Basic order parsing and a unit test
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@ -59,6 +59,12 @@ public class Location
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return (split[0], split[1]);
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return (split[0], split[1]);
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}
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}
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/// <summary>
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/// Whether a name is the name or abbreviation of this location.
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/// </summary>
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public bool Is(string name)
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=> name.EqualsAnyCase(Name) || name.EqualsAnyCase(Abbreviation);
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public override string ToString()
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public override string ToString()
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{
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{
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return this.Name == "land" || this.Name == "water"
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return this.Name == "land" || this.Name == "water"
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@ -57,12 +57,8 @@ public class Map
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/// Get a province by name. Throws if the province is not found.
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/// Get a province by name. Throws if the province is not found.
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/// </summary>
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/// </summary>
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private static Province GetProvince(string provinceName, IEnumerable<Province> provinces)
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private static Province GetProvince(string provinceName, IEnumerable<Province> provinces)
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=> provinces.SingleOrDefault(
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=> provinces.SingleOrDefault(province => province!.Is(provinceName), null)
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p => p!.Name.Equals(provinceName, StringComparison.InvariantCultureIgnoreCase)
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?? throw new KeyNotFoundException($"Province {provinceName} not found");
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|| p.Abbreviations.Any(
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a => a.Equals(provinceName, StringComparison.InvariantCultureIgnoreCase)),
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null)
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?? throw new KeyNotFoundException($"Province {provinceName} not found");
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/// <summary>
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/// <summary>
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/// Get the location in a province matching a predicate. Throws if there is not exactly one
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/// Get the location in a province matching a predicate. Throws if there is not exactly one
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@ -50,6 +50,12 @@ public class Province
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return this.Name;
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return this.Name;
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}
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}
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/// <summary>
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/// Whether a name is the name or abbreviation of this province.
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/// </summary>
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public bool Is(string name)
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=> name.EqualsAnyCase(Name) || Abbreviations.Any(name.EqualsAnyCase);
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/// <summary>
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/// <summary>
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/// Create a new province with no supply center.
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/// Create a new province with no supply center.
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/// </summary>
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/// </summary>
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@ -174,7 +174,6 @@ public class OrderRegex(World world)
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$"^{world.Map.PowerRegex} {Type} {world.Map.ProvinceRegex}(?:{SlashLocation}|{ParenLocation})?$");
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$"^{world.Map.PowerRegex} {Type} {world.Map.ProvinceRegex}(?:{SlashLocation}|{ParenLocation})?$");
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Match match = reUnit.Match(unitSpec);
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Match match = reUnit.Match(unitSpec);
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if (!match.Success) {
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if (!match.Success) {
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Console.WriteLine($"Could not match unit spec \"{unitSpec}\"");
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return false;
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return false;
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}
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}
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@ -196,28 +195,123 @@ public class OrderRegex(World world)
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return true;
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return true;
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}
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}
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public static bool TryParseOrder(World world, string power, string command, out Order? order) {
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public static bool TryParseOrder(World world, string power, string command, [NotNullWhen(true)] out Order? order) {
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order = null;
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order = null;
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OrderRegex re = new(world);
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OrderRegex re = new(world);
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Match match;
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if ((match = re.Hold.Match(command)).Success) {
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if (re.Hold.Match(command) is Match holdMatch && holdMatch.Success) {
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var hold = ParseHold(match);
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return TryParseHoldOrder(world, power, holdMatch, out order);
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Unit unit = world.Units.First(unit
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} else if (re.Move.Match(command) is Match moveMatch && moveMatch.Success) {
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=> world.Map.GetLocation(unit.Location).ProvinceName == hold.province
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return TryParseMoveOrder(world, power, moveMatch, out order);
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&& unit.Season.Timeline == (hold.timeline.Length > 0 ? hold.timeline : "a")
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} else if (re.SupportHold.Match(command) is Match sholdMatch && sholdMatch.Success) {
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&& unit.Season.Turn.ToString() == (hold.turn.Length > 0 ? hold.turn : "0"));
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// DATC 4.B.4: coast specification in support orders
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order = new HoldOrder(power, unit);
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throw new NotImplementedException();
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return true;
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} else if (re.SupportMove.Match(command) is Match smoveMatch && smoveMatch.Success) {
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} else if ((match = re.Move.Match(command)).Success) {
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throw new NotImplementedException();
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var move = ParseMove(match);
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} else {
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Unit unit = world.Units.First(unit
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throw new NotImplementedException();
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=> world.Map.GetLocation(unit.Location).ProvinceName == move.province
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}
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&& unit.Season.Timeline == (move.timeline.Length > 0 ? move.timeline : "a")
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}
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&& unit.Season.Turn.ToString() == (move.turn.Length > 0 ? move.turn : "0"));
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order = new MoveOrder(power, unit, Season.First, "l");
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public static bool TryParseHoldOrder(World world, string power, Match match, [NotNullWhen(true)] out Order? order)
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return true;
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{
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order = null;
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var hold = ParseHold(match);
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string timeline = hold.timeline.Length > 0
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? hold.timeline
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// If timeline is unspecified, use the root timeline
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: Season.First.Timeline;
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var seasonsInTimeline = world.Timelines.Seasons.Where(season => season.Timeline == timeline);
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if (!seasonsInTimeline.Any()) return false;
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int turn = hold.turn.Length > 0
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? int.Parse(hold.turn)
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// If turn is unspecified, use the latest turn in the timeline
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: seasonsInTimeline.Max(season => season.Turn);
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Province province = world.Map.Provinces.Single(province => province.Is(hold.province));
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Unit? subject = world.Units.FirstOrDefault(unit
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=> world.Map.GetLocation(unit!.Location).ProvinceName == province.Name
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&& unit!.Season.Timeline == timeline
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&& unit!.Season.Turn == turn,
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null);
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if (subject is null) return false;
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order = new HoldOrder(power, subject);
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return true;
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}
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public static bool TryParseMoveOrder(World world, string power, Match match, [NotNullWhen(true)] out Order? order)
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{
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order = null;
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var move = ParseMove(match);
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string timeline = move.timeline.Length > 0
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? move.timeline
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// If timeline is unspecified, use the root timeline
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: Season.First.Timeline;
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var seasonsInTimeline = world.Timelines.Seasons.Where(season => season.Timeline == timeline);
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if (!seasonsInTimeline.Any()) return false;
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int turn = move.turn.Length > 0
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? int.Parse(move.turn)
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// If turn is unspecified, use the latest turn in the timeline
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: seasonsInTimeline.Max(season => season.Turn);
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Province province = world.Map.Provinces.Single(province => province.Is(move.province));
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// Because only one unit can be in a province at a time, the province is sufficient to identify the subject
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// and the location is ignored. This also satisfies DATC 4.B.5, which requires that a wrong coast for the
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// subject be ignored.
