Remove in-code DATC A tests in favor of scripts

This commit is contained in:
Tim Van Baak 2024-09-06 16:42:29 +00:00
parent 7c0cdb0a21
commit 9fc298adda
1 changed files with 0 additions and 223 deletions

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@ -1,223 +0,0 @@
using MultiversalDiplomacy.Adjudicate;
using MultiversalDiplomacy.Model;
using MultiversalDiplomacy.Orders;
using NUnit.Framework;
using static MultiversalDiplomacyTests.Adjudicator;
namespace MultiversalDiplomacyTests;
public class DATC_A
{
private World StandardEmpty { get; } = World.WithStandardMap();
[Test]
public void DATC_6_A_1_MoveToAnAreaThatIsNotANeighbor()
{
TestCaseBuilder setup = new TestCaseBuilder(StandardEmpty);
setup["England"]
.Fleet("North Sea").MovesTo("Picardy").GetReference(out var order);
// Order should fail.
setup.ValidateOrders(MovementPhase);
Assert.That(order, Is.Invalid(ValidationReason.UnreachableDestination));
}
[Test]
public void DATC_6_A_2_MoveArmyToSea()
{
TestCaseBuilder setup = new TestCaseBuilder(StandardEmpty);
// Order should fail.
Assert.That(
() =>
{
setup["England"]
.Army("Liverpool").MovesTo("Irish Sea");
},
Throws.TypeOf<KeyNotFoundException>());
}
[Test]
public void DATC_6_A_3_MoveFleetToLand()
{
TestCaseBuilder setup = new TestCaseBuilder(StandardEmpty);
// Order should fail.
Assert.That(
() =>
{
setup["Germany"]
.Fleet("Kiel").MovesTo("Munich");
},
Throws.TypeOf<KeyNotFoundException>());
}
[Test]
public void DATC_6_A_4_MoveToOwnSector()
{
TestCaseBuilder setup = new TestCaseBuilder(StandardEmpty);
setup["Germany"]
.Fleet("Kiel").MovesTo("Kiel").GetReference(out var order);
// Program should not crash.
setup.ValidateOrders(MovementPhase);
Assert.That(order, Is.Invalid(ValidationReason.DestinationMatchesOrigin));
}
[Test]
public void DATC_6_A_5_MoveToOwnSectorWithConvoy()
{
TestCaseBuilder setup = new TestCaseBuilder(StandardEmpty);
setup
["England"]
.Fleet("North Sea").Convoys.Army("Yorkshire").To("Yorkshire").GetReference(out var orderNth)
.Army("Yorkshire").MovesTo("Yorkshire").GetReference(out var orderYor)
.Army("Liverpool").Supports.Army("Yorkshire").MoveTo("Yorkshire")
["Germany"]
.Fleet("London").MovesTo("Yorkshire").GetReference(out var orderLon)
.Army("Wales").Supports.Fleet("London").MoveTo("Yorkshire");
// The move of the army in Yorkshire is illegal. This makes the support of Liverpool also illegal.
setup.ValidateOrders(MovementPhase);
Assert.That(orderLon, Is.Valid);
Assert.That(orderNth, Is.Invalid(ValidationReason.DestinationMatchesOrigin));
Assert.That(orderYor, Is.Invalid(ValidationReason.DestinationMatchesOrigin));
var orderYorRepl = orderYor.GetReplacementReference<HoldOrder>();
// Without the support, the Germans have a stronger force. The army in London dislodges the army in Yorkshire.
setup.AdjudicateOrders(MovementPhase);
Assert.That(orderLon, Is.Victorious);
Assert.That(orderYorRepl, Is.Dislodged);
}
[Test]
public void DATC_6_A_6_OrderingAUnitOfAnotherCountry()
{
TestCaseBuilder setup = new TestCaseBuilder(StandardEmpty);
setup
["Germany"]
.Fleet("London", powerName: "England").MovesTo("North Sea").GetReference(out var order);
// Order should fail.
setup.ValidateOrders(MovementPhase);
Assert.That(order, Is.Invalid(ValidationReason.InvalidUnitForPower));
}
[Test]
public void DATC_6_A_7_OnlyArmiesCanBeConvoyed()
{
TestCaseBuilder setup = new TestCaseBuilder(StandardEmpty);
setup
["England"]
.Fleet("London").MovesTo("Belgium")
.Fleet("North Sea").Convoys.Army("London").To("Belgium").GetReference(out var order);
// Move from London to Belgium should fail.
