Make adjudicator reusable to decrease verbosity
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604dda95e8
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@ -11,11 +11,11 @@ public class MovementAdjudicatorTest
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[Test]
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public void Validation_ValidHold()
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{
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TestCaseBuilder setup = new TestCaseBuilder(World.WithStandardMap());
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TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhaseAdjudicator.Instance);
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setup["Germany"]
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.Army("Mun").Holds().GetReference(out var order);
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setup.ValidateOrders(MovementPhaseAdjudicator.Instance);
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setup.ValidateOrders();
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Assert.That(order, Is.Valid, "Unexpected validation result");
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Assert.That(order.Replacement, Is.Null, "Unexpected order replacement");
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@ -24,11 +24,11 @@ public class MovementAdjudicatorTest
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[Test]
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public void Validation_ValidMove()
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{
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TestCaseBuilder setup = new TestCaseBuilder(World.WithStandardMap());
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TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhaseAdjudicator.Instance);
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setup["Germany"]
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.Army("Mun").MovesTo("Tyr").GetReference(out var order);
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setup.ValidateOrders(MovementPhaseAdjudicator.Instance);
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setup.ValidateOrders();
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Assert.That(order, Is.Valid, "Unexpected validation result");
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Assert.That(order.Replacement, Is.Null, "Unexpected order replacement");
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@ -37,11 +37,11 @@ public class MovementAdjudicatorTest
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[Test]
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public void Validation_ValidConvoy()
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{
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TestCaseBuilder setup = new TestCaseBuilder(World.WithStandardMap());
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TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhaseAdjudicator.Instance);
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setup["Germany"]
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.Fleet("Nth").Convoys.Army("Hol").To("Lon").GetReference(out var order);
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setup.ValidateOrders(MovementPhaseAdjudicator.Instance);
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setup.ValidateOrders();
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Assert.That(order, Is.Valid, "Unexpected validation result");
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Assert.That(order.Replacement, Is.Null, "Unexpected order replacement");
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@ -50,11 +50,11 @@ public class MovementAdjudicatorTest
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[Test]
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public void Validation_ValidSupportHold()
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{
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TestCaseBuilder setup = new TestCaseBuilder(World.WithStandardMap());
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TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhaseAdjudicator.Instance);
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setup["Germany"]
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.Army("Mun").Supports.Army("Kie").Hold().GetReference(out var order);
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setup.ValidateOrders(MovementPhaseAdjudicator.Instance);
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setup.ValidateOrders();
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Assert.That(order, Is.Valid, "Unexpected validation result");
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Assert.That(order.Replacement, Is.Null, "Unexpected order replacement");
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@ -63,11 +63,11 @@ public class MovementAdjudicatorTest
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[Test]
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public void Validation_ValidSupportMove()
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{
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TestCaseBuilder setup = new TestCaseBuilder(World.WithStandardMap());
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TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhaseAdjudicator.Instance);
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setup["Germany"]
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.Army("Mun").Supports.Army("Kie").MoveTo("Ber").GetReference(out var order);
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setup.ValidateOrders(MovementPhaseAdjudicator.Instance);
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setup.ValidateOrders();
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Assert.That(order, Is.Valid, "Unexpected validation result");
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Assert.That(order.Replacement, Is.Null, "Unexpected order replacement");
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@ -76,11 +76,11 @@ public class MovementAdjudicatorTest
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[Test]
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public void Adjudication_Hold()
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{
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TestCaseBuilder setup = new TestCaseBuilder(World.WithStandardMap());
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TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhaseAdjudicator.Instance);
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setup["Germany"]
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.Army("Mun").Holds().GetReference(out var order);
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setup.ValidateOrders(MovementPhaseAdjudicator.Instance);
