadOnlyCollection<Unit>? units = null,
|
ReadOnlyCollection<Unit>? units = null,
|
||||||
ReadOnlyCollection<RetreatingUnit>? retreatingUnits = null,
|
ReadOnlyCollection<RetreatingUnit>? retreatingUnits = null,
|
||||||
ReadOnlyDictionary<Season, OrderHistory>? orderHistory = null,
|
ReadOnlyDictionary<Season, OrderHistory>? orderHistory = null,
|
||||||
Options? options = null)
|
Options? options = null)
|
||||||
: this(
|
: this(
|
||||||
provinces ?? previous.Provinces,
|
previous.Map,
|
||||||
powers ?? previous.Powers,
|
|
||||||
seasons ?? previous.Seasons,
|
seasons ?? previous.Seasons,
|
||||||
previous.RootSeason, // Can't change the root season
|
previous.RootSeason, // Can't change the root season
|
||||||
units ?? previous.Units,
|
units ?? previous.Units,
|
||||||
|
@ -99,12 +99,11 @@ public class World
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Create a new world with specified provinces and powers and an initial season.
|
/// Create a new world with specified provinces and powers and an initial season.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static World WithMap(IEnumerable<Province> provinces, IEnumerable<Power> powers)
|
public static World WithMap(Map map)
|
||||||
{
|
{
|
||||||
Season root = Season.MakeRoot();
|
Season root = Season.MakeRoot();
|
||||||
return new World(
|
return new World(
|
||||||
new(provinces.ToList()),
|
map,
|
||||||
new(powers.ToList()),
|
|
||||||
new(new List<Season> { root }),
|
new(new List<Season> { root }),
|
||||||
root,
|
root,
|
||||||
new(new List<Unit>()),
|
new(new List<Unit>()),
|
||||||
|
@ -117,7 +116,7 @@ public class World
|
||||||
/// Create a new world with the standard Diplomacy provinces and powers.
|
/// Create a new world with the standard Diplomacy provinces and powers.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static World WithStandardMap()
|
public static World WithStandardMap()
|
||||||
=> WithMap(StandardProvinces, StandardPowers);
|
=> WithMap(Map.Classical);
|
||||||
|
|
||||||
public World Update(
|
public World Update(
|
||||||
IEnumerable<Season>? seasons = null,
|
IEnumerable<Season>? seasons = null,
|
||||||
|
@ -149,7 +148,7 @@ public class World
|
||||||
IEnumerable<Unit> units = unitSpecs.Select(spec =>
|
IEnumerable<Unit> units = unitSpecs.Select(spec =>
|
||||||
{
|
{
|
||||||
string[] splits = spec.Split(' ', 4);
|
string[] splits = spec.Split(' ', 4);
|
||||||
Power power = this.GetPower(splits[0]);
|
Power power = Map.GetPower(splits[0]);
|
||||||
UnitType type = splits[1] switch
|
UnitType type = splits[1] switch
|
||||||
{
|
{
|
||||||
"A" => UnitType.Army,
|
"A" => UnitType.Army,
|
||||||
|
@ -157,10 +156,10 @@ public class World
|
||||||
_ => throw new ApplicationException($"Unknown unit type {splits[1]}")
|
_ => throw new ApplicationException($"Unknown unit type {splits[1]}")
|
||||||
};
|
};
|
||||||
Location location = type == UnitType.Army
|
Location location = type == UnitType.Army
|
||||||
? this.GetLand(splits[2])
|
? Map.GetLand(splits[2])
|
||||||
: splits.Length == 3
|
: splits.Length == 3
|
||||||
? this.GetWater(splits[2])
|
? Map.GetWater(splits[2])
|
||||||
: this.GetWater(splits[2], splits[3]);
|
: Map.GetWater(splits[2], splits[3]);
|
||||||
Unit unit = Unit.Build(location, this.RootSeason, power, type);
|
Unit unit = Unit.Build(location, this.RootSeason, power, type);
|
||||||
return unit;
|
return unit;
|
||||||
});
|
});
|
||||||
|
@ -205,54 +204,6 @@ public class World
|
||||||
.WithStandardMap()
|
.WithStandardMap()
|
||||||
.AddStandardUnits();
|
.AddStandardUnits();
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Get a province by name. Throws if the province is not found.
|
|
||||||
/// </summary>
|
|
||||||
private Province GetProvince(string provinceName)
|
|
||||||
=> GetProvince(provinceName, this.Provinces);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Get a province by name. Throws if the province is not found.
|
|
||||||
/// </summary>
|
|
||||||
private static Province GetProvince(string provinceName, IEnumerable<Province> provinces)
|
|
||||||
{
|
|
||||||
string provinceNameUpper = provinceName.ToUpperInvariant();
|
|
||||||
Province? foundProvince = provinces.SingleOrDefault(
|
|
||||||
p => p!.Name.ToUpperInvariant() == provinceNameUpper
|
|
||||||
|| p.Abbreviations.Any(a => a.ToUpperInvariant() == provinceNameUpper),
|
|
||||||
null);
|
|
||||||
if (foundProvince == null) throw new KeyNotFoundException(
|
|
||||||
$"Province {provinceName} not found");
|
|
||||||
return foundProvince;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Get the location in a province matching a predicate. Throws if there is not exactly one
|
|
||||||
/// such location.
|
|
||||||
/// </summary>
|
|
||||||
private Location GetLocation(string provinceName, Func<Location, bool> predicate)
|
|
||||||
{
|
|
||||||
Location? foundLocation = GetProvince(provinceName).Locations.SingleOrDefault(
|
|
||||||
l => l != null && predicate(l), null);
|
|
||||||
if (foundLocation == null) throw new KeyNotFoundException(
|
|
||||||
$"No such location in {provinceName}");
|
|
||||||
return foundLocation;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Get the sole land location of a province.
|
|
||||||
/// </summary>
|
|
||||||
public Location GetLand(string provinceName)
|
|
||||||
=> GetLocation(provinceName, l => l.Type == LocationType.Land);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Get the sole water location of a province, optionally specifying a named coast.
|
|
||||||
/// </summary>
|
|
||||||
public Location GetWater(string provinceName, string? coastName = null)
|
|
||||||
=> coastName == null
|
|
||||||
? GetLocation(provinceName, l => l.Type == LocationType.Water)
|
|
||||||
: GetLocation(provinceName, l => l.Name == coastName || l.Abbreviation == coastName);
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Get a season by coordinate. Throws if the season is not found.
|
/// Get a season by coordinate. Throws if the season is not found.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -266,25 +217,12 @@ public class World
|
||||||
return foundSeason;
|
return foundSeason;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Get a power by name. Throws if there is not exactly one such power.
