Replace ad-hoc setup parsing with regex

This commit is contained in:
Tim Van Baak 2024-08-21 13:35:28 +00:00
parent bfafb66603
commit 8e976433c8
2 changed files with 35 additions and 78 deletions

View File

@ -28,6 +28,8 @@ public class OrderRegex(World world)
public const string MoveVerb = "(-|(?:->)|(?:=>)|(?:attack(?:s)?)|(?:move(?:s)?(?: to)?))"; public const string MoveVerb = "(-|(?:->)|(?:=>)|(?:attack(?:s)?)|(?:move(?:s)?(?: to)?))";
public const string ViaConvoy = "(convoy|via convoy|by convoy)";
public Regex Hold => new($"^{Unit} {HoldVerb}$"); public Regex Hold => new($"^{Unit} {HoldVerb}$");
public static ( public static (
@ -49,7 +51,7 @@ public class OrderRegex(World world)
match.Groups[7].Value, match.Groups[7].Value,
match.Groups[8].Value); match.Groups[8].Value);
public Regex Move => new($"^{Unit} {MoveVerb} {FullLocation}$"); public Regex Move => new($"^{Unit} {MoveVerb} {FullLocation}$(?: {ViaConvoy})?");
public static ( public static (
string power, string power,
@ -62,7 +64,8 @@ public class OrderRegex(World world)
string timeline2, string timeline2,
string province2, string province2,
string location2, string location2,
string turn2) string turn2,
string viaConvoy)
ParseMove(Match match) ParseMove(Match match)
=> (match.Groups[1].Value, => (match.Groups[1].Value,
match.Groups[2].Value, match.Groups[2].Value,
@ -78,5 +81,6 @@ public class OrderRegex(World world)
match.Groups[11].Length > 1 match.Groups[11].Length > 1
? match.Groups[11].Value ? match.Groups[11].Value
: match.Groups[12].Value, : match.Groups[12].Value,
match.Groups[13].Value); match.Groups[13].Value,
match.Groups[14].Value);
} }

