Remove in-code DATC A tests in favor of scripts
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using MultiversalDiplomacy.Adjudicate;
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using MultiversalDiplomacy.Model;
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using MultiversalDiplomacy.Orders;
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using NUnit.Framework;
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using static MultiversalDiplomacyTests.Adjudicator;
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namespace MultiversalDiplomacyTests;
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public class DATC_A
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{
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private World StandardEmpty { get; } = World.WithStandardMap();
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[Test]
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public void DATC_6_A_1_MoveToAnAreaThatIsNotANeighbor()
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{
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TestCaseBuilder setup = new TestCaseBuilder(StandardEmpty);
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setup["England"]
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.Fleet("North Sea").MovesTo("Picardy").GetReference(out var order);
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// Order should fail.
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setup.ValidateOrders(MovementPhase);
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Assert.That(order, Is.Invalid(ValidationReason.UnreachableDestination));
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}
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[Test]
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public void DATC_6_A_2_MoveArmyToSea()
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{
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TestCaseBuilder setup = new TestCaseBuilder(StandardEmpty);
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// Order should fail.
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Assert.That(
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() =>
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{
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setup["England"]
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.Army("Liverpool").MovesTo("Irish Sea");
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},
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Throws.TypeOf<KeyNotFoundException>());
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}
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[Test]
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public void DATC_6_A_3_MoveFleetToLand()
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{
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TestCaseBuilder setup = new TestCaseBuilder(StandardEmpty);
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// Order should fail.
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Assert.That(
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() =>
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{
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setup["Germany"]
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.Fleet("Kiel").MovesTo("Munich");
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},
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Throws.TypeOf<KeyNotFoundException>());
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}
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[Test]
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public void DATC_6_A_4_MoveToOwnSector()
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{
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TestCaseBuilder setup = new TestCaseBuilder(StandardEmpty);
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setup["Germany"]
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.Fleet("Kiel").MovesTo("Kiel").GetReference(out var order);
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// Program should not crash.
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setup.ValidateOrders(MovementPhase);
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Assert.That(order, Is.Invalid(ValidationReason.DestinationMatchesOrigin));
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}
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[Test]
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public void DATC_6_A_5_MoveToOwnSectorWithConvoy()
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{
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TestCaseBuilder setup = new TestCaseBuilder(StandardEmpty);
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setup
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["England"]
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.Fleet("North Sea").Convoys.Army("Yorkshire").To("Yorkshire").GetReference(out var orderNth)
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.Army("Yorkshire").MovesTo("Yorkshire").GetReference(out var orderYor)
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.Army("Liverpool").Supports.Army("Yorkshire").MoveTo("Yorkshire")
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["Germany"]
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.Fleet("London").MovesTo("Yorkshire").GetReference(out var orderLon)
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.Army("Wales").Supports.Fleet("London").MoveTo("Yorkshire");
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// The move of the army in Yorkshire is illegal. This makes the support of Liverpool also illegal.
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setup.ValidateOrders(MovementPhase);
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Assert.That(orderLon, Is.Valid);
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Assert.That(orderNth, Is.Invalid(ValidationReason.DestinationMatchesOrigin));
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Assert.That(orderYor, Is.Invalid(ValidationReason.DestinationMatchesOrigin));
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var orderYorRepl = orderYor.GetReplacementReference<HoldOrder>();
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// Without the support, the Germans have a stronger force. The army in London dislodges the army in Yorkshire.
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setup.AdjudicateOrders(MovementPhase);
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Assert.That(orderLon, Is.Victorious);
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Assert.That(orderYorRepl, Is.Dislodged);
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}
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[Test]
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public void DATC_6_A_6_OrderingAUnitOfAnotherCountry()
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{
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TestCaseBuilder setup = new TestCaseBuilder(StandardEmpty);
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setup
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["Germany"]
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.Fleet("London", powerName: "England").MovesTo("North Sea").GetReference(out var order);
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// Order should fail.
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setup.ValidateOrders(MovementPhase);
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Assert.That(order, Is.Invalid(ValidationReason.InvalidUnitForPower));
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}
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[Test]
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public void DATC_6_A_7_OnlyArmiesCanBeConvoyed()
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{
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TestCaseBuilder setup = new TestCaseBuilder(StandardEmpty);
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setup
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["England"]
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.Fleet("London").MovesTo("Belgium")
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.Fleet("North Sea").Convoys.Army("London").To("Belgium").GetReference(out var order);
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// Move from London to Belgium should fail.