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setup.ValidateOrders();
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setup.AdjudicateOrders(MovementPhaseAdjudicator.Instance);
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var adjMun = order.Adjudications;
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@ -96,12 +96,12 @@ public class MovementAdjudicatorTest
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[Test]
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public void Adjudication_Move()
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{
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TestCaseBuilder setup = new TestCaseBuilder(World.WithStandardMap());
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TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhaseAdjudicator.Instance);
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setup["Germany"]
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.Army("Mun").MovesTo("Tyr").GetReference(out var order);
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setup.ValidateOrders(MovementPhaseAdjudicator.Instance);
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setup.AdjudicateOrders(MovementPhaseAdjudicator.Instance);
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setup.ValidateOrders();
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setup.AdjudicateOrders();
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var adjMun = order.Adjudications;
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Assert.That(adjMun.All(adj => adj.Resolved), Is.True);
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@ -122,13 +122,13 @@ public class MovementAdjudicatorTest
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[Test]
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public void Adjudication_Support()
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{
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TestCaseBuilder setup = new TestCaseBuilder(World.WithStandardMap());
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TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhaseAdjudicator.Instance);
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setup["Germany"]
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.Army("Mun").MovesTo("Tyr").GetReference(out var move)
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.Army("Boh").Supports.Army("Mun").MoveTo("Tyr").GetReference(out var support);
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setup.ValidateOrders(MovementPhaseAdjudicator.Instance);
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setup.AdjudicateOrders(MovementPhaseAdjudicator.Instance);
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setup.ValidateOrders();
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setup.AdjudicateOrders();
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var adjBoh = support.Adjudications;
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Assert.That(adjBoh.All(adj => adj.Resolved), Is.True);
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@ -156,17 +156,17 @@ public class MovementAdjudicatorTest
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[Test]
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public void Update_SingleHold()
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{
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TestCaseBuilder setup = new(World.WithStandardMap());
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TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhaseAdjudicator.Instance);
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setup["Germany"]
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.Army("Mun").Holds().GetReference(out var mun);
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setup.ValidateOrders(MovementPhaseAdjudicator.Instance);
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setup.ValidateOrders();
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Assert.That(mun, Is.Valid);
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setup.AdjudicateOrders(MovementPhaseAdjudicator.Instance);
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setup.AdjudicateOrders();
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Assert.That(mun, Is.NotDislodged);
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World updated = setup.UpdateWorld(MovementPhaseAdjudicator.Instance);
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World updated = setup.UpdateWorld();
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// Confirm the future was created
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Assert.That(updated.Seasons.Count, Is.EqualTo(2));
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@ -185,18 +185,18 @@ public class MovementAdjudicatorTest
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[Test]
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public void Update_DoubleHold()
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{
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TestCaseBuilder setup = new(World.WithStandardMap());
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TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhaseAdjudicator.Instance);
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setup[(0, 0)]
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.GetReference(out Season s1)
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["Germany"]
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.Army("Mun").Holds().GetReference(out var mun1);
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Assert.That(mun1.Order.Unit.Season, Is.EqualTo(s1));
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setup.ValidateOrders(MovementPhaseAdjudicator.Instance);
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setup.ValidateOrders();
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Assert.That(mun1, Is.Valid);
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setup.AdjudicateOrders(MovementPhaseAdjudicator.Instance);
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setup.AdjudicateOrders();
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Assert.That(mun1, Is.NotDislodged);
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World updated = setup.UpdateWorld(MovementPhaseAdjudicator.Instance);
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World updated = setup.UpdateWorld();
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// Confirm the future was created
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Season s2 = updated.GetSeason(1, 0);
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@ -217,16 +217,16 @@ public class MovementAdjudicatorTest
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.Army("Mun").Holds().GetReference(out var mun2);