View File

@ -1,7 +1,10 @@
using System.Diagnostics.CodeAnalysis; using System.Diagnostics.CodeAnalysis;
using System.Text.RegularExpressions;
using MultiversalDiplomacy.Model; using MultiversalDiplomacy.Model;
using static MultiversalDiplomacy.Model.OrderRegex;
namespace MultiversalDiplomacy.Script; namespace MultiversalDiplomacy.Script;
/// <summary> /// <summary>
@ -9,7 +12,7 @@ namespace MultiversalDiplomacy.Script;
/// </summary> /// </summary>
public class SetupScriptHandler(World world, bool strict = false) : IScriptHandler public class SetupScriptHandler(World world, bool strict = false) : IScriptHandler
{ {
public string Prompt => "5dp> "; public string Prompt => "setup> ";
public World World { get; private set; } = world; public World World { get; private set; } = world;
@ -66,18 +69,15 @@ public class SetupScriptHandler(World world, bool strict = false) : IScriptHandl
break; break;
case "option" when args.Length < 3: case "option" when args.Length < 3:
throw new NotImplementedException(); throw new NotImplementedException("There are no supported options yet");
case "unit" when args.Length < 4: case "unit" when args.Length < 2:
Console.WriteLine("usage: unit [power] [type] [province] <location>"); Console.WriteLine("usage: unit [power] [type] [province]</location>");
break; break;
case "unit": case "unit":
string power = args[1]; string unitSpec = input["unit ".Length..];
string type = args[2]; if (TryParseUnit(unitSpec, out Unit? newUnit)) {
string province = args[3];
string? location = args.Length >= 5 ? args[4] : null;
if (ParseUnit(power, type, province, location, out Unit? newUnit)) {
World = World.Update(units: World.Units.Append(newUnit)); World = World.Update(units: World.Units.Append(newUnit));
Console.WriteLine($"Created {newUnit}"); Console.WriteLine($"Created {newUnit}");
} else if (Strict) { } else if (Strict) {
@ -96,80 +96,33 @@ public class SetupScriptHandler(World world, bool strict = false) : IScriptHandl
return this; return this;
} }
private bool ParseUnit( private bool TryParseUnit(string unitSpec, [NotNullWhen(true)] out Unit? newUnit)
string powerArg,
string typeArg,
string provinceArg,
string? locationArg,
[NotNullWhen(true)] out Unit? newUnit)
{ {
newUnit = null; newUnit = null;
// Parse the power name by substring matching. OrderRegex re = new(World);
var matchingPowers = World.Powers.Where(p => p.StartsWithAnyCase(powerArg)); Regex reUnit = new($"^{re.Power} {OrderRegex.Type} {re.Province}(?:{SlashLocation}|{ParenLocation})?$");
if (!matchingPowers.Any()) Match match = reUnit.Match(unitSpec);
{ if (!match.Success) {
Console.WriteLine($"No power named \"{powerArg}\""); Console.WriteLine($"Could not match unit spec \"{unitSpec}\"");
return false; return false;
} }
if (matchingPowers.Count() > 1)
{
Console.WriteLine($"Ambiguous power \"{powerArg}\" between {string.Join(", ", matchingPowers)}");
return false;
}
string power = matchingPowers.First();
// Parse the unit type by substring matching. string power = World.Powers.First(p => p.EqualsAnyCase(match.Groups[1].Value));
var matchingTypes = Enum.GetNames<UnitType>().Where(t => t.StartsWithAnyCase(typeArg));
if (!matchingTypes.Any())
{
Console.WriteLine($"No unit type \"{typeArg}\"");
return false;
}
if (matchingTypes.Count() > 1)
{
Console.WriteLine($"Ambiguous unit type \"{typeArg}\" between {string.Join(", ", matchingTypes)}");
return false;
}
UnitType type = Enum.Parse<UnitType>(matchingTypes.First());
// Parse the province by matching the province name or one of its abbreviations, string typeName = Enum.GetNames<UnitType>().First(name => name.StartsWithAnyCase(match.Groups[2].Value));
// allowing location specifications separated by a forward slash, e.g. spa/nc. UnitType type = Enum.Parse<UnitType>(typeName);
if (provinceArg.Contains('/')) {
var split = provinceArg.Split('/', 2);
locationArg ??= split[1];
provinceArg = split[0];
}
var matchingProvs = World.Provinces.Where(pr
=> pr.Abbreviations.Any(abv => abv.EqualsAnyCase(provinceArg))
|| pr.Name.EqualsAnyCase(provinceArg));
if (!matchingProvs.Any())
{
Console.WriteLine($"No province matches \"{provinceArg}\"");
return false;
}
if (matchingProvs.Count() > 1)
{
Console.WriteLine($"Ambiguous province \"{provinceArg}\" between {string.Join(", ", matchingProvs)}");
return false;
}
Province province = matchingProvs.First();
Location location;
locationArg ??= type == UnitType.Army ? "land" : "water";
var matchingLocs = locationArg is null
? province.Locations.Where(loc
=> type == UnitType.Army && loc.Type == LocationType.Land
|| type == UnitType.Fleet && loc.Type == LocationType.Water)
: province.Locations.Where(loc
=> loc.Name.EqualsAnyCase(locationArg)
|| loc.Abbreviation.EqualsAnyCase(locationArg));
if (!matchingLocs.Any()) {
Console.WriteLine($"Province {province.Name} has no {locationArg} location");
return false;
}
location = matchingLocs.First();
newUnit = Unit.Build(location.Key, Season.First, powerArg, type); Province province = World.Map.Provinces.First(prov
=> prov.Name.EqualsAnyCase(match.Groups[3].Value)
|| prov.Abbreviations.Any(abv => abv.EqualsAnyCase(match.Groups[3].Value)));
string locationName = match.Groups[4].Length > 0 ? match.Groups[4].Value : match.Groups[5].Value;
Location location = province.Locations.First(loc
=> loc.Name.StartsWithAnyCase(locationName)
|| loc.Abbreviation.StartsWithAnyCase(locationName));
newUnit = Unit.Build(location.Key, Season.First, power, type);
return true; return true;
} }
} }