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Unit? subject = world.Units.FirstOrDefault(unit
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=> world.Map.GetLocation(unit!.Location).ProvinceName == province.Name
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&& unit!.Season.Timeline == timeline
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&& unit!.Season.Turn == turn,
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null);
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if (subject is null) return false;
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string destTimeline = move.destTimeline.Length > 0
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? move.destTimeline
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// If the destination is unspecified, use the unit's
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: subject.Season.Timeline;
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int destTurn = move.destTurn.Length > 0
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? int.Parse(move.destTurn)
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// If the destination is unspecified, use the unit's
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: subject.Season.Turn;
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var destProvince = world.Map.Provinces.Single(province => province.Is(move.destProvince));
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// DATC 4.B.6 requires that "irrelevant" locations like army to Spain nc be ignored.
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// To satisfy this, any location of the wrong type is categorically ignored, so for an army the
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// "north coast" location effectively doesn't exist here.
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var unitLocations = destProvince.Locations.Where(loc => loc.Type switch {
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LocationType.Land => subject.Type == UnitType.Army,
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LocationType.Water => subject.Type == UnitType.Fleet,
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_ => false,
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});
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// DATC 4.6.B also requires that unknown coasts be ignored. To satisfy this, an additional filter by name.
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// Doing both of these filters means "A - Spain/nc" is as meaningful as "F - Spain/wc".
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var matchingLocations = unitLocations.Where(loc => loc.Is(move.destLocation));
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// If one location matched, use that location. If the coast is inaccessible to the subject, the order will
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// be invalidated by a path check later to satisfy DATC 4.B.3.
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string? destLocationKey = matchingLocations.FirstOrDefault(defaultValue: null)?.Key;
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if (destLocationKey is null) {
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// If no location matched, location was omitted, nonexistent, or the wrong type.
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// If one location is accessible, DATC 4.B.2 requires that it be used.
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// If more than one location is accessible, DATC 4.B.1 requires the order fail.
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// TODO check which locations are accessible per the above
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destLocationKey = unitLocations.First().Key;
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// return false;
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}
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}
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return false;
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order = new MoveOrder(power, subject, new(destTimeline, destTurn), destLocationKey);
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return true;
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}
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}
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}
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}
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@ -55,7 +55,7 @@ public class World
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public Dictionary<string, OrderHistory> OrderHistory { get; }
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public Dictionary<string, OrderHistory> OrderHistory { get; }
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/// <summary>
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/// <summary>
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/// The shared timeline number generator.
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/// The state of the multiverse.
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/// </summary>
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/// </summary>
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public Timelines Timelines { get; }
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public Timelines Timelines { get; }
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@ -15,7 +15,7 @@ public class MoveOrder : UnitOrder
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public Season Season { get; }
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public Season Season { get; }
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/// <summary>
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/// <summary>
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/// The destination location to which the unit should move.
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/// The destination province/location to which the unit should move.
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/// </summary>
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/// </summary>
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public string Location { get; }
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public string Location { get; }
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@ -1,6 +1,7 @@
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using NUnit.Framework;
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using NUnit.Framework;
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using MultiversalDiplomacy.Model;
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using MultiversalDiplomacy.Model;
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using MultiversalDiplomacy.Orders;
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namespace MultiversalDiplomacyTests;
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namespace MultiversalDiplomacyTests;
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@ -196,4 +197,23 @@ public class RegexTest
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Assert.That(actual, Is.EquivalentTo(expected), "Unexpected parse results");
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Assert.That(actual, Is.EquivalentTo(expected), "Unexpected parse results");
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Assert.That(actual, Is.EqualTo(expected), "Unexpected parse results");
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Assert.That(actual, Is.EqualTo(expected), "Unexpected parse results");
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}
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}
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[Test]
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public void OrderParsingTest()
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{
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World world = World.WithStandardMap().AddUnits("Germany A Mun");
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OrderRegex re = new(world);
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var match = re.Move.Match("A Mun - Tyr");
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var success = OrderRegex.TryParseMoveOrder(world, "Germany", match, out Order? order);
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Assert.That(success, Is.True);
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Assert.That(order, Is.TypeOf<MoveOrder>());
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MoveOrder move = (MoveOrder)order!;
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Assert.That(move.Power, Is.EqualTo("Germany"));
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Assert.That(move.Unit.Key, Is.EqualTo("A a-Munich/l@0"));
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Assert.That(move.Location, Is.EqualTo("Tyrolia/l"));
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Assert.That(move.Season.Key, Is.EqualTo("a0"));
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}
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}
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}
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