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setup.ValidateOrders(MovementPhase);
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Assert.That(order, Is.Invalid(ValidationReason.InvalidOrderTypeForUnit));
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}
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[Test]
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public void DATC_6_A_8_SupportToHoldYourselfIsNotPossible()
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{
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TestCaseBuilder setup = new TestCaseBuilder(StandardEmpty);
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setup
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["Italy"]
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.Army("Venice").MovesTo("Trieste")
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.Army("Tyrolia").Supports.Army("Venice").MoveTo("Trieste")
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["Austria"]
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.Fleet("Trieste").Supports.Fleet("Trieste").Hold().GetReference(out var orderTri);
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setup.ValidateOrders(MovementPhase);
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Assert.That(orderTri, Is.Invalid(ValidationReason.NoSelfSupport));
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var orderTriRepl = orderTri.GetReplacementReference<HoldOrder>();
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// The army in Trieste should be dislodged.
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setup.AdjudicateOrders(MovementPhase);
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Assert.That(orderTriRepl, Is.Dislodged);
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}
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[Test]
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public void DATC_6_A_9_FleetsMustFollowCoastIfNotOnSea()
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{
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TestCaseBuilder setup = new TestCaseBuilder(StandardEmpty);
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setup
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["Italy"]
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.Fleet("Rome").MovesTo("Venice").GetReference(out var order);
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// Move fails. An army can go from Rome to Venice, but a fleet can not.
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setup.ValidateOrders(MovementPhase);
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Assert.That(order, Is.Invalid(ValidationReason.UnreachableDestination));
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}
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[Test]
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public void DATC_6_A_10_SupportOnUnreachableDestinationNotPossible()
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{
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TestCaseBuilder setup = new TestCaseBuilder(StandardEmpty);
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setup
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["Austria"]
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.Army("Venice").Holds().GetReference(out var orderVen)
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["Italy"]
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.Army("Apulia").MovesTo("Venice")
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.Fleet("Rome").Supports.Army("Apulia").MoveTo("Venice").GetReference(out var orderRom);
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setup.ValidateOrders(MovementPhase);
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// The support of Rome is illegal, because Venice can not be reached from Rome by a fleet.
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Assert.That(orderRom, Is.Invalid(ValidationReason.UnreachableSupport));
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// Venice is not dislodged.
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setup.AdjudicateOrders(MovementPhase);
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Assert.That(orderVen, Is.NotDislodged);
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}
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[Test]
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public void DATC_6_A_11_SimpleBounce()
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{
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TestCaseBuilder setup = new TestCaseBuilder(StandardEmpty);
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setup
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["Austria"]
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.Army("Vienna").MovesTo("Tyrolia").GetReference(out var orderVie)
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["Italy"]
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.Army("Venice").MovesTo("Tyrolia").GetReference(out var orderVen);
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setup.ValidateOrders(MovementPhase);
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Assert.That(orderVie, Is.Valid);
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Assert.That(orderVen, Is.Valid);
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// The two units bounce.
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var adjudications = setup.AdjudicateOrders(MovementPhase);
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Assert.That(orderVie, Is.Repelled);
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Assert.That(orderVie, Is.NotDislodged);
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Assert.That(orderVen, Is.Repelled);
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Assert.That(orderVen, Is.NotDislodged);
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}
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[Test]
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public void DATC_6_A_12_BounceOfThreeUnits()
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{
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TestCaseBuilder setup = new TestCaseBuilder(StandardEmpty);
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setup
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["Austria"]
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.Army("Vienna").MovesTo("Tyrolia").GetReference(out var orderVie)
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["Germany"]
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.Army("Munich").MovesTo("Tyrolia").GetReference(out var orderMun)
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["Italy"]
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.Army("Venice").MovesTo("Tyrolia").GetReference(out var orderVen);
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var validations = setup.ValidateOrders(MovementPhase);
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Assert.That(orderVie, Is.Valid);
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Assert.That(orderMun, Is.Valid);
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Assert.That(orderVen, Is.Valid);
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var adjudications = setup.AdjudicateOrders(MovementPhase);
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// The three units bounce.
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Assert.That(orderVie, Is.Repelled);
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Assert.That(orderVie, Is.NotDislodged);
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Assert.That(orderMun, Is.Repelled);
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Assert.That(orderMun, Is.NotDislodged);
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Assert.That(orderVen, Is.Repelled);
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Assert.That(orderVen, Is.NotDislodged);
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}
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}
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