|
|
||||||
/// </summary>
|
|
||||||
public Power GetPower(string powerName)
|
|
||||||
{
|
|
||||||
Power? foundPower = this.Powers.SingleOrDefault(
|
|
||||||
p => p!.Name == powerName || p.Name.StartsWith(powerName),
|
|
||||||
null);
|
|
||||||
if (foundPower == null) throw new KeyNotFoundException(
|
|
||||||
$"Power {powerName} not found");
|
|
||||||
return foundPower;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Returns a unit in a province. Throws if there are duplicate units.
|
/// Returns a unit in a province. Throws if there are duplicate units.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public Unit GetUnitAt(string provinceName, (int turn, int timeline)? seasonCoord = null)
|
public Unit GetUnitAt(string provinceName, (int turn, int timeline)? seasonCoord = null)
|
||||||
{
|
{
|
||||||
Province province = GetProvince(provinceName);
|
Province province = Map.GetProvince(provinceName);
|
||||||
seasonCoord ??= (this.RootSeason.Turn, this.RootSeason.Timeline);
|
seasonCoord ??= (this.RootSeason.Turn, this.RootSeason.Timeline);
|
||||||
Season season = GetSeason(seasonCoord.Value.turn, seasonCoord.Value.timeline);
|
Season season = GetSeason(seasonCoord.Value.turn, seasonCoord.Value.timeline);
|
||||||
Unit? foundUnit = this.Units.SingleOrDefault(
|
Unit? foundUnit = this.Units.SingleOrDefault(
|
||||||
|
@ -294,466 +232,4 @@ public class World
|
||||||
$"Unit at {province} at {season} not found");
|
$"Unit at {province} at {season} not found");
|
||||||
return foundUnit;
|
return foundUnit;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The standard Diplomacy provinces.
|
|
||||||
/// </summary>
|
|
||||||
public static ReadOnlyCollection<Province> StandardProvinces
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
// Define the provinces of the standard world map.
|
|
||||||
List<Province> standardProvinces = new List<Province>
|
|
||||||
{
|
|
||||||
Province.Empty("North Africa", "NAF")
|
|
||||||
.AddLandLocation()
|
|
||||||
.AddCoastLocation(),
|
|
||||||
Province.Supply("Tunis", "TUN")
|
|
||||||
.AddLandLocation()
|
|
||||||
.AddCoastLocation(),
|
|
||||||
Province.Empty("Bohemia", "BOH")
|
|
||||||
.AddLandLocation(),
|
|
||||||
Province.Supply("Budapest", "BUD")
|
|
||||||
.AddLandLocation(),
|
|
||||||
Province.Empty("Galacia", "GAL")
|
|
||||||
.AddLandLocation(),
|
|
||||||
Province.Supply("Trieste", "TRI")
|
|
||||||
.AddLandLocation()
|
|
||||||
.AddCoastLocation(),
|
|
||||||
Province.Empty("Tyrolia", "TYR")
|
|
||||||
.AddLandLocation(),
|
|
||||||
Province.Time("Vienna", "VIE")
|
|
||||||
.AddLandLocation(),
|
|
||||||
Province.Empty("Albania", "ALB")
|
|
||||||
.AddLandLocation()
|
|
||||||
.AddCoastLocation(),
|
|
||||||
Province.Supply("Bulgaria", "BUL")
|
|
||||||
.AddLandLocation()
|
|
||||||
.AddCoastLocation("east coast", "ec")
|
|
||||||
.AddCoastLocation("south coast", "sc"),
|
|
||||||
Province.Supply("Greece", "GRE")
|
|
||||||
.AddLandLocation()
|
|
||||||
.AddCoastLocation(),
|
|
||||||
Province.Supply("Rumania", "RUM", "RMA")
|
|
||||||
.AddLandLocation()
|
|
||||||
.AddCoastLocation(),
|
|
||||||
Province.Supply("Serbia", "SER")
|
|
||||||
.AddLandLocation(),
|
|
||||||
Province.Empty("Clyde", "CLY")
|
|
||||||
.AddLandLocation()
|
|
||||||
.AddCoastLocation(),
|
|
||||||
Province.Supply("Edinburgh", "EDI")
|
|
||||||
.AddLandLocation()
|
|
||||||
.AddCoastLocation(),
|
|
||||||
Province.Supply("Liverpool", "LVP", "LPL")
|
|
||||||
.AddLandLocation()
|
|
||||||
.AddCoastLocation(),
|
|
||||||
Province.Time("London", "LON")
|
|
||||||
.AddLandLocation()
|
|
||||||
.AddCoastLocation(),
|
|
||||||
Province.Empty("Wales", "WAL")
|
|
||||||
.AddLandLocation()
|
|
||||||
.AddCoastLocation(),
|
|
||||||
Province.Empty("Yorkshire", "YOR")
|
|
||||||
.AddLandLocation()
|
|
||||||
.AddCoastLocation(),
|
|
||||||
Province.Supply("Brest", "BRE")
|
|
||||||
.AddLandLocation()
|
|
||||||
.AddCoastLocation(),
|
|
||||||
Province.Empty("Burgundy", "BUR")
|
|
||||||
.AddLandLocation(),
|
|
||||||
Province.Empty("Gascony", "GAS")
|
|
||||||
.AddLandLocation()
|
|
||||||
.AddCoastLocation(),
|
|
||||||
Province.Supply("Marseilles", "MAR")
|
|
||||||
.AddLandLocation()
|
|
||||||
.AddCoastLocation(),
|
|
||||||
Province.Time("Paris", "PAR")
|
|
||||||
.AddLandLocation(),
|
|
||||||
Province.Empty("Picardy", "PIC")
|
|
||||||
.AddLandLocation()
|
|
||||||
.AddCoastLocation(),
|
|
||||||
Province.Time("Berlin", "BER")
|
|
||||||
.AddLandLocation()
|
|
||||||
.AddCoastLocation(),
|
|
||||||
Province.Supply("Kiel", "KIE")
|
|
||||||
.AddLandLocation()
|
|
||||||
.AddCoastLocation(),
|
|
||||||
Province.Supply("Munich", "MUN")
|
|
||||||
.AddLandLocation(),
|
|
||||||
Province.Empty("Prussia", "PRU")
