Use a simpler override where available
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@ -37,7 +37,7 @@ public class World
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/// <summary>
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/// <summary>
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/// The first season of the game.
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/// The first season of the game.
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/// </summary>
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/// </summary>
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public Season RootSeason => GetSeason("a", 0);
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public Season RootSeason => GetSeason("a0");
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/// <summary>
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/// <summary>
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/// All units in the multiverse.
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/// All units in the multiverse.
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@ -227,13 +227,7 @@ public class World
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/// Get a season by coordinate. Throws if the season is not found.
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/// Get a season by coordinate. Throws if the season is not found.
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/// </summary>
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/// </summary>
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public Season GetSeason(string timeline, int turn)
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public Season GetSeason(string timeline, int turn)
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{
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=> GetSeason($"{timeline}{turn}");
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Season? foundSeason = this.Seasons.SingleOrDefault(
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s => s!.Turn == turn && s.Timeline == timeline,
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null)
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?? throw new KeyNotFoundException($"Season {timeline}@{turn} not found");
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return foundSeason;
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}
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public Season GetSeason(string designation)
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public Season GetSeason(string designation)
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=> SeasonLookup[designation];
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=> SeasonLookup[designation];
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@ -42,7 +42,7 @@ public class TimeTravelTest
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"Failed to fork timeline when unit moved in");
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"Failed to fork timeline when unit moved in");
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// Confirm that there is a unit in Tyr b1 originating from Mun a1
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// Confirm that there is a unit in Tyr b1 originating from Mun a1
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Season fork = world.GetSeason("b", 1);
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Season fork = world.GetSeason("b1");
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Unit originalUnit = world.GetUnitAt("Mun", s0.Coord);
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Unit originalUnit = world.GetUnitAt("Mun", s0.Coord);
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Unit aMun0 = world.GetUnitAt("Mun", s1.Coord);
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Unit aMun0 = world.GetUnitAt("Mun", s1.Coord);
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Unit aTyr = world.GetUnitAt("Tyr", fork.Coord);
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Unit aTyr = world.GetUnitAt("Tyr", fork.Coord);
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@ -91,7 +91,7 @@ public class TimeTravelTest
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// Confirm that an alternate future is created.
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// Confirm that an alternate future is created.
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World world = setup.UpdateWorld();
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World world = setup.UpdateWorld();
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Season fork = world.GetSeason("b", 1);
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Season fork = world.GetSeason("b1");
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Unit tyr1 = world.GetUnitAt("Tyr", fork.Coord);
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Unit tyr1 = world.GetUnitAt("Tyr", fork.Coord);
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Assert.That(
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Assert.That(
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tyr1.Past,
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tyr1.Past,
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@ -199,7 +199,7 @@ public class MovementAdjudicatorTest
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World updated = setup.UpdateWorld();
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World updated = setup.UpdateWorld();
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// Confirm the future was created
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// Confirm the future was created
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Season s2 = updated.GetSeason("a", 1);
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Season s2 = updated.GetSeason("a1");
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Assert.That(s2.Past, Is.EqualTo(s1.ToString()));
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Assert.That(s2.Past, Is.EqualTo(s1.ToString()));
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Assert.That(s2.Futures, Is.Empty);
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Assert.That(s2.Futures, Is.Empty);
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Assert.That(s2.Timeline, Is.EqualTo(s1.Timeline));
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Assert.That(s2.Timeline, Is.EqualTo(s1.Timeline));
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