tmp commit of cli
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0ee31a9629
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@ -1,5 +1,9 @@
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using System.Text.Json;
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using CommandLine;
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using MultiversalDiplomacy.Model;
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namespace MultiversalDiplomacy.CommandLine;
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[Verb("adjudicate", HelpText = "Adjudicate a Multiversal Diplomacy game state.")]
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@ -10,6 +14,13 @@ public class AdjudicateOptions
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public static void Execute(AdjudicateOptions args)
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{
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Stream input = args.InputFile switch {
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null => Console.OpenStandardInput(),
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"-" => Console.OpenStandardInput(),
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_ => new FileStream(args.InputFile!, FileMode.Open, FileAccess.Read),
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};
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var state = JsonSerializer.Deserialize<World>(input);
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throw new NotImplementedException();
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}
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}
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@ -0,0 +1,21 @@
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namespace MultiversalDiplomacy.Script;
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/// <summary>
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/// A handler that interprets and executes 5dp script commands. Script handlers may create additional script handlers
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/// and delegate handling to them, allowing a sort of recursive parsing of script commands.
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/// </summary>
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public interface IScriptHandler
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{
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/// <summary>
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/// When used interactively, the prompt that should be displayed.
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/// </summary>
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public string Prompt { get; }
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/// <summary>
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/// Process a line of input.
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/// </summary>
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/// <returns>
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/// The handler that should handle the next line of input, or null if script handling should end.
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/// </returns>
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public IScriptHandler? HandleInput(string input);
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}
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@ -0,0 +1,60 @@
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using MultiversalDiplomacy.Model;
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namespace MultiversalDiplomacy.Script;
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/// <summary>
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/// A script handler for the interactive repl.
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/// </summary>
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public class ReplScriptHandler : IScriptHandler
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{
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public string Prompt => "5dp> ";
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public IScriptHandler? HandleInput(string input)
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{
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var args = input.Split(' ', StringSplitOptions.RemoveEmptyEntries);
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if (args.Length == 0)
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{
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return this;
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}
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var command = args[0];
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switch (command)
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{
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case "help":
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case "?":
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Console.WriteLine("Commands:");
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Console.WriteLine(" help, ?: print this message");
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Console.WriteLine(" stab: stab");
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Console.WriteLine(" new: start a new game");
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break;
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case "stab":
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Console.WriteLine("stab");
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break;
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case "new" when args.Length == 1:
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Console.WriteLine("Usage:");
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Console.WriteLine(" new [map]");
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Console.WriteLine("Available maps:");
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Console.WriteLine(string.Join(", ", Enum.GetNames<MapType>().Select(s => s.ToLowerInvariant())));
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break;
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case "new" when args.Length > 1:
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if (!Enum.TryParse<MapType>(args[1], out MapType map)) {
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Console.WriteLine($"Unknown map {args[1]}");
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Console.WriteLine("Available maps:");
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Console.WriteLine(string.Join(", ", Enum.GetNames<MapType>().Select(s => s.ToLowerInvariant())));
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break;
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}
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World world = World.WithMap(Map.FromType(map));
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Console.WriteLine($"Created a new {map} game");
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return this;
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default:
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Console.WriteLine($"Unrecognized command: {command}");
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break;
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}
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return this;
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}
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}
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