|
|
||||||
.AddLandLocation()
|
|
||||||
.AddCoastLocation(),
|
|
||||||
Province.Empty("Ruhr", "RUH", "RHR")
|
|
||||||
.AddLandLocation(),
|
|
||||||
Province.Empty("Silesia", "SIL")
|
|
||||||
.AddLandLocation(),
|
|
||||||
Province.Supply("Spain", "SPA")
|
|
||||||
.AddLandLocation()
|
|
||||||
.AddCoastLocation("north coast", "nc")
|
|
||||||
.AddCoastLocation("south coast", "sc"),
|
|
||||||
Province.Supply("Portugal", "POR")
|
|
||||||
.AddLandLocation()
|
|
||||||
.AddCoastLocation(),
|
|
||||||
Province.Empty("Apulia", "APU")
|
|
||||||
.AddLandLocation()
|
|
||||||
.AddCoastLocation(),
|
|
||||||
Province.Supply("Naples", "NAP")
|
|
||||||
.AddLandLocation()
|
|
||||||
.AddCoastLocation(),
|
|
||||||
Province.Empty("Piedmont", "PIE")
|
|
||||||
.AddLandLocation()
|
|
||||||
.AddCoastLocation(),
|
|
||||||
Province.Time("Rome", "ROM", "RME")
|
|
||||||
.AddLandLocation()
|
|
||||||
.AddCoastLocation(),
|
|
||||||
Province.Empty("Tuscany", "TUS")
|
|
||||||
.AddLandLocation()
|
|
||||||
.AddCoastLocation(),
|
|
||||||
Province.Supply("Venice", "VEN")
|
|
||||||
.AddLandLocation()
|
|
||||||
.AddCoastLocation(),
|
|
||||||
Province.Supply("Belgium", "BEL")
|
|
||||||
.AddLandLocation()
|
|
||||||
.AddCoastLocation(),
|
|
||||||
Province.Supply("Holland", "HOL")
|
|
||||||
.AddLandLocation()
|
|
||||||
.AddCoastLocation(),
|
|
||||||
Province.Empty("Finland", "FIN")
|
|
||||||
.AddLandLocation()
|
|
||||||
.AddCoastLocation(),
|
|
||||||
Province.Empty("Livonia", "LVN", "LVA")
|
|
||||||
.AddLandLocation()
|
|
||||||
.AddCoastLocation(),
|
|
||||||
Province.Time("Moscow", "MOS")
|
|
||||||
.AddLandLocation()
|
|
||||||
.AddCoastLocation(),
|
|
||||||
Province.Supply("Sevastopol", "SEV")
|
|
||||||
.AddLandLocation()
|
|
||||||
.AddCoastLocation(),
|
|
||||||
Province.Supply("Saint Petersburg", "STP")
|
|
||||||
.AddLandLocation()
|
|
||||||
.AddCoastLocation("north coast", "nc")
|
|
||||||
.AddCoastLocation("west coast", "wc"),
|
|
||||||
Province.Empty("Ukraine", "UKR")
|
|
||||||
.AddLandLocation(),
|
|
||||||
Province.Supply("Warsaw", "WAR")
|
|
||||||
.AddLandLocation(),
|
|
||||||
Province.Supply("Denmark", "DEN")
|
|
||||||
.AddLandLocation()
|
|
||||||
.AddCoastLocation(),
|
|
||||||
Province.Supply("Norway", "NWY")
|
|
||||||
.AddLandLocation()
|
|
||||||
.AddCoastLocation(),
|
|
||||||
Province.Supply("Sweden", "SWE")
|
|
||||||
.AddLandLocation()
|
|
||||||
.AddCoastLocation(),
|
|
||||||
Province.Supply("Ankara", "ANK")
|
|
||||||
.AddLandLocation()
|
|
||||||
.AddCoastLocation(),
|
|
||||||
Province.Empty("Armenia", "ARM")
|
|
||||||
.AddLandLocation()
|
|
||||||
.AddCoastLocation(),
|
|
||||||
Province.Time("Constantinople", "CON")
|
|
||||||
.AddLandLocation()
|
|
||||||
.AddCoastLocation(),
|
|
||||||
Province.Supply("Smyrna", "SMY")
|
|
||||||
.AddLandLocation()
|
|
||||||
.AddCoastLocation(),
|
|
||||||
Province.Empty("Syria", "SYR")
|
|
||||||
.AddLandLocation()
|
|
||||||
.AddCoastLocation(),
|
|
||||||
Province.Empty("Barents Sea", "BAR")
|
|
||||||
.AddOceanLocation(),
|
|
||||||
Province.Empty("English Channel", "ENC", "ECH")
|
|
||||||
.AddOceanLocation(),
|
|
||||||
Province.Empty("Heligoland Bight", "HEL", "HGB")
|
|
||||||
.AddOceanLocation(),
|
|
||||||
Province.Empty("Irish Sea", "IRS", "IRI")
|
|
||||||
.AddOceanLocation(),
|
|
||||||
Province.Empty("Mid-Atlantic Ocean", "MAO", "MID")
|
|
||||||
.AddOceanLocation(),
|
|
||||||
Province.Empty("North Atlantic Ocean", "NAO", "NAT")
|
|
||||||
.AddOceanLocation(),
|
|
||||||
Province.Empty("North Sea", "NTH", "NTS")
|
|
||||||
.AddOceanLocation(),
|
|
||||||
Province.Empty("Norwegian Sea", "NWS", "NWG")
|
|
||||||
.AddOceanLocation(),
|
|
||||||
Province.Empty("Skagerrak", "SKA", "SKG")
|
|
||||||
.AddOceanLocation(),
|
|
||||||
Province.Empty("Baltic Sea", "BAL")
|
|
||||||
.AddOceanLocation(),
|
|
||||||
Province.Empty("Guld of Bothnia", "GOB", "BOT")
|
|
||||||
.AddOceanLocation(),
|
|
||||||
Province.Empty("Adriatic Sea", "ADS", "ADR")
|
|
||||||
.AddOceanLocation(),
|
|
||||||
Province.Empty("Aegean Sea", "AEG")
|
|
||||||
.AddOceanLocation(),
|
|
||||||
Province.Empty("Black Sea", "BLA")
|
|
||||||
.AddOceanLocation(),
|
|
||||||
Province.Empty("Eastern Mediterranean Sea", "EMS", "EAS")
|
|
||||||
.AddOceanLocation(),
|
|
||||||
Province.Empty("Gulf of Lyons", "GOL", "LYO")
|
|
||||||
.AddOceanLocation(),
|
|
||||||
Province.Empty("Ionian Sea", "IOS", "ION", "INS")
|
|
||||||
.AddOceanLocation(),
|
|
||||||
Province.Empty("Tyrrhenian Sea", "TYS", "TYN")
|
|
||||||
.AddOceanLocation(),
|
|
||||||
Province.Empty("Western Mediterranean Sea", "WMS", "WES")
|
|
||||||
.AddOceanLocation(),
|
|
||||||
};
|
|
||||||
|
|
||||||
