Add convoy order parsing

This commit is contained in:
Tim Van Baak 2024-09-07 03:01:44 +00:00
parent 46b18eda33
commit 1a44021e00
2 changed files with 72 additions and 5 deletions

View File

@ -266,15 +266,28 @@ public class OrderParser(World world)
order = null;
OrderParser re = new(world);
if (re.Hold.Match(command) is Match holdMatch && holdMatch.Success) {
if (re.Hold.Match(command) is Match holdMatch && holdMatch.Success)
{
return TryParseHoldOrder(world, power, holdMatch, out order);
} else if (re.Move.Match(command) is Match moveMatch && moveMatch.Success) {
}
else if (re.Move.Match(command) is Match moveMatch && moveMatch.Success)
{
return TryParseMoveOrder(world, power, moveMatch, out order);
} else if (re.SupportHold.Match(command) is Match sholdMatch && sholdMatch.Success) {
}
else if (re.SupportHold.Match(command) is Match sholdMatch && sholdMatch.Success)
{
return TryParseSupportHoldOrder(world, power, sholdMatch, out order);
} else if (re.SupportMove.Match(command) is Match smoveMatch && smoveMatch.Success) {
}
else if (re.SupportMove.Match(command) is Match smoveMatch && smoveMatch.Success)
{
return TryParseSupportMoveOrder(world, power, smoveMatch, out order);
} else {
}
else if (re.Convoy.Match(command) is Match convoyMatch && convoyMatch.Success)
{
return TryParseConvoyOrder(world, power, convoyMatch, out order);
}
else
{
return false;
}
}
@ -495,4 +508,45 @@ public class OrderParser(World world)
order = new SupportMoveOrder(power, subject, target, new(destTimeline, destTurn), destLocation);
return true;
}
public static bool TryParseConvoyOrder(
World world,
string power,
Match match,
[NotNullWhen(true)] out Order? order)
{
order = null;
var convoy = ParseConvoy(match);
if (!TryParseOrderSubject(world, convoy.timeline, convoy.turn, convoy.province, out Unit? subject)) {
return false;
}
if (!TryParseOrderSubject(
world, convoy.targetTimeline, convoy.targetTurn, convoy.targetProvince, out Unit? target))
{
return false;
}
string destTimeline = convoy.destTimeline.Length > 0
? convoy.destTimeline
// If the destination is unspecified, use the target's
: target.Season.Timeline;
int destTurn = convoy.destTurn.Length > 0
? int.Parse(convoy.destTurn)
// If the destination is unspecified, use the unit's
: target.Season.Turn;
var destProvince = world.Map.Provinces.Single(province => province.Is(convoy.destProvince));
// Only armies can be convoyed, which means the destination location can only be land.
var landLocations = destProvince.Locations.Where(loc => loc.Type == LocationType.Land);
if (!landLocations.Any()) return false; // Can't convoy to water
string destLocationKey = landLocations.First().Key;
var destLocation = world.Map.GetLocation(destLocationKey);
order = new ConvoyOrder(power, subject, target, new(destTimeline, destTurn), destLocation);
return true;
}
}

View File

@ -373,4 +373,17 @@ public class OrderParserTest
Is.False,
"Should not parse ambiguous coastal support");
}
[Test]
public void DisambiguateConvoyDestination()
{
World world = World.WithStandardMap().AddUnits("France F MID", "France A Brest");
Assert.That(
OrderParser.TryParseOrder(world, "France", "MID C Brest - Spain", out Order? order),
"Failed to parse convoy order");
Assert.That(order, Is.TypeOf<ConvoyOrder>(), "Unexpected order type");
Location dest = ((ConvoyOrder)order!).Location;
Assert.That(dest.Name, Is.EqualTo("land"), "Unexpected destination location");
}
}