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// Validate the second set of orders
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var validations = setup.ValidateOrders(MovementPhaseAdjudicator.Instance);
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var validations = setup.ValidateOrders();
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Assert.That(validations.Count, Is.EqualTo(1));
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Assert.That(mun2, Is.Valid);
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// Adjudicate the second set of orders
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var adjudications = setup.AdjudicateOrders(MovementPhaseAdjudicator.Instance);
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var adjudications = setup.AdjudicateOrders();
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Assert.That(mun2, Is.NotDislodged);
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// Update the world again
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updated = setup.UpdateWorld(MovementPhaseAdjudicator.Instance);
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updated = setup.UpdateWorld();
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Season s3 = updated.GetSeason(s2.Turn + 1, s2.Timeline);
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Unit u3 = updated.GetUnitAt("Mun", s3.Coord);
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Assert.That(u3.Past, Is.EqualTo(mun2.Order.Unit));
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@ -235,18 +235,18 @@ public class MovementAdjudicatorTest
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[Test]
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public void Update_DoubleMove()
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{
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TestCaseBuilder setup = new(World.WithStandardMap());
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TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhaseAdjudicator.Instance);
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setup[(0, 0)]
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.GetReference(out Season s1)
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["Germany"]
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.Army("Mun").MovesTo("Tyr").GetReference(out var mun1);
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Assert.That(mun1.Order.Unit.Season, Is.EqualTo(s1));
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setup.ValidateOrders(MovementPhaseAdjudicator.Instance);
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setup.ValidateOrders();
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Assert.That(mun1, Is.Valid);
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setup.AdjudicateOrders(MovementPhaseAdjudicator.Instance);
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setup.AdjudicateOrders();
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Assert.That(mun1, Is.Victorious);
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World updated = setup.UpdateWorld(MovementPhaseAdjudicator.Instance);
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World updated = setup.UpdateWorld();
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// Confirm the future was created
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Season s2 = updated.GetSeason(s1.Turn + 1, s1.Timeline);
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@ -267,16 +267,16 @@ public class MovementAdjudicatorTest
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.Army("Tyr").MovesTo("Mun").GetReference(out var tyr2);
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// Validate the second set of orders
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var validations = setup.ValidateOrders(MovementPhaseAdjudicator.Instance);
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var validations = setup.ValidateOrders();
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Assert.That(validations.Count, Is.EqualTo(1));
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Assert.That(tyr2, Is.Valid);
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// Adjudicate the second set of orders
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var adjudications = setup.AdjudicateOrders(MovementPhaseAdjudicator.Instance);
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var adjudications = setup.AdjudicateOrders();
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Assert.That(tyr2, Is.Victorious);
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// Update the world again
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updated = setup.UpdateWorld(MovementPhaseAdjudicator.Instance);
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updated = setup.UpdateWorld();
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Season s3 = updated.GetSeason(s2.Turn + 1, s2.Timeline);
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Unit u3 = updated.GetUnitAt("Mun", s3.Coord);
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Assert.That(u3.Past, Is.EqualTo(u2));
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@ -170,7 +170,7 @@ public class TestCaseBuilder
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/// <summary>
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/// Perform validation, adjudication, and update using the defined orders.
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/// </summary>
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public TestCaseBuilder Execute(IPhaseAdjudicator adjudicator);
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public TestCaseBuilder Execute(IPhaseAdjudicator? adjudicator = null);
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/// <summary>
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/// Choose a new season to define orders for.
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@ -199,6 +199,7 @@ public class TestCaseBuilder
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}
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public World World { get; private set; }
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private IPhaseAdjudicator LastUsedAdjudicator { get; set; }
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public ReadOnlyCollection<Order> Orders { get; }
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private List<Order> OrderList;
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public List<OrderValidation>? ValidationResults { get; private set; }
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@ -207,9 +208,10 @@ public class TestCaseBuilder
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/// <summary>
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/// Create a test case builder that will operate on a world.