// Declare some helpers for border definitions
|
|
||||||
Location Land(string provinceName) => GetProvince(provinceName, standardProvinces)
|
|
||||||
.Locations.Single(l => l.Type == LocationType.Land);
|
|
||||||
Location Water(string provinceName) => GetProvince(provinceName, standardProvinces)
|
|
||||||
.Locations.Single(l => l.Type == LocationType.Water);
|
|
||||||
Location Coast(string provinceName, string coastName)
|
|
||||||
=> GetProvince(provinceName, standardProvinces)
|
|
||||||
.Locations.Single(l => l.Name == coastName || l.Abbreviation == coastName);
|
|
||||||
|
|
||||||
static void AddBordersTo(Location location, Func<string, Location> LocationType, params string[] borders)
|
|
||||||
{
|
|
||||||
foreach (string bordering in borders)
|
|
||||||
{
|
|
||||||
location.AddBorder(LocationType(bordering));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
void AddBorders(string provinceName, Func<string, Location> LocationType, params string[] borders)
|
|
||||||
=> AddBordersTo(LocationType(provinceName), LocationType, borders);
|
|
||||||
|
|
||||||
AddBorders("NAF", Land, "TUN");
|
|
||||||
AddBorders("NAF", Water, "MAO", "WES", "TUN");
|
|
||||||
|
|
||||||
AddBorders("TUN", Land, "NAF");
|
|
||||||
AddBorders("TUN", Water, "NAF", "WES", "TYS", "ION");
|
|
||||||
|
|
||||||
AddBorders("BOH", Land, "MUN", "SIL", "GAL", "VIE", "TYR");
|
|
||||||
|
|
||||||
AddBorders("BUD", Land, "VIE", "GAL", "RUM", "SER", "TRI");
|
|
||||||
|
|
||||||
AddBorders("GAL", Land, "BOH", "SIL", "WAR", "UKR", "RUM", "BUD", "VIE");
|
|
||||||
|
|
||||||
AddBorders("TRI", Land, "TYR", "VIE", "BUD", "SER", "ALB");
|
|
||||||
AddBorders("TRI", Water, "ALB", "ADR", "VEN");
|
|
||||||
|
|
||||||
AddBorders("TYR", Land, "MUN", "BOH", "VIE", "TRI", "VEN", "PIE");
|
|
||||||
|
|
||||||
AddBorders("VIE", Land, "TYR", "BOH", "GAL", "BUD", "TRI");
|
|
||||||
|
|
||||||
AddBorders("ALB", Land, "TRI", "SER", "GRE");
|
|
||||||
AddBorders("ALB", Water, "TRI", "ADR", "ION", "GRE");
|
|
||||||
|
|
||||||
AddBorders("BUL", Land, "GRE", "SER", "RUM", "CON");
|
|
||||||
AddBordersTo(Coast("BUL", "ec"), Water, "BLA", "CON");
|
|
||||||
AddBordersTo(Coast("BUL", "sc"), Water, "CON", "AEG", "GRE");
|
|
||||||
|
|
||||||
AddBorders("GRE", Land, "ALB", "SER", "BUL");
|
|
||||||
AddBorders("GRE", Water, "ALB", "ION", "AEG");
|
|
||||||
Water("GRE").AddBorder(Coast("BUL", "sc"));
|
|
||||||
|
|
||||||
AddBorders("RUM", Land, "BUL", "SER", "BUD", "GAL", "UKR", "SEV");
|
|
||||||
AddBorders("RUM", Water, "SEV", "BLA");
|
|
||||||
Water("RUM").AddBorder(Coast("BUL", "ec"));
|
|
||||||
|
|
||||||
AddBorders("SER", Land, "BUD", "RUM", "BUL", "GRE", "ALB", "TRI");
|
|
||||||
|
|
||||||
AddBorders("CLY", Land, "EDI", "LVP");
|
|
||||||
AddBorders("CLY", Water, "LVP", "NAO", "NWG", "EDI");
|
|
||||||
|
|
||||||
AddBorders("EDI", Land, "YOR", "LVP", "CLY");
|
|
||||||
AddBorders("EDI", Water, "CLY", "NWG", "NTH", "YOR");
|
|
||||||
|
|
||||||
AddBorders("LVP", Land, "CLY", "EDI", "YOR", "WAL");
|
|
||||||
AddBorders("LVP", Water, "WAL", "IRS", "NAO", "CLY");
|
|
||||||
|
|
||||||
AddBorders("LON", Land, "WAL", "YOR");
|
|
||||||
AddBorders("LON", Water, "WAL", "ENC", "NTH", "YOR");
|
|
||||||
|
|
||||||
AddBorders("WAL", Land, "LVP", "YOR", "LON");
|
|
||||||
AddBorders("WAL", Water, "LON", "ENC", "IRS", "LVP");
|
|
||||||
|
|
||||||
AddBorders("YOR", Land, "LON", "WAL", "LVP", "EDI");
|
|
||||||
AddBorders("YOR", Water, "EDI", "NTH", "LON");
|
|
||||||
|
|
||||||
AddBorders("BRE", Land, "PIC", "PAR", "GAS");
|
|
||||||
AddBorders("BRE", Water, "GAS", "MAO", "ENC", "PIC");
|
|
||||||
|
|
||||||
AddBorders("BUR", Land, "BEL", "RUH", "MUN", "MAR", "GAS", "PAR", "PIC");
|
|
||||||
|
|
||||||
AddBorders("GAS", Land, "BRE", "PAR", "BUR", "MAR", "SPA");
|
|
||||||
AddBorders("GAS", Water, "MAO", "BRE");
|
|
||||||
Water("GAS").AddBorder(Coast("SPA", "nc"));
|
|
||||||
|
|
||||||
AddBorders("MAR", Land, "SPA", "GAS", "BUR", "PIE");
|
|
||||||
AddBorders("MAR", Water, "LYO", "PIE");
|
|
||||||
Water("MAR").AddBorder(Coast("SPA", "sc"));
|
|
||||||
|
|
||||||
AddBorders("PAR", Land, "PIC", "BUR", "GAS", "BRE");
|
|
||||||
|
|
||||||
AddBorders("PIC", Land, "BEL", "BUR", "PAR", "BRE");
|
|
||||||
AddBorders("PIC", Water, "BRE", "ENC", "BEL");
|
|
||||||
|
|
||||||
AddBorders("BER", Land, "PRU", "SIL", "MUN", "KIE");
|
|
||||||
AddBorders("BER", Water, "KIE", "BAL", "PRU");
|
|
||||||
|
|
||||||
AddBorders("KIE", Land, "BER", "MUN", "RUH", "HOL", "DEN");
|
|
||||||
AddBorders("KIE", Water, "HOL", "HEL", "DEN", "BAL", "BER");
|
|
||||||
|
|
||||||
AddBorders("MUN", Land, "BUR", "RUH", "KIE", "BER", "SIL", "BOH", "TYR");
|
|
||||||
|
|
||||||
AddBorders("PRU", Land, "LVN", "WAR", "SIL", "BER");