setup.ValidateOrders(MovementPhase);
Assert.That(order, Is.Invalid(ValidationReason.InvalidOrderTypeForUnit));
}
[Test]
public void DATC_6_A_8_SupportToHoldYourselfIsNotPossible()
{
TestCaseBuilder setup = new TestCaseBuilder(StandardEmpty);
setup
["Italy"]
.Army("Venice").MovesTo("Trieste")
.Army("Tyrolia").Supports.Army("Venice").MoveTo("Trieste")
["Austria"]
.Fleet("Trieste").Supports.Fleet("Trieste").Hold().GetReference(out var orderTri);
setup.ValidateOrders(MovementPhase);
Assert.That(orderTri, Is.Invalid(ValidationReason.NoSelfSupport));
var orderTriRepl = orderTri.GetReplacementReference<HoldOrder>();
// The army in Trieste should be dislodged.
setup.AdjudicateOrders(MovementPhase);
Assert.That(orderTriRepl, Is.Dislodged);
}
[Test]
public void DATC_6_A_9_FleetsMustFollowCoastIfNotOnSea()
{
TestCaseBuilder setup = new TestCaseBuilder(StandardEmpty);
setup
["Italy"]
.Fleet("Rome").MovesTo("Venice").GetReference(out var order);
// Move fails. An army can go from Rome to Venice, but a fleet can not.
setup.ValidateOrders(MovementPhase);
Assert.That(order, Is.Invalid(ValidationReason.UnreachableDestination));
}
[Test]
public void DATC_6_A_10_SupportOnUnreachableDestinationNotPossible()
{
TestCaseBuilder setup = new TestCaseBuilder(StandardEmpty);
setup
["Austria"]
.Army("Venice").Holds().GetReference(out var orderVen)
["Italy"]
.Army("Apulia").MovesTo("Venice")
.Fleet("Rome").Supports.Army("Apulia").MoveTo("Venice").GetReference(out var orderRom);
setup.ValidateOrders(MovementPhase);
// The support of Rome is illegal, because Venice can not be reached from Rome by a fleet.
Assert.That(orderRom, Is.Invalid(ValidationReason.UnreachableSupport));
// Venice is not dislodged.
setup.AdjudicateOrders(MovementPhase);
Assert.That(orderVen, Is.NotDislodged);
}
[Test]
public void DATC_6_A_11_SimpleBounce()
{
TestCaseBuilder setup = new TestCaseBuilder(StandardEmpty);
setup
["Austria"]
.Army("Vienna").MovesTo("Tyrolia").GetReference(out var orderVie)
["Italy"]
.Army("Venice").MovesTo("Tyrolia").GetReference(out var orderVen);
setup.ValidateOrders(MovementPhase);
Assert.That(orderVie, Is.Valid);
Assert.That(orderVen, Is.Valid);
// The two units bounce.
var adjudications = setup.AdjudicateOrders(MovementPhase);
Assert.That(orderVie, Is.Repelled);
Assert.That(orderVie, Is.NotDislodged);
Assert.That(orderVen, Is.Repelled);
Assert.That(orderVen, Is.NotDislodged);
}
[Test]
public void DATC_6_A_12_BounceOfThreeUnits()
{
TestCaseBuilder setup = new TestCaseBuilder(StandardEmpty);
setup
["Austria"]
.Army("Vienna").MovesTo("Tyrolia").GetReference(out var orderVie)
["Germany"]
.Army("Munich").MovesTo("Tyrolia").GetReference(out var orderMun)
["Italy"]
.Army("Venice").MovesTo("Tyrolia").GetReference(out var orderVen);
var validations = setup.ValidateOrders(MovementPhase);
Assert.That(orderVie, Is.Valid);
Assert.That(orderMun, Is.Valid);
Assert.That(orderVen, Is.Valid);
var adjudications = setup.AdjudicateOrders(MovementPhase);
// The three units bounce.
Assert.That(orderVie, Is.Repelled);
Assert.That(orderVie, Is.NotDislodged);
Assert.That(orderMun, Is.Repelled);
Assert.That(orderMun, Is.NotDislodged);
Assert.That(orderVen, Is.Repelled);
Assert.That(orderVen, Is.NotDislodged);
}
}