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/// </summary>
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public TestCaseBuilder(World world)
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public TestCaseBuilder(World world, IPhaseAdjudicator? adjudicator = null)
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{
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this.World = world;
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this.LastUsedAdjudicator = adjudicator ?? new TestAdjudicator();
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this.OrderList = new();
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this.Orders = new(this.OrderList);
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this.ValidationResults = null;
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@ -260,20 +262,24 @@ public class TestCaseBuilder
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return newUnit;
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}
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public List<OrderValidation> ValidateOrders(IPhaseAdjudicator adjudicator)
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public List<OrderValidation> ValidateOrders(IPhaseAdjudicator? adjudicator = null)
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{
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adjudicator ??= this.LastUsedAdjudicator;
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this.LastUsedAdjudicator = adjudicator;
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this.ValidationResults = adjudicator.ValidateOrders(this.World, this.Orders.ToList());
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this.OrderList.Clear();
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return this.ValidationResults;
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}
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public List<AdjudicationDecision> AdjudicateOrders(IPhaseAdjudicator adjudicator)
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public List<AdjudicationDecision> AdjudicateOrders(IPhaseAdjudicator? adjudicator = null)
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{
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if (this.ValidationResults == null)
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{
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throw new InvalidOperationException("Cannot adjudicate before validation");
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}
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adjudicator ??= this.LastUsedAdjudicator;
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this.LastUsedAdjudicator = adjudicator;
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List<Order> orders = this.ValidationResults
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.Where(validation => validation.Valid)
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.Select(validation => validation.Order)
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@ -283,13 +289,15 @@ public class TestCaseBuilder
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return this.AdjudicationResults;
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}
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public World UpdateWorld(IPhaseAdjudicator adjudicator)
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public World UpdateWorld(IPhaseAdjudicator? adjudicator = null)
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{
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if (this.AdjudicationResults == null)
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{
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throw new InvalidOperationException("Cannot update before adjudication");
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}
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adjudicator ??= this.LastUsedAdjudicator;
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this.LastUsedAdjudicator = adjudicator;
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this.World = adjudicator.UpdateWorld(this.World, this.AdjudicationResults);
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this.AdjudicationResults = null;
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return this.World;
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@ -584,8 +592,10 @@ public class TestCaseBuilder
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this.Order = order;
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}
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public TestCaseBuilder Execute(IPhaseAdjudicator adjudicator)
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public TestCaseBuilder Execute(IPhaseAdjudicator? adjudicator = null)
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{
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adjudicator ??= this.Builder.LastUsedAdjudicator;
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this.Builder.LastUsedAdjudicator = adjudicator;
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this.Builder.ValidateOrders(adjudicator);
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this.Builder.AdjudicateOrders(adjudicator);
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this.Builder.UpdateWorld(adjudicator);
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@ -9,27 +9,27 @@ namespace MultiversalDiplomacyTests;
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public class TimeTravelTest
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{
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[Test]
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public void MoveIntoOwnPast()
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public void MoveIntoOwnPastForksTimeline()
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{
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TestCaseBuilder setup = new(World.WithStandardMap());
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TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhaseAdjudicator.Instance);
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// Hold to move into the future, then move back into the past.
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setup[(0, 0)]
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.GetReference(out Season s0)
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["Germany"]
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.Army("Mun").Holds().GetReference(out var mun0)
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.Execute(MovementPhaseAdjudicator.Instance)
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.Execute()
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[(1, 0)]
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.GetReference(out Season s1)
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["Germany"]
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.Army("Mun").MovesTo("Tyr", season: s0).GetReference(out var mun1);
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setup.ValidateOrders(MovementPhaseAdjudicator.Instance);
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setup.ValidateOrders();
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Assert.That(mun1, Is.Valid);
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setup.AdjudicateOrders(MovementPhaseAdjudicator.Instance);
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setup.AdjudicateOrders();
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Assert.That(mun1, Is.Victorious);
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World world = setup.UpdateWorld(MovementPhaseAdjudicator.Instance);
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World world = setup.UpdateWorld();
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// Confirm that there are now three seasons: the root, a future off the root, and a fork.
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Assert.That(world.Seasons.Count, Is.EqualTo(3));
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