|
|
||||||
AddBorders("PRU", Water, "BER", "BAL", "LVN");
|
|
||||||
|
|
||||||
AddBorders("RUH", Land, "KIE", "MUN", "BUR", "BEL", "HOL");
|
|
||||||
|
|
||||||
AddBorders("SIL", Land, "PRU", "WAR", "GAL", "BOH", "MUN", "BER");
|
|
||||||
|
|
||||||
AddBorders("SPA", Land, "POR", "GAS", "MAR");
|
|
||||||
AddBordersTo(Coast("SPA", "nc"), Water, "POR", "MAO", "GAS");
|
|
||||||
AddBordersTo(Coast("SPA", "sc"), Water, "POR", "MAO", "WES", "LYO", "MAR");
|
|
||||||
|
|
||||||
AddBorders("POR", Land, "SPA");
|
|
||||||
AddBorders("POR", Water, "MAO");
|
|
||||||
Water("POR").AddBorder(Coast("SPA", "nc"));
|
|
||||||
Water("POR").AddBorder(Coast("SPA", "sc"));
|
|
||||||
|
|
||||||
AddBorders("APU", Land, "NAP", "ROM", "VEN");
|
|
||||||
AddBorders("APU", Water, "VEN", "ADR", "IOS", "NAP");
|
|
||||||
|
|
||||||
AddBorders("NAP", Land, "ROM", "APU");
|
|
||||||
AddBorders("NAP", Water, "APU", "IOS", "TYS", "ROM");
|
|
||||||
|
|
||||||
AddBorders("PIE", Land, "MAR", "TYR", "VEN", "TUS");
|
|
||||||
AddBorders("PIE", Water, "TUS", "LYO", "MAR");
|
|
||||||
|
|
||||||
AddBorders("ROM", Land, "TUS", "VEN", "APU", "NAP");
|
|
||||||
AddBorders("ROM", Water, "NAP", "TYS", "TUS");
|
|
||||||
|
|
||||||
AddBorders("TUS", Land, "PIE", "VEN", "ROM");
|
|
||||||
AddBorders("TUS", Water, "ROM", "TYS", "LYO", "PIE");
|
|
||||||
|
|
||||||
AddBorders("VEN", Land, "APU", "ROM", "TUS", "PIE", "TYR", "TRI");
|
|
||||||
AddBorders("VEN", Water, "TRI", "ADR", "APU");
|
|
||||||
|
|
||||||
AddBorders("BEL", Land, "HOL", "RUH", "BUR", "PIC");
|
|
||||||
AddBorders("BEL", Water, "PIC", "ENC", "NTH", "HOL");
|
|
||||||
|
|
||||||
AddBorders("HOL", Land, "BEL", "RUH", "KIE");
|
|
||||||
AddBorders("HOL", Water, "NTH", "HEL");
|
|
||||||
|
|
||||||
AddBorders("FIN", Land, "SWE", "NWY", "STP");
|
|
||||||
AddBorders("FIN", Water, "SWE", "BOT");
|
|
||||||
Water("FIN").AddBorder(Coast("STP", "wc"));
|
|
||||||
|
|
||||||
AddBorders("LVN", Land, "STP", "MOS", "WAR", "PRU");
|
|
||||||
AddBorders("LVN", Water, "PRU", "BAL", "BOT");
|
|
||||||
Water("LVN").AddBorder(Coast("STP", "wc"));
|
|
||||||
|
|
||||||
AddBorders("MOS", Land, "SEV", "UKR", "WAR", "LVN", "STP");
|
|
||||||
|
|
||||||
AddBorders("SEV", Land, "RUM", "UKR", "MOS", "ARM");
|
|
||||||
AddBorders("SEV", Water, "ARM", "BLA", "RUM");
|
|
||||||
|
|
||||||
AddBorders("STP", Land, "MOS", "LVN", "FIN");
|
|
||||||
AddBordersTo(Coast("STP", "nc"), Water, "BAR", "NWY");
|
|
||||||
AddBordersTo(Coast("STP", "wc"), Water, "LVN", "BOT", "FIN");
|
|
||||||
|
|
||||||
AddBorders("UKR", Land, "MOS", "SEV", "RUM", "GAL", "WAR");
|
|
||||||
|
|
||||||
AddBorders("WAR", Land, "PRU", "LVN", "MOS", "UKR", "GAL", "SIL");
|
|
||||||
|
|
||||||
AddBorders("DEN", Land, "KIE", "SWE");
|
|
||||||
AddBorders("DEN", Water, "KIE", "HEL", "NTH", "SKA", "BAL", "SWE");
|
|
||||||
|
|
||||||
AddBorders("NWY", Land, "STP", "FIN", "SWE");
|
|
||||||
AddBorders("NWY", Water, "BAR", "NWG", "NTH", "SKA", "SWE");
|
|
||||||
Water("NWY").AddBorder(Coast("STP", "nc"));
|
|
||||||
|
|
||||||
AddBorders("SWE", Land, "NWY", "FIN", "DEN");
|
|
||||||
AddBorders("SWE", Water, "FIN", "BOT", "BAL", "DEN", "SKA", "NWY");
|
|
||||||
|
|
||||||
AddBorders("ANK", Land, "ARM", "SMY", "CON");
|
|
||||||
AddBorders("ANK", Water, "CON", "BLA", "ARM");
|
|
||||||
|
|
||||||
AddBorders("ARM", Land, "SEV", "SYR", "SMY", "ANK");
|
|
||||||
AddBorders("ARM", Water, "ANK", "BLA", "SEV");
|
|
||||||
|
|
||||||
AddBorders("CON", Land, "BUL", "ANK", "SMY");
|
|
||||||
AddBorders("CON", Water, "BLA", "ANK", "SMY", "AEG");
|
|
||||||
Water("CON").AddBorder(Coast("BUL", "ec"));
|
|
||||||
Water("CON").AddBorder(Coast("BUL", "sc"));
|
|
||||||
|
|
||||||
AddBorders("SMY", Land, "CON", "ANK", "ARM", "SYR");
|
|
||||||
AddBorders("SMY", Water, "SYR", "EAS", "AEG", "CON");
|
|
||||||
|
|
||||||
AddBorders("SYR", Land, "SMY", "ARM");
|
|
||||||
AddBorders("SYR", Water, "EAS", "SMY");
|
|
||||||
|
|
||||||
AddBorders("BAR", Water, "NWG", "NWY");
|
|
||||||
Water("BAR").AddBorder(Coast("STP", "nc"));
|
|
||||||
|
|
||||||
AddBorders("ENC", Water, "LON", "NTH", "BEL", "PIC", "BRE", "MAO", "IRS", "WAL");
|
|
||||||
|
|
||||||
AddBorders("HEL", Water, "NTH", "DEN", "BAL", "KIE", "HOL");
|
|
||||||
|
|
||||||
AddBorders("IRS", Water, "NAO", "LVP", "WAL", "ENC", "MAO");
|
|
||||||
|
|
||||||
AddBorders("MAO", Water, "NAO", "IRS", "ENC", "BRE", "GAS", "POR", "NAF");
|
|
||||||
Water("MAO").AddBorder(Coast("SPA", "nc"));
|
|
||||||
Water("MAO").AddBorder(Coast("SPA", "sc"));
|
|
||||||
|
|
||||||
AddBorders("NAO", Water, "NWG", "CLY", "LVP", "IRS", "MAO");
|
|
||||||
|
|
||||||
AddBorders("NTH", Water, "NWG", "NWY", "SKA", "DEN", "HEL", "HOL", "BEL", "ENC", "LON", "YOR", "EDI");
|
|
||||||
|
|
||||||
AddBorders("NWG", Water, "BAR", "NWY", "NTH", "EDI", "CLY", "NAO");
|
|
||||||
|
|
||||||
AddBorders("SKA", Water, "NWY", "SWE", "BAL", "DEN", "NTH");
|
|
||||||
|
|
||||||
AddBorders("BAL", Water, "BOT", "LVN", "PRU", "BER", "KIE", "HEL", "DEN", "SWE");
|
|
||||||
|
|
||||||
AddBorders("BOT", Water, "LVN", "BAL", "SWE", "FIN");
|
|
||||||
Water("BOT").AddBorder(Coast("STP", "wc"));
|
|
||||||
|
|
||||||
AddBorders("ADR", Water, "IOS", "APU", "VEN", "TRI", "ALB");
|
|
||||||
|
|
||||||
AddBorders("AEG", Water, "CON", "SMY", "EAS", "IOS", "GRE");
|
|
||||||
Water("AEG").AddBorder(Coast("BUL", "sc"));
|
|
||||||
|
|
||||||
AddBorders("BLA", Water, "RUM", "SEV", "ARM", "ANK", "CON");
|
|
||||||
Water("BLA").AddBorder(Coast("BUL", "ec"));
|
|
||||||
|
|
||||||
AddBorders("EAS", Water, "IOS", "AEG", "SMY", "SYR");
|
|
||||||
|
|
||||||
AddBorders("LYO", Water, "MAR", "PIE", "TUS", "TYS", "WES");
|
|
||||||
Water("LYO").AddBorder(Coast("SPA", "sc"));
|
|
||||||
|
|
||||||
AddBorders("IOS", Water, "TUN", "TYS", "NAP", "APU", "ADR", "ALB", "GRE", "AEG");
|
|
||||||
|
|
||||||
AddBorders("TYS", Water, "LYO", "TUS", "ROM", "NAP", "IOS", "TUN", "WES");
|
|
||||||
|
|
||||||
AddBorders("WES", Water, "LYO", "TYS", "TUN", "NAF", "MAO");
|
|
||||||
Water("WES").AddBorder(Coast("SPA", "sc"));
|
|
||||||
|
|
||||||
return new(standardProvinces);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The standard Diplomacy powers.
|
|
||||||
/// </summary>
|
|
||||||
public static ReadOnlyCollection<Power> StandardPowers
|
|
||||||
{
|
|
||||||
get => new(new List<Power>
|
|
||||||
{
|
|
||||||
new Power("Austria"),
|
|
||||||
new Power("England"),
|
|
||||||
new Power("France"),
|
|
||||||
new Power("Germany"),
|
|
||||||
new Power("Italy"),
|
|
||||||
new Power("Russia"),
|
|
||||||
new Power("Turkey"),
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
}
|
|
@ -6,10 +6,10 @@ namespace MultiversalDiplomacyTests;
|
||||||
|
|
||||||
public class MapTests
|
public class MapTests
|
||||||
{
|
{
|
||||||
IEnumerable<Location> LocationClosure(Location location)
|
static IEnumerable<Location> LocationClosure(Location location)
|
||||||
{
|
{
|
||||||
IEnumerable<Location> visited = new List<Location>();
|
IEnumerable<Location> visited = [];
|
||||||
IEnumerable<Location> toVisit = new List<Location>() { location };
|
IEnumerable<Location> toVisit = [location];
|
||||||
|
|
||||||
while (toVisit.Any())
|
while (toVisit.Any())
|
||||||
{
|
{
|
||||||
|
@ -50,7 +50,7 @@ public class MapTests
|
||||||
[Test]
|
[Test]
|
||||||
public void LandAndSeaBorders()
|
public void LandAndSeaBorders()
|
||||||
{
|
{
|
||||||
World map = World.WithStandardMap();
|
Map map = Map.Classical;
|
||||||
Assert.That(
|
Assert.That(
|
||||||
map.GetLand("NAF").Adjacents.Count(),
|
map.GetLand("NAF").Adjacents.Count(),
|
||||||
Is.EqualTo(1),
|
Is.EqualTo(1),
|
||||||
|
|
|
@ -331,7 +331,7 @@ public class TestCaseBuilder
|
||||||
=> this.Builder[(seasonCoord.turn, seasonCoord.timeline)];
|
=> this.Builder[(seasonCoord.turn, seasonCoord.timeline)];
|
||||||
|
|
||||||
public IPowerContext this[string powerName]
|
public IPowerContext this[string powerName]
|
||||||
=> new PowerContext(this, this.Builder.World.GetPower(powerName));
|
=> new PowerContext(this, this.Builder.World.Map.GetPower(powerName));
|
||||||
|
|
||||||
public ISeasonContext GetReference(out Season season)
|
public ISeasonContext GetReference(out Season season)
|
||||||
{
|
{
|
||||||
|
@ -363,8 +363,8 @@ public class TestCaseBuilder
|
||||||
{
|
{
|
||||||
Power power = powerName == null
|
Power power = powerName == null
|
||||||
? this.Power
|
? this.Power
|
||||||
: this.Builder.World.GetPower(powerName);
|
: this.Builder.World.Map.GetPower(powerName);
|
||||||
Location location = this.Builder.World.GetLand(provinceName);
|
Location location = this.Builder.World.Map.GetLand(provinceName);
|
||||||
Unit unit = this.Builder.GetOrBuildUnit(
|
Unit unit = this.Builder.GetOrBuildUnit(
|
||||||
power, location, this.SeasonContext.Season, UnitType.Army);
|
power, location, this.SeasonContext.Season, UnitType.Army);
|
||||||
return new UnitContext(this, unit);
|
return new UnitContext(this, unit);
|
||||||
|
@ -374,8 +374,8 @@ public class TestCaseBuilder
|
||||||
{
|
{
|
||||||
Power power = powerName == null
|
Power power = powerName == null
|
||||||
? this.Power
|
? this.Power
|
||||||
: this.Builder.World.GetPower(powerName);
|
: this.Builder.World.Map.GetPower(powerName);
|
||||||
Location location = this.Builder.World.GetWater(provinceName, coast);
|
Location location = this.Builder.World.Map.GetWater(provinceName, coast);
|
||||||
Unit unit = this.Builder.GetOrBuildUnit(
|
Unit unit = this.Builder.GetOrBuildUnit(
|
||||||
power, location, this.SeasonContext.Season, UnitType.Fleet);
|
power, location, this.SeasonContext.Season, UnitType.Fleet);
|
||||||
return new UnitContext(this, unit);
|
return new UnitContext(this, unit);
|
||||||
|
@ -413,8 +413,8 @@ public class TestCaseBuilder
|
||||||
string? coast = null)
|
string? coast = null)
|
||||||
{
|
{
|
||||||
Location destination = this.Unit.Type == UnitType.Army
|
Location destination = this.Unit.Type == UnitType.Army
|
||||||
? this.Builder.World.GetLand(provinceName)
|
? this.Builder.World.Map.GetLand(provinceName)
|
||||||
: this.Builder.World.GetWater(provinceName, coast);
|
: this.Builder.World.Map.GetWater(provinceName, coast);
|
||||||
Season destSeason = season ?? this.SeasonContext.Season;
|
Season destSeason = season ?? this.SeasonContext.Season;
|
||||||
MoveOrder moveOrder = new MoveOrder(
|
MoveOrder moveOrder = new MoveOrder(
|
||||||
this.PowerContext.Power,
|
this.PowerContext.Power,
|
||||||
|
@ -451,8 +451,8 @@ public class TestCaseBuilder
|
||||||
{
|
{
|
||||||
Power power = powerName == null
|
Power power = powerName == null
|
||||||
? this.PowerContext.Power
|
? this.PowerContext.Power
|
||||||
: this.Builder.World.GetPower(powerName);
|
: this.Builder.World.Map.GetPower(powerName);
|
||||||
Location location = this.Builder.World.GetLand(provinceName);
|
Location location = this.Builder.World.Map.GetLand(provinceName);
|
||||||
Unit unit = this.Builder.GetOrBuildUnit(
|
Unit unit = this.Builder.GetOrBuildUnit(
|
||||||
power, location, this.SeasonContext.Season, UnitType.Army);
|
power, location, this.SeasonContext.Season, UnitType.Army);
|
||||||
return new ConvoyDestinationContext(this, unit);
|
return new ConvoyDestinationContext(this, unit);
|
||||||
|
@ -465,8 +465,8 @@ public class TestCaseBuilder
|
||||||
{
|
{
|
||||||
Power power = powerName == null
|
Power power = powerName == null
|
||||||
? this.PowerContext.Power
|
? this.PowerContext.Power
|
||||||
: this.Builder.World.GetPower(powerName);
|
: this.Builder.World.Map.GetPower(powerName);
|
||||||
Location location = this.Builder.World.GetWater(provinceName, coast);
|
Location location = this.Builder.World.Map.GetWater(provinceName, coast);
|
||||||
Unit unit = this.Builder.GetOrBuildUnit(
|
Unit unit = this.Builder.GetOrBuildUnit(
|
||||||
power, location, this.SeasonContext.Season, UnitType.Fleet);
|
power, location, this.SeasonContext.Season, UnitType.Fleet);
|
||||||
return new ConvoyDestinationContext(this, unit);
|
return new ConvoyDestinationContext(this, unit);
|
||||||
|
@ -492,7 +492,7 @@ public class TestCaseBuilder
|
||||||
|
|
||||||
public IOrderDefinedContext<ConvoyOrder> To(string provinceName)
|
public IOrderDefinedContext<ConvoyOrder> To(string provinceName)
|
||||||
{
|
{
|
||||||
Location location = this.Builder.World.GetLand(provinceName);
|
Location location = this.Builder.World.Map.GetLand(provinceName);
|
||||||
ConvoyOrder order = new ConvoyOrder(
|
ConvoyOrder order = new ConvoyOrder(
|
||||||
this.PowerContext.Power,
|
this.PowerContext.Power,
|
||||||
this.UnitContext.Unit,
|
this.UnitContext.Unit,
|
||||||
|
@ -526,8 +526,8 @@ public class TestCaseBuilder
|
||||||
{
|
{
|
||||||
Power power = powerName == null
|
Power power = powerName == null
|
||||||
? this.PowerContext.Power
|
? this.PowerContext.Power
|
||||||
: this.Builder.World.GetPower(powerName);
|
: this.Builder.World.Map.GetPower(powerName);
|
||||||
Location location = this.Builder.World.GetLand(provinceName);
|
Location location = this.Builder.World.Map.GetLand(provinceName);
|
||||||
Season destSeason = season ?? this.SeasonContext.Season;
|
Season destSeason = season ?? this.SeasonContext.Season;
|
||||||
Unit unit = this.Builder.GetOrBuildUnit(
|
Unit unit = this.Builder.GetOrBuildUnit(
|
||||||
power, location, destSeason, UnitType.Army);
|
power, location, destSeason, UnitType.Army);
|
||||||
|
@ -541,8 +541,8 @@ public class TestCaseBuilder
|
||||||
{
|
{
|
||||||
Power power = powerName == null
|
Power power = powerName == null
|
||||||
? this.PowerContext.Power
|
? this.PowerContext.Power
|
||||||
: this.Builder.World.GetPower(powerName);
|
: this.Builder.World.Map.GetPower(powerName);
|
||||||
Location location = this.Builder.World.GetWater(provinceName, coast);
|
Location location = this.Builder.World.Map.GetWater(provinceName, coast);
|
||||||
Unit unit = this.Builder.GetOrBuildUnit(
|
Unit unit = this.Builder.GetOrBuildUnit(
|
||||||
power, location, this.SeasonContext.Season, UnitType.Fleet);
|
power, location, this.SeasonContext.Season, UnitType.Fleet);
|
||||||
return new SupportTypeContext(this, unit);
|
return new SupportTypeContext(this, unit);
|
||||||
|
@ -582,8 +582,8 @@ public class TestCaseBuilder
|
||||||
string? coast = null)
|
string? coast = null)
|
||||||
{
|
{
|
||||||
Location destination = this.Target.Type == UnitType.Army
|
Location destination = this.Target.Type == UnitType.Army
|
||||||
? this.Builder.World.GetLand(provinceName)
|
? this.Builder.World.Map.GetLand(provinceName)
|
||||||
: this.Builder.World.GetWater(provinceName, coast);
|
: this.Builder.World.Map.GetWater(provinceName, coast);
|
||||||
Season targetDestSeason = season ?? this.Target.Season;
|
Season targetDestSeason = season ?? this.Target.Season;
|
||||||
SupportMoveOrder order = new SupportMoveOrder(
|
SupportMoveOrder order = new SupportMoveOrder(
|
||||||
this.PowerContext.Power,
|
this.PowerContext.Power,
|
||||||
|
|
|
@ -40,7 +40,7 @@ class TestCaseBuilderTest
|
||||||
Assert.That(fleetSTP.Type, Is.EqualTo(UnitType.Fleet), "Unit created with wrong type");
|
Assert.That(fleetSTP.Type, Is.EqualTo(UnitType.Fleet), "Unit created with wrong type");
|
||||||
Assert.That(
|
Assert.That(
|
||||||
fleetSTP.Location,
|
fleetSTP.Location,
|
||||||
Is.EqualTo(setup.World.GetWater("STP", "wc")),
|
Is.EqualTo(setup.World.Map.GetWater("STP", "wc")),
|
||||||
"Unit created on wrong coast");
|
"Unit created on wrong coast");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -74,7 +74,7 @@ class TestCaseBuilderTest
|
||||||
Assert.That(orderBer, Is.InstanceOf<MoveOrder>(), "Unexpected order type");
|
Assert.That(orderBer, Is.InstanceOf<MoveOrder>(), "Unexpected order type");
|
||||||
Assert.That(
|
Assert.That(
|
||||||
(orderBer as MoveOrder)?.Location,
|
(orderBer as MoveOrder)?.Location,
|
||||||
Is.EqualTo(setup.World.GetLand("Kiel")),
|
Is.EqualTo(setup.World.Map.GetLand("Kiel")),
|
||||||
"Unexpected move order destination");
|
"Unexpected move order destination");
|
||||||
|
|
||||||
UnitOrder orderPru = orders.Single(OrderForProvince("Prussia"));
|
UnitOrder orderPru = orders.Single(OrderForProvince("Prussia"));
|
||||||
|
@ -88,7 +88,7 @@ class TestCaseBuilderTest
|
||||||
"Unexpected convoy order target");
|
"Unexpected convoy order target");
|
||||||
Assert.That(
|
Assert.That(
|
||||||
(orderNth as ConvoyOrder)?.Location,
|
(orderNth as ConvoyOrder)?.Location,
|
||||||
Is.EqualTo(setup.World.GetLand("Holland")),
|
Is.EqualTo(setup.World.Map.GetLand("Holland")),
|
||||||
"Unexpected convoy order destination");
|
"Unexpected convoy order destination");
|
||||||
|
|
||||||
UnitOrder orderKie = orders.Single(OrderForProvince("Kiel"));
|
UnitOrder orderKie = orders.Single(OrderForProvince("Kiel"));
|
||||||
|
@ -99,7 +99,7 @@ class TestCaseBuilderTest
|
||||||
"Unexpected convoy order target");
|
"Unexpected convoy order target");
|
||||||
Assert.That(
|
Assert.That(
|
||||||
(orderKie as SupportMoveOrder)?.Location,
|
(orderKie as SupportMoveOrder)?.Location,
|
||||||
Is.EqualTo(setup.World.GetLand("Holland")),
|
Is.EqualTo(setup.World.Map.GetLand("Holland")),
|
||||||
"Unexpected convoy order destination");
|
"Unexpected convoy order destination");
|
||||||
|
|
||||||
UnitOrder orderMun = orders.Single(OrderForProvince("Munich"));
|
UnitOrder orderMun = orders.Single(OrderForProvince("Munich"));
|
||||||
|
@ -124,11 +124,11 @@ class TestCaseBuilderTest
|
||||||
Assert.That(orderMun, Is.Not.Null, "Expected order reference");
|
Assert.That(orderMun, Is.Not.Null, "Expected order reference");
|
||||||
Assert.That(
|
Assert.That(
|
||||||
orderMun.Order.Power,
|
orderMun.Order.Power,
|
||||||
Is.EqualTo(setup.World.GetPower("Germany")),
|
Is.EqualTo(setup.World.Map.GetPower("Germany")),
|
||||||
"Wrong power");
|
"Wrong power");
|
||||||
Assert.That(
|
Assert.That(
|
||||||
orderMun.Order.Unit.Location,
|
orderMun.Order.Unit.Location,
|
||||||
Is.EqualTo(setup.World.GetLand("Mun")),
|
Is.EqualTo(setup.World.Map.GetLand("Mun")),
|
||||||
"Wrong unit");
|
"Wrong unit");
|
||||||
|
|
||||||
Assert.That(
|
Assert.That(
|
||||||
|
|
|
@ -10,10 +10,10 @@ public class UnitTests
|
||||||
public void MovementTest()
|
public void MovementTest()
|
||||||
{
|
{
|
||||||
World world = World.WithStandardMap();
|
World world = World.WithStandardMap();
|
||||||
Location Mun = world.GetLand("Mun"),
|
Location Mun = world.Map.GetLand("Mun"),
|
||||||
Boh = world.GetLand("Boh"),
|
Boh = world.Map.GetLand("Boh"),
|
||||||
Tyr = world.GetLand("Tyr");
|
Tyr = world.Map.GetLand("Tyr");
|
||||||
Power pw1 = world.GetPower("Austria");
|
Power pw1 = world.Map.GetPower("Austria");
|
||||||
Season s1 = world.RootSeason;
|
Season s1 = world.RootSeason;
|
||||||
Unit u1 = Unit.Build(Mun, s1, pw1, UnitType.Army);
|
Unit u1 = Unit.Build(Mun, s1, pw1, UnitType